Posted by gnabgib 9 hours ago
To me, the entertainment industry suffers from a lot of the same problems in most other industries that chase "efficiency", in terms of resources used and profit made. Economies and industries and labor are interdependent and more "alive" than balance sheets and bank accounts.
For the film industry, when you start moving things away from LA to "save money", it has knock on effects that happen over long periods of time. Multiple Quarterly Earnings Reports long, if you will. Local businesses that depend on the film industry close due to less work, so then there is less expertise available. Less expertise means it can command high prices. Suddenly it's too expensive to film in LA altogether. So the rest of the jobs leave too.
This pattern seems super common, not just in the film industry.
It is a narrative that interweaves with AI, too. AI is supposedly an efficiency boom. In the macroeconomy, who is the "efficiency" we are chasing for, who benefits? Who is getting the money that was "saved"? Regular people do not have more more money or time. The "efficiency" is for people who are already very rich, to get richer. Is that worth the price we're paying? I know my answer. The article gets close to it by mentioning the consolidation in Hollywood, but I do not see how we fix this without enforcing our antitrust laws. It is embarrassing what we let rich people do in the name of stock price go up.
Software is a very clear example on this front. Valheim [1] is a game that was made mostly by one guy, at first at least. Not that long ago, this would have been a multi million dollar game produced by a wide array of people. It's just that tools, markets, and more have made it possible for even single developers to have an absurd degree of efficiency. And LLMs are probably going to bump this up exponentially.
This is why a metaphor I'm currently drawn to is one of people living in a very agrarian society just prior to the Industrial Revolution. What would they have envisioned being created? Super farms of course. And those super farms were indeed created, but the overall impact was such that those super farms became a practically inconsequential part of the overall economy. The future we're moving into isn't going to be the same but more efficient for those on top. That efficiency is going to revolutionize the economy in ways that are probably impossible to see from a distant, much how somebody living in an agrarian society couldn't have even begun to imagine the 'real' impact of the Industrial Revolution.
We’re now entering a new era where projects like Halo Reclaimer[1] are more creative and more popular than some of the slop put out by the AAA world with massive marketing budgets.
[1] https://fangamesdb.com/games/project-reclaimer-halo-3.html
Economic hubs work when there is more efficiency to be found in industrially-codependent resources being located close to each other, than there is in cheaper labor costs outside the hub. Hollywood's heyday was when there was enormous value to putting actors, agents, producers, cameras, sets, editors, VFX, writers all within close driving distance of each other, so that you could organize new movies and shows at the drop of a hat. In a day and age when teenagers are able to use cellphone cameras and pocketmoney to produce stories that are compelling enough to command attention and advertising dollars, the value of that geographic proximity has declined tremendously.
AI didn't build the coffin, but it's been putting nails in it.
Of course they do. Median real weekly wages[1] have been rising for decades all while the average number of hours worked per worker have fallen[2].
The problem with the CPI basket is, it needs to be constant of products to be comparable, so NO technological advancement is considered in that basket. Instead, they use the price of butter and tomatoes. Well, a fictious 1950s person wouldn't care that is can buy more butter or tomatoes than we can, but would want smartphone and a plane ticket to thailand.
“If you would please look at the chart…” when it is known that inflation is a politically-charged figure that is indirectly manipulated to show much lower figures than the price increases the average person with average expenses (rent, car, fuel, food, etc.) experiences.
Let alone doing comparison of inflation over longer timespans. Garbage model in, garbage numbers out.
You can think of it with a thought experiment: A smartphone (with hypothetical internet) in 1920 would be worth almost all the money in the world. If you simply had one smartphone in 1920, the richest billionares would offer most of their wealth to have one. Hence in 1920, a smartphone would be worth at least $10M in todays money. Yet you can buy one for $500 today - so you are twenty-thousand times richer than 1920. The same applies for flatscreen TVs, antibiotics (really valueable when you need it), polio vacination etc.
You can't measure this with CPI, yet people complain about the CPI is fake. It is just a statistical average, no more no less. It always was irrelevant. It is the arguments people do with that number, that are bullshit. Basic statistics teach you never use an average to come to conclusions about the individual.
Looking at an article from the CATO institute, over the last 30 years wages have climbed 169 percent, while food prices 111 percent.
