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Posted by dsubburam 1 day ago

Quake – 30th Anniversary Update(slayersclub.bethesda.net)
402 points | 193 comments
karim79 1 day ago|
Quake is 30 years old. I can't believe I'm still alive. I love this game so dearly. The mods were just incredible, KQP and Girobot in particular.

Those were the for real LAN party days which I'll never get back. As in I had friends bringing over their big ass CRT monitors and PCs for a single occasion and also had ludicrously long network cables. My parents didn't mind, they somehow understood, even with LAN wires running across the kitchen floor. Priceless.

Edit: typo: lab -> LAN

ColdStream 1 day ago||
3 weeks ago, John Romero did a play through while discussing the entire design and build process of the game.

It was actually pretty cool how they designed the first room to demonstrate almost every new feature of the engine and how the first level is made to walk you though most of the new gameplay features.

https://youtu.be/PU7HkttPfAo?si=LnD4vJeCiUojhojt&t=728

shuwix 22 hours ago|||
Yeah ... "new features", especially the torches, to show me that FPU of 486 OCed to 150MHz is not enough :)

Good old days of 7-15 FPS being better than nothing.

pferde 22 hours ago|||
Oh yes. I remember first playing Quake on a 486 and not liking it, because it felt like I was moving in a heavy sluggish tank, and later playing it on a Pentium, and loving it for the agile movement. The difference was huge!
pezezin 21 hours ago|||
Quake was notorious for being the first major game to require a powerful FPU. Michael Abrash manually tuned the rasterization code to fit the Pentium pipeline, any other CPU didn't cut it.
Andys 18 hours ago|||
IIRC it came down to something crazy simple, like, using the FPU registers to bit-blit was the fastest way, but only on the genuine Intel Pentium.
herodoturtle 20 hours ago|||
I recall we got it running pretty decently on an upper end 486 (DX4 100). That, and Winamp. Good times.
scotty79 6 hours ago|||
So many modern games have such a clunky movement in comparison.
busfahrer 14 hours ago||||
Fun fact: The pattern of the torches' flickering is encoded via special strings in the source code:

https://jasemagee.com/post/2022-03-27-26-year-old-quake-ligh...

Beretta_Vexee 21 hours ago|||
with a resolution of 640x480 or below !
doubled112 1 day ago||||
YOU CAN JUMP ACROSS

And as I typed that I can still hear the noise all these years later.

johnwalkr 19 hours ago||
At shop.nin.com you can buy a quake ammo box keychain. It makes the jump sound effect.
firmretention 16 hours ago||
Dang it, sold out :(
mrighele 17 hours ago|||
That is also the approach that Nintendo took with Super Mario Bros, as in the first level you almost cannot avoid to learn that, for example mushrooms=good and goomba=bad [1]

[1] https://mainstream404.wordpress.com/2018/01/03/how-super-mar...

vunderba 22 hours ago|||
Story time! I was a kid when the original Quake came out in ’96. I don’t remember if I saw it in someone’s .diz file, a FAQ, or somewhere else, but I learned you could change the actual game physics through the console and most importantly you could do it mid-game.

I used to host LAN parties where all my friends from school would lug their PCs over, and we’d hook everything up over 10Base-T. One match, somebody was chasing me down and I’d completely run out of ammo. I fled down a corridor and jumped over a pit of lava - immediately spun around dropped the console and typed as fast as I could:

  sv_gravity 1600
DamnInteresting 23 hours ago|||
> Those were the for real LAN party days which I'll never get back

I still remember hours-long marathons of Doom2 deathmatch at my cousin's Novell cubicle farm after office hours, ca. 1994. Then Duke Nukem 3D (using Build to make custom maps [anybody here play NukeCity 1 and/or 2? That was me!]), then eventually Quake. Oh nostalgia, you rickety tower of mixed emotions.

saidnooneever 12 hours ago||
crazy played both of those. nany many years later when i looked into the build engine finally :'D

my game was HL and CS (later days) which got me into modding so years after i looked at build engine.

i made for worldcraft a human launcher one day (ripped entities from some HLDM map by valve) and that got chucked into awp_1337_sk337 (by other guy, superjer).

miss those times :') still occasionally crack open the worldcraft to make a room with zombies and nades!

