Posted by mdeeds 1 day ago
I'm an AI-assisted coder myself...but one thing I can't stand is the way Claude writes. It's so frustrating and cringe. Tells from the README:
emdash, byte-exact, "The full engineering log", piggybacks, "none of this is possible without it", etc
A remedy I've found for this is in my Claude.md to tell it: write like a mix of simple english wikipedia, mr. rogers and ernest hemingway.
[1]: https://github.com/DusterTheFirst/pico-dvi-rs/blob/main/src/...
We should be supportive of creative endeavours and exploratory coding in the spirit of learning.
But, my time is not wasted, and my cortisol managed not to spike at the presence of a tool. I suggest therapy or meditation or some way to mediate the stress of interacting with reality.
I’ll try to remember that the next time I ask one of them to explain something the agent vomited out and they just start drooling and stare blankly into space. Must be some new language I’m too dumb to comprehend.
I have personally recently ported all of the mainline GBA Pokemon games to run on a modern PC. It took a lot of work, because there were many latent bugs left in by the developers which relied upon the quirks of the GBA hardware. Lots of null dereferences, things like that. These bugs were scattered throughout the game and so many features did not work until extensive testing was performed.
I also rewrote the engine to support 3D and wrote a bunch of modding and editing tools and quality-of-life upgrade. I have an editor that runs realtime in the games and lets me modify tiles and terrain. Releasing first alpha version this week to playtesters.