But an even better measure is PCE, or personal consumption index. Rather than CPI, or any other "household basics" measure, which subjectively categorize goods and then tracks those, PCE measures the total dollar amount spent by the entire U.S. consumer sector on goods and services. This is what is used by the FRED database referenced in the reply above.
https://www.cato.org/commentary/why-dire-pronouncements-abou...
It’s 30 to 50% of most peoples paycheck, it’s really the piece that matters and the one that is most complicated to solve.
For examples:
1. there are 57,000 unoccupied apartments in NYC because city regulations on rents make them unprofitable to rent out.
2. the glacial pace of issuing building permits for burned out homes in LA.
3. the sudden influx of many millions of immigrants pushes up the demand for housing, resulting in higher prices
> 1. there are 57,000 unoccupied apartments in NYC because city regulations on rents make them unprofitable to rent out.
The correct quote should be: > According to state data, approximately 57,421 rent-stabilized apartments were vacant across New York City
The key term here is "rent-stabilized". And the reasons why they are vacant is much more complex "because city regulations on rents make them unprofitable to rent out". That is simply one category of rent-stabilized apartments that are vacant.Is it actually more complex than that? If the regulation that makes it unprofitable to rent them out is rent control, that's still an accurate statement of why they're not being rented out.
That's about 2.4% of the total number of rented apartments, and about 1.5% of the total housing stock.
How long do you think those apartments are unoccupied, on average?
What portion of the stock do you think would normally be healthy to have on the market?
Scroll down a bit and read the section: "Key Causes of Vacancies"
The market, left to its own, will keep building because someone will see the prices people are willing to pay and think “I want in on that” but then the government comes in and blocks them from building. No building = supply lower than demand which always equals higher costs
Further, It would only have taken you one 5 second search to see the ways government regulations can cause unoccupied apartments
https://www.google.com/search?q=in+what+ways+can+government+...
Please try again.
P.S. google "how many unoccupied apartments in nyc"
Which market are you thinking of?
Los Angeles? Where the homeowner vacancy rate is 0.7% and rental vacancy 4%?
If you literally weren't thinking of anywhere when your responded, where did you get the notion from?
[1] https://api.census.gov/data/missing_key.html +/- one percent
I'm semi-convinced that the reason why we see so many bad ideas in housing is because the good ideas negatively affect too much of the voting public. Or, they perceive the ideas as negatively affecting them.
This is not true.
Not that it matters as I don’t think this is what motivates NIMBY’s but for anyone reading that believes so, this is incorrect.
The old single family home next to the new apartment building gains land value. And this shows up county after county [1]. Building more housing is a valuation win-win, the pie just grows.
[1] https://gardner.utah.edu/news/recent-apartment-construction-...
Noise and dust from construction are often mentioned as well. Construction means heavy trucks entering places where they usually don't intrude.
As a homeowner I don't want to see my home price go down relative to all other homes as that leaves me in a precious position if I need to move, but if all homes fall in price together then that actually makes the prospect of moving less risky as, if I have to move into a house that is a step-up from the one I have, the cost to do so is lower. That would be an improvement over the status quo. High housing prices are a problem even for those with significant equity in a home.
But who doesn't want to see their wage go down is those who build houses. This is the bottleneck. The vast majority of people cannot afford a new house, which means they're stuck in their used houses, which means there is no inventory opening up for those with no houses.
> it's just that the solutions are deeply unpopular.
Is it? The solution in motion is to use AI to push software developers out of software development so that they have to become construction workers, thereby increasing the supply of construction workers, pushing construction wages down. It doesn't seem that unpopular (at least not outside of HN, but even on HN many welcome it with open arms). Maybe it will become unpopular once the motions are complete? That's a tad bit late, though.
The problem isn't so much that housing has gotten expensive. It's that many of the existing places have moved up-market compared to what they were 30-40 years ago. 75 years ago, Scarsdale NY or parts of Long Island were expensive. But Palo Alto was a drab middle class suburb. As the tech economy has boomed, that has driven prices up in Palo Alto for the same reason they were already high in Scarsdale. And now you have to move to Gilroy.