DamnInteresting 12 hours ago||
The original Shadow Warrior used the same engine as Duke3D, and when 3DRealms hired a company to build an add-on campaign for Shadow Warrior, that company reached out to me to design a level based on the popularity of my NukeCity levels. I designed the level and everything, and the add-on was completed, but it was shelved when Shadow Warrior sales underperformed. Sad.

I never got paid for that work, but the campaign is out there: Twin Dragon[1]. I built Level 11: the Fortress.

[1] https://www.moddb.com/games/shadow-warrior/downloads/twin-dr...

hoherd 17 hours ago|||
I got so much networking experience from hosting lan parties with quake and q3. Crimping cables. Installing 10 mbps pci card in people's computers, running dedicated servers with mods and map cycles. Good times...
amatecha 1 day ago|||
hell yeah, my first real LAN game experience on Windows was the Quake test/alpha that preceded the release of the game (IIRC?), when I was at a local tech school for a class. We weren't technically allowed to load the game on the uni PC's but like.. yeah... it happened. And we did zero work for that day (or days). (Prior LAN experience was Marathon and Bolo in the Mac lab which was insanely awesome too, and a year earlier lol)
johnwalkr 19 hours ago|||
Quake came out just before I started high school and I played it a lot in those three years. I remember playing quake 1 in the LAN in university around 2002 because it was easy to share the 50MB of portable files. Things moved so fast back then that it already seemed like a retro game. I didn't realise at the time that it was a timeless classic and I would still be playing it 25 years later.
ColdStream 1 day ago||||
There was a way that you could trim the files just right that you could fit the Quake executable and a single multiplayer map onto a floppy disk. Those things were treasured as you could easily just hide them wherever.

Definitely made high school much more fun.

noisy_boy 1 day ago||||
I remember the days where our data center PC had CDROM drive so someone installed Quake (can't remember II or III) and we would play while the overnight multi-hour batch jobs were running.
cheschire 1 day ago||||
You can go download it again here:

https://archive.org/details/q3DemoTEST

There were multiple test releases. You can find the older ones out on the web.

karim79 1 day ago|||
Honestly the best of times. I wouldn't be able to pay rent were it not for videogames which inspired me to work in the software industry.

I wish we could get those days back. Cars loaded with CRT monitors and big machines and bags of all sorts of stuff.

ubercore 20 hours ago|||
LAN parties were an odd but super fun part of being a teenager at the time!
doublerabbit 1 day ago||
> lab -> LAN

Ah yes, those lab parties.

I to recall the days of all synthesising LSD and playing Quake too.

ZuLuuuuuu 1 day ago||
It is nice to see Quake getting some love from the publisher, but I feel like it is not enough.

A bit controversial opinion maybe but I really like Quake Champions and I spent a good amount of time playing it. I even bought some battle passes and merch to support the development. I was really sad that they basically put the game to life support just 1.5 years after its release. The game improved so fast during those 1.5 years, we were getting significant improvements with every patch. I always wondered how much more it would improve if they put just 1 more year into its development.

madewithdrama 1 day ago||
With the failure of Quake champs, unreal tournament 4, and diabotical in the past decade, I don't think we can blame the developers for not trying hard enough. All three were great games (regardless of how nit-picky the players might be), and all three failed at attracting and maintaining new players.
ThrowawayR2 1 day ago|||
Unreal Tournament 4 didn't get a chance to fail because it was never a real release. UT4 was a free tech demo for Unreal Engine 4 that never got completed because Fortnite started taking off at that time and developers were deallocated from it.

