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Posted by david927 18 hours ago

Ask HN: What are you working on? (September 2026)

What are you working on? What have you been curious about lately?
187 points | 575 commentspage 12
panphora 10 hours ago|
I'm working on a way to make some pretty advanced software in a single HTML file.

The idea is simple: store state you'd normally store in a separate database in the document itself.

Then, also give the the document a bunch of powerful APIs granted to it by its host:

(1) Sync changes to the document with live collaborators

(2) Extract data from the document using a simple JSON map config

(3) Boot up a full content CMS from the same simple JSON map config

(4) More features added every month

I'm really excited with even the tiny bit of early traction I've gotten. About a dozen paying users so far.

Long term, I'd love to have this file type (vanilla HTML file + some extra features granted by the host) become a file type other companies offer tools and their own hosting for (like Wordpress).

Hosted platform: https://hyperclay.com

Native offline apps (source available, almost MIT license):

- https://htmlclay.com

- https://hyperclaylocal.com

BSTRhino 8 hours ago||
https://easel.games

A programming language which lets you code multiplayer games like singleplayer games. Every program written in Easel is guaranteed deterministic and snapshottable, which is how it can automatically make your game multiplayer automatically using rollback netcode.

My hope is that teenagers who makes games in Scratch might like to make games in Easel because it means they can make games they can play with their friends, without having to deploy a server or learn anything about networking on synchronization. People can literally make a multiplayer game on their first day of coding.

Currently been working on adding tilemaps.

Madmallard 5 hours ago|
What I don't understand about your idea is that netcode as far as I understand is way more complex than you make it seem. The netcode for something like a MOBA or MMORPG is drastically different than the netcode for a much simpler turn-based game. They have elaborate synchronization mechanisms to make the illusion not break-down in various ways due to latency.

And then even for simple turn-based games, there has to be elaborate fully-decided like state diagrams for all the various types of disconnect and latency states so that gameplay doesn't desynch or hitch in awkward ways.

bashfighter 4 hours ago||
[flagged]
genekrapivin 3 hours ago||
I am running Hiring Method (https://hiring-method.com) – math-driven recruitment platform with AI.

It builds a scorecard from job description and mathematically matches candidates against it on every interview step, so that you know candidate fitness at all times.

chidog99 17 hours ago||
We're working on a better change management process for production deployments and SOC 2 audit evidence. https://www.approvegate.io

I'm a Senior Eng on Wall Street, so I have my own personal experience with this problem, but i'd love to connect with other leads, release managers, etc to get their thoughts, suggestions, and what their current process looks like.

autotune 17 hours ago|
I love the JIRA integration. I built something similar but it's more of a toy project compared to yours: https://github.com/elliotechne/SOC2.
gantengx 4 hours ago||
https://chessnotate.app

It's a simple PGN app to help capturing chess notation from score sheet and fix the mistakes

Often my son and I made mistakes (mixing up b and B, or wrong rank, missing some moves) writing the notations and existing PGN parser simply stop at the first error and discard the rest. ChessNotate highlights the error while maintaining the original moves so you can see if your fix is actually fixes the remaining of the moves (or not)

Used it in the recent chess tournament and it's been really helpful

Animats 7 hours ago||
Updating a Rust renderer from WGPU 24 to WGPU 30. 640 lines of fixes needed so far, and more to do. I've fixed all the easy stuff, and now I'm down to reverse engineering breaking changes of excessive cleverness.

I wonder if Claude Code could do this. That's a useful metric for the future - if a coding agent can't handle the breaking changes in a package upgrade, it's the package's fault. The day may come when that's something Github Actions checks for pull requests.

ayewo 6 hours ago|
It's impressive that you didn't reach for Claude Code first :)

Would be good to keep track of how long it takes you to complete, so you can compare it with how long it takes Opus and then Fable to accomplish the same thing.

Animats 5 hours ago||
> It's impressive that you didn't reach for Claude Code first :)

I should have. All I have right now is a free Cursor account and Github Copilot. I've got to start spending money on tokens and get up to date. That article today by Carmack chewing out game devs for hand coding was striking, considering who he is and how much low level stuff he has done.

I'm doing 3D rendering in Rust. (Think three.js, but in Rust.) This is well outside the mainstream, so there's not much on the web to populate training sets. A year ago, AI coding tools could not cope with this area at all. Today, maybe.

I have no idea how good Claude is at understanding breaking changes to an API. I expect it would get simple changes, such as structure field renamings, without any trouble. But the gyrations required to handle write only access to GPU memory in Rust might not appear in the training data.

ToriTech 6 hours ago||
I've been working on anti age verification/surveillance projects lately. I put together this thing I call The Mandating Honeypots Project and it shows how anyone with an internet connection and copy + paste skills can trick Linux D-Buses with a simple Python script, proving that if companies want to verify your age by asking the D-Bus interface, it's easy to just tell it to always send 18+, making the whole thing useless. The only reason you'd want ID verification is so you can create the world's biggest and sweetest honeypot.

(https://github.com/Tori-Tech/Mandating-Honeypots-Project)

In that project, I also proposed a tool with heavily redundant password protection that parents could use to keep kids from tampering with the service so the government can stop saying that this is for the kids. I'm planning on doing a mobile device version and/or an ID database focused version, but that's still in the planning phase.

I also want to do a Windows version when they release their 'GetUserAgeRangeAsync' API, but idk if I'll be able to. Windows is always a pain to work with.

It'd be nice if someone had advice or ideas to share, too.

thiagoperes 11 hours ago||
I built a simple, stoic and free markdown note app (free) called Beauty. https://www.markdown.beauty/

Why? There's no why. The world doesn't need another Markdown editor. I still made one.

Everything is on-device, purposefully human-centric without being anti-AI. I built this because I wanted to work on a project that I could sweat the details unconstrained by deadlines, investors, etc.

I was frustrated with other writing experiences, and like most I gravitated to Apple Notes due to simplicity, but I still missed so many things. As someone that's spent the last 2 years immersed in Cursor, Codex and CC, I wished some of their input behaviors existed in a regular text editor.

For example, you can use / to add styles, or : to add emojis, shortcuts like < 3 for a heart, - > for an arrow, and so on. It honestly feels great.

Is it radically different than other editors? I don't think so. But I think it's well executed across every dimension possible.

Maybe one different thing: multiplayer. It's live editing like google docs, but P2P using WebRTC and strong cryptography. The limitation here is that you can only share a file while having it open yourself.

Great care was taken to performance and portability. This is one of the areas where I spent a ridiculous amount of time simply because I enjoyed pushing the limits of the stack. While using you will notice that rendering, GPU, RAM and bundle sizes were heavily optimized. The Mac app is < 50mb.

Very soon, I'll launch an iOS version with iCloud sync. In the future, I might launch basic AI features. If you miss a great text editor in your life, give it a try.

jheriko 11 hours ago|
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Sachinrao 1 hour ago||
I am working on simple timer app for students prepping UPSC an prestigious govt exams in India
eric_khun 6 hours ago|
Got lot of traction on a multiplayer web game pong [1].

Now working on releasing on steam, android, ios. Also made an ssh version you can access via your terminal [2]. Hoping could get as many downloads in native platforms.

[1] https://antics.gg/p/side-out-94df7d

[2] https://antics.gg/ssh

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