That's a misleading metric for two reasons. First, "people" includes all the people who bought a house decades ago before the prices went up, and correspondingly paid the old prices instead of the current prices. And second, it assumes that if housing becomes more expensive what people all do is pay more for housing rather than being unable to afford it and then having to take a longer commute to access housing they can afford, live with their parents, become homeless, etc., which negatively impact the amount or type of housing they get instead of the amount they pay for it.
Meanwhile between 1984 and today median income increased by ~290% while median new home prices increased by ~425%:
https://fred.stlouisfed.org/series/MSPUS https://fred.stlouisfed.org/series/MEHOINUSA646N
And that's with the gap having reduced a bit in the last couple of years, since home prices have declined slightly since the peak in 2022 while median income continued its usual trend.
People are moving out of opportunity zones (and you know…losing opportunity) or moving in with roommates to keep the average percentage low.
Feels like such a basic factor to miss for what is supposedly an economists blog. That metric means nothing.
From https://www.jchs.harvard.edu/blog/rental-housing-unaffordabi...
> The net effect of this longer history is that renters today spend much more of their incomes on rent than they did in previous generations. The median renter household in 1960 spent less than a fifth of their income on rent. By 2022, housing costs consumed 31 percent of the median renter’s income. And in inflation-adjusted terms, the median rent is up 75 percent over these six decades while the median renter income has risen by just under 15 percent.
I’m not saying that’s the case. I’m only saying the metric “housing cost as percent of wages” isn’t enough to judge if people are doing worse or better
To take just one example: a 65inch tv costs just $700 compared to $4k just a few years ago
2. Shelter accounts for roughly 34% of the CPI, whereas it makes up only about 16% to 17% of the PCE which underplays the pressures of housing people face. Housing arguably is one of the most basic necessity and people will spend on it. For majority of the people in the country housing as a % of income is the biggest expense, so weighing it at 16% sounds almost ridiculous.
3. PCE also famously isn’t based on household surveys like CPI which means it doesn’t accurately represent the actual inflation either.
4. PCE also doesn’t accurately represent lifestyle downgrades even though it tracks them. PCE will capture if you swap chicken for beef (like people are doing right now) but the conclusion you’ll come to is that people have the same amount of spending power as before.
I also think it’s unfair to look at just food prices. Housing and healthcare have bloomed massively.
We should evaluate research by the research itself, rather than by the author’s subjectivity credibility alone. The is the point I was trying to make by providing alternative research and adding a little bit of nuance to the reply, but perhaps I should’ve been more forthright in addressing my own bias as well.
Why is this the argument when someone challenges your source, but when it comes to someone else's source your argument is:
> This is research from a labor advocacy group, with the explicit aim of the organization to advocate for this sort of thing. This doesn't mean the research is is automatically invalid, but it is bias worth mentioning.
Using CATO as a neutral source though, is sketch no matter what.
> Links the fucking CATO institute
Pot, meet kettle
Not what real means!
So to point out how inanely out of touch economists are.
The problem with that is the worker economic base unit is a family not one person. Now compare 1960-70s where one person in the household works 40 hours a week. Compare with a modern family where both parents are working a combined 70-80 hours a week.
So yeah workers are working slightly less hours and families as a unit substantially more.
> Of course they do.
That level of certainty is not justified.
Hooray for just-in-time scheduling where workers have to be available full time but rarely get scheduled full time. It’s an innovation that has been great for capital and terrible for labor.
The reality is that requiring benefits imposes a cost, and employers manage that cost by limiting who qualifies. So yes, this hurt many workers - and disproportionately impacted disadvantaged people who didn't make the full-time cliff.
Ignoring increntives is actually shaking your fist at the sky.
Typically the real disagreement here is over whether workers should get benefits at all.
EDIT: can we get another `vouch` or two for groundzeros2015's currently [dead] reply? It's well-argued and an olive branch and deserves to be visible.
https://fred.stlouisfed.org/series/CPIAUCSL
People are earning about 12% more and working about 5% less since 1980, but everything costs roughly 3x what it did in 1980 relative to wages, and that's where most people are pinched.
I addressed but one of your points here and ignored essentially the rest of your reply. A rather myopic one sentence reply to a more nuanced comment.