And UT3 was definitely not a great game by anyone's measure.

madewithdrama 1 day ago|||
It was never officially released, but it was on the front page of epic launcher for years, even after fortnite took off. The online experience was fairly complete and enjoyable (for people with experience) for ctf, duel, tdm, and team arena master. But yeah, epic didn't support it as much as they could have.
keyringlight 1 day ago|||
IIRC, Epic had (still has?) the source for UT4 available as they were trying to push community contributions, mostly on the playable content side but I'm fairly sure they had the core game there, based off what is now a very old branch of UE4. The telling thing to me is if there was a huge demand for it there was no significant effort to pick up the torch, or even do yet another 'spiritual successor'.
chupasaurus 1 day ago||
The source code repo is still on Epic's Github, not sure if everything else is that easy to get currently. The problem about picking it up by a 3rd party is the fun of getting approval on basically anything.
samplatt 1 day ago||
I compiled the project on a whim during COVID. It played okay. There was even a very small pool of players who had presumably just done exactly the same thing.
doublerabbit 1 day ago|||
Eh, "boomer shooters" died along side with Halo and LAN parties. Minecraft was the final nail in the coffin.

The knack and knowledge of hosting a dedicated server required skills. If you could one click button host a Quake 3 Arena server or UT, there would still be sort of a crowd.

But not only that, if you were new: servers got toxic with the same grumpy players knowing every single trick in the map to one-shot kill you with a rail gun. It got frustrating playing the same bloody map each map change. "Oh yay, it's cs_office again" /s

The whole genre got stale and never has been successfully reignited. As Discord to TeamSpeak; same misfortune.

Fortnite killed Team Fortress, Overwatch killed Halo and Minecraft was the new digital lego. None of them required such a skill to play or host the game. It was refreshing for it's time.

Not forgetting it was the upcoming of a new crowd of folk and as generations go, the old cards topple.

Who hosted an BBS when the internet came to be?

IRC today is pretty much stuck in dinosaur country and XMPP/Jabber never got a product which then was further nailed shut by Google & Co.

It was epic fun for the era but it had a death bed waiting.

donatj 1 day ago|||
I've never understood the appeal of the opposite. Modern gaming where you just play with different randos every round.

When I was a kid playing Quake 3 I had different servers bookmarked, knew the players that ran the servers and the general crowd that hung around. Had friendships and rivalries.

Modern multiplayer you may as well be playing bots. There's no community.

raffraffraff 23 hours ago|||
Xonotic has that old school feeling. It's an unfortunately tiny player base, and only a handful of servers with regular players. But if you are within ping of a busy server (like Jeff & Julius resurrection) you do run into the same people all the time, including the ones that run the servers.
inigyou 18 hours ago|||
Is there any community anywhere in life any more?
donatj 12 hours ago||
There really isn't, and I hate it.
bityard 1 day ago||||
All of the things you mentioned still exist, they are just not mainstream. And maybe that's for the best. Small friendly communities keep them alive, not companies that need to keep messing with a working thing in order to justify a monthly subscription or ad revenue.
seki285 13 hours ago||||
>Fortnite killed Team Fortress, Overwatch killed Halo

I'm sorry, what?

busterarm 1 day ago||||
Wut? We're in a Renaissance of boomer shooters right now. There's like hundreds of new ones and it's a popular category. Just check out civvie11's channel if you disbelieve.

They're just all single player focused.

doublerabbit 1 day ago||
Single player maybe, but that's nothing compared to the likes of UT or Quake.
busterarm 1 day ago||
I don't know about that. I've pretty continuously been playing games like UT99, UT2k4, Quake (specifically Quake Fortress), TFC, AvP2 since release. Even things like Space Station 13 and King Arthur's Gold.

It's not the only thing going anymore, but also people have orders of magnitude more choices. That's the thing that's missing today. Nothing is "dead", there's just too much competition now.

Honestly the aforementioned games have had much more staying power than more recent multiplayer games. And they're mostly played by old men like me.

raffraffraff 23 hours ago||
I haven't fired up UT99, UT2K4 or any of the Quakes for decades. Are there active servers where you could get a good DM session?
lII1lIlI11ll 6 hours ago|||
For oldschool shooter experience you can just install Quake Live from Steam. You won't have trouble finding active servers in it.
sitzkrieg 22 hours ago|||
afps is pretty dead. there are a handful of people on qw, q2,q3 but if you don’t wanna dig around start with the microtransaction feature quake champions or the quake re release while people are playing it again.

also shout out to banana shooter or straftat if you want a quick fix in a f2p game. it’s not really afpsy but pretty fast movement and wacky guns in both

busterarm 15 hours ago||
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redsocksfan45 1 day ago|||
[dead]
chupasaurus 1 day ago|||
The people behind UT were reallocated to make Battle Royale mode for Fortnite which is the reason of the take off, not vice versa.
mikepurvis 1 day ago||||
I think games that are heavily reliant on online pvp are just always going to struggle with being more niche appeal. Matchmaking is hard to do well and consistently, and managing the skill/progression curve is hard— there's gotta be things in there to master, but also new players will never join if they're just getting stomped every game because they can never catch up.

