It's very good at maintaining consistency for things that stay in frame, but I don't know that this points to it developing a strong "world simulation" like they claim.
> While it can maintain coherent environments over short sessions, visual details and object permanence can still shift or drift over time—especially as a simulation runs longer, after multiple complex prompt edits, or when navigating throughout the scene. Complex physical interactions, real-time audio accuracy, rendering legible text, spatial accuracy, and long-term consistency are active areas of ongoing research.
Though, I am not sure well this retains temporal stability. I am just thinking about how in 3D rendering, objects are tracked as individual things and only culled, but all the data about them still exists.
Maybe the models need to reason as a 3D space first, then turn chosen objects into renderings?
Or render a low fidelity 3d model for coherence and then raytrace that onto a 2d frame that is then rendered at higher fidelity.
I suspect it is, because the 2D -> 3D models I've seen are terrible, but more importantly the 2D -> 3d models are terrible. Noteworthy because I suspect the number of people who have 3D scans laying around is tiny.
What you're describing is vaguely how video games work, to my understanding. There may be interesting parallels if that becomes a technique (like how distant objects are sometimes still rendered, but at a lower resolution/polygon count).
they got this working decently well for video over a year ago, maybe closer to two years ago at this point, time goes fast. so i assume it'll translate to progress in Genie too
I noticed several inconsistencies in things that stayed in frame. See the wall on the bridge in the Van Gogh example as they walk past it to see the other side.
This doesn't show up as much where the verifiable reward is "code compiles and tests pass" but you can still absolutely see it in things like movies, prose, or slide decks. Even frontier models are pretty bad at keeping track of narrative threads even as the technical quality drastically improves.
This begs the question of whether the gap can be closed just with more compute (presumably yes, or at least errors can be minimized beyond human capacity to see them) and is that going to be worth it with current tech (possibly no).
the average human cannot vividly recollect a walk through a familiar neighborhood, much less invoke a coherent fantasy of going on such a walk. do they contain a world model?
Anti-AI crowd is anti AI. Maybe they were (mostly) happy with status quo and don't like change. Maybe scared for the future. Or any other reason. Went from "AI can't even tell what 2+2 is", to "AI can't even tell whether these simply connected smooth 4-manifolds are merely homeomorphic or actually diffeomorphic after stabilization" without batting an eye. The goalposts will keep being moved and the dismissal will continue.
Would this be impressive in terms of convincing you to buy something or teach you something or entertain you?
Genuinely asking.
> Prompt asks for saxophone
Looks inside:
> Sound of a clarinet
Maybe Genie 5 will get it.
What do they mean "Real" here ?
Edit: Okay, I read the prompts and they use negative phrasing a lot, so I guess it does work, but boy, are these prompts laborious. Requirements are repeated ad nauseam. This model seems to be quite tone deaf.
> movies are going to become video games and video games are going to become something unimaginably better
Sometimes I really wanna skip 10 years into the future and see where all this eventually leads.
God what an annoying thing to say. Suggesting that movies will essentially become games, or that future video games will be unimaginably better (presumably because they are driven by generative world models) betrays such a surface level appreciation for what makes art and culture and all this humanity so beautiful as it is.
The entire point of movies is the deliberate choices of the filmmakers! Movies will not be improved by our ability to choose what the main character looks like or add a style filter. Super Mario 64 is great because it is an expression of the very hardware that constrains it. Inevitable future versions where anything can happen because someone hooked the ROM up to a generative world model won't be better for it.
I agree that this technology is absolutely world changing, and am cautiously eager to see what comes of it, but it just bums me out, perhaps needlessly, that the people at the helm can be so artless, unreflective. Whatever.
The new Terra 6.1 is pretty good at doing user testing as well via computer use, going through all the features and noting any bugs or inconsistencies.
It feels like we might be on a trajectory that takes us to a place where someone can just say "I'm bored, make me a new game" and then provide minimal feedback like "this isn't fun, make it better" and get an entertaining game without a lot of iteration. Of course we'll still have games that come from human ideas as well but vibe games seem like they're here to stay.
I'm not sure if this is a limitation of the tech or whether it will eventually have "taste" in such nebulous domains as "what is fun." They still can't write funny jokes despite trillions of dollars of training because even though there's plenty of funny material and discussions on what funny is, I guess it's still kind of a human thing.
