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Posted by kelseyfrog 1 day ago

Grim Fandango Puzzle Document (1996) [pdf](gameshelf.jmac.org)
371 points | 97 commentspage 3
damethos 1 day ago|
Nostalgia activated. I now have to play Grim Fandango! Loved that game!
AdmiralAsshat 1 day ago||
I'm glad I used a walkthrough when playing the game, because even after beating it I still have no idea how the hell the Chain puzzle worked.
mannycalavera1 1 day ago||
don't remember where I found this, but here is the viewing list for the movies that inspired the game. It has Tim put his viewing notes in it

https://drive.google.com/file/d/1YsollH04QK9si9uEm3VXZWT0snH...

snickerer 1 day ago||
Is this a walkthrough or a game design document?

As a walkthrough, it is nice. But as the foundation for the game designers, it would be a fun because it is so lighthearted.

cyxxon 1 day ago||
Design document, from the page that links this pdf (http://gameshelf.jmac.org/2008/11/grim-fandango-puzzle-desig...):

"Tim Schafer at Double Fine has posted the puzzle design spec for his classic adventure game, Grim Fandango. It is that game's tenth anniversary; it was released on the Day of the Dead, 1998."

PetitPrince 1 day ago|||
Looks like Tom Schafer style; I find him whimsical and funny in all of his communication. I don't think it's a stretch that this aspect extends to nom-public communications.
wodenokoto 1 day ago|||
It's a game design document.

My guess is it is kinda like a first draft that some higher ups approve and budgets and then dialogue and game development and puzzle testing can begin.

teamonkey 17 hours ago||
Not so much a first draft I think, as the puzzles and story seem fully-formed.

The doc itself is a good high level spec, useful as a walkthrough and for testing, but the detail in each puzzle description isn’t deep enough for someone to implement it.

I think this is indeed a doc pitched at higher-ups, where they want to know that the detail has been worked through, as the game exits the design phase and moves to full production, but don’t want the low level details.

I’d love to see a detailed process of how one of those puzzles was designed though.

TZubiri 1 day ago||
Looks like a GDD but just for the puzzles, a PDD
ggambetta 19 hours ago||
I hope a similar document surfaces about Monkey Island (or even MI2).
drooopy 22 hours ago||
Year 2 of GF might be my favourite memory of any video game, ever.
garlic_yogurt 1 day ago||
I wonder who made the drawings they are really pretty. I love this game, thanks for the post!
facundo_olano 1 day ago|
Peter Chan was the concept artist for this game (as well as several other LucasArts and Double Fine ones)
bherms 1 day ago||
My favorite game of all time. This is awesome
agilek 21 hours ago||
"Intimidating? Me? But I'm your friend. My name is Manny Calvera. I'm your new travel agent.".
YakBizzarro 20 hours ago|
I don't want a new travel agent, I just want to go home
_s_a_m_ 1 day ago|
Absoltely crazy amount of detailed work
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