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Posted by azhenley 22 hours ago

Newgrounds.com – A community of games, music, and art(www.newgrounds.com)
431 points | 127 commentspage 3
Willingham 19 hours ago|
Don’t know what my childhood would have been like without the dress up Brittany spears game! https://web.archive.org/web/20050120091734/http://www.newgro...
compass_copium 19 hours ago|
This is really depressing to look at in 2026! The internet really was a mistake.
theultdev 2 hours ago||
Go watch Claveman and Tankmen if you haven't seen them. Work of art.
zdc1 18 hours ago||
Time to play some Nuclear Eagle. It's a game where you're a momma eagle feeding your chicks. Except you're giant and feed them people. And people don't like being eaten, so it has some GTA-style escalation.
hodgehog11 19 hours ago||
Maybe just nostalgia talking, but the height of Newgrounds really seemed like a golden age for light gaming. The shift to mobile games has just resulted in a large number of gambling simulators, which I'm sure has been a key reason for the popularity of Kalshi, Polymarket, etc.
aroman 19 hours ago||
I'd say the shift to mobile went through a similar arc into decline as the web, actually.

Newgrounds really was the golden age for web gaming. And, similar to early web, early mobile gaming also started out with nostalgia-worthy charm and heart. You're right that it's been hollowed out, but the same thing happened to web gaming after the Flash era. The social casino era is maybe its 6th reinvention, and its lowest yet.

Now that mobile gaming has been raced to the bottom and consolidated (and thanks to the dual tailwinds of AI making it easy to write code without engines and the web maturing in its 3d+networking capabilities) we're started to see a resurgence of web-based games - it's my full-time job now! Granted we still do rely on mobile apps (as web wrappers) for monetization, but that wall is crumbling rapidly.

hollowturtle 16 hours ago||
Would you share who you're working for? I'm looking for a switch to web game development, I already have some experience with it but I did lost all the hope that the web was still the platform where to play some games
riffraff 18 hours ago|||
I would argue the height of light gaming was the height of Kongregate, which was a little past newgrounds' own.

The games were more polished by the time, but still quite wild.

JauntyHatAngle 19 hours ago|||
That seems a reach to say the popularity of kalshi and polymarket is down to gambling simulators.

Id wager (heh) that it's much more down to a lack of regulation combined with the normalisation of influencer driven get rich quick but pretend it's clever investing that exploded in popularity with crypto and wallstreetbets style influencer investing. Combine that with house prices being where they are and people get risky with investing as their hope outstrips their caution.

I don't think a few rounds of balatro or slotomania leads to that.

raincole 19 hours ago|||
The crazy thing is there was a period between Newgrounds games and mobile games: Facebook games. It was so popular at that moment and so insignificant hindsight that we barely remember it.
rpdillon 7 hours ago||
Yep. Mafia Wars was what led to to quit FB in 2009. Writing was on the wall.
vlyan 19 hours ago|||
that's quite a reach. much more obviously, the shift to mobile games has resulted in predatory pay2win "micro"transactions and ads everywhere. the last time I'd tried to find something new to play on the shitter, seemingly every random game I got from the playstore wanted an AAA's worth of $ to unlock features and/or was full of ads. and they weren't even those coomer bait gachas everyone with half a brain knows to avoid.
saidnooneever 15 hours ago|||
i dont think its the sites. people always blame the sites. but people became lazy and hungry for dopamine. they arent creating cool stuff anymore but almost get upset or withdrawl if someone else dont shove something 'new and exciting' down their throats

internet is not the only thin that suffers it. TV, music, its the same. Listen to what kids played music ,movies, toys etc. in 60, 70, 80, 90s up to today. you will see very sharp changes, first in how they occupy themselves and then in how they shape society -_- for their kids to go into the next dumbing down cycle.

(yes v cynical and black n white put. easier to word)

avaer 19 hours ago||
Gambling aside, the median quality of a modern mobile game is worse than what we had on newgrounds.

NG didn't have multiple 500MB downloads, buttons in the wrong place, pointless currencies. More importantly NG artists actually cared. I understand why Apple killed Flash, but what we got in its place is not better.

cisc 18 hours ago|||
> I understand why Apple killed Flash, but what we got in its place is not better.

