It is insane how much George Lucas has edited the original Star Wars trilogy. I think no movies have had more edits over time than Star Wars.
- there was a children's book (that my family had) that accompanied the movie
- there is a scene in the book where Biggs comes back to talk to Luke
- this didn't make any sense to me as a child b/c that scene isn't in the movie
- I realized years later that they cut the scene but AFTER the book was printed.
The scene in question is here btw: https://youtu.be/O7J_IZ9agRI?t=318
In the scene where the sand people shoot R2D2, it looked like the other way around so it was quite confusing to see them captured in the next frame. Who knew the little guy didn't have a blaster?
The changes are mostly just window dressings around the original footage, like extra CGI in transition scenes. They don't really change much of the core movie experience. It does end up causing some funny side effects though. Like when the main characters move from one place to another you'll see a splashy dinosaur like creature or fancy robot, but once they actually arrive in the scene the background falls back to the original with a lot less of that added CGI action.
I think it's pretty clear to everyone now that when Lucas is flying solo his final output is... not great. He obviously imagined a universe a lot of people find compelling, but wasn't always the best person to realize the vision of that universe.
I don't think its mythology to claim that Marcia Lucas edited the films. It's pretty well accepted reality.
If the remasters and the episodes I-III are anything to judge by, George really does better when there is an editor that will check him.
I was talking to Bob Gale once about this topic and he said that him and Zemeckis had put a veto clause in their contract when they sold BTTF to Universal in the 90s giving them the power over any later fuckery with the releases, while they are alive. This was during the height of the 3D TV craze and he said Universal had asked for permission to do a 2D->3D conversion of BTTF and both Bobs had refused. So there's one franchise at least that won't get dicked with in the near future.
[I'm not totally against 2D->3D conversions if done right. The Titanic conversion looks like it was filmed 3D-native, beautifully done. The Star Wars: Episode 1 conversion is essentially unwatchable and killed the whole project.]
https://investor.colgatepalmolive.com/news-releases/news-rel...
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Very little was really lost IMO if you look at those movies with an eye free of nostalgia, but I'm sure many MANY people would disagree with that.
I think the main series has turned to trash, but isn’t it still commercially successful? I personally adored Andor, but even my parents couldn’t sit through the first couple episodes because they’re slow moving.
On the other hand there are signs of the brand wearing thin in places, Mandalorian vs. Grogu was a critical and commercial flop (assuming the usual 2x budget for marketing, if it was more for marketing then it might have been significantly worse than just breaking even).
The trend is really clear though, and it's not going in the right direction for Disney. Obviously they have the resources to reverse that, but the question is if they have the vision and the will.
I'm grateful that diminishing returns were hit earlier with audio, though, which limits the blast radius for music releases. Most classic albums have a range of different masterings available on audio CD, many of which are available cheaply secondhand, which makes getting ahold of a good/accurate release considerably less daunting.
Movies and especially TV shows on the other hand are a mess. It shouldn't be a miracle to get a high-quality, faithful official remaster like the one Star Trek: TNG got.
TV shows are even worse because of the soundtrack.
Oh you watched this show with the iconic soundtrack? Too bad it's only available on the VHS release from 1995, they couldn't get the rights anymore so here is the same show but worse with different music
Even video games are not exempt from that. GTA games has tons of music removed from the radios with later digital re-releases so currently the original console disc versions are the only way to play the games as they were released back then https://www.reddit.com/r/GTATrilogy/comments/1gsqdc5/what_so...
I believe the only place you can watch them as originally produced is iPlayer, but at least the BBC has copies somewhere.
Even slightly more modern shows I think have had that happen as well. The Drew Carry show would have been a great example.
https://en.wikipedia.org/wiki/WKRP_in_Cincinnati#Music_licen...
It's very hard to justify copyright in 2026 over music used in a 1980s TV show. Shows were aired once or twice (summer reruns), with additional syndication runs for particularly popular shows, and that was it. Nobody expected to make a dime from a show 40 years later. Copyright has grown absurdly out of proportion of the economic reality for which these works were originally produced.
Probably? But to devil's advocate here, I grew up watching reruns in 1990 from the 1950s on Nick at Nite or UHF stations. You could make a case that not only the actors but bands who allowed music to be used would deserve residuals, and with reruns that worked fine. The format change from TV to DVD and then to Streaming is what blew it all up.
Home video releases of whole series weren't envisioned until basically the 2000s. Most TV shows that did have releases on video would just pick a couple good episodes at a time, and sell those. A reasonable job to track down a half-dozen rights holders, and if you couldn't find them or get the rights, I assume they'd just pick a different episode.
