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Posted by cheeaun 1 day ago

Generative "AI": The Guitar Hero of Creativity(whatever.scalzi.com)
35 points | 64 comments
VCFundedGenYer 21 hours ago|
"But, like Guitar Hero, no outside creative skill has been acquired or developed."

Spoken like someone who never actually played the games. GH developed my interest in music as a kid, and Rock Band actually taught me how to drum in real life. It also garnered my interest in picking up and learning real guitar.

Those who forget that Rock Band not only a) existed and b) did everything GH did but a thousand times better + created by real musicians (Harmonix) do the genre, industry, and this article, injustice.

This article is written by someone stretching and reaching to relate two unrelated things. I'm offended by this.

trescenzi 20 hours ago||
The point being made isn't that it cannot inspire someone to then go on to learn but that mastery of the game alone does not convey creative skill. Of course someone can be inspired to go out and learn the skill being modeled but use of the model doesn't teach the skill even if it might make someone really excited to go learn.
chaps 19 hours ago|||
Is anyone actually arguing that it conveys creative skill though?
trescenzi 16 hours ago|||
Don’t know. Just pointing out that the comment I’m replying to didn’t actually understand the argument being made.
beej71 15 hours ago|||
It seems to me TFA is arguing that it does not.
sumeno 21 hours ago|||
Did you learn to play guitar playing guitar hero?

No, you didn't.

You're straw manning an argument that doesn't exist in the article

ingvay7 9 hours ago|||
Most people who gain any sort of playing experience or value cite Rockband (for drums or Guitar mode - Rock Band 3 that shipped with a real Fender Squier) not Guitar Hero which the blog refers to. I cant understand how GH can help anyone get better at anything musical and there's literally nothing transferable to a real guitar except miming holding a plastic instrument and pressing those grotesque buttons and fundamentally different mechanical motions. You'd rather spend the same time really getting better at the instrument. You have actual music to inspire you and don't need GH to be your gateway.
chaps 20 hours ago|||
Not the argument you're looking for, but I've been playing drums for over ten years now because of Rock Band. Even used the sticks that came with it on my first e-kit. The game didn't teach me how to drum, but it taught me that I had a much deeper interest in playing drums than I'd ever imagined. That led into years and years of practice and I've actually become pretty good.
latexr 20 hours ago||
And that scenario is covered in the post, in the seventh paragraph. Nowhere in it is Scalzi saying Guitar Hero can’t give you an interest to pick up the Guitar, quite the opposite. The point being made is that when you do pick up the Guitar, you’re starting to learn from scratch, your years of playing Guitar Hero don’t really give you a head-start.
TheOtherHobbes 19 hours ago|||
You've had years of listening to music and practicing a very rudimentary form of sight reading.

I'm not aware of any studies proving or disproving that this gives beginners a head start, but it would be an interesting thing to investigate.

A categorical "Nice try, but you've just been wasting your time" seems overconfident.

scarecrowbob 18 hours ago|||
As a person who plays several instruments (including drums) in professional situations, and as a person who enjoyed Guitar Hero, I always find it strange when folks are able to take the "experience" of Rock Band / Songstar /etc as a proxy for the experience of practicing music.

I actually do sight read for a couple of instruments- nothing in any of those games has literally anything to do with that.

Hell, my (very good) reading for clarinet and double bass has nothing to do with my (very poor) ability to sight read on piano.

Whatever gets folks interested in stuff is great, but to me it's like saying "I watched 10K hours of MTV in the 80s and that was very helpful in my career playing jazz"...

The same thing is true with writing and other skills replacements- much of my ability and desire to write comes from the experience of using it as an adjunct to thinking.

Having to figure out how I should connect ideas and state them in a way others will understand clarifies my own thoughts, so the idea that I am somehow gaining idunnowhat by adding a bunch of verbal noise to my writing misses a lot of the reasons why I like to write.

I'm happy to use LLMs to draft things like the contracts I need for the mechanical royalty payments I make when I record other folks material, but that's only because I am not trying to learn how to think legalistically.

And further, creating documents via might spark an interest in legal language and how it get used, but it's not going to help me understand the underlying reasons for what's going on any more than watching a whole lot of porn is going to help me be a better lover...

chaps 18 hours ago||
No true musician got their start in Guitar Hero, eh?