Sorry to sink to the lowest common denominator, friend. Thank you for making me see this.
re: regular people and their money, I will say, something about the bigger picture just feels off. I look at the graphs you linked to, and do not see it reflected in the people around me. I don't mean to be dismissive of the data, more that I feel like I am missing something, or it is, if that makes sense?
Furthermore, wealth applies more pressure against certain costs like housing[1] than against others like food or durable goods. Cheap toasters only go so far in making people feel like they aren’t falling behind.
[1] https://www.jchs.harvard.edu/blog/home-prices-surge-five-tim...
The reluctance to give up resources also an understandable aspect of human nature, but power concentration in the hands of the few is always problematic. I'm very much a capitalist but the last few decades have persuaded me that wealth taxes are a necessary and moral correction to capitalism's unfortunate spiraling acceleration of inequality.
For instance: marketplace competition requires some regulation, but recognizing that regulation is a necessary evil with many opportunities for abuse (e.g. regulatory capture) helps inoculate against socialism's worst excesses.
Also, I chose weekly wages because annual wages are complicated by time off, which was the other item in question.
Compare that to how much wealth appreciated, like a price of gold or real estate.
Median real wages increased by the narrowest possible meaning of this word.
Trickle down economy is literally a trickle.
Especially if we're talking about jobs in creative industries that require customers with the means to support and consume their output.
Besides, an overabundance of surplus labor, if properly managed, is as likely to lead to a better world than a worse one. There's no ironclad rule that everyone, or even the majority, need to work to live or live to work to be happy. And many creatives, in particular, would be happy and productive working on personal and noncommercial projects if funding were no longer an issue.
When you consider that this conversation assumes we are talking about the US and not the rest of the world? It is sobering.
The AI bet hinges entirely on the new types of work that arise from it.
Of course there is. Permanently replacing labor is quite obviously and quite literally the point of AI. No previous tech shifts are comparable.
That's why the tall bank buildings that dot ~every small town (and plenty of big ones) in the US are full of bankers tending to paper ledgers, and with a secretary in front of every office. We still get milk delivered every day, as well as a block of river ice from last winter every 2 or 3 days (or more often if it's been particularly hot). We dig our ditches by hand, with hand-made shovels and pickaxes. The material for the clothes on our backs was woven on manual looms, from cotton that was harvested by hand, and carded by hand, and spun into thread by hand. We wear them in homes made with iron nails that were cut by hand, from ores that were mined by hand and smelted the only way we know how: With charcoal, in clay furnaces that were made with hands and that are stoked by hand.
Technology progresses. You're playing to an end-state of AI that assumes labor disappears entirely because you have yet to see what the new labor system looks like.
If we think about it, AI can be seen as dumping cheap products below cost and disrupting the domestic market.
I mean the real cost of production is unknown due to skirting of copyright laws in many cases and even if we discount that, it is well known that AI is being pushed far below the actual costs for providers. There are disruptive technologies, yes but this is not the same if the real cost is hidden or deferred and it doesn't compare with horses/cars or whatever analogy that comes up often.
In the physical world, this is called dumping isn't it? Just because tech is involved it doesn't change the fact. Countries already have anti dumping laws.
Beyond that, my hobby is film and I know tons of people in the industry. I've made indie films with them.
All the jobs have gone to Europe. It's simply cheaper to film there now. Amazon and Netflix built infrastructure and taught local crews how during the pandemic content wars.
Looking at my Gen Z wife, all the eyeballs have gone to TikTok.
There's the answer.
When I was growing up movies were watched in cinemas. It was a big event and we saw maybe 5 a year.
Over time more start appearing on TV, but those tended to be a bit older, but also cherry picked the good ones. (I don't live in the US).
PayTV didn't appear until mid 80s. They had more movies, but again tended to cherry pick. VHS meant we recorded the ones we wanted to see. All these things together meant we tended to watch "good" movies.
Hollywood of course were making lots and lots of movies we never saw, or had and way to see. The bad stuff simply didn't have a channel to the world.
The arrival of Video Stores changed that. Suddenly the mediocre (and worse) had an outlet. And trust me, there was plenty of rubbish in there. But there was still a cost to distribute.
