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Posted by david927 20 hours ago

Ask HN: What are you working on? (August 2026)

What are you working on? What have you been curious about lately?
269 points | 929 commentspage 13
bredren 14 hours ago|
I've been working on Contextify, which backs up your Claude Code and Codex conversational history and makes your entire history available via a skill or mcp.

Contextify (https://contextify.sh)

It is very flexible, you use it the normal flow of CLI AI conversations:

   1. Resume unfinished work → "where did we leave off on that?"
   2. Recover the intent/scope → "what was the actual goal of this whole effort?"
   3. Verify it got done → "did we ever finish that, and which session proves it?"
   4. Recall a fix → "how did we fix this the last time it broke?"
   5. Reconstruct a decision → "why did we go this way instead of the other one?"
   6. Branch/PR archaeology → "what was this branch even for?"
   7. Recall a plan → "what was the plan we landed on for that?"
   8. Activity over a window → "what did I ship or close in the last few days?"
Just add "use total recall" or invoke the skill directly via /total-recall or $total-recall.

You can self-host your database to keep it local and sync your history across multiple computers. The local server is source available under FSL-1.1-Apache-2.0.

There are macos and linux clients, and I'm pretty close on a windows client. All share a common Swift-based core.

thoughtpeddler 13 hours ago|
Great work! Love the harnessing of Apple's local inference. Wondering if you'd be willing to support the same conversational export, summarization, and search/retrieval flows but for the consumer platforms (ChatGPT and Claude) that have local conversations stored? (e.g. I've seen that local Claude Cowork conversations are stored in some kind of JSON-based schema that might be similar to Claude Code, but I'm really not too sure).
brirtch 3 hours ago||
I'm working on Proxigem, an app (Android only right now, working on iOS). It shows you history, notable people, census stats (some countries), Wikipedia articles and other points of interest around you. Built to work offline so no connectivity needed when travelling.

https://www.proxigem.com/

ryanrasti 12 hours ago||
Typegres - SQL over RPC safely (safely compose queries over Cap'n Web):

At a high level: 1. Define your schema: TS classes model each one of your underlying tables. 2. Encapsulate your schema: Add methods on those classes (encapsulation 101 applied to your database) -- that compile down to SQL. This gives you the equivalent of computed columns and first-class relations 3. Expose your API: explicitly mark members of your classes to expose 4. Use it: Now - and this is the crazy part - the client (e.g., a web browser) can use your data-model directly to query data with SQL-level power (joins, aggregations, etc -- compiling into a single query) over RPC, securely!

Real example visuals are better at describing it: https://typegres.com/

Recently added SQLite support and live queries; playground shows the live queries: https://typegres.com/play/

tosh 19 hours ago||
smol, a smol agent harness in 9 lines python

https://smolenv.com

also has minimal implementations in clojure, go, php:

https://github.com/smol-env/smol

cheaper, faster, less peak RAM per task than OpenCode, Hermes, Codex, pi:

https://smolenv.com/t/nested-template-includes-60636/

https://smolenv.com/t/duckdb-sessionization-23811/

exploring what the minimal setup is for an agent to work well

jjcm 16 hours ago||
A fun golfing project, but:

> smol is so smol you can understand it in an afternoon

> smol is easy to adapt

I would argue that golfed code is not great for these. Asking a LLM to expand out the code and comment it results in very concise, easy to understand code - nice job on that front, it's very simple. The blurb just isn't readable as-is.

tosh 4 hours ago||
ty for the feedback!

i will also provide ungolfed versions

tesnorindian 4 hours ago||
smol code has RCE risk granting model unrestricted access to local environment.
tosh 4 hours ago||
that is by design

intentionally moving the security boundary to where it should be (the environment)

denizeren 4 hours ago||
I've been building https://promptship.dev for a while now. Basically a cloud where the operators are the agents not the humans. The platform allows agents to attach DBs, clone envs with data (instant prod like env for testing, etc), per-env access tokens for agents, append-only logging/traces for agent actions.

It's been quite useful for our small team and we plan to open this to public beta, soon.

iamflimflam1 16 hours ago||
I'm working on a totally vibe coded clone of Elite - https://github.com/atomic14/harmless - so far it's pretty playable.

You can try it out here: https://harmless.atomic14.com

I'm planning on doing it Open Vibe Code. Add an issue and I'll set Claude on it.

PRs will be rejected out of hand. I don't want your code. I want your words.

It's just a bit of fun to see what's possible.

relssiegp 13 hours ago|
That seems like a fun idea, but are you going to vibe code this indefinitely? What if Claude fails because of to the increasing complexity of the code, are you gonna abandon the project?
iamflimflam1 9 hours ago||
It’s a good question. To be honest, I don’t know yet. In the past couple of days it felt like I might have hit a wall but it turned out a lot of cruft and cargo curled ideas had ended up in Claude.md…

At the moment I’m having more fun adding features than playing it.

michaelbrooks 5 hours ago||
I have been building a social network for Twitch, called Chattr. It is very Twitch specific as you log in with Twitch and it will automatically post when you go live. When your stream ends, it will automatically post the VOD to your followers feed. Also, if anyone who follows you on Twitch joins Chattr, then they will automatically follow you on the site too. This makes it much easier to move your community over.

You can also tip and receive tips for your posts, which can then trigger a stream alert.

You can use your own custom emotes in posts and your Twitch subscribers can also use them.

I'm really excited to be building this and we have 135 users signed up.

https://chattr.online is the link and the app is on the Play Store and Apple App Store

AngryGoblin 6 hours ago||
Was reticent to post my game on here but it looks like I wouldn't actually be alone which is nice! I've been building an eldritch horror peggle survivors-like (genres are fluid ok), which has been on a bit of a mad journey from beginning as some sort of bloodbowl flavoured subbuteo, to a gravity well air hockey game, to what is now known as Disciple where you feed a hungering Abyss-god by launching yourself into it and collecting enough essence on the way down to make sure it lets you live for another go. There's builds and esoteric shops and different map biomes and enemies etc. I think its a lot of fun.

Twitter, sorry X, weirdly has a really nice and welcoming game dev community so I've mostly been posting about it over there where you can check out progress posts: https://x.com/AngryGoblinDev

bryanhogan 6 hours ago||
I'm building the easiest way to start your own high-quality blog: https://github.com/BryanHogan/astro-starter-template

Astro is a framework that uses no JavaScript by default. I also use just HTML and CSS, so no bloated additional frameworks or styling libraries.

All blog content is written as Markdown or .mdx files, so it's easy to write and move to any other tool if you wish to do so.

You can host it for free using any major provider since it's just a static website (e.g., GitHub Pages, Cloudflare, etc.).

Making it similar to my own website which is on: https://bryanhogan.com/

(Repo: https://github.com/BryanHogan/bryanhogan )

zitterbewegung 15 hours ago|
I’m attending defcon 34 and I vibe coded an image sharing app running on the badge https://github.com/zitterbewegung/dc34-baogram . When you share a picture you have taken you also digitally sign each picture you share so people know who took the picture . You can also upload arbitrary images using your computer.
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