I got my start in drumming from playing on Rockband. When I mentioned it to the folk that I bought my first e-kit, they rolled their eyes. Fine, whatever, I expect musicians to be pretentious.

But yanno what? I still learned a lot. The controller itself was midi-capable so I was able to hook it up to my kit and play the game while practicing my form and timing. Was it perfect? Fuck no; it sucked. But it guided me into recognizing that I wasn't as good as I wanted to be, which led to lessons and many many hours of practicing.

I owe a lot to rock band because it opened a world of play beyond the game itself.

scarecrowbob 15 hours ago||
Nothing can invalidate whatever path you found to music.

I'm sorry you had folks rolling their eyes at you when you got your instrument. That's an exceedingly common thing to happen. Especially with singing. But it doesn't make it okay or correct or nice.

But the lessons and the practicing aren't the same thing as playing a video game.

In the same way that no matter how good I get in Fallout it will never have anything to do with how I am able to deal with folks in my real life.

For instance, I enjoy Fallout and it's very validating to play it and be the "good" guy. For a quite a while I considered that maybe there was something ethically useful in that kind of "education".

As I have gotten older I have come to feel that it's actually closer to some kind of ethics porn: none of the choices have material consequences for me or my community and I can go back and do things from a save game. I have total control over the situation in ways I never have in real life.

And further, I have come to think that this way of thinking ethics might actually be harmful to my practical ethics: because I'm not forced to make choices that actually impact me or anyone else, that game might start to erode the parts of that process that deal with the often-negative outcomes of those decisions.

So, like, sure: Fallout made me more interested in how my ethics function. But it's so far removed in how we actually move through the world that it might actually mess up how I do things.

I used to have an octapad back in the oughts, and if that was the only way I was interacting with the drum kit it would have done a lot of harm to my playing. If I played the video game drum set like I played my real kit, it would get destroyed in short order.

I am certain that you know what I mean when I say that the specific techniques around stick/beater control have virtually nothing to do with the mechanics of that kit, and further I am equally certain that you understand that the timing involved in these games has little or nothing to do with the strictness (and often looseness/feel/dragging/etc) of the timing when we play drums with other humans.

My point isn't even about the specifics of these games, but about how folks seem to abuse AI so easily these days.

I -don't- think there is anything pretentious about buying an instrument you don't play and then doing whatever you do. That's not pretense, that is the process of learning to play music- that's what it is in itself.

But I also don't think that is the same thing as playing a video game, and I think the distinction is important to make because there is much in our world that asks us to pretend we are doing things we aren't doing.

In the same way that I have to think about how to respond and think about why you have a negative reaction to what I wrote, I also have to struggle with a reasonable way of communicating why I think you don't understand what I wrote.

I have to come to terms with the limitations of my ideas and how I can state them-- if I crapped "fuck your strawman and the fleshlight version of music and thought that is generated by an LLM" into an LLM, then I wouldn't really be getting anything at all out of these kinds of interactions.

So when I read and write, I often struggle. But I think that having those difficulites and sitting with them is what is different than dropping half-baked reactions into an LLM or playing Guitar Hero.

chaps 14 hours ago||

  In the same way that I have to think about how to respond and think about why you have a negative reaction to what I wrote, I also have to struggle with a reasonable way of communicating why I think you don't understand what I wrote.
I think the point that you're missing from my post is: I don't think anybody actually says that guitar hero is like playing a guitar so I'm confused about where this idea comes from (that people think practicing guitar hero will productively lead to being able to play that). I just don't understand where that seemingly rigid argument comes from because I've not met a single person who actually believes that.

The only people who are saying that way are people who have negative feelings towards the game in the context of music. To me, that's pretentiousness because it assumes the thoughts of the people who play the game. It reminds me of people talking shit about Chicago who've never been to Chicago.

But ultimately I think my point is that people are going to flail, but we shouldn't immediately assume that people don't get anything out of them. You seem to have an absolute position that it's all or nothing -- surely you don't actually think you've learned NOTHING from playing Fallout? Nothing about yourself? Nothing about game mechanics? There's much more to learn than what's "formally" presented and each person gets something different.