Today, distribution cost is zero. If Netflix commission a movie it'll get onto Netflix. Regardless of the result. Some really good stuff, most mediocre, lots of real rubbish.
Repeat for Amazon, Disney, Hulu, et al.
Overall movies haven't gotten worse. Objectively production values are higher. But your access to mediocre and bad movies has increased.
Judging past output though introduces survivor bias, which in turn makes comparison to today misleading.
The scene workers have gotten better though. And there are a lot of good movies being made still, but not by the mainstream industry that used to really deliver.
https://siepr.stanford.edu/publications/policy-brief/what-re...
It is changing the economy. It is changing how work is done. We are not going back, even if the emphasis in the workplace and role it performs matures.
Economists (including but not limited to Alan Greenspan, Robert Rubin, Larry Summers and Arthur Levitt) also spent a decade arguing against Brooksley Born's 1998 warnings that unregulated over-the-counter derivatives would inevitably lead to a financial crisis.
Economists can be spectacularly wrong and short-sighted (and blinded by prior assumptions of how things work) until suddenly the thing that should have been obvious the whole time is no longer ignorable.
Anyway what I’m trying to say is that I think COVID and its aftermath is a much bigger factor here than AI, especially when it comes to “live / performing” art
There's twice as many scripted shows today and twice as many movies released despite the average person spending half the time they did 30 years ago watching TV and movies. For less than the price of a 1990s cable tv subscription we can access almost any movie, instantly streamed to our HDR TVs at home, on demand. The digital VFX we expect of a low tier direct to streaming show are better than the some of the best 90s movies (practical effects excluded).
There are hundreds of thousands of people across the world using the 4k camera in their pocket they bought for a few hundred dollars to make hyper specific media and distributing it free on YouTube. They are editing it in cheap or free video editors on their computer or built in to their phone.
It's easy to shit on modern media. With democratization comes slop. There's garbage now just like there was before. But we are absolutely benefitting off the efficency gains of the last few decades.
Outsourcing seems extremely short-sighted in this environment. You're devaluing your brand, and giving expertise and training to another place that can make their own products.
I also wonder how much can be attributed to weakened intellectual property protection. Comments in this thread say they don't pay for anything because they can watch it all for free.
Sure, we can blame AI for a lot of crimes, but let’s start with the people who offshore everything first. Then when those offshore people get fired because of AI, you don’t feel so bad because it’s not like you’re firing anyone or killing any companies in the same country, right?
At the end of the day, what is the functional difference between offshoring and AI? People in this country still get fired and can’t find work, because the work is no longer done in this country. And then later, much of this work is no longer done by humans in any country.
Profits über alles.
...because nothing in it supported the thesis?
Print and audio/video have been showing clear declines since the 90s, thanks to the death of print, CDs and cable. Maybe AI is part of this, maybe not, but if it is, we're talking about a slight change in slope. These industries were walking dead before CNNs were a thing.
The one industry where you'd expect to see the clearest impact (coding) is basically flat.
It's the same thing in business. One has to relentlessly decrease the cost of doing business, because your competitors are doing it as well. You run and run and stay in the same place.
I haven't read the cited article, but the professor would need to show that industry profit margins are increasing to make his point. I haven't seen any evidence that margins increased in general.
tv and movies killed radio and opera. and now tiktok is killing tv and movies. it's not complicated.
If by "audience" you mean "people," sure, but I don't think that's particularly meaninful. I don't think I'm alone in thinking that podcasts and TV shows aren't even kind of comparable or able to replace one another.
Before I’d always feel distracted by things weighing on me that I needed to get done. Now a huge load of those things are asked of grok bot quickly, then I close the laptop and go spend time where I should be.
It feels like it’s lifting a huge burden from my daily life.
What a gross and completly apt terminology for the commoditization of art from the bureaucrats by the way.
If you have 0 standards.
Even if you take an old established media, like literature, you can trivially read all the classics by the time you are 30.
Saying that about gaming industry, which is barely 50 year old, is a joke.
One can only say that when they no idea what "high standards" actually means.