This tension has arguably been a contributing factor in the collapse of the ARC Raiders playerbase, with a huge population who joined primarily to shoot and loot the robots eventually confronting the realities of a pvpve game, and peacing out for good after getting shot in the back or ambushed too many times.

ColdStream 1 day ago||
Not just that but I believe that even those folk that have these huge hits don't really understand how they managed to do it. There just seems to be so much luck involved on top of a great product. You can have a brilliant game and still fail because it doesn't get picked up in just the right way.

Sort of like how Nintendo had the Wii, a huge hit but then almost immediately started to flounder for growth ideas as they didn't understand why it worked so well.

0x1ch 1 day ago||||
Twitch shooters are niche in the first place, and it has an even more niche player base that isn't majority American. I think it's a hard sell when 90% of the diehard community built their skill on Quake Live, which comparatively takes far less resources than Champions or UE4. Bethesda then switched the F2P status of Champs and Live, which was not a popular move.
Krutonium 1 day ago||||
I was gung ho to play Quake Champions, then the monetized the shit out of it and I fucked off.

UT4 was a tech demo.

ZuLuuuuuu 1 day ago||||
Don't forget Reflex Arena!
sitzkrieg 22 hours ago||
while it’s the cpma 3.0 i always wanted its also bolstering 0 players and worth forgetting
baal80spam 1 day ago||||
> all three failed at attracting and maintaining new players

This means that they not necessarily were all that great.

madewithdrama 1 day ago|||
They were great examples of what an arena shooter should be. Smooth movement, balanced weapons, well designed maps. The people who had experience with arena shooters liked them. Most new players did not want to get rekt for months on end while they learned the basics, however.
TulliusCicero 1 day ago||
> Most new players did not want to get rekt for months on end while they learned the basics, however.

If that's the new player experience, you done fucked up. Making sure new players actually have fun is a critical part of the game's design. You can't just rely on "...and then new players will have to spend 50-60 hours getting demolished before they start having a good time."

Easing that transition could mean different things -- a campaign, skirmish mode vs bots, full-on PvE co-op mode, automatching that actually works, whatever -- but you do need something effective.

crummy 1 day ago|||
Splitgate matched new players with bots for the first few hours. It meant I had fun (then eventually I levelled up enough, matched with players, got stomped, and never picked it up again…)
wmil 1 day ago||
Marvel Rivals quietly matched your team up with bots if you lost twice in a row. I think that was a good system.
doublerabbit 1 day ago||
Overwatch too, but it got boring after a while and their matchmaking was atrocious.
TulliusCicero 10 hours ago||
Exhaustive list of team-based PvP games where people don't complain about matchmaking:
MindSpunk 1 day ago||||
That's largely what matchmaking aims to solve, assuming you have enough players you can get a reasonably balanced match to drop people into.

Bots can teach basics, but many of these games rely on abusing game mechanics in ways the developers didn't think of in development so it's impossible to teach. Or things are physically difficult to pull off.

Movement shooters especially have this problem because a core part of the game is abusing the movement system and abilities to out maneuver other players. You can explain the how, but executing it all automatically is a real skill that requires practice. I adore Titanfall 2. I sunk hundreds of hours into it. It's really something else when you get the movement down, it all happens so fast you can't think about it you just have to do it. There's no way to teach that with a tutorial, it's muscle memory and perseverance.

Titanfall 2 has all of these things, campaign, skirmish with bots and PvE, but the skill floor and ceiling is still brutal. Whether it failed or not is a question of how long you expected the game to last, but it still succumbed to the same fate. The more experienced players pulled the ladder up behind them and the matchmaker didn't have enough players to give everyone a fair match.

