Posted by rzk 18 hours ago
Ask HN: How to deal with shipping AI-written code you don't understand?
https://www.linkedin.com/posts/ali-hamie_im-an-engineer-at-m...
> I'm an engineer at Meta and I never felt this uncomfortable doing my job. I'm writing code these days and it all feels like a black box. This new standard of shipping with AI is moving so fast that if we're going to spend our time checking each line of code, it's going to take forever. That means you can end up with systems you've built where you don't truly understand how all the code works. You understand the high level, but not every detail. And maybe this is becoming the new standard. It goes against every instinct of being a software engineer. I'm used to understanding what I'm building. Now I'm trying to figure out how much I need to understand before I'm comfortable moving forward. Are other engineers feeling this too?
How are you handling this?
And before agents, we often built this working theory of the system by writing the code by hand. It helps us figure out the "grain" of the codebase so we have a better idea of how to extend it.
So what happens when agents are writing the code? The main avenue with which we built the working theory of the system in our mind is now taken away, and we're left feeling like our understanding of the system is blinded.
I ended up more or less changing my entire workflow. Four main principles:
1. Interrogation/interview-based design and specification
2. Make the decisions that matter and leave the rest to the agent.
3. Use agent to generate explainers, quizzes, and simulations.
4. Use verifiers and guardrails in the coding loop.
Interview-based design and spec
When I tell the agent what I want to build or extend, there's naturally ambiguity. But the agent knows what is ambiguous to it, so it can ask me. /grill-me is one way to do this. You'd think this would be commonplace now, but it's actually not. Some people are still wondering why they're getting bad results. It's because they're not resolving the ambiguity.
Making the decisions that matter
Not every decision matters in a product. Agents are fast at writing code and pretty good at some of the nitty gritty details, so I let it make those decisions. Also, if a particular subsystem is commonplace and undifferentiating, such as login, then I also let it make architectural decisions for that subsystem.
For decisions that are product differentiators, where that differentiation is supported by technology, I make decisions on the stack, the architecture, and the approach. This is the design phase. Because agents tend to make the mainstream decisions, they almost always take a midwit approach which doesn't leverage the technology in a way that makes a difference for the customer.
Some try to build this understanding from code reviews. I personally don't think it's the way to go, because it's not motivating. I find that I'm more motivated to learn how the system works today, because I want to change how it works tomorrow--and it sticks in my head better too (no different than pre-agents).
Generating explainers, quizzes, and simulations
As I'm doing design for an improvement and I don't know how a part of the system works, I can ask questions of the agent in chat. If I still don't get it, I can ask for diagrams (either ASCII or mermaid). But if it's an entire subsystem, I have a skill in which I can ask for visual and interactive explainers. It'll generate a markdown page (or html) that has these interactive components that help demonstrate a concept.
To help make the concept stick, there are quizzes after each section and at the end.
With the computational simulations, I generate a throwaway tool in which I can explore the state space. This doesn't happen as often, as I try to keep state spaces small, and for those explainers tend to work well.
With the design simulations, a same-model agent and a cross-model agent and I will talk about an explainer, and we'll name things that we understand or notice about the design and the intended direction we want to extend it. Then, we'll use subagents to generate options and then discuss the pros and cons. I find this is a good way for me to understand the dead-ends of a design.
Using Verifiers and Guardrails
I define guardrails as mechanistic checks that doesn't change with the feature. such as linters, typecheckers, and pre-commit hooks are all guardrails. Verifiers are mechanistic checks that will be different with each feature, such as unit/integration tests.
For more complicated states or concurrent parts, I'll ask the agent to use formal methods to write a proof. Then use the proof to generate a trace (a series of steps that demonstrate a happy or unhappy path). Then I run that trace in unit tests (kinda like property-based testing--so I guess this can be called trace-based testing), and the code has to adhere to the trace.
I also wrote a design verifier, where the requirements in the spec can be converted into a series of mechanically checkable rules. Then during testing, the verifier fires up the headless browser and uses the DOM measurements of the page to see if it matches up to the rules. This was completely impractical before agents.
All of this so a) I can be sure that the agent is doing what it's supposed to with the decisions that it's making b) I can be out of the coding loop, so that I'm not up at 2am begging, "you fixed this, but you broke that. pls fix." The agent can check for itself.
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If any of this sounds helpful, lemme know. I've been wondering if other engineers care about understanding the code that's being written, or if people just don't care anymore. I've spoken to a few, and it seems to be split. And it may just be a matter of degree and detail. Some like it at a higher level. Some like it nitty gritty.
But if you're trying to gain the same level of tacit understanding by writing quizzes and simulations, are you actually gaining anything from using a LLM? Isn't it just better, faster and quicker to write the code yourself? Not to mention more enjoyable?
I have some work in Lean4 that I'm certainly unqualified to validate; Layer Coding QEC derivation, Positive Grassmanians and the Fresnel-Kerchhoff correction to the Parallel-Axis theorem, Huygens intensity as an alternate model for simulating photonic and electronic interference in a double slit experiment, for example.
It was a black box but I'm letting it tutor me about it so
Visual proofs, Tools for logic and formal methods in distributed systems
Things that compile logic!
> That means you can end up with systems you've built where you don't truly understand how all the code works
Though AI coding and system development can be overwhelming due to information overload and rapid growth in complexity (and concern for unwittingly embedded mistakes, the unsecurability of agent-based development, and number of LOC of code per day), not understanding the whole system sufficiently is normal and expected in engineering.
When you write C++ or Rust do you try to understand the generated assembly code?
Which is fine, usually. Depends on what you are doing.
The things that always mattered were the core system, the trunk of a tree if you will. The branches less so, and the leaves not at all (though that is what people see and appreciate! The irony!).