I don't think this is true, at least not for an ordinary person, unless you're dedicating your life to it (hardly trivial) or ploughing your way through for the sake of completion rather than absorbing them intellectually and emotionally. Writers like Joyce can be difficult to even parse if you're trying to read their work quickly, and to truly understand it you'll probably need to engage with secondary sources. And then there's the likes of Proust, which aren't exactly difficult to read but are extremely long (and probably won't do much for you unless you take your time with them). There's no objectively valid set of 'classics' but we're talking about certainly hundreds and arguably thousands of books. A book a week every single week from the age of 15-30 would do it if we're taking about a medium-sized set of classics...
Some time ago I started playing all the games that to me felt worthwhile to play in roughly chronological order.
I think the project is overall quite different than "reading all the classics" though - a lot of old games have aged pretty poorly so I can either skip them or abandon after giving them a fair shot.
I'm currently roughly in the 2000-2010 era of games. (It's not pure chronological, because I tend to sort play order by console, then by series, then by year.)
No film, no music, no game.
There's good, but there is no truly magnificent to the level I burst into tears and see the face of God.
Come on people. Your standards are too low.
Producing things of value takes a lot of time and effort, you would be too busy to waste time lamenting about things outside of your control.
Hang in there! It gets better!
Anybody with a big imagination must feel trapped by mediocre content. Daydreams are often more enjoyable.
Even if we're over-estimating "excellent" by a lot, that's still more games that anyone can reasonably play.
Ever bothered to actually go through the "all new releases" list on steam and actually check each new release? You should try it.
99% of "stuff" there is worthless trash, think 0 effort assetflip, which is never going to make $100 steam tax back. 1% is barely passable, as in "not a blatant insult to consumer". Unique stuff worth playing is extremely rare, if you're not 7 years old and you played more than a couple of games in your life of course.
But I suppose that's part of the problem with all media. We have more media than ever, so tastes get more divserse. This can consequently be bad for "cultural" purposes because you can meet 1000 people and struggle to find more than 2 who like the kinds of games or movies you watch regularly. So you instead default back 20 years ago to The Wire or Sopranos or The Dark Knight Rises, etc. Around the last time we have "mass culture". or Sports.
For gaming, GTA VI will be an interesting time, even if I don't personally care for the series. Because that may be the first time since perhaps Pokemon GO where you have so many subgroups of gaming aligning together for a single release.
As a kid, I played games with a board and counters. Sometimes I made my own board and counters. And there was only one channel on the B+W TV.
You can make your album accessible to every human on earth for free.
So my Instagram is full of very very high quality music, much of it I'll only listen to once.
Music from all over the world.
Its great.
Yet sad. So much music I'll never get to. I have to spend 40 to 50 hours a week generating income. If only I did better on that Meta interview way back.
I'd be retired now, free to indulge in endless entertainment.
I also want to make games and music. Open source everything after 5 years. Honest games you buy once and self host forever.
Most content sucks ass. What may appear to be bountiful content is actually a lot of okay and meh content. Very little of it fits to your actual taste preference. It's a whole lot of mediocre. We as humans do not know what plentiful content looks like. We've never lived in it.
Most movies suck. You doomscroll and are dissatisfied. You refresh your media recommendations and sigh. You are excited to see a new fantasy or sci-fi film that scratches that itch, yet often left disappointed.
We are still in a desert. Anyone who says otherwise is settling for the status quo that our childen will call primitive and beastly.
Jobs are disappearing because cheap/free ad subsidized content attracts more eyeball hours than produced and prestige content. It's the optimal pareto frontier of content and does the most bang for buck, most in aggregate eyeball hours.
When the tools enable more creation at scale by tasteful creators, we'll start to get closer to content abundance. We're not there yet.
This reminds me of the comparison between Japanese manga and American comics/graphic novels. Some people say the former offer a much wider variety of content and ideas because it is often started by a single (often quirky) author, whereas the latter is usually designed by a committee, which ends up favoring more bland ideas. Anime usually starts of as manga, and that's why anime is so creative as well.
Perhaps AI will help single authors create more work by themselves, and we'll have a renaissance of comic books and other forms of (mostly digital) entertainment in the west. And we'll spend less time watching those TV shows on streaming platforms that follow the same few recipes.
Understanding is a combination of consumption and reflection. There is simply not enough time to do so. This is driving a push towards content that is so simple to consume that it takes no effort.
