Posted by zdw 7 hours ago
(source: https://github.com/allanlw/seeborg)
Manual: https://www.atarimania.com/st/files/protext_5_04_arnor.pdf
Screenshot of manual section: https://jumpshare.com/share/jOnMu7M36AOEWyoL0QDl
Chris told me I mean that there was a particular way that we used to speak in the show that it that wasn't a normal rhythm and syntax. It was slightly backwards. which felt like it was almost part of the cryptic aspect of the series.
And it wasn't until we were working on this, I think, the second feature. I was sitting in a parked vehicle waiting to shoot and our showrunner and creator Chris Carter came up to me who was directing the feature and he said he looked at my sides where my lines were and he said, "Look, no widows." And I said, "What what are you talking about?" He said, "No, no widows on the paragraphs that each character has." the word went all the way to the end with the period. So, you didn't like end halfway through that line. So, it was a perfect So, it was a perfect rectangle.
So, the dialogue was designed visually. For nine years. [laughter] Wow. So, you're struggling. You're struggling with his OCD.
One of my favorite quotes is from Penn and Teller, "Sometimes magic is just someone spending more time on something than anyone else might reasonably expect". AI has shifted that a bit.
But lots of technology has rendered formerly human-lead things obsolete, and I'm sure we'll find new ways to express creativity.
Video game text FAQs in general though were a dying genre before gen AI anyhow. Something I bemoan when I try to find one little piece of info and I'm faced with guides that are spread out on dozens of webpages for impressions of ads that I don't even see, or long videos that I have try to scroll through and take a ton of time just to find out if the person even went to the area I'm interested in. I sure miss Ctrl+F on GameFAQs.