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Posted by trollied 4 hours ago

Unreal Agent(unreallabs.ai)
https://github.com/unreallabsai/unreal-agent
78 points | 52 commentspage 2
rafaelmn 3 hours ago|
Honestly the fact that we're still modeling agent harnesses like chat and strapping them into shell sessions instead of building async actor systems with sandboxed OS functionality access actors is bananas to me. So much easy wins can be had just by building on right abstractions... Hopefully will get enough time to play with this idea soon on my own.
dirtbag__dad 2 hours ago|
Do you have any examples of this approach?
rafaelmn 2 hours ago||
I'm actually taking the time to hash out the details to do this as a side experiment project, but basically what I read this project as showing is that if you leverage asynchrony you can let agents be more efficient - and you get this "for free" if you model your "agents" as actors that interact with the system through message passing. Then all the system operations become messages to different actors, need to read a file => message the fs actor => get reply from FS actor as a message when it's done. You'd probably need some out of mailbox ways to share blob resources and sockets for realtime (audio), but for the most part simple message passing should handle most of what LLM agents do.

Actors can have identities and roles for RBAC, etc. you - cross agent communication is the same as sending any other message to a actors.

Not to mention that actors can be on your device, another device, etc. whatever the router can resolve - it's transparent to the agents.

solarkraft 1 hour ago||
I’d think the approach in this repo gets close to that, no? I also think LLM harnesses should just support typical async i/o.

Let a model get notifications when something it has accessed/ subscribed to changes, a tool produces output or it gets some other kind of message (for example by another AI or flesh agent). Wait until the next turn or wake it up. It can still decide to do nothing and wait.

orliesaurus 3 hours ago||
Why don't you explain what's different?
aslkalska 2 hours ago||
that's like the worst name you could have picked
im_down_w_otp 2 hours ago||
I’m sad to discover that this is not a mod for Unreal to extend TacOps with a clandestine gameplay mode which prioritizes stealth and spy craft.
basisword 1 hour ago||
When did we just give up on the challenge of giving something a unique name? I see products launch everyday on HN now that just take a well known brand and use it as their own. I thought this would be a feature for Unreal engine.
underlipton 2 hours ago||
This feels like it's begging for a lawsuit from Epic.
redog 2 hours ago|
Epic harness -- unreal agent!
FanaHOVA 2 hours ago||
This is not an Unreal Engine agents? Very disappointed
himata4113 3 hours ago||
omp.sh does this way better by just allowing structural toolcall execution in eval with python/js.
jedisct1 2 hours ago||
Happy with swival.dev ...
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