That came from you. And it’s a deep thing.
This is something your average person can play around with. The filmmakers have been fumbling the ball a lot lately (not all the time, though) and I can't wait to see what rises out of the average populous. Lots of crap expected, for sure, but there will be gems in there that I'm willing to bet will blow away what we've seen in the industry. Kind of how indie game companies are eating AAA's lunch lately.
It turns out, some people like that. A lot of people like it, presumably because it's fast and stimulating, and everyone's a sucker for wowing FX even as movie FX have gotten worse and more or less converged with video games.
What's lacking in these movies isn't so much plot, it's character and thoughtfulness. They tell us nothing about ourselves.
From an art history class, long ago, I remember the explanation of how classical Greek culture degraded into depictions if "pathos", visible in changes in the sculpture, and how that heralded more or less the decline of the civilization. It seems obvious to me that we've undergone a similar transition. And the thing is, it's not the technology itself, which could be used to produce meaningful art. It's the lack of thought on the part of the creators and the audience.
It’s so true. The only time I watch one of these movies is when I’m stressed and exhausted and want something so dumb I’ll fall asleep in 20 minutes.
When it comes to these “worlds” that are generated, there’s no there there. I’ve tried various of these and after three minutes I close the browser. Walking around my neighborhood is a million times more interesting. Whereas the creator-constrained and -designed experiences (GTA comes to mind) actually deliver something engaging.
Why would you look for that in any standard action movie?
Not every movie needs to awaken your soul to some big revelation about the universe.
The industry is called "the entertainment industry" for a reason. People are able to be entertained without deep philosophical introspection.
Exactly. I am not de-facto against the use of AI in art. But artful use of the medium is sparse at the moment.
You occasionally see thoughtful movies. Many of them are unsurprisingly based on books. The horror genre has become this weird eddy of creativity too with interesting characters and plots and some surprisingly good acting. Of course you’ve historically had innovation in that genre, often ignored because it’s horror and thus low brow by definition.
My take on horror being creative is that it’s like old school punk, pulp novels, zines, underground music. The key there is that these are genres and styles that give you permission to suck, and therefore permission to try stuff.
If it must be high art or it must gross nine figures, you can’t suck. So you can’t innovate.
I can name several, as well as something profound to be discovered in the execution of the MCU as a whole, but perhaps more salient is why so many people feel the need to tear down the straw man version of Marvel that they have in their minds.
...Oh, fine, I'll give you one:
"What is grief, if not love persevering?"We still have podcasts but you think radio led to video games?
As an example, while Hitchhikers Guide to the Galaxy is available in at least 6 different forms of media, the movie is by far the worst.
The concept feels more like a video game than a movie in the show, but presumably you could program the simulation to happen around you instead of you moving through it.
Younger people I know, and market to sometimes, literally avoid "plot based media" in favor of brainrot. Akin to what my generation used to call "sooo random"
People catering to it earn a lot. They don't identify as directors, but they are. They don't identify as artists either. They identify as influencers and brands.
You will never be the generation they engage with. I don't expect to base any of my choices in following trends looking for opportunities to be contingent on your affinity for movies and first/third person games.
Even when it comes to spending, they are a powerhouse because parents nationwide and worldwide give them their weekly allowances in platform credits, with no further accountability on how it's spent. There is a large audience already, trends that are full economies within a few months instead of needing to wait an entire 12 to 20 year generation for the audience to have independent purchasing power.
That's what is happening and why someone with even greater perception than me would say things that seem out of touch, but are closer to reality than you'd realize.
GenZ is culturally destitute. It’s shocking and sad. Every time I think no I must just be old and I don’t know, I go and dig and… very little. There’s just not much there except brain rot and blather and music that’s absolutely derivative of previous music at best. At worst it’s musical brainrot, like “phonk” inspired stuff.
I fear GenA will largely be in the same boat.
It’s scrolling and algorithms. People blast weapons companies and stuff like Palantir or Flock or whatever here, and for rational reasons, but infinite scroll plus engagement algorithms has done more harm to humanity at scale than any of those.
yes, and its Gen Alpha that says it. they're just young though, but they are in aggregate an independent spending powerhouse
I still feel like the cultural output of GenZ or lack of it is worrying. Compared to every previous generation by their age, I just don’t see a lot.
