Posted by david927 1 day ago
Ask HN: What are you working on? (September 2026)
https://devorajs-docs-docs.vercel.app https://github.com/hassanalsa3aka/devora.js
Last year, Mozilla released Orbit, an AI-powered browser summarizer hosted on a GCP server. After people started digging into the extension, they discovered things like backend endpoints such as store_result. Eventually, Mozilla discontinued the project. For the past month, I’ve been trying to rebuild Orbit from scratch, but with one major difference: Apogee is fully local and privacy-focused. Apogee doesn’t send or store your data. It can directly connect to your local Ollama instance for inference. I’ve also added WebGPU integration for Chrome and Transformers.js for Firefox to provide faster, local responses.
It can summarize: Articles and websites, YouTube and Billie videos, Wikipedia articles, Hacker News and Reddit threads.
You can check out the source code here: https://github.com/darshi1337/apogee
Install Apogee:
Chrome: https://chromewebstore.google.com/detail/apogee/pgemlpomhkdc...
Firefox: https://addons.mozilla.org/en-US/firefox/addon/apogeeext/
Obviously it is far from complete. Would love to hear your feedback and suggestions!
It's an early version so many (if not most) things that would be in a game are still missing at the moment (though planned on paper).
One interesting thing is that because the Voronoi voxels are so malleable, things like round or hollow worlds are a pretty natural outcome.
In parallel to working on it, I've been mostly using it to build and improve my own voxel castle with a pointy roof, slanted walls, custom built stairs, tables, chairs and all those nice things.
In the last update I added a CRT filter and some pixelation options as I find that appealing. As for the future (maybe as the next thing?), I guess I'd probably like to add the ability to build less blocky things like round towers (or flower vases!), but that is still very much a work in progress.
The Web version (WebGL) is completely free (and will stay that way):
Working with remote large data sets as if they where local.
I made the project public on May, and now as September has arrived, you can work with post production videos anywhere in the world. You can run the daemon on your own NAS and access the data on-demand from your working machines.
The same applies to data acquisition in digital forensics flows.
I remember someone saying that when you build a game, you end up building tools to help you build the game. I never really got that, but now I do. I've spent quite a bit of time working on tools to help me balance the various game mechanics.
One weird learning, it was much easier to get it on the iOS app store, than the Google Play store. Google wants you to have a closed playtest with at least 12 players, for 14 days. I did that and they said the testers weren't engaged enough.
If you want to check it out on iOS https://apps.apple.com/us/app/fairway-rogue/id6783598189, I'm still trying to get it on Android
The idea is to help developers multiplex agent sessions and run Claude and Codex together, which is much more powerful than running one or the other alone.
My secret goal is to figure out how to make software development the kind of focused, meditative work it used to be.
Very happy to get critical feedback from any HN'ers: jake@clor.com
An alternative to GitHub for code review that focuses on making the human PR review experience easier and faster.