That limit is called time, which people struggling to get by rarely have. And the "most bang for buck, most in aggregate eyeball hours" is an extraordinarily mono-dimensional take on media and film.
The hate for technological advances is so strong that we're wanting... Entertainment austerity for poor people?
Oh my God.
This community needs more hope.
> extraordinarily mono-dimensional take on media and film.
You're telling this to someone who is Meisner-trained, who acts and performs, who has directed, shot lots of films, and who is heavily involved in the arts. A24 is my jam, and even that's not enough to sate me.
I sincerely hope this isn't a performance.
I want better. Both as a consumer and creator in the arts.
It isn't exactly a desert? It is more like a full buffet, but nothing but cheap, mass-produced sugar literally everywhere. All the 2-star donuts and chocolate cupcakes you can eat, and nothing but that.
Hollywood's cost structure makes it impossible to try anything new. I'd contrast that to Japan where creators can write a "web novel", get a contract for a light novel, have a manga made, and then an anime, and maybe even some video games. And these all reinforce each other: last year I discovered an atrociously drawn anime that had got me curious about the source material -- that blew me away and I bought all of the printed materials that have come out so far and expect to buy all the rest.
Not least, Japan still gets new 4-panel comics like Bocci the Rock and The Demon Girl Next Door, something almost unthinkable of in the Land of the Nepo Baby where we haven't had a new one since Dilbert.
Most new ones do, but they've been making like a dozen great ones each year for for like 80 years.
Honestly TV (including the back catalogs) are where most of the truly good video content is.
> cheap/free ad subsidized content attracts more eyeball hours than produced and prestige content
This part I really agree with. It's the reason shitty Netflix reality shows are among the most popular 'watercooler discussion' shows today.
Some of this stuff is pre-AI, Photoshop smart tools stuff. Especially clothing ads. Nobody has a live model pose with each item color any more. Or even each item. (I used to know actress/model/waitress types in LA who did that. Grind job: "OK, the blue sweater is next, and hurry it up, we have 50 to do before lunch". But it paid OK.)
Maybe we haven't had enough time to see the full impact, but right now, most job losses seem to be attributable to shifting consumption habits and a supply of content (both professional and amateur) that vastly outweighs demand.
Every streaming service feels more and more user hostile. If I want to watch South Park it’s a 15$ a month subscription just for that .
Paramount Plus has nothing else.
I want to watch Lanterns, another 30$ a month.
Maybe King of The Hill , 20$ a month. The Reboot has this weird lazy animation style.
The streaming model has imho mostly killed old style television formats with the new way of hyping up a show in the first couple episodes by tossing money and talent, then leave people to hang with unsatisfying conclusions once you've got that sub money. It's all about convincing people to sign up and stay signed up with promises for new content. The quality of the content doesn't matter as long as there's a lot of it and it's enough to keep people from unsubscribing.
With traditional TV your value was directly determined by how many people were watching so you could sell addspace. And despite there being less choice and harder for independent players to get time, in some ways it was weirdly more democratic because if a show sucked or an episode sucked people would just change the channel or watch something else. With streaming they still do that but it's all in the same price scheme so doesn't hurt their bottom line. They're incentivised to just crank out as much crap as possible to keep subs up. Won't last.
[1] https://pages.skybrian.com/2026/us-households-by-income-band...
If certain ultra conservative countries don’t like LGBT representation they don’t get to be in your major movie.
At this point I don’t know the difference between Chat GPT writing the next marvel movie or Disney hiring someone. Either way the story needs to be crystal clear. You never watch something that makes you think.
The industry goes through slumps and renaissance periods as the creative juices wax and wain. Game industry is falling into the same trends.
Even during creative slumps there's always someone out there not following the trends making something good
What came out this year that you think you'll watch again in 10 years?
This is funny, because every damn time I find something I want to watch its on paramount+.
There has to be a paradox/law named after this at this point. "The thing you're trying to watch will always be on the service you don't have."
The modern "Netfix model" has seemed to resulted in large number of new TV shows (relative to number of new movies) which always seem to get killed before their plotlines are resolved. And when I have something in mind I want to watch I often don't even know where to find it.
I'd prefer to go get DVDs from Blockbuster at this point - it'd be more convenient!
