Now someone just needs to learn how to hack into these glasses remotely…and then we will have the Ghost in the Shell moment.
I've yet to see the first use case that makes it more than a party trick.
I tried pushing it for 3D configurators during sales, but sales people hate it with reason: you're missing out on the buyer's reaction and it breaks the sales journey.
As long as we can't see the user's eyes etc this will flop.
I'm in VR a lot, mostly in bigscreen VR, and have had the Quest, Quest 2, and Quest 3. I don't see any reason to upgrade from the latter at all.
Agreed. When I tried the Apple Vision Pro, I was a little disappointed at the PPD (which is like, 34 to Quest's 25 or so), didn't expect to still be so sensitive to it.
I’ve personally always thought the headsets were simply too clunky, which puts off the average person from trying them, due to the hassle (and price).
This new design from Meta is the first I’ve seen that feels like something more people would actually want to try. Perhaps VR isn’t dead — maybe it’s just lurking in the shadows, waiting for the right hardware tech to bring it to the masses.
If they had the courage to open up their plattform for external developers like Apple or Android (not even talking about open APIs), they could have an amazing ecosystem. Currently, it feels like a car with a stuck handbrake.
Some future date we will get there, but this isn't it.
To use most VR headsets that are also standalone devices, I would start by fighting with IT on getting some kind of security exception to use the necessary software on my laptop, then get started with streaming/connecting/sharing screens with it. Hopefully.
I'm never going to wear a thing like this in public, and at home, I have my laptop and TV. The TV I'm usually watching with someone else, and this is worse than the laptop...so what's my use case?
This may come as a surprise, but most phones can capture audio these days. Has your state made them illegal yet?