The way the original terms were negotiated, the rights were just licensed specifically "for television" because that seemed like all that was needed, and the amount of work to locate each rightsholder to renegotiate is just astronomical. Thankfully now every show is making sure to get rights for streaming (and physical media... Right? Right?) but it's a shame what happened to everything from the 1970s-1990s. Only piracy can save us.
[0] https://kotaku.com/forza-horizon-4-delisted-xbox-licensing-1...
But we have this - https://www.thestarwarstrilogy.com/project-4k77/
"97% of project 4K77 is from a single, original 1977 35mm Technicolor release print, scanned at full 4K, cleaned at 4K, and rendered at 4K."
Opening scene comparison - https://www.youtube.com/watch?v=P1b47UP6ZGI
Star Trek: TNG was a bit of a special case though, because it had to be re-cut and new digital special effects created and edited into scenes.
I think this perspective holds more true for things that were broadcast in HD but only got commercial DVD releases. That's a disappointing lapse in high quality availability where HD content was distributed, just not in a persistent form for home use. In those cases the best quality available is an HD TV or satellite recording which might not have been preserved even in online media sharing communities.
Don’t get your hopes up. That release is very special. It happened at just the right time: discs were still selling and streaming had not yet taken over.
There is simply not sufficient market for such restorations any longer. They probably didn’t make back the cost of the remaster.
I will occasionally think about various topics "I'm really into <thing> but is anyone else in to <thing>??"
And then I read a quote like the above and I realize that, for lack of a better phrase, "it's a big world out there" and people have many varied interests.
Plus, if folks are REALLY into <thing> then they want different perspectives about <thing> even if it's a sub-topic that has been covered before.
In other words, write blog posts and make videos. Someone will consume that content and you never know where that leads.
There's an unfathomable number of games that were released on the Commodore 64, Amiga, Atari ST, and most famously DOS that were made by one or two people, self-published, and have now completely fallen into obscurity to a point where it's not 100% clear who owns the copyright and who to give money even if you wanted to, which has led to the "probably-illegal-but-not-really-enforced" term of "Abandonware".
I honestly kind of think that Abandonware should be codified into law in the same way that trademarks are; if you're not actively giving me a legitimate way to buy your game then I don't think it should be illegal for me to get it illegitimately.
>unfathomable number of games that were released
One of the problems is that there are too many and hard to find curate to separate the good from the meh.
https://www.youtube.com/@diggingthegreats/videos
He intentionally samples less than 5 seconds iirc, and they still ding him, take all profits from the video, which took many many hours to create, and he cannot afford a lawsuit. It's absolutely ridiculous.
Youtube has very little leverage, and Google/Youtube is very invested in not ending up in court over this kind of disputes, and the corps making claims know that.
The only actual fix is reforming or abolishing copyright.
Seems intuitively difficult to implement changes to the law to get this, but I can dream.
On top of the shenanigans we have seen recently about revoking paid licenses to watch movies.
Nothing is stopping people from keeping an archived copy until copyright expires.
The original game might be stopping people. It's not like games have a good track record of continuing to work for decades. DRM of all kinds poses a huge problem in this regard, but so does garden variety technological change. The GOG preservation team has quite a few videos about deeply technical work they needed to do to make e.g. Prince of Persia run properly on modern PCs. Sure I can just pirate a copy for PS2 and run it with PCSX2, but thats “piracy" (even though I still have a working original disc!).
So, no: there's a lot stopping people, especially copyright law, from keeping around working copies of their games.
> copyright expires
Not in your lifetime. 70 years after death if the author brings us out into centuries. Books written 60 years before my kids were born won't be out if copyright until they are in their 40s, for example.
The more important point of copyright is 'to promote the progress of the useful arts'. The 'securing for a limited time to authors and inventors, the exclusive right to their writings and inventions' is just the means. Do the means in this case seem to work well in achieving that goal?
> Nothing is stopping people from keeping an archived copy until copyright expires.
Except the 70+ years it takes before you're legally allowed to publish it, or even just adapt it. If I'm going to play things by the book, even if I archive it when I'm 10 years old, sales stop on day two of the copyright period, and the rights expire the day after it's 70 years years old, I will be 80+ years old when I'm legally allowed to let people download it, or I myself can publish an adaptation (or more likely, I'll have died and my archive version will be lost in the estate sale).
Which people? In the case of abandonware, the original software is often not in the hands of the copyright holder anymore, due to neglect or lack of interest. Sometimes all or most relevant physical copies have become damaged. All that remains is a (cracked) file download in an abandonware website. Thanks to the abandonware community it gets preserved.
Besides, a piece of software history only serves its purpose if you can experience it. With no way of legally experiencing it (you cannot buy it) how do you propose to experience it? You cannot always wait it out, you might die first due to how long copyright lasts. Or is this nebulous concept of copyright more important than human experience?
