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Posted by david927 20 hours ago

Ask HN: What are you working on? (September 2026)

What are you working on? What have you been curious about lately?
215 points | 623 commentspage 14
druskacik 5 hours ago|
Classical music concerts database. The interesting part maybe isn't what it is, but how it's done: I'm aiming for a fully automated database, where "crawlers" for the classical music websites are created and validated by AI.

Rough idea: get a list of urls with classical music concerts -> send each one to a coding agent to build a crawler -> validate and run on an infrastructure for "free". Classical music is an ideal use case, because the number of concerts is small enough on an average website that it doensn't require many workarounds, and the websites are usually pretty crawler-friendly.

https://classicalbot.com/

jll29 4 hours ago|
Great - that's what I was looking for when I lived in London! All that existed was TimeOut mag (on paper and online, but pathetically incomplete, more for tourists).
BSTRhino 9 hours ago||
https://easel.games

A programming language which lets you code multiplayer games like singleplayer games. Every program written in Easel is guaranteed deterministic and snapshottable, which is how it can automatically make your game multiplayer automatically using rollback netcode.

My hope is that teenagers who makes games in Scratch might like to make games in Easel because it means they can make games they can play with their friends, without having to deploy a server or learn anything about networking on synchronization. People can literally make a multiplayer game on their first day of coding.

Currently been working on adding tilemaps.

Madmallard 6 hours ago|
What I don't understand about your idea is that netcode as far as I understand is way more complex than you make it seem. The netcode for something like a MOBA or MMORPG is drastically different than the netcode for a much simpler turn-based game. They have elaborate synchronization mechanisms to make the illusion not break-down in various ways due to latency.

And then even for simple turn-based games, there has to be elaborate fully-decided like state diagrams for all the various types of disconnect and latency states so that gameplay doesn't desynch or hitch in awkward ways.

bashfighter 6 hours ago||
[flagged]
thiagoperes 13 hours ago||
I built a simple, stoic and free markdown note app (free) called Beauty. https://www.markdown.beauty/

Why? There's no why. The world doesn't need another Markdown editor. I still made one.

Everything is on-device, purposefully human-centric without being anti-AI. I built this because I wanted to work on a project that I could sweat the details unconstrained by deadlines, investors, etc.

I was frustrated with other writing experiences, and like most I gravitated to Apple Notes due to simplicity, but I still missed so many things. As someone that's spent the last 2 years immersed in Cursor, Codex and CC, I wished some of their input behaviors existed in a regular text editor.

For example, you can use / to add styles, or : to add emojis, shortcuts like < 3 for a heart, - > for an arrow, and so on. It honestly feels great.

Is it radically different than other editors? I don't think so. But I think it's well executed across every dimension possible.

Maybe one different thing: multiplayer. It's live editing like google docs, but P2P using WebRTC and strong cryptography. The limitation here is that you can only share a file while having it open yourself.

Great care was taken to performance and portability. This is one of the areas where I spent a ridiculous amount of time simply because I enjoyed pushing the limits of the stack. While using you will notice that rendering, GPU, RAM and bundle sizes were heavily optimized. The Mac app is < 50mb.

Very soon, I'll launch an iOS version with iCloud sync. In the future, I might launch basic AI features. If you miss a great text editor in your life, give it a try.

jheriko 13 hours ago|
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olivetea 4 hours ago||
U an working on https://createmascot.art/ a tool for software teams to create a consistent brand mascot and generate illustrations of it for empty states, onboarding, 404 pages, launch graphics, etc.

AI can make a good one-off character, but keeping that same character consistent across dozens of product illustrations is still surprisingly difficult. That’s the problem I’m trying to solve.

Would love any feedback.

spottedmarley 19 hours ago||
I'm looking for land to buy in Wyoming to build my AI apocalypse bunker on.
karim79 19 hours ago||
I'm working on an AI to design AI apocalypse bunkers but I'm fearful that the agents will escape to ensure success of the product.
lukko 4 hours ago||
https://www.lungy.app

It's a breathing app that uses your phone to recognise and measure breathing in real-time. Breathing also drives interactive visuals, e.g. fluid, cloth sims and soft body sims.

I have been meaning to make an Android version, but as an interim I started building a web version of simple breathing patterns here: https://lungy.app/breathe/

neverartful 12 hours ago||
I've been working on a cross-platform GUI system called Affiche.

The basic idea is to separate an application's UI semantics from the toolkit that actually renders it. The same application can currently be presented using native Win32, Cocoa/AppKit, Qt6, GTK3, GTK4, Swing, or a web browser. The UI can run locally or be rendered remotely by a client, without the application itself being rewritten for that environment.

I've also been working on a declarative layout format and, lately, a visual designer.

It started as a rewrite of an architecture I worked on many years ago, mostly because I wanted to see how far the idea could be pushed with modern systems. It has turned into a considerably larger project than I expected.

Still private and very much under development, but I'm curious whether other people have run into the same problem: maintaining applications that need to survive changes in GUI toolkits, operating systems, deployment models, or client environments.

sujee 4 hours ago||
I am working on my 2nd macOS app - https://www.vinaa.ai/

I use Claude Code and Codex for coding but don't want my regular chats in those apps. I prefer to keep all my chats in one place so I can go back and search easily, that is why I built Vinaa.

Nowadays I'm more curious about how I can use AI for marketing. I'm experimenting it with building an SEO agent system

Animats 8 hours ago||
Updating a Rust renderer from WGPU 24 to WGPU 30. 640 lines of fixes needed so far, and more to do. I've fixed all the easy stuff, and now I'm down to reverse engineering breaking changes of excessive cleverness.

I wonder if Claude Code could do this. That's a useful metric for the future - if a coding agent can't handle the breaking changes in a package upgrade, it's the package's fault. The day may come when that's something Github Actions checks for pull requests.

ayewo 7 hours ago|
It's impressive that you didn't reach for Claude Code first :)

Would be good to keep track of how long it takes you to complete, so you can compare it with how long it takes Opus and then Fable to accomplish the same thing.

Animats 7 hours ago||
> It's impressive that you didn't reach for Claude Code first :)

I should have. All I have right now is a free Cursor account and Github Copilot. I've got to start spending money on tokens and get up to date. That article today by Carmack chewing out game devs for hand coding was striking, considering who he is and how much low level stuff he has done.

I'm doing 3D rendering in Rust. (Think three.js, but in Rust.) This is well outside the mainstream, so there's not much on the web to populate training sets. A year ago, AI coding tools could not cope with this area at all. Today, maybe.

I have no idea how good Claude is at understanding breaking changes to an API. I expect it would get simple changes, such as structure field renamings, without any trouble. But the gyrations required to handle write only access to GPU memory in Rust might not appear in the training data.

czhu12 11 hours ago|
I've been slowly working on https://github.com/CanineHQ/canine for about 2 years now. Basically a self hosted, FOSS that turns a Kubernetes cluster into something as easy to use as Heroku. Its grown to about 2000 active developers using it host small things at https://canine.sh

It was a pain point from a start up I cofounded before where we needed Kubernetes flexibility but developers hated using it. I figured there was no reason why it had to be hard to use and thus Canine was born.

Lately been playing around with setting up remote dev containers on your own compute as well -- basically like github codespaces, except self hosted.

Built in Rails + Stimulus

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