I will wait though. Maybe they will get over whatever it is.
And video killed the radio star. Kids these days, man.
An awful lot of mainstream movies do have fairly trite plots, with a predictable film style. That's not entirely hate, sometimes I really want to see Michael Bay blow up half of LA. I don't think the next Fast and Furious movie would suffer horribly from AI writing, it's never really been an "art" kind of series anyways.
Sounds glib, but honestly ... more Ads :/
> ... more Ads
And they will be so severely targeted to you that you won't be able to identify that they are designed to influence your purchasing or voting decisions. And they will be of production quality rivaling the highest budget films - rendered on your own hardware.That will soon likely no longer be the case.
Perhaps only half of "ads" are actually marked as such
So, it won't change that much from today, the difference won't be as big as the difference between 2000s ads and today
What is obvious to you/us is not obvious to most..
Do you actually think this is going to happen *to you* or are you just speculating about all the idiot dupes out there?
It will be a nightmare! haha
Sounds wonderful. May as well skip this and just spend my life hooked up to an IV drip of drugs.
[1] reality is also somewhat in question in the films universe
At least that's my recollection. I've watched the matrix a few times :)
It's worth remembering that the Matrix is an allegory for systems of labeling and control (notably, gender), which make life (and specifically life with others) easier, though not necessarily better. The Matrix sustains the large human and machine populations amidst Earth's ecological collapse; people who choose Zion choose a harder life where they are free to be themselves. However, when Zion grows large enough to threaten the system, the system comes after its residents and wipes them out.
One person's freedom is tolerable, even necessary for the system to continue; everyone's freedom leads to everyone's doom. The movies have some weird-but-rational implications.
...Sorry, I lost track of my point, which is that we're already in The Matrix. The Matrix is society.
One individual human (Cypher) did choose to be plugged back in, though it didn't work out for him.
simulation becomes real enough
There's also all the ancillary activities.Riding a real horse isn't just about the horse ride, right? It's about the trip to the horse farm. The small but real danger. If you're doing it on some sort of multi-day trip, it's about the memories you make with others, the romantic time spent with your partner at night, or if you're single maybe the hope of meeting a romantic partner. For some maybe it's even about doing things like cleaning the stables, which isn't intrinsically fun, but probably adds to the feeling of bonding with the horses.
(I've never ridden a horse. I'm surely wrong about some of those things)
There's also the "abundance issue" with simulations. Have you ever looked at your unplayed games on Steam, or a folder full of ROMs, and just had a hard time choosing or enjoying anything, because (a) there's so much there, nothing feels special and (b) even when you're enjoying one game, part of you is thinking that perhaps the next game is even better?
If things truly progress to Matrix-style simulation, I guess a lot of that is "solvable" by "just" manipulating/injecting memories. But I think that's how far a simulation would need to go in order to supplant real life experiences entirely.
Or, there's the even darker route, also explored by much scifi -- reality gets so shitty that nobody can really even aspire to an actual horse ride anyway, so simulations are all anybody has. A lot of people already live some kind of version of this anyway due to lack of funds.
Sorry for no coherent point. Just rambling!
Reality is very much blurry
Right now we're fully on track for one of several dystopias.
Also, does anyone want movies to become games? I don't. I want movies to be movies. Good movies. With interesting stories, beautiful artistic cinematography, great characters, moving paintings as Lynch said it.
If I want games, I'll play games.
It's not the same at all.
If they were really the same, why was there so much uproar over how annoying Shorts was when it was originally added?
How can you honestly think YouTube in 2016 was practically the same as Tik Tok? Why would these other social media companies spend so much trying to change to copy their same strategy if they were all already the same?
Short form content is radically different today than what it was in 2016. It's produced differently. It's presented differently. It's consumed differently. The audience is different. It's pervasiveness in society is different.
This is the kind of detached from reality, devoid of humanity statement only a tech bro could come up with.
So would I. But I don't not want to experience it as a movie. It'd be something separate. Not an upgrade.
Which makes Sam's comment the inane blather of a pitchman. We don't need to bend over and try to steelman marketing dross. He doesn't care if that statement means nothing, why should we?
Movies come from books, but people still read.
But I get the point.
Either the desert of the real, or something unimaginable to Mk 1 humans.
