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Posted by david927 1 day ago

Ask HN: What are you working on? (August 2026)

What are you working on? What have you been curious about lately?
301 points | 1085 commentspage 27
notyourav 12 hours ago|
I made my first game on a paper and first video game on a C64. After a long diversion working in auto industry (I’m still working) I’m preparing to launch my first game here: http://store.steampowered.com/app/4265740/

Very exciting:)

fredwu 21 hours ago||
Have been working on three micro-saas, all built in Elixir/Phoenix:

https://feedbun.com - a browser extension that decodes food labels and recipes on any website for healthy eating, with science-backed research summaries and recommendations.

https://rizz.farm - a lead gen tool for Reddit that focuses on helping instead of selling, to build long-lasting organic traffic.

https://persumi.com - a blogging platform that turns articles into audio, and to showcase your different interests or "personas".

Took a long break earlier this year to recharge, but now I'm back at it again, mostly working on Feedbun, about to launch it as an early alpha. :)

wwalker2112 1 day ago||
A newspaper for kids. Printed on real newspaper and delivered monthly. Full of puzzles, math challenges, nature facts, science experiments, outdoor scavenger hunts, and even custom card/board games for families to play. https://thecuriositytimes.com/

Limiting screen time has been a primary goal in my household and has been going well. But I wanted something that would take my kids hours every month that

1. isn’t on a screen 2. educational 3. fun

throwaway89201 1 day ago||
It's a worthy goal, but can you please not push unimaginative AI slop on kids? The frontpage graphic you're showing here already contains numerous slop markers and errors, and you've apparently still chosen to use it.

In modern times, kids mostly get to know the world through images, and they deserve those images to be real or at least realistic. It really matters that the details are either correct or simplified, but not present and wrong.

For example, a compass with two norths and a garbled east is not a good start for curious conversation, but I think you should refrain from using generated images even if the details aren't so clearly wrong, as you are not an expert in most subject matters, and can't judge those errors. Instead use either photography or stylized illustrations which leave out details to imagination instead of including them and getting them wrong.

vortegne 13 hours ago||
Gotta get those kids hooked on LLM garbage nice and early, great goal.

Please rethink this radically. Actually, I don't think you're fit to do this if AI slop is your first instinct, just not your field.

schultetwin1 1 day ago||
https://dipstickalerts.com - I've been working on this during my kid's naps.

The web app allows car owners in the U.S. to see a list of all the service bulletins the manufacturer has sent out about your car over the years (called Technical Service Bulletins or TSBs). You can subscribe for new bulletins to be sent to your email as well.

These service bulletins are not only recalls but also fixes for known issues with the car.

I found reading these bulletins super helpful for my own car. There were some symptoms I would have never noticed without reading through these bulletins. For example: the tailgate did not lift up all the way in cold weather. Turns out this was fixed and covered under the extended warranty.

The infrastructure is all built on top of Cloudflare workers. I use Gemini Flash Lite to summarize and filter the bulletins.

This is my first web app (thank you AI) so any feedback is welcome!

jonotime 22 hours ago||
I'm working on building a generic desktop controller that you can run from any device. https://github.com/jonocodes/deckd

Originally inspired by the stream deck, but I wanted a more dynamic interface and less hardware restrictions. For example you can use your phone as the controller.

Now it can do a whole lot more. Including mouse, keyboard, media controls. Supports custom buttons types and things like sliders and color pickers. Dynamically switches layout based on foreground app, and can also control which app is in the foreground from the controller itself. Having a lot of fun so there are a bunch more features in the hopper like deeper app integration, and an eink version.

Its a web app/PWA, so no app store needed.

popupeyecare 1 day ago||
I’m working on ProofLeague, an app for keeping workout promises with friends:

https://proofleague.com (iOS, web app and android)

You create a private league, set a weekly goal (workout 3x a week), and tap Start when you begin a workout. Friends get notified and then have 30 minutes to ask for a selfie. If nobody asks, the workout counts automatically. There’s no public feed or strangers involved, just a small group keeping each other honest.

My friends and I had been doing a version of this via text message for years, but this app has been great. I am in 4 "leagues", all of them get notified at once and then I only share my selfie once and it automatically goes to any group that asks. It's motivating and hilarious to see people working out.

It's free and would love for you guys to try it and set up a league with friends or family. Please send me any feedback at amit@proofleague.com

buildyard 1 day ago||
I've been working on BuildYard (https://buildyard.ai/) - where you can build your own portfolio for AI work. Each of us use AI in different ways for different reasons and understanding it would help in spreading it's advantages across the board.
denizeren 16 hours ago||
I've been building https://promptship.dev for a while now. Basically a cloud where the operators are the agents not the humans. The platform allows agents to attach DBs, clone envs with data (instant prod like env for testing, etc), per-env access tokens for agents, append-only logging/traces for agent actions.

It's been quite useful for our small team and we plan to open this to public beta, soon.

mortenjorck 21 hours ago|
For the past four months, I've been building a window manager for MacOS based on my 2009 concept video 10/GUI.

I've overcome about a dozen "there's simply no way to do this in MacOS and I have to abandon the project" challenges so far. MacOS really does not want to let you manage windows in this novel of a way, and I've had to come up with a handful of tricks to maintain the illusion that the WM is accessing the compositor at a lower level than it actually is. But it works, and I'm dogfooding it as I go!

I'm hopefully only a few weeks away now from a full announcement and a beta. If you're curious to try the first beta, feel free to get in touch at clayton at presteign dot com.

bbkane 20 hours ago||
Why macOS instead of Linux? For the extra challenge?
mortenjorck 19 hours ago||
Mostly just that it's the platform I'm most familiar with and felt reasonably confident in the TAM.

Partly the challenge, too, though! If I were designing within the constraints of a Gnome WM, the result would probably look totally different from where this project is now. It's kind of fun having, on one hand, a lot of OS restrictions to work around, but on the other, native first-party multi-touch, Core Animation, and a rich history of platform conventions to draw from and adapt.

nbbaier 21 hours ago||
Sounds cool! Is the video available anywhere?
mortenjorck 19 hours ago||
I did post a very brief teaser on the original Vimeo account I used in 2009, but it looks like no one has found it yet: https://vimeo.com/1213152954
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