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Posted by acossta 15 hours ago

Genie 4(deepmind.google)
857 points | 502 comments
inkcapmushroom 10 hours ago|
For several of these examples the details change if something goes out of frame and returns. A second castle is added in the dragon one. The people walking away from the camera change in the train platform one. The Hong Kong moped rider doesn't have a helmet and then he has one.

It's very good at maintaining consistency for things that stay in frame, but I don't know that this points to it developing a strong "world simulation" like they claim.

cvoss 10 hours ago||
It's like its simulation model is confined to the renderable area. At the cost of increased computation, it would not be hard to generalize the technique to rendering a sphere centered around the POV to keep some of those artifacts at bay; however, the fundamental limitation of "object permanence" remains if objects can evolve chaotically as soon as they are blocked from view by another object. For that to be made stable, you really need a whole 3D model of the scene, and the cost increase there might be huge.

> While it can maintain coherent environments over short sessions, visual details and object permanence can still shift or drift over time—especially as a simulation runs longer, after multiple complex prompt edits, or when navigating throughout the scene. Complex physical interactions, real-time audio accuracy, rendering legible text, spatial accuracy, and long-term consistency are active areas of ongoing research.

recursive 9 hours ago|||
If it was actually not hard, they would have made their demo with it. I don't know the technical details, but I expect a product reveal like this to show the thing at its absolute best.
fr2029r 4 hours ago||
[dead]
whatisthiseven 8 hours ago||||
I am not sure you need something so complex. If objects on scene could be tagged with their location, and the camera movement tracked to identify when it brings the same objects back into scene, then the model can use its positional information to validate if the next rendered scene contains all the objects that should be expected.

Though, I am not sure well this retains temporal stability. I am just thinking about how in 3D rendering, objects are tracked as individual things and only culled, but all the data about them still exists.

Maybe the models need to reason as a 3D space first, then turn chosen objects into renderings?

unsloppable 7 hours ago||
The trick is to render a larger frame in lower fidelity and then only render a smaller output frame in full fidelity.

Or render a low fidelity 3d model for coherence and then raytrace that onto a 2d frame that is then rendered at higher fidelity.

sn0n 5 hours ago||
Shhhh!!! That’s the next release… you are spoiling the surprise!!
everforward 10 hours ago||||
> For that to be made stable, you really need a whole 3D model of the scene, and the cost increase there might be huge.

I suspect it is, because the 2D -> 3D models I've seen are terrible, but more importantly the 2D -> 3d models are terrible. Noteworthy because I suspect the number of people who have 3D scans laying around is tiny.

What you're describing is vaguely how video games work, to my understanding. There may be interesting parallels if that becomes a technique (like how distant objects are sometimes still rendered, but at a lower resolution/polygon count).

93po 8 hours ago||||
> fundamental limitation of "object permanence" remains if objects can evolve chaotically as soon as they are blocked from view by another object.

they got this working decently well for video over a year ago, maybe closer to two years ago at this point, time goes fast. so i assume it'll translate to progress in Genie too

dominotw 8 hours ago|||
This sounds like bunch of gibberish you made up
hmokiguess 6 hours ago||
Thank you hahahaha
rao-v 7 hours ago|||
I don’t understand why these world models aren’t designed to be backed by an updatable world state. It could probably just lay out the world onetime and reference it as needed vs trying to invent from wholecloth via diffusion. Object persistence!
monk_grilla 8 hours ago|||
> It's very good at maintaining consistency for things that stay in frame

I noticed several inconsistencies in things that stayed in frame. See the wall on the bridge in the Van Gogh example as they walk past it to see the other side.

daniel_iversen 7 hours ago|||
I bet it's configurable and just a matter of how much resource you want to allocate. If it's truly a world model then it seems to me that it's precise benefit is that it can keep track and order in things and they just choose to accept some noise/chaos/randomness/? for the demos when things move out frame? Does that sound sensible? I'm just guessing but don't feel it's a hard limit.
stavros 9 hours ago|||
It just doesn't have object permanence yet!
human305893 8 hours ago|||
And these are the examples they chose. I have to wonder if they add some with mistakes on purpose.
nomel 5 hours ago||
If it's anything like their other anything related to AI, we're seeing cherry picked "best possible" examples.
Alex13192 7 hours ago|||
[flagged]
gubidonius 7 hours ago||
[dead]
numlock86 2 hours ago||
Reading the comments almost everyone seems not impressed at all and points at obvious errors in the samples. Meanwhile it's been just roughly over 3 years since we've seen an AI generated abomination of Will Smith "eating" (or whatever you want to call that act) spaghetti. Yes, AI gets things wrong. You could say the same about LLMs still making obvious errors here and there. To me, personally, this seems super impressive and it's clearly another leap forward. Not perfect, yes. But an improvement.
edstarch 1 hour ago||
I'm by no means anti-anything but I think what the comments are getting at is that these "world models" do not have a world model. It's a fundamental qualitative gap that no amount of compute has been able to close, just mask by everything else getting better.