_carbyau_ 22 hours ago||||
I've given up on PvP. What I never understood was; if I "git gud" then all that really does is shift the "I can't win" problem to someone else. It doesn't resolve it.

Now if you have fun playing the game while losing to others, don't have rewards (whatever they are) based on winning against others, well that's not a problem.

So now I play PvE and it is much more fun in a long term sense. There can still be stats about who the best player is, but everyone gets the rewards and has fun.

TulliusCicero 10 hours ago|||
I mean good PvP systems have skill based matchmaking so almost everyone is winning and losing 50/50. Though, that's harder to do if you have a small playerbase.
cubefox 18 hours ago|||
What about an Elo system where players get matched with players of similar skill?
bashwizard 22 hours ago|||
> If that's the new player experience, you done fucked up.

Have you really though?

I'd argue that what made arena shooters great was the steep learning curve and the grind to improve as a player.

The feeling of having practiced duels for months and finally being able to beat players that used to 50-0 you every game was better than any achievement in any modern FPS game I've ever experienced.

Gamers these days just doesn't really care about becoming better themselves. They want the instant gratification and that's why you have FPS games with super low TTK, perks, abilities, heroes etc. All to narrow down the skill gap between actual good players and completely new players.

Maybe it's just me but I find those games boring.

TulliusCicero 10 hours ago||
In the 90s, almost everyone was still bad at these games (because they were relatively new as a genre), so the skill discrepancies were smaller. I was there, I remember.

When the skill gaps are smaller it's not as big of a deal to play "stronger" players. But when the skill gaps are huge, it becomes a real problem.

moomin 1 day ago||||
Only in the rather reductive sense of “the vast majority of gamers are into other genres now”.
ColdStream 1 day ago||||
Popularity and quality are two very different things. There are many brilliant games that simply didn't get much attention simply because of luck or attention got dragged somewhere else.
acron0 1 day ago|||
It can also mean the market has shifted which is more the case imo.
quasigod 1 day ago|||
[dead]
somat 20 hours ago|||
I like to think that doom: the dark age is the quake 1 sequel we never got, I mean it has the doom name, probably for marketability reasons, but thematically it fits quake the first better, and it really fits if you include what quake was supposed to be before it was released as just another shooter, the only remnants of this planned quake are the excessive castles and eldritch horrors. Nether of which were present in supposed sequel. I think of it as three separate franchises bearing the name quake Q1, Q3/champions, Q2/4/wars
0x1ch 1 day ago|||
Well, this update doesn't mean much overall in the Quake scene, if you actually play it for the PvP. Quake Live has held it down since 2012-ish, and was always a free-to-play game.

Champions came out, most of the community from Quake Live stayed on live. Bethesda in all their wisdom made it cost $10, I assume to sway new gamers into downloading Champions (which they also made F2P shortly after release). So effectively, they swapped the F2P of both games, and the free one is the less preferred option in the scene.

justin66 12 hours ago||
> Quake Live has held it down since 2012-ish, and was always a free-to-play game.

They had subscriptions for a while.

bitwize 1 day ago|||
Quake Champions was the Mortal Kombat to Overwatch's Street Fighter. I've only ever seen gameplay vids of it, but it looked a trip.
k12sosse 1 day ago||
Was fun, the never ending pursuit of balancing game balance with adding new stuff just watered it all down with the glaring obvious detail: stop all the hero bullshit and just make us all equal. At least a mode for that. Instead, speed, armour, health was all varied and unique "balanced" in their minds against active and passive perks per character.

A lot of potential, killed by committee

orbital-decay 22 hours ago|||
That's a problem of every commercial competitive game. Endless tweaking and new content kills most games, they never reach their potential skill ceiling. Sometimes it comes out good, but that's more of an exception.

Quake 3 was kind of like Latin of the PvP world (together with SC:BW, CS 1.6 and maybe Tribes 2), its great quality was that it was abandoned and frozen while also being extensible. This let the community decide what they like best (for example CPMA didn't take off despite being great on paper, because it was breaking a lot of VQ3 depth by being too fast for the maps it was played on), and let the players truly master the game over more than two decades. I recently played some VQ3 with agent and had zero hope of keeping up despite being in the top few dozen of players a bit over a decade ago. He's still playing and still keeps his chess-grandmaster sense of the game (and trash talk).

bitwize 23 hours ago|||
The problem is there exists a version of Quake Champions where everybody plays equally. It's called Quake 3: Arena.

