Posted by david927 1 day ago
Ask HN: What are you working on? (August 2026)
it's for people who dont own a home server, don't like to keep their laptops open and working, don't want to trust on magical stuff openclaw does and instead would like to work with the usual harness they are working with day-to-day, don't want to be vendor-locked (crush/opencode/glm-5.2 and other models/providers support to come) but want to have a way to execute ideas while being away from their laptops
the demo is available on testflight and going to be released to play market soon as well
it's very alpha version but it's functional
lmk if anyone would like to test
and sandboxes only operate when the agents is running and sleep when not. wake up time is super quick, under 5 seconds
(on my side tho if i make it commercial, im thinking of making it free under 3 sprites/sandboxes and small subscription fee or one time payment for above)
why sprites appealed to me is that they are stateful (the disk survives sleep and wake up) and that they are fast to wake up (and it’s not a 24/7 running vm in a traditional sense)
making my own infra for that - not sure im in capacity atm
It takes inspiration from Python, Rust, Go, and functional programming. It's oriented toward readability, safety, and speed.
I'm finishing up the journey of completely self-hosting. Then I'll be tidying it up for an initial release.
I thought open claw was cool but could never use something so insecure.
Each run is in a container. One network bridge out so everything from tool calls to model communication goes over the bridge.
Each run has a capability token and the host checks grants for the tools attempting to be called.
Core super thin and everything from credentials handling to model communication is a package.
Finally got it alpha and have some useful jobs set up like it triggering jobs on an alert channel in slack. Debugging it with tools like GitHub kube and our work mcp and the dropping a comment on every alert with the cause.
Still closed source but hoping to change that after some more testing.
We're working on our WASM API this month, as AI-native startup law firms are looking to use it on their web platforms: https://tritium.legal/wasm
It's been a lot of fun, Godot and agents have taken most of the pain I remembered from my childhood attempts at game dev out of the equation so I can focus on game mechanics, art and lore. I'm almost ready to start soliciting external playtesters (which I'll admit is a bit stressful), I just need to clean up the UI/card templating/art/tooltips/etc so the game is accessible out of the gate and I don't churn for reasons other than the gameplay not being tuned yet.
I'll use Rust for the backend even though it's probably an over kill, but it's the best way to learn for me, doing something with the language. I have some of the front end move logic and board done, I plan to start working on the API soon, after I finish a Rust book I'm reading. Here's some of the code if anybody is interested: https://github.com/thaichess-org.