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Posted by evakhoury 1 day ago

RuneScape Bench: MMOs for Agents [video](www.youtube.com)
Related: https://github.com/LostCityRS/Server
109 points | 43 commentspage 2
reactordev 3 hours ago|
If this was for UO, you'd have a bloodbath. RuneScape's systems were pretty tame compared to UO:SA where anywhere outside of towns was PvP allowed and when you died you lost all your gear.
ASpring 2 hours ago|
RuneScape took a lot of lessons from UO. Originally though they did allow player-killing anywhere outside towns if you had the pk setting on. This didn't last very long though and they introduced the wilderness idea the game has now.
calvinmorrison 2 hours ago||
still exists in PvP worlds
Aeroi 3 hours ago||
full circle. i remember downloading an autominer back in like 2004 to auto click through mining coal in falador.
mitxela 3 hours ago||
It's really shocking that there aren't more games like (old-school) RuneScape. Like where is OSRS but you're a mafia boss in NYC, or OSRS but you're on a space station? Obviously games with these themes exist, but not games in this genre, which I'd say is defined by fairly shallow but very broad content building on a cartoonishly simple engine. Modern games seem to be going relatively long on engine capabilities but short on content instead. You'd think AI would have no problem designing 50 good quests for an NYC mob boss in a few days or less.

Maybe RS's origins from the text MUD era led it to a weird path-dependent place. The other day I watched a whole video essay about how weird it is that everything has an "examine" option when no other graphical game has this, but every MUD has it.

ianstormtaylor 1 hour ago|
> You'd think AI would have no problem designing 50 good quests for an NYC mob boss in a few days or less.

Why would you think that?

gzer0 3 hours ago||
[dead]
vibewright 4 hours ago|
[flagged]