Like, I've been playing with cipher mechanisms with LLMs... and after getting frustrated with all that, I'm now learning how to draw so that I can make my own similar cryptographic puzzles. Wouldn't have gotten there if I hadn't stumbled blindly for a bit. So in the same way that you wouldn't invalidate my path towards music, I'd hope you wouldn't invalidate my path towards drawing. There's a middle point somewhere in between that you seem hesitant to intellectually venture towards.

hackable_sand 18 hours ago|||
There are people here who have been using LLMs for years.

What is that?

Arrested development?

chaps 19 hours ago|||
The paragraph in-question:

  Sure, it’s all gamified and fun and even addictive, but at the end of the day no outside, transferable skill accrues to the player. To do that, you have to set the controller down, pick up an actual guitar, and start another, entirely different journey. And perhaps some Guitar Hero player did or will, which is awesome. It means at some point they were not satisfied with pretending to play the guitar, following someone else’s rules and set-up. They still started, effectively, at zero. There was a whole new skill tree to be learned that had very little to do with the game, outside of the shape of the controller. 
I get the point, but I think it's not great. A lot of what's said here can also be said about cover bands or learning to play other peoples' music.
chromanoid 21 hours ago||
I don't know enough about DJing, but maybe that is also an analogy to GenAI usage that can work.
hyperadvanced 19 hours ago|
DJing is an interesting art. It’s not creative per se, but can be done creatively. Modern DJ software+hardware in particular allows for a ton of on-the-fly remixing, clever use of fx and stems, and even some custom on-the-fly production setups. But the average DJ (and even electronic music producer) is much closer to Guitar Hero than they are to writing their own songs for guitar.
dizlexic 21 hours ago||
As a code monkey generative ai helps grow my skills daily, and all I have to do is read the code.
skeledrew 21 hours ago||
And to keep fluffing the control narrative, 0 mention of open weight models were made.
bonoboTP 20 hours ago||
Bad analogy. In GH you have to press the buttons at the exact time that is prescribed and you're scored on that. With AI there is no such prescribed goal. The world is your oyster. You can use it in boring ways, but you can use it in immensely creative ways too. You can chain together AI agents, image generators, video generators, 3D asset generators, computer vision models, text embeddings etc. etc. and prompt all the orchestration into existence with your ideas, taste and direction. It's the opposite of a constrained game.

Boring people use it in boring ways, interesting people use it in interesting ways.

The rest is old man yells at cloud, like how people criticized "laptop music" or photography.

unfocso 21 hours ago||
This is a bad analogy by somebody who never played the game. Guitar hero is not harder or easier than guitar, it's just different.

I don't know how to play guitar, yet I can play guitar hero. My friend who plays guitar cannot play guitar hero. I'm not interested in playing guitar and I don't find GH to be a "shortcut" to learn it. In fact, I play the piano and I'm okay like that.

createful 21 hours ago||
Guitar Hero is a "rhythm game", perhaps calling it a "guitar simulator" is a bit incorrect. A rhythm game is one where you, for example, push buttons in tune with a song, exactly what Guitar hero is.

So you are good at different things. Maybe not at a real guitar but perhaps at reaction times.

I say this as someone who had one of those plug-in guitars but never knew how to use it, hah.

sumeno 21 hours ago|||
He's not saying playing Guitar Hero is worthless. He's saying it won't teach you guitar, which is 100% true
skeledrew 21 hours ago||
So, given this is all obvious, the article is basically saying nothing.
sumeno 20 hours ago||
I don't know how to tell you this, but the article isn't really about Guitar Hero
peakdunningkrue 20 hours ago||
> I don’t know how to play guitar.

> Guitar hero is not harder or easier than guitar.

Ladies and gents, peak dunning krueger moment.

spaceywilly 20 hours ago||
“ Being a Guitar Hero player did not — and does not! — equal being a guitar player.”

Has anyone ever claimed otherwise?

skarz 20 hours ago||
All of my childhood friends who bragged about being good at GH/RB only ever bragged about being good at the _games_. Never ran in to someone trying to pass it off as being able to play the guitar.
chaps 19 hours ago||
Anecdata, friend. Two old friends became extraordinarily good at guitar hero and even won competitions. They're also some of the best guitar players I know. One of them is an extremely good drummer and can do improv piano like a beast. They'd both agree that guitar hero helped them play better.