The thing is, Q3A was originally supposed to be a sort of primitive hero shooter, with the various characters falling into different classes: fast, lightly armored "light" characters, more robustly armored but slow "heavy" characters, and a class in the middle. This was scrapped before release.

randac 22 hours ago||
Well, a lot of it found a home in Team Arena, but that wasn't particularly well received.
orbital-decay 20 hours ago||
TA and its huge maps looked like id's take on Tribes without understanding what made Tribes good
neonstatic 19 hours ago|||
You can't fight with the times. Kids want colorful mods, dance moves, and other stuff like that. Girls also play, they won't play things like the original Doom or Quake, and boys don't get to meet girls much if they are not playing the same games.
epolanski 20 hours ago||
Twitch and arena shooters are just not popular.
kar1181 21 hours ago||
Quake was special for me, the first time I felt truly immersed in a world. I'd played doom/wolf, obviously, but being able to look down, and move in a 3d space just felt real in a way nothing had until then.

Then the multiplayer - lived in the sticks had a 33.6k modem - ping times on a good day of 300ms. Even with all the limitations (and lack of any sort of predictive netcode) that was it, a very expensive (we paid by the minute for phone bills!), game!

Later teamfortress came out from the guys at RMIT in Melbourne who later went on to Valve (Robin Walker/John Cook from memory) and TF set the bar for so much to come.

I know a lot of folks recommend masters of doom for the atmosphere at ID during quake's difficult development, but actually Michael Abrash's graphics black book (free on github - https://github.com/jagregory/abrash-black-book) is an even better companion, still a wonderfully readable book today, but captures the mindset of the development that we can take much from still. Indeed Abrash's anecdote about sliderule jockey's in the day of pocket calculators rings very true today as we grapple with the impact of AI on our work.

How many of us can thank our careers to id for hooking us on computers and things like quakec and even quake2's game dll source and later full engine sources.

barbs 6 hours ago|
Wow, didn't know TF was developed in Melbourne RMIT! That's awesome.
Lammy 1 day ago||
PROTIP: Install the Kex-engine remaster, but then actually play IronWail: https://github.com/andrei-drexler/ironwail

It's a real IdTech source port that will load the Remaster's PAKs and pretend to be the Remaster to Steam for achievement unlocks.

Dimension of the Machine was fantastic so I'm hyped to play Dawn of the Machine tonight :D

AgentME 1 day ago||
>PROTIP: Install the Kex-engine remaster, but then

You should rephrase this as just "Install Quake on Steam, but then" for newcomers who need this advice to be able to understand it.

Lammy 1 day ago||
Yeah I guess I should have added “(the Steam version)”, but that was an intentional context clue because I bet most people here who haven't been paying lots of attention to Quake would assume that the currently-sold version was based on the actual Quake engine, because why wouldn't it be when it's like the game engine that's most-famous for being portable?

Ironwail issue for Dawn of the Machine support: https://github.com/andrei-drexler/ironwail/issues/550

And the new update to the KEX Remaster would't even launch for me; just crashes immediately with a “see CRASHLOG.TXT” message. I had to add `+r_rhirenderfamily "d3d11" +d3d11_compileShaders 1` to my Steam launch options, and it plays but with lots of texture glitching. This is on Intel 11th-gen integrated (Framework Laptop 12).

Nursie 1 day ago||
Wow I'm out of the loop!

I remember Quake, WinQuake, then QuakeWorld for online play, then GLQuake and GLQuakeWorld. Squake on linux showed up in there at some point (non-X11 linux version). Sometime later IIRC there was dquake... which google tells me was a PSP version but I swear there was a sorta "improved GLQuake" engine called dquake at some point, with various other ‘enhanced’ engines trickling out in the early 00s…

And of course not forgetting novelty versions like 'ttyquake'.