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[1] https://en.wikipedia.org/wiki/Entertainment_Software_Associa...
[0] https://www.fastcompany.com/3053050/how-one-company-is-bring...
It seems petty to me that copyright holders (or their legal proxies) aggressively sought to shut down abandonware sites without any plan to make the software available in any shape. I mean, these were marginal pieces of software, no longer money earners, and the abandonware sites served as digital museums.
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I refuse to believe this train of logic. By the time copyright expires AI will be able to handle removing copyright protection and making it able to run on modern hardware. The only point of doing it now instead of later is so that people commit copyright infringement.
This must be some powerful combination of magical thinking plus a lack of awareness of the context. In the early 2000's, the time I'm recounting, nobody thought of AI. And it wasn't about copyright infringement since the people in the abandonware community I'm talking about owned the goddamn games, they were trying to digitally preserve them and make them available to others. You really need to be familiar with these people and their goals before you "refuse to believe" anything; uninformed opinions just won't do.
It helps to get a perspective about both the time and the type of games we're discussing. In fact, if you were at all a participant of the community back then, you'd know in which little regard warez kiddies were held.
I'm pretty sure it'd work out cheaper to just buy box-sets of a series when we start watching it but haven't done the deep dive yet.
One of the factors contributing to it not necessarily being cheaper to buy box sets: Target, Best Buy, and other big US chains have given up on physical media for movies. Last I heard Wal-Mart is on the fence about long term support for it. (At the moment the only chain I know that seems still in it for the long haul seems to be Barnes & Noble, but they could have one bad quarter and change their minds quickly. My local store the DVD and Blu-Ray section is somewhat obviously what used to the Music section and still has a bit left of that old focus.)
Even the manufacturing side seems to be disappearing. Sony has flirted with dropping physical media sales of movies. Warner Brothers and Paramount seem likelier to drop physical media sales if they are allowed to merge.
Netflix lets very few originals make it to physical media. Most of the exceptions I'm aware of are Sony projects. Sony Animation being one of Netflix's last exclusive deals from a studio that isn't themselves. A lot of Prime Originals don't make it to physical media. It seems a mixed bag for HBO Originals and Hulu/Disney+ Originals, presumably based on some internal formulas of popularity. A lot of Apple TV Originals seem to get delayed physical output, but that's largely been because Apple TV doesn't have its own studio, but that changed relatively recently with the purchase of Red Hour (Ben Stiller's studio, of Severance and The Dink fame).
It certainly feels like physical media is dying right now. Maybe more reason to switch to investing in it over streaming services, not that an individual's budget decisions in this vein will affect the company's bottom lines enough that they will notice.
I've come across sealed Blurays or even the occasional former Blockbuster rental so it's actually kind of fun in a record-crate-diving sort of way, if you're into that. But of course you can always just buy new, which you'll probably have to do in some cases: the odds are against me finding Koyaanisqatsi at the thrift, let alone the Criterion Collection Qatsi Trilogy, but I'm okay with that.
Have to take things into your own hands these days and grab the 2160p Dolby Vision streams and stuff them onto a BD-R, if you know what I mean.
Very smooth way of using your torrenting skills on your CV.
I'm not one of those people. :D But I do know one; he's a professional librarian.
So, I do it a bit.
I think this ethos can be applied in many ways and with different media; preservationism is a high value objective. The future needs it, kinda.
That's cool.
> The future needs it, kinda.
Agreed but we seem to be in the minority seeing that most people nowadays seem to be speed running to make Asimov's Foundation into a documentary.
You frequently hear of cases where the last remaining official copy got lost and only due to some fan service (https://news.ycombinator.com/item?id=49694382) data could be recovered.
I bet not even 1 in 1000 people pirating are doing it primarily as a preservation exercise.
The Library of Congress is selective about what it preserves too, as is every museum. No single entity could possibly hope to preserve every film, it takes a community.
> don’t even follow a basic 3-2-1 backup protocol
The swarm is the backup. You can't beat hundreds of hash-checked copies across the globe.
> I bet not even 1 in 1000 people pirating are doing it primarily as a preservation exercise.
I bet you're right. Isn't it wonderful, then, that those 1 in 1000 (who are overrepresented in tracker admin and release group/scene work) are able to harness those selfish impulses and turn them into the most complete, accessible, and durable distributed art preservation project in human history.
In Another gives bonuses for adopting torrents where the original seeder doesn't want to/can't seed anymore.
Neither are perfect but as one of those 1 in 1000 its nice to help where I can.
You can’t possibly compare this to yet another person downloading all of Friends to watch off their hard drive, and most of these people aren’t seeding back anyway, so they’re not even part of the swarm.
