Posted by andsoitis 1 day ago
The statements however, if taken to mean optimality, are also incorrect. Reverse-mode AD (backprop) is generally quite efficient for scalar outputs (more generally, when n_inputs >> n_outputs), but it's not strictly optimal even for this particular scalar-output case.
Consider for eg. a MLP, with 4-layers with dims (1, N, 1, N, 1) - reverse-mode here does ~3N multiplies, but the optimal is ~2N. The optimal ordering for gradient accumulation is in fact NP-hard on general DAGs, but such 'cross-mode' AD is apparently quite hard to implement and not often seen given the marginal gains.
Griewank-Walther's excellent book is a excellent reference for this and much more,
https://epubs.siam.org/doi/book/10.1137/1.9780898717761
They also had a library called ADOL-C that had mixed-mode.
Forwards mode AD (and finite differences) tell you how much wibble of the inputs corresponds to a given wobble in the outputs.
Reverse mode AD tells you how much wobble of the outputs corresponds to a given wibble in the inputs.
If you have more inputs than outputs (such as in optimization), it's cheaper to calculate the wibbles given a wobble, than the other way around.
Reverse mode is harder to implement as you need to retain state through the calculation, but it scales differently. Forward mode is O(number of inputs) while reverse is O(number of outputs). Seems obvious that reverse mode is what you want for training a neural network, where you have huge numbers of inputs and usually one output, the loss you're training on.
(And indeed that appears to be what the article is saying, in different language.)
The naive explanation from the top of my mind (I used to know it better years ago, when I was toying with writing raytracers): because viewport is fixed, an it's much less rays to trace if you cast from viewport pixels in various directions, than if you cast from light sources in every direction and throw away ~99% of them as they never pass through the viewport. Plus, you get spatially uniform image this way, whereas realistic take would oversample the bright parts before giving you any samples for the dark parts.