What are your thoughts on games like Keyboard Hero?

scarecrowbob 18 hours ago||
Maybe not, but folks keep telling me that I'm ignorant for not agreeing that being able to "engineer" a prompt is the same exact thing as being a poet or painter.
createful 21 hours ago||
Except Guitar Hero is a game, and is marketed as such. Guitar Hero is like Bitcoin mining, you are doing useless computations to make some number go up, in the case of Bitcoin, your money, and Guitar Hero, your score.

But AI actually does something unlike Guitar Hero. There is a real output that can be used tomorrow even if AI "goes away".

You say AI helps you learn no skills, essentially. I don't know about you, but AI helped me understand Linux better in a way I didn't feel confident I would be able to before AI. I have created code with AI that I can maintain, and understand without it.

AI can go in conjunction with learning manually and can be helpful. Just because many examples exist of AI being unhelpful does not mean the whole technology is unhelpful.

neomantra 20 hours ago||
I'm making a LED Camel Totem for Burning Man. I had the idea to make a Koons-style balloon animal.

I explored this idea with ChatGPT, asking it to make some reference images. I also asked for some prompt generation. I have weak sketching abilities (it's on my list to improve), so this is how I "storyboard".

To be cheeky, I asked Claude to make balloon simulator from which I could eventually drop into Fusion360 to muck with and 3D print. CamelKoons was born! [1]

I wanted a Golang backend and web frontend. Fable pretty much one-shotted the step-one scaffolding: Golang physical simulation of a single balloon, streaming geometry to a Web application. Vibed through various issues and then step two was multiple balloons with twists (which were just choke points).

In the world of disposable, hyper-focused software, this tool remained static to Dromedary Camel topologies. A generalized topology feature is left as an exercise for the reader's LLM.

I like empowering my agents to loop [2]. So, I used Claude-in-Chrome to do some loops where Claude positioned the Camel and could screenshot it. I also gave it an HTTP endpoint to position the camera for itself and me.

Eventually, I wanted to push views and comments from the Web page, so I added a comment box. Claude Code used its new-to-me "monitoring" feature to watch for that action and react to it in the session. Claude made itself a "look-at-camel" skill, so cute! [3]

While the balloons were looking interesting, I noted it wasn't very Koons-like and Claude reminded me that Koons was art and we were doing physical simulation. So then we started distorting the physical model. Of course we also added model export, etc.

After tokenmaxxing, I ended up with something that was a cross between a poop emoji and an alien dildo.

I'm now learning the Forms feature in Fusion360 and following a great balloon-dog tutorial on YouTube. I think this guitar approach will win out over my Guitar Hero approach.

[1] https://github.com/cameltopia/CamelKoons

[2] https://github.com/ConAcademy/WeaselToonCadova

[3] https://github.com/Cameltopia/CamelKoons/blob/main/.claude/s...

Drakexor 21 hours ago|
This seems disingenuous. I can ask a generative AI "explain this ternary operator to me" or "walk me through why this causes a race condition"

I cannot ask the video game why my real guitar is out of tune, or diagnose why I'm holding the fret wrong.

borzi 21 hours ago||
That implies that you did more than prompt the AI and actually learned whatever activity it is you are asking the AI about, because otherwise you wouldn't know to ask those questions. A person making music solely with AI won't ask about tuning their guitar because they don't have one and don't intend to use one.
sigseg1v 19 hours ago||
One could also make hotdogs and eat them without developing any skill as a chef, but it's unlikely there would be thousands of blog posts complaining about the downsides of microwaved hotdogs every week.
bluefirebrand 19 hours ago||
If they came out with nutri-paste that gives you all of your nutrition in a grey slurry drink, and replaced everything in grocery stores with it, people would complain

And presumably there would be similarly thousands of posts saying things like "I love my nutri-paste, it lets me skip the boring part of cooking my meals straight to the eating and getting calories and vitamins which is the real purpose of eating anyways"

latexr 20 hours ago||
None of that has anything to do with creativity, which is what the post is about.
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