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Posted by david927 2 days ago

Ask HN: What are you working on? (August 2026)

What are you working on? What have you been curious about lately?
311 points | 1140 commentspage 58
el_mostafa 1 day ago|
i'm working with a friend of mine on https://resumewizard.cv where you can build a resume on 5 to 10 minutes from start to pdf download. you can create an account or just create your resume without a signup and your data will live on your localStorage
vanyle 1 day ago||
vectarine https://github.com/vanyle/vectarine https://vectarineengine.com

It's a game engine with hot-reloading for everything to build and edit games while they are running

goerch 2 days ago||
I'm slowly finding my way back to testing local LLMs (out of fear of price spikes). Currently positively surprised by OpenVINO. But my private benchmarks indicate not to trust edge models too much.
mcapodici 2 days ago||
A new tech YouTube channel. It might be all AI or not but we'll see!

https://m.youtube.com/@MartinCapodici

bobek 2 days ago||
Git back hacking an old flip-dot display. It was sitting on the shelf for years.

https://www.bobek.cz/buse/

roschdal 2 days ago||
Northstar web browser :)

https://github.com/nordstjernen-web/northstar-browser

voodooEntity 2 days ago||
I have started working on a 1 Person RTS project (crazy right? i know :D)

Basically a 2d rts, fully orthogonal view, plays in space with spaceship combat.

You start with a deployable base, kinda like the old C&C, which you can place around a minable planet. Than from this you can place further structures arround that planet including the typicals, mining (2 types) of resources, researching stuff, and building ships.

The 2 things i focus the most on in this game on are

1. Responsiveness. Im a strong fan of starcraft 2 (and brood war) and have spend tons of time playing sc2. I love this super responsive controles and its the only thing i will settle for in terms of controles

2. I love the game starsector (yes no rts) for the way its ships are designed. You have a base hull that has some stats like hp / speed / etc - than this thing has basically mountpoints where you can fit weapons into. I always loved this system. So what i build is a game where you can (outside of battle) define your desired ship blueprints combined of a hull, weapons and "inbuilds" (as in upgrades). You can than just build those ships ingame.

So ye made quite progress so far , not sure tho what will be the first mode i focus on once i get a playable (as in demo) state.

Btw using godot engine as base, but some logic is running as c++ gd extensions (rts is heavy calcs , gdscript is just not fast enaugh (or im just not a gamdev ¯\_(ツ)_/¯)

Here a screenshot of the ship blueprint editor for those who are curious - https://i.postimg.cc/bq5JB9J7/editorexample.jpg

dbz 2 days ago||
I just passed the 1M lines of code mark using Claude for this project!

https://www.GetSetReply.com

I help small businesses with review management. Getting more reviews, replying to reviews, and some other related features.

Right now I'm trying to figure out how to get users and make sales. I'd love advice from someone in the community that is willing to share their experience and wisdom!

Similarly, if there are folks here from outside of the US with some ideas/feedback on getting into other markets, I'm interested to hear about that too.

The other project I've been working on is:

https://ALovelyQuestion.com

We plan proposals within your budget

purple-leafy 2 days ago||
Reflecting on my projects [0]

[0] - https://github.com/con-dog

Neural networks | Game engines | Games | LLM Benchmarks | Graphics

ismael_rr 2 days ago|
for you tennis players out there, I'm working on RallyClip, an app for free tennis match segmentation. It's a free and open source alternative to SwingVision:

github: https://github.com/iroblesrazzaq/RallyClip website: rallyclip.app

I'm working on model performance and an iOS app right now; would love feedback on the macOS desktop app.

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