Llms wont be able to create good games. Consider for a sec that there's like 500 "Great" games ever made, maybe more but not much, in some genres that number is less than 10. There is no training data, and its largely a matter of taste and culture that cant be represented/distilled into vector embeddings.
Even if you have a great game idea, it takes a ton of time and money to even get it off the ground, let alone get it coded correctly and maybe get the reach you want. A LOT of flash in the pan ideas probably fizzled out faster than they needed (most recently Among Us and Fall Guys come to mind) because they were built to ship, not to easily modify.
Tech like this could lower the barrier to smaller and more creative teams or even individuals and get some better competition in the area. Fighting games KNEW that rollback was the way looooooong before AAA bit the bullet and started making it standard, and they still fuck it up (and it probably would've taken longer if COVID didn't force the issue and punish those lagging).
That said 2 of the largest hurdles i've seen in everyone's "magically ideal" game are enemy AI and Plot.
Interesting and well designed enemy AI is still hard, and even games that did it well built the whole game around it (FEAR) and the system is vastly less impressive without that focus (Just Cause). I don't think we're anywhere near modern AI solving the issue of making a good AI system for a game due to design space problems, but it might.
Plot though...that's tricky. Everyone always says how cool it would be for everything to be like Mass Effect or more, with all choices mattering and everything interacting, but someone has to write that. AI is not turning out well though out plot points that don't feel like the equivalent of Bethesda mission creep.
Point of this whole ramble being that in arcadey/simple stuff I think we'll see a lot more great games (and would argue we already were with the growth of the indie scene over the last 15 years thanks to steam and other tools), but there's still going to be entire genres that are just miserable to develop.
Because now their competition outnumbers them 1000 to 1, the competition isn't devs or artists but anyone with a phone, who can be from any part of the world who may not even speak the same language. Many to most of these solo "devs" aren't interested in games at all, and just hoping to rack up sales, ads, hype a crypto shitcoin launch or whatever. These slop games all have flashy attention grabbing visuals, slick product pages, five minute promo videos, with the games boasting 500+ hours of gameplay... of which 99% are recycled borderline unplayable trash.
The indie market for lemons stifles indie devs who struggle to find any audience, with modest dividends going to the most deceptive, scammiest solo sellers churning out 10+ titles per day (mostly 1:1 copycats of GTA/AAA games, psuedo-porn games, gambling games, meme/news cycle one-off games, etc). Middlemen like Steam print more money than ever as purchase volume increases while the indie gaming market becomes closer to the mobile games industry today.
The vast majority of the force multiplier value from AI is captured by the handful of AAA conglomerates who follow the tech monopoly strategy of maintaining market share by constant acquisitions and collectively control the most valuable IP while constantly reducing headcount thanks to models like Genie.
But who knows. It just seems like wishful thinking whenever I hear talk about how AI will empower the little guy to take on Goliaths considering the huge amounts of capital driving AI research and products are coming from those very same giants.
To us, games like BG3 or E33 are masterpiece, but let take a look the most profitable games, GTA V, that is their "masterpiece". R* Knows this and high chance GTA 6 will continue this trend, a passable story combined with top notch graphic and physic, which both AI is really good at already
Mappy, weirdly enough, holds up well. Bubble Bobble, still good. Mortal Kombat 1, meh.
Some of my favorite classic games, almost unplayable now. Tastes have changed dramatically.
Movies are the same. Very few movies hold up after multiple decades. Some do. But even some great ones don't.
Instead of better it's become unimaginably worse since games can no longer serve as a means of self expression because the second you express anything worthwhile 100 people copy it immediately ... without you. It's like Disney (whose whole business model is copying public domain stories and music and ... but taking out the source and everyone who ever had anything to do with it). Except there's no longer one highly selective company destroying the world's culture one piece at a time, but 10000000 idiots looking to make a quick buck, destroying culture and self-expression like a fire raging in the rainforest.
There will be no more "celeste" games where you join for the platforming but stay for the (politically offensive to all sides) story, because AIs won't discuss the story as it's politically incorrect. Celeste is fundamentally about depression and anxiety, due to being transgender, and is about offending both sides of the argument. First, the main character is transgender, with zero explanation or need for explanation how far that goes, which of course offends conservatives. Second the goal of the main character is to run away from any provided help and professionals (which the director did too) and even under the most extreme of circumstances only reluctantly accept help from a family member that then promptly dies making things "worse".
