Fantastic! Should add an (optional) instruction level, but would have loved this game as a kid.
manlymuppet 3 hours ago||
Never ignored a tutorial faster.
(This is a compliment.)
chirau 2 hours ago||
I know right? As soon as I saw the page, I had a rough idea of how to control things already. lol
trwhite 2 hours ago||
Thanks! I like the keyboard experience (space for start/stop), arrows to add/subtract mass. Maybe I will add tabbing
fullstackwife 2 hours ago||
Very nice, being busy with sth, and I could not go through all levels and reached the one with star(sun?), but the topic of gravity assist manouver was always inspiring for me, so I enjoy this game, congrats on making it!
mosfets 2 hours ago||
This is somehow surprisingly fun, a good game to play with kids.
simonjgreen 1 hour ago||
Well, this is going to be a fun problem
peesem 1 hour ago||
reminds me of Gravitee, except in that game the planets are pre-positioned and you're hitting a golf ball
jonplackett 3 hours ago||
It’s nice but clearly designed for desktop
It’s a mobile world. This would be so nice as a proper touch enabled game
trwhite 3 hours ago||
It sorta works. Hoping to do more testing (tomorrow)
leetrout 3 hours ago|||
Just a few tokens away from a flutter port
toobulkeh 2 hours ago|||
Clicking too fast zooms the browser which breaks the click placement. Native Mobile would be much better.
Great concept!
leptons 2 hours ago||
>It’s a mobile world.
Desktop and Mobile are at about a 50/50 split, no it's not exactly a "mobile world".
wat10000 1 hour ago||
It might be a cheat, but I'd really like a mode where the projected path of the ship had unlimited length. The trial and error cycle is a bit too long for some of the more advanced setups.