Posted by david927 1 day ago
Ask HN: What are you working on? (September 2026)
The app is very customizable, local-first and is built to adapt to what you want. Goal is to combine habit tracking, health logging and journaling into one fast and easy to use interfact.
Have been working on it for almost years now and it's making great progress.
Doing closed user testing right now and will release an open beta soon: https://dailyselftrack.com/
My Astro Web Starter is built for building well-designed, performant and accessible websites. It contains everything a high-quality website needs (In my opinion). I built it so I have one good base on which to start my web projects on. Using basic HTML and CSS that can scale, without bloat.
There's a lot more on it which you can see here: https://starter.bryanhogan.com/
Description on the tin.
I found it hard to get fares and timetables for the Elizabeth Line in London between X and Y quickly hence I built this as an experiment using AI tooling.
My web app helps people registering an imported vehicle in the UK complete the DVLA’s V55/5 registration form more efficiently.
1. A robotics information and news website. Any feedback is appreciated. https://robotica.dev/
2. Applied DBSP theory to Postgres https://github.com/getravi/pg_dbsp and DuckDB https://github.com/getravi/duckDBSP. The idea is to have incrementally maintained materialized views.
A way for BJJ and martial arts academy owners to manage attendance, payments, class schedules, and student progress.
I train BJJ myself and saw how much time instructors lose to admin work, so I wanted something simpler and more focused than the generic gym software out there and have been having a lot of fun building it with feedback from real academies.
Hope that is no problem that I use this thread a bit for self-promotion. If so just write a reply I'll remove this comment if this is a problem
README is very bare bones, needs a video or a picture too. The website should tell you some more things: https://kavla.dev (and now the demo does not require a login (also need to remake the demo to fit the new self hosted version))
It's still lacking an analytics agent for the local version though. I've explored using codex CLI, but it feels like its extensive system prompt cripples the agent a lot vs Kimi 2.7 that I've been using in the cloud version.
I think it would also be nice to lean into the fully local LLM setup too, especially for data that shouldn't leave the device.
It's an early version so many (if not most) things that would be in a game are still missing at the moment (though planned on paper).
One interesting thing is that because the Voronoi voxels are so malleable, things like round or hollow worlds are a pretty natural outcome.
In parallel to working on it, I've been mostly using it to build and improve my own voxel castle with a pointy roof, slanted walls, custom built stairs, tables, chairs and all those nice things.
In the last update I added a CRT filter and some pixelation options as I find that appealing. As for the future (maybe as the next thing?), I guess I'd probably like to add the ability to build less blocky things like round towers (or flower vases!), but that is still very much a work in progress.
The Web version (WebGL) is completely free (and will stay that way):