But all these are ancient history now! I'm surprised and amazed at the continued evolution.

zquzra 23 hours ago||
q95.bat! Oh, the memories!
trashb 17 hours ago||
For anyone checking out and liking the anniversary updates, I would like to point out there have been some very high quality mods and map packs released the last couple of years.

It's worth to check them out if you want to enjoy a little quake renascence. For example the Quake Brutalist Jam packs and more. They can be found on your favorite quake distribution site like slipseer or quaddicted.

jervant 1 day ago||
Nine Inch Nails also has some new merch and soundtrack album for the 30th anniversary:

https://shop.nin.com/

whywhywhywhy 16 hours ago||
Making the photos look like the old photos of the ID office is inspired.
ChrisArchitect 14 hours ago||
https://www.nin.com/quake-nine-inch-nails-limited-merch-coll...

Nicely done; Really appreciate the extra effort, little touch that means so much

Lammy 1 day ago||
I hate the trend of selling vinyl but not selling Compact Disc.
strictnein 1 day ago|||
In this case the CD exists everywhere. Just buy a copy of Quake on CD.
Lammy 22 hours ago||
Sure but…

- normies (not derogatory) wouldn't know that.

- original Quake CDs are of limited supply since new ones aren't being pressed.

- your CD player has to be smart enough to recognize Track 1 as data and skip it or else it will blast your ears with two minutes of loud static before the music starts.

- the audio tracks on the Quake CD were mastered with pre-emphasis and your player has to support applying de-emphasis equalization or else it won't sound right. I did check my copy when writing this comment and the TOC does at least flag `PRE`, so supporting players should do it automatically, but still there are loads of ways this can go wrong because it's a relatively niche CD feature and because most modern software players won't handle it at all:

https://www.studio-nibble.com/cd/index.php?title=Pre-emphasi...

https://wiki.hydrogenaudio.org/index.php?title=Pre-emphasis#...

conorcleary 8 hours ago||
Fine, get Quake on vinyl then :-)
ReactiveJelly 1 day ago|||
It's a subscription service! When the vinyl wears out, buy another!
yeasku 22 hours ago||
[dead]
thecrumb 1 day ago||
I have no idea what any of these are LOL

Dawn of the Machine is available as a free update for Quake owners on XBOX Series X/S, XBOX One, Microsoft PC Store, Game Pass, PC Game Pass, Steam, PlayStation 5, PlayStation 4, Nintendo Switch 2 (via backwards compatibility), and Nintendo Switch versions of Quake.

I do still have my Quake CDs...

bsimpson 1 day ago||
Same.

Weird to see a DLC for a game that's older than Steam. Would have been more interesting if they released the WADs or whatever that you could play on the open source version of the game. (All of this is interesting in light of MS's recent hallowing of their game studios.)

When Quake was popular, CDs were far and away the most popular install method. They're locking a lot of OG owners out (unless they're hoping to drive a trickle of $4 Steam sales).

officeplant 1 day ago|||
These are out for the enhanced release all owners of Quake on Steam/GoG got for free when Nightdive remastered Quake I/II.

Unfortunately they break the limits of the original game engine and usually require something like Darkplaces[0] to run. Although I highly recommend darkplaces for even players of the original Quake because the QoL improvements are nice.

[0]https://github.com/darkplacesengine/darkplaces

ColdStream 1 day ago||
I figured as much. Some of the addons for the 'modern' Quake seem to really stretch it way beyond anything we saw out of the original engine.

Also love that there is a 50% chance that you can crash a Ps4/Switch just loading a level with the Slave Zero mod that they provide. They are pushing it fairly hard with that one.