I don’t object to piracy but I do object to preservation arguments made for/by people who are in no way thinking along those lines. I can’t buy tailgating on some clearly inapplicable altruism argument.
I've thought about making an Oppenheimer except all scenes are in chronological order and the cringe ones are gone Edition
But his weird sound mixing philosophy (experience over clear dialog / dialog as sound effects) makes me nuts. So fix those too, please.
The movie is bad cause nobody can tell what is going on, or they can but it's a chore without reward. "3 weeks earlier" kind of crap every 30 seconds in the movie. Even the big plot twist is, "this scene with Einstein that you thought happened early in the timeline actually happened at the end, wow." But maybe it can be fixed.
I personally liked Oppenheimer fine as it was (except the crappy explosion), but I can see why others might not.
I also enjoyed that old Paul Newman, John Cusack, etc one that focused less on Oppenheimer. Fat Man and Little Boy.
But yeah sounds like the majority of his movies do jump around. I don't remember Inception, saw that on release.
That’s not what “remux” means. A remux is the original data from, for instance, a Blu-ray disc, transferred into a new container without re-encoding. What the author is referring to would be called a “hybrid remux”.
GP is correct that files with purely additive changes (like additional audio tracks) to remuxes are called hybrid remuxes.
ETA: To the author's credit, this is convention rather than a hard rule. I checked my usual sources and found the exact 89gb 4k Arrow remux the author mentions in the closing paragraph and it is indeed labelled 'remux' only. The uploader did make a note of this though: "Unfortunately, as Arrow had to pull the Italian dub due to rightsholders demands, I had to sync it from the 2017 Kino Lorber disc."
There is a community insofar as there is a relatively small group of people who sink their time into producing high quality remuxes, and this group talks to each other (on IRC and elsewhere).
>GP is correct that files with purely additive changes (like additional audio tracks) to remuxes are called hybrid remuxes.
As I corrected on a child comment to the GP, this is not correct. It is not convention either. A hybrid remux has a stream which is a hybrid of two or more sources. Simply combining tracks from different sources isn't a hybrid remux, it's just baseline good practice.
This explicitly breaks the rules of multiple communities I participate in. All streams must be untouched in a remux, and a hybrid remux is a release with untouched streams from multiple sources (there are also hybrids which are not remuxes).
What even is "a stream which is a hybrid of two or more sources?" Cutting between or combining multiple audio or video streams is simply editing. You're describing a fanedit.
Probably. Not all places allow hybrid remuxes.
I promise you that I have these definitions correct as they are most commonly used, since I am actually involved in this space.
The word "Hybrid" has been used in the way you describe, most notably by FRaMeSTOR, but I would say that everyone else has coalesced on what I described and would call my definition the standard one. It's also how the "Hybrid" edition label is used on PTP.
>What even is "a stream which is a hybrid of two or more sources?" Cutting between or combining multiple audio or video streams is simply editing. You're describing a fanedit.
No I'm not. I stand by what I said. As an example you can look at Bridge.to.Terabithia.2007.Hybrid.1080p.BluRay.REMUX.AVC.TrueHD.5.1-BLURANiUM.mkv For the sake of those reading, I will copy from the release notes:
>GER has hardcoded translated movie title which is not present in other transfers so hybrid was needed to restore the original picture. Hybrid was done with USA disc since audio from same disc was used. GER video was retimed to 23.976 FPS, trimmed on valid IDR frames and merged with MKVToolnix.
In this case, two Blu-ray video streams were spliced together.
These things are normally detailed in release notes. People write pretty detailed notes laying out exactly what they did.
Agree once you're compensating for drift by scaling the audio track you've pushed yourself out of remux territory, but again these aren't hard and fast rules (evidenced by the disagreement over terminology).
>What the author is referring to would be called a “hybrid remux”.
No. While the "hybrid" term has been used this way, the standard definition now is for remuxes where a single stream has been created by stitching together streams from two different sources. For example, a video from source A has generally better picture quality, but has some glitch or issue that requires patching in a segment from source B to create a hybrid video stream. Doing this for the main video without re-encoding is very difficult/unlikely to work because video codecs are very hard to work with in this way (you'd have to have two sources encoded with the same codec, the same encoding settings, you have to slice things at a clean GOP boundary in both sources, etc), so most commonly hybrid remuxes refer to the Dolby Vision layer.
Source: I happen to be involved in this community.
I still don't know what exactly caused this but most likely a multitude of factors are in play. - Deserts are bright, so a bright light was used to illuminate his face, causing his eyes to sparkle. - Streaming from Netflix and compression / decompression might have eaten away some of the high frequency detail
I also learned that they shot the movie in a bigger film stock, so the digitized version of this movie is highly regarded.
If anyone has any idea as to why these scenes in particular look off, i would love to learn more.