The Qwen and other Chinese models (and ...) will refuse to discuss being transgender at all, and any western models will shut down any discussion of running away from help hard (because otherwise they get held responsible for the consequences, as has already happened)
(oh and that running away from professional help in psychological issue is actually observed to be a positive thing in almost all cases, in studies. The main way to make psychological problems worse is to let them fester and running away from help is time and time again observed to be far more productive than going to professionals and expecting them to fix things. Because that's an extreme human bias: it can never be (allowed to be) the right reaction to NOT do something about a problem, especially when countless people are paid to "solve" the problem. In other words: if you take people who expressed intent to commit suicide and compare the groups who "get help" and the group that successfully shut down help, less people actually go through with it in the second group, and worse than that, the more intense the help, the better the odds the patient ends up killing themselves. Right to the point that doctors sometimes assist such patients because after 2 years of attempts people live in constant misery and have caused enough medical damage that they will have constant pain or worse the rest of their life. And yet people keep forcing help on patients. Usually in response to an actual suicide where no help was provided. Then more help gets built, and 5 years later we yet again observe ... more suicides. But tell someone with an actual problem to avoid help and you'll be skinned alive for that)
So AI could never make a game like that. Not because it actually can't, or isn't capable, but because there already is a strong political bias, in every model you might use to make it and neither side is going to back down on their policies. The Chinese Communist Party is not suddenly going to change it's mind about transgenderism. And the western models are not suddenly going to openly discuss running away from psychological help, not even as part of a story.
So really, we've just lost these games.
Needle in a Haystack Simulator is the new Threes! https://www.theverge.com/22914955/threes-2048-ketchapp-copyc... A very simple game to clone that gets 10,000 headlines because creators have always been anxious about cheap clones. And, anxiety drives the clicks that pay the bills.
Meanwhile, local models are already extremely capable and slowly shrinking their gap vs. frontier models over time. And, it has been long established that the censorship trained into those models can be disabled easily with open-source tools. De-censored models will happily dig into topics that push beyond the limits of sanity, let alone political pearl-clutching.
Besides that. If you want to write about some topic and AI doesn't want to help you, you still have your fingers. Type like a human and you haven't lost anything compared to when Celeste was made.
Needle in a haystack isn't a game. It's a way to stimulate your brain for 30 seconds at best. It's not a game.
I've seen weird stuff in images that OpenAI sends me in it's promotional emails too. I would think that if you were trying to show off you'd make sure there's none of these obvious AI issues in what you choose to show off with. Maybe they don't really care? "Gemini choose 10 scenes that would be impressive for our announcement and add them to the post."
Definitely wouldn't have been one of my picks to show off my fancy new model.
"Which one!?"
As he passes by the tower, it becomes round, by 0:40
A proprietary version of this technology is already training Waymo's robot cars. Waymo blogged about their DeepMind-provided world model a year ago.
> It’s so obviously not representative of the real world.
That entirely depends on the use-case and level of granularity needed, doesn't it?
This blog is suggesting that we could train robots using only a world model.
> Do you have a basis for this idea, or it's a gut-feel?
My basis is that I’m a real human and these videos look far more like bad video games than the real life I’ve experienced.
> Isn’t the Waymo version used for some small portion of the dataset to cover edge cases that they have no real data for?
The usecases in the blog post[1] paint a much more expansive picture of how Wayne used Genie 3: including enabling transfer learning to convert single-camera dashcam footage into simulated full-take sensor data (multi-camera and Lidar), which is extremely valuable.
> My basis is that I’m a real human and these videos look far more like bad video games than the real life I’ve experienced
1:1 fidelity isn't required for a lot of training tasks; for instance, computer vision can do a lot with 32x32 resolution images, which is trash quality to humans. I think the potential customers for this technology will constrain the model to fit their use cases.
1. https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-f...
They clearly know how to train robots. Unless Genie is a misdirection...
When your training simulation fails to reproduce certain features of the real-world environment, your control model is likely to have trouble with them, so more realistic simulations are helpful, but even fairly unrealistic training simulations are pretty useful.
In general, training neural networks to control robots is going to require simulations, ideally differentiable simulations. Even if they aren't differentiable, though, you can SGD your simulated training runs across a data center in a way that you just can't with training runs on Roombas.