efficax 1 day ago|||
They're called "pak"s for quake :)
bsimpson 1 day ago||
It's been so long since I've put the CD in, I forgot.
gambiting 1 day ago||
Quake launched 2 full years after Playstation 1, so I find it somewhat unlikely you've never heard of a Playstation. And if you have it on CDs you must have played it on PC with Microsoft Windows, so I'd assume a Microsoft PC Store should at least let you guess what it is.
nizmow 1 day ago||
Quake was a DOS game.
gambiting 1 day ago||
It was actually both in one executable. Pretty neat. But I will agree that OP might have played it in Microsoft Dos on a PC, so the original point still applies.
namdnay 1 day ago||
If you read this and you haven’t played arcane dimensions yet, drop everything and go and do that. It makes the quake the best single player FPS ever. The mechanics are even better than vanilla quake, the maps are gorgeous, the enemies diverse and fun. Absolute perfection
sph 1 day ago|
I adore Quake custom levels, but any time I want to play one, the half thousand source ports, the accessory tools to manage wads that work only on Windows (I'm on Linux), figuring out how to get a shady copy of the original .wad from shady sites, all send my brain into analysis paralysis and I just lose any interest. I must have tried half a dozen times over the years, and every time there's even more options and recommendations than last time.
misterflibble 19 hours ago|||
I think it's a lot easier to run mods with the Linux source ports and so far I've had no issues running arcane dimensions (AD).

To run that mod from a CLI with most source ports, you just need to make sure that you specify a path to your original Quake .PAK files and set the -gamedir to the path of your AD mod folder.

I downloaded the arcane dimensions mod from here: https://www.moddb.com/mods/arcane-dimensions/downloads/arcan...

I hope that helps!

ngcazz 1 day ago|||
Arcane Dimensions is worth the effort.
sph 19 hours ago||
OK you guys convinced me. Just tested it now, plays really good
misterflibble 19 hours ago||
I love it and with the original music it's even better, especially the levels in the second chapters hub
parasti 1 day ago||
Every emoji in this post seems bigger than the last.
grenoire 1 day ago||
Did an LLM draft this garbage copy?
Narishma 1 day ago||
Yes.
silversmith 1 day ago|||
Where did that trend start? Who writes like that, with emoji bullet points? I'm seeing it around, but surely nobody looks at that and says "yeah that's good"?
pvtmert 1 day ago|||
Around 2020, I think tools like Notion (notion.so) made it popular. Even the Huggingface itself is an emoji...
walrus01 1 day ago|||
I remember when someone registered (poopemoji).la

https://xn--ls8h.la/

It does show up as the poop emoji followed by .la in google search results, but not in a firefox address bar.

koutakun 1 day ago||
>but not in a firefox address bar.

That is by design (on Firefox's part) to avoid someone registering e.g. steаmpowered.com (notice а as U+0430 instead of a as U+61) and running a scam that looks valid on the address bar.

walrus01 1 day ago||
Yes absolutely to avoid phishing sites with idn homograph, homoglyph attacks. Personally I'd like to see the punycode first then the emoji
_verandaguy 1 day ago||||
LLM-driven writing's been a big part of this trend, unfortunately.
efskap 1 day ago||
But that means it had to be a trend already to be overrepresented in the training corpus, right? Or was it just something the RLHF evaluators got a kick out of...
dawnerd 1 day ago||
It was common before but the LLMs took it to the extreme. They seemed to have mostly fine tuned it though. Page copy definitely smells like ai
markedathome 1 day ago||||
I've really seen it a lot in Discord channels that have [emoji]channelname Occasionally in some channels lists may be bullets with emojis particularly the welcome/rules, usually to match reaction emojis, or to automate channel(s) selection (click on the youtube icon to get notified when a youtube vid is posted, etc.)
mgfist 1 day ago||||
ChatGPT was the first place to really do it to this extent
2OEH8eoCRo0 1 day ago|||
Look inward at our infantile and excessively positive industry. We are just trying to have fun! Do you hate fun?
sph 1 day ago||
Likely em units and missing closing tags.
zquzra 1 day ago|
Memories, many memories. I remember the endless nights playing Quake on dial-up, 190 ms ping, listening to Nirvana.

There are still people playing on some servers, and the challenge is higher than ever. Although I still have the reflexes, the tics, and I know the maps and respawn times, I had a very hard time fitting into the games. I imagine that for someone starting today, it must be impossible to face 30 years of muscle memory.

ctippett 1 day ago||
190ms? You lucky bastard!

(hopefully you're familiar with Monty Python...)

noisy_boy 1 day ago||
I have introduced my son to online Quake III servers where people still play regularly. The Quad Damage voiceover is still cool as hell.
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