I bet the median American has more real disposable income than four years ago.
I bet the median American spends more in real terms on entertainment (and streaming specifically) than four years ago.
Almost without fail, the data in almost any area of modern life seems to be way less negative than people’s vibes about it are.
The average amount of time spent doing "Relaxing and leisure" activities (mostly TV) has increased 6% in the last twenty years. There was a small decrease after the post-COVID peak, but working time has also decreased in this time frame.
I do feel for anyone trying to find a new H1B sponsor. I've lived and worker as a foreigner before, its stressful for sure. It is also a tough spot for a country to be in, if your domestic labor is struggling to find or keep jobs itsnhard to justify continuing protections for foreign labor.
My hypothesis is, YT, Reels and TT are eating everyone’s lunch, as people spend more time on those. And for people who don’t watch much, there’s Spotify. Basically attention span degradation across all age groups.
> So based on that, we believe what is most fair is to put current trends in because you cannot predict at what point consumers and demand is going to be -- you're going to begin to see demand destruction based on the pricing environment.
https://www.fool.com/earnings/call-transcripts/2026/04/23/so...
The per capita part is very important to explaining the figure, don't ignore it, but if you break oil (and related products like kerogen, bitumen and NGL) into light, medium and heavy we hit peak medium oil in 2008.
When a job is no longer required, it means we (humanity) managed to do something clever to get it done with less labour - a great achievement!
This frees up those involved in that job to pursue other work, increases supply, and drives down prices - i.e. society overall experiences an increase in standards of living.
The only negatives are on the individual who's laid off through 1. frictional unemployment (the hardship someone goes through when switching jobs), and 2. potential salary reduction as they go from a lucrative job to being a newbie in their new career. But like any career, they can build that up again.
The best mindset is not to take any job/salary for granted in the first place, as it's not someone else's responsibility to employ us.
> increase supply
Not necessarily. Supply could stay the same.
> drives down prices
Not necessarily, if raw materials got more expensive.
> The only negatives are on the individual
You might want to have a look at youth unemployment rates. Sometimes, there simply are no jobs: https://ourworldindata.org/grapher/unemployment-rate-for-you...
Changing careers reduces your income and your purchasing power. If it happens to too many people at once, standard of living decreases.
You simply neglect demand in your entire argument.
Try LLMing this (it efficiently interrogates both your assumptions in a single prompt):
> in standard economic thinking, is it possible for a job to be made redundant due to improvements in technology and that employee to be reassigned elsewhere, and for either long run supply to go down or long run prices to go up?
Note: there will always be edge cases, for example if I owned a business, I could theoretically replace someone with AI, and increase my prices, which would contradict the idea that greater efficiency always results in more supply and lower prices, but overall in the long-run that won't happen.
I noticed that a good percentage (between 30 and 50%) is AI generated and I was wondering what impact it had on the actors/musicians/... . I mean, with a few 10s of Euros now you can achieve something that before it would've costed you several thousands or tens of thousands (depends on the quality of the production I guess).
I assumed at the time it must've been a slaughter for that part of the gig economy and this seems to confirm it.
I expect AI use to cause an increase in output, not a decrease in employment. At least right now. In TV and Film it would translate to more content that was too expensive to film before. If your business is making movies and then suddenly the market is flooded with fast and cheap movies, then you're going to make more fast and cheap movies too!
I think we could stop all content creation today and everyone would still have enough to last through their grandchildren's lifetimes.
And unlike a lot of things, media doesn't expire. I still regularly find albums, movies, and books from decades ago I enjoy today.
Media of all forms is just worth less now due to oversupply.
Media doesn't expire, but with increasing distance to the cultural context it was created in, enjoying any work in all its nuances becomes harder. Take for example Arrested Development - one of the funniest TV shows of this century, but unless you bring sufficient knowledge on the Bush Jr. administration, you'll miss the funniest layers of many jokes and stories.
And it gets all the more interesting to look back at how the Zeitgeist changed over time, as tropes evolve and tastes keep changing.
I don’t think people will ever really want to only watch old stuff, or lack desire for new stuff. But, in terms of thinking about the volume of media available I think the non-expiring idea is valid. YouTube alone has 500 hours of video uploaded every 1 minute.