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Posted by david927 1 day ago

Ask HN: What are you working on? (August 2026)

What are you working on? What have you been curious about lately?
303 points | 1097 commentspage 30
adakbar 1 day ago|
I'm remaking an old MMORPG Canaan Online to be fully native web client, learn a lot like reverse engineering the client server protocol, a bit of network programming, and how to render that sweet nostalgic 2D sprite with WebGL. Currently had somewhat playable server and the client going, got lot of help from AI to learn the domain I quite not understand.
liamarcx 20 hours ago||
Non-tech indie dev , 4 shipped,Lately, I've been working on a project related to Unwordle,a game project. http://unwordle.online https://cleanfoto4u.com https://tinc.cc https://gta6game.io
ignatif 1 day ago||
i'm working on a mobile app which spins up https://sprites.dev/ sandboxes, allows you to log in with your coding agent cli/subscription (claude code and codex currently supported), connect other services (github, vercel) and run+manage your coding agents in a convenient chat interface

it's for people who dont own a home server, don't like to keep their laptops open and working, don't want to trust on magical stuff openclaw does and instead would like to work with the usual harness they are working with day-to-day, don't want to be vendor-locked (crush/opencode/glm-5.2 and other models/providers support to come) but want to have a way to execute ideas while being away from their laptops

the demo is available on testflight and going to be released to play market soon as well

it's very alpha version but it's functional

lmk if anyone would like to test

Bnjoroge 1 day ago|
Looks cool! would be great if the pricing was down to the minute. Often some coding sessions might be quick ones, unless the focus is mostly on background agents that do long-running jobs.
ignatif 1 day ago||
sprites pricing is exactly down to a minute (or even second)

and sandboxes only operate when the agents is running and sleep when not. wake up time is super quick, under 5 seconds

(on my side tho if i make it commercial, im thinking of making it free under 3 sprites/sandboxes and small subscription fee or one time payment for above)

Bnjoroge 1 day ago||
hmm, the pricing table shows it bills per-CPU hours. why did you specifically chose sprites.dev vs an alternative or making your own?Anything they do particularly better than others?
ignatif 1 day ago||
im planning to add support for e2b and maybe other sandbox providers (and ability to connect to your home server as well)

why sprites appealed to me is that they are stateful (the disk survives sleep and wake up) and that they are fast to wake up (and it’s not a 24/7 running vm in a traditional sense)

making my own infra for that - not sure im in capacity atm

ig0r0 1 day ago||
I am working on another iOS to help me learn Japanese, this time for explaining grammar. Put in a Japanese sentence, tap Analyze and you get grammar detected, highlighted, explained. There is a public testflight if anyone is interested https://setsumeiapp.kulman.sk/
keithasaurus 1 day ago||
Blorp. https://blorp-lang.org

It takes inspiration from Python, Rust, Go, and functional programming. It's oriented toward readability, safety, and speed.

I'm finishing up the journey of completely self-hosting. Then I'll be tidying it up for an initial release.

jordiee 1 day ago||
An agent harness that is kind of like airflow for agent tasks.

I thought open claw was cool but could never use something so insecure.

Each run is in a container. One network bridge out so everything from tool calls to model communication goes over the bridge.

Each run has a capability token and the host checks grants for the tools attempting to be called.

Core super thin and everything from credentials handling to model communication is a package.

Finally got it alpha and have some useful jobs set up like it triggering jobs on an alert channel in slack. Debugging it with tools like GitHub kube and our work mcp and the dropping a comment on every alert with the cause.

https://ottoharness.com

Still closed source but hoping to change that after some more testing.

piker 1 day ago||
Tritium, the legal IDE in pure Rust: https://tritium.legal

We're working on our WASM API this month, as AI-native startup law firms are looking to use it on their web platforms: https://tritium.legal/wasm

edumucelli 19 hours ago||
I am still working on a Linux dockbar for X11 and Wayland, it has all the goods of dockbars I have been using throughout the decades now, 60+ applets baked in, fairly good customization, etc * https://docking.cc/ * https://github.com/edumucelli/docking
CuriouslyC 1 day ago||
I've pivoted to game dev because I'm burned out on AI dev tools. I started working on a hexpunk skirmish roguelite deckbuilder (working name is Hexborne) where you place units and structures on a hex scenario map to build a base and eliminate your opponent. Imagine a combination of X-Com 2 and Starcraft using cards, set in a world reminiscent of Arcane but 10,000 years in their future when humans have ascended to godhood and colonized the multiverse.

It's been a lot of fun, Godot and agents have taken most of the pain I remembered from my childhood attempts at game dev out of the equation so I can focus on game mechanics, art and lore. I'm almost ready to start soliciting external playtesters (which I'll admit is a bit stressful), I just need to clean up the UI/card templating/art/tooltips/etc so the game is accessible out of the gate and I don't churn for reasons other than the gameplay not being tuned yet.

sunsetSamurai 1 day ago|
I got laid off recently and finally decided to dedicate some time to learn Rust, I started to work on an an idea I've head for a while, to create a game server to play Thai chess inspired by lichess.org, in fact, I plan to use several of their assets.

I'll use Rust for the backend even though it's probably an over kill, but it's the best way to learn for me, doing something with the language. I have some of the front end move logic and board done, I plan to start working on the API soon, after I finish a Rust book I'm reading. Here's some of the code if anybody is interested: https://github.com/thaichess-org.

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