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Posted by josiahturnq 3 hours ago

Wk. 6 of Vibecoding an MMO(eldermyr.com)
12 points | 38 commentspage 2
Tostino 2 hours ago|
I learned coding on private MMO emulators (lineage 2 primarily). I had my own private server I was building in my spare time, implementing all the needed server features for the client one by one. Packet sniffing to know what any of the messages even meant. I was in the middle of that when I was approached by my business partner to do my first startup, and I haven't touched it since (2014).

It'd be a whole lot easier to get that done (and adapted to another client) now if I pulled that code back out.

Edit: After playing for a few min, not too bad! One thing I did notice, is the netcode/movement feels a little bit janky. I had jitter and ghosting on other players and NPCs.

Cool project!

EveryonePoops 2 hours ago|
Still no storyline. Just random action and attacks.

Why am I being attacked?

Where am I going and why?

Donkey Kong: the princess has been kidnapped by a monkey.

I am going to rescue the princess.

Simple as that my man.

josiahturnq 2 hours ago|
There is a storyline with the legion, but generally most users aren't motivated by that. I certainly am not in any games I played growing up.

Noted tho that there are users here for the plot. So a plot they will get!

EveryonePoops 1 hour ago||
Give them a non-binding plot with endless side games?

You can rescue the princess or waste time drinking mead and gambling in the inn.

josiahturnq 1 hour ago||
Fair. I respect that. I'll work on it!