WebAssembly is better compilation target and runtime than Flash ever was. Many languages can compile to WebAssembly.

I think what you want is an authoring tool like Flash. Why not make that tool? Or if you don't want to make it, Rive's a pretty good animation engine. You can make games with it:

https://rive.app/

https://rive.app/docs/scripting/demos

Dwedit 18 hours ago||
Assuming you're not looking at the file sizes involved...

SWF is extremely compact, since it was intended to be used over a dialup connection. Flash worked because the player was preinstalled on the computer.

The newer Ruffle player is a 10MB download in addition to the actual flash file. You get a new freshly downloaded copy of Ruffle from every site that's hosting Flash content.

cisc 17 hours ago|||
> Assuming you're not looking at the file sizes involved

The internet has very much moved on.

A three minute, 1080p YouTube music video encoded in AV1 video with Opus audio is 30 megabytes. No one bats an eyelash at downloading that.

To prove it, this one has been downloaded 2.6 billion times: https://www.youtube.com/watch?v=ekr2nIex040

To even further prove it, this one has been downloaded 17 billion times: https://www.youtube.com/watch?v=XqZsoesa55w

Dwedit 7 hours ago||
Yeah, home internet (cable, etc) is fast. Mobile internet is not.
cisc 3 hours ago||
Seems plenty fast enough to me.

I have an old phone. I'm on one of the cheapest plans. I ran a speed test with https://speedtest.net and I got 124 megabits per second. That's 15 megabytes per second, 900 megabytes per minute, which is 90x more than YouTube's 1080p video rate of 10 megabytes per minute.

Ruffle is also available as a Firefox extension. Maybe install that and be happy: https://addons.mozilla.org/en-US/firefox/addon/ruffle_rs/

xp84 8 hours ago|||
The swf player was definitely smaller, through some miracle — I remember marveling at how quick it was to install it the first time, and I’m pretty sure that’s a big reason Flash became so ubiquitous that you could just blindly assume its presence by 2002 or so - the install was small even for dial-up, and required like one click.

But compared to the average internet user’s connection speed or their consumed bandwidth at this time, 10MB is probably smaller. We just don’t put it in a plugin today because the browser cache can handle that just fine, and because it means the code is more sandboxed, and that if it needs updates, managing that is easy for the game publisher to do.

Xirdus 19 hours ago|||
> I understand why Apple killed Flash

In retrospect, it turns out the reasons were a load of bollocks. Modern web is 10 times more bloated than Flash ever was, and nobody cares.

ghurtado 17 hours ago||
Wasn't the main reason that it was really difficult to keep the sandbox secure?

Thank God we made the web so much safer!!

There's at least one industry that reaaaaally got fucked with the sunsetting of Flash: e learning

Xirdus 10 hours ago||
> Wasn't the main reason that it was really difficult to keep the sandbox secure?

It basically ran JavaScript. It's no harder to sandbox Flash than it's to sandbox any HTML5 website. Arguably much easier because there was no JIT back then. Flash also ran in an enclosed box on a website and had no access to DOM, which greatly lowers attack surface.

webnanners 17 hours ago||
I literally thought of newgrounds today and how different and wild it would be with world models and AI generated games. Then it shows up #1… wild.
hollowturtle 16 hours ago|
> AI generated games

I really wish that will never happen. For now it produces crappy clones of existing games

sans_souse 16 hours ago||
Is my old college dorm neighbor Tim P in the chat? Holy flashback from the era of Flash animation and Java everything
ghurtado 17 hours ago||
New Mandela effect unlocked: "Remember when newgrounds ceased to exist?"

Or maybe I'm just not paying attention...

cheschire 13 hours ago|
It peaked and went on a decline in the period before companies were snatching up sites just to merge their user bases.

Had newgrounds continued into the 2010's, it would've been bought by Google to boost Google Wave / Circles / Plus whatever, and then it would've been actually shutdown.

So its age is actually what helped it survive I suspect.

_-_-__-_-_- 11 hours ago||
pre-teen me loved newgrounds, we would play at school hiding the browser from teachers, this was before they had implemented filtering
bhargav 19 hours ago|
Heli Attack 3
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