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Posted by surreal_ 10 hours ago

Fable 5.1 World Modeling(github.com)
184 points | 57 commentspage 2
pelagicAustral 8 hours ago|
Be nice to turn some of these into Counter Strike maps... mhmm...
lanyard-textile 8 hours ago||
Making callouts by SF street intersections, lol
Willish42 9 hours ago||
this is really neat. I wonder if people will start building open world games or "AR" games in the vein of Pokemon Go and Ingress based on similar tech. I've had a similar idea for a long time but don't think it was feasible before now due to AI
somenameforme 1 hour ago||
I'm not sure about expanding domains, but I expect that very close to 100% of games are now using LLMs to a very significant degree during development, even if most won't admit it. The "AI disclaimers" for games need to go away, simply because it's just rewarding and incentivizing lying and punishing truth.
surreal_ 7 hours ago||
yes we're working on it! trying to push a few open world rpg games with real economy and game design. it's also super interesting to benchmark the current models' capability in this direction, since this is a naturally hard and multimodal coding task
hartator 4 hours ago||
Started the Matrix
heyl987 1 hour ago|
simulate the universes and then observe the parallel universes
ameddserM 7 hours ago||
This looks great.
lauralin 6 hours ago||
Very good
gimlids 8 hours ago||
“Fable 5.1 World Modeling” is an incredibly misleading title! This has very little to do with Fable and using an unexpected sense of “world model”
ramesh31 9 hours ago||
Cool. But the question remains, what is the point of this? I don't mean to pick on this project specifically, but it's indicative of AI usage in general. You end up with something that's like "wow an AI made this" but it's not really anything that interesting or useful in and of itself. I've yet to see a single agent generated piece of software above that bar.
dogma1138 9 hours ago||
Because it’s a very complex task to do especially with any level of quality and consistency.

Classical algorithmic approaches for data to CAD are quite unreliable heck commercial CAD software still struggles turning scanned 2D plans into sketches with any degree of reliability.

Something of this scale would normally require 1000’s and 1000’s of man hours in manual modeling, placement and quality control.

Some of the latest prompt to CAD agents and models I’ve seen are the most impressive use of AI I’ve seen in a long time.

At least for me this is rather exiting since it gives me the ability to turn many more ideas into reality as a hobbyist rather than spending the entire weekend in Fusion 360.

trees101 6 hours ago||
I'm interested in this, what is the best current method/tool for this task?
surreal_ 7 hours ago|||
the topology/texturing critique is fair for mesh generation, but code-generated worlds mostly sidestep it. when the model writes three.js or blender scripts, geometry comes from primitives, csg, and parametric construction, so topology is clean by construction rather than something you clean up after. texturing is still a gap, agreed, though procedural materials cover more than people expect.
surreal_ 7 hours ago||
[dead]
ChickeNES 8 hours ago|||
> I've yet to see a single agent generated piece of software above that bar.

Begs the question, an earnest one: what software would be above that bar?

jryle70 8 hours ago||
Why don't you try to do it yourself with Fable and compare it with this one? Even with AI there are still a lot of work, knowledge, and gotchas involved. What's the point of such comment?
chemael 2 hours ago||
[flagged]
surreal_ 10 hours ago|
fable 5.1 generated an interactive 3D union square, and the agent filmed its own tour guide vid inside it. you can walk Powell to Stockton, read the actual storefronts, cross a working intersection, watch a cable car go by. went inside Apple and the Nintendo store, lower level included

check source code + more worlds soon

giancarlostoro 9 hours ago||
Had to vouch for your comment, for some reason it was not visible.

> Geometry is derived from OpenStreetMap (ODbL) and USGS 3DEP (public domain).

This is probably how I would have tackled this, saves on time, especially if Fable just writes code to convert OSM data to a reasonable ThreeJS model.

andy99 8 hours ago||
Do you have data on the tokens or $ cost of this?
surreal_ 7 hours ago||
this is a one-shot result but i have a really really lengthy prompt: https://github.com/PhiloLabs/fable51-worlds/blob/main/union-... with clear guidance in using subagents and self-QA loop.

~2 hour (extensive subagents usage), total ~8M tokens, ~$33 under API

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