This doesn't show up as much where the verifiable reward is "code compiles and tests pass" but you can still absolutely see it in things like movies, prose, or slide decks. Even frontier models are pretty bad at keeping track of narrative threads even as the technical quality drastically improves.

This begs the question of whether the gap can be closed just with more compute (presumably yes, or at least errors can be minimized beyond human capacity to see them) and is that going to be worth it with current tech (possibly no).

exit 7 minutes ago||
does your model of models admit the possibility of partial models?

the average human cannot vividly recollect a walk through a familiar neighborhood, much less invoke a coherent fantasy of going on such a walk. do they contain a world model?

onion2k 13 minutes ago|||
It's a huge leap from 3 years ago, but not a huge leap from other current AI models. People who are deep in the AI rabbit hole have seen impressive generative video that has fewer problems (or possibly just better chosen examples).
Valakas_ 43 minutes ago|||
People are emotionally driven. When emotions drive us to do something we will (unconsciously) find plausible justifications for it without realizing we're doing it.

Anti-AI crowd is anti AI. Maybe they were (mostly) happy with status quo and don't like change. Maybe scared for the future. Or any other reason. Went from "AI can't even tell what 2+2 is", to "AI can't even tell whether these simply connected smooth 4-manifolds are merely homeomorphic or actually diffeomorphic after stabilization" without batting an eye. The goalposts will keep being moved and the dismissal will continue.

kleiba2 1 hour ago|||
I agree. This is nothing short of magic -- or perhaps 95% of magic. Imagine yourself 5 years ago, and someone from today going back in time and telling you "hey, check this out, in just 5 years you'll be able to write this short text and a computer will generate this movie from it"...
v4dm 1 hour ago||
Impressive... at populating our visual world with more slop? Sure.

Would this be impressive in terms of convincing you to buy something or teach you something or entertain you?

Genuinely asking.

recursive 11 hours ago||
> Genie 4 has advanced audio capabilities

> Prompt asks for saxophone

Looks inside:

> Sound of a clarinet

Maybe Genie 5 will get it.

ghurtado 7 hours ago||
I watched it on mute, and even so I figured it didn't sound great, given that the guy's fingers barely move at all.
go_elmo 10 hours ago||
Perfection doesnt exist - technology will never free us from the human condition & constant struggles...
chr15m 8 hours ago|||
A sultry saxophone riff would free me from the human condition & constant struggles. Come on Genie!
recursive 8 hours ago||||
I ain't asking for perfection here.
tclancy 5 hours ago|||
King Curtis said otherwise.
ajjenkins 11 hours ago||
It looks like they had a hard time with the magic wand, peacock-to-cat example. Despite using a very long prompt that repeatedly stresses that the video should look photorealistic and NOT like a video game, the output video looks like a video game. The model is clearly capable of generating photorealistic humans and animals, so I wonder why it struggled to do so with that particular prompt.
unouplonk 6 hours ago||
When people talk about "photorealism" it's to describe something not real (like video game graphics and artwork) that looks almost like a real photo/video. So you don't say that a real photo is photorealistic, and if you use that word when prompting models you end up making it not realistic.
mrheosuper 5 hours ago||
> Prompt: A REAL, ultra-photorealistic, high-end 35mm cinematic

What do they mean "Real" here ?

unouplonk 3 hours ago||
I think they wanted the output to appear as if it were captured in real life rather than a game engine, but failed to do so which ironically made it one of the less visually realistic examples
chr15m 8 hours ago|||
It's probably trained in a video game-like environment.
avinoth 3 hours ago|||
Probably too much of the training data that has Magic wands were from a video game.
jaynetics 10 hours ago||
I have no idea if that's the case, but it would be funny if it didn't support negative prompting and they got someone to write the prompt who wasn't aware of that.

Edit: Okay, I read the prompts and they use negative phrasing a lot, so I guess it does work, but boy, are these prompts laborious. Requirements are repeated ad nauseam. This model seems to be quite tone deaf.

daniel31x13 15 hours ago||
Reminds me of a post[1] by Sam Altman in 2024:

> movies are going to become video games and video games are going to become something unimaginably better

Sometimes I really wanna skip 10 years into the future and see where all this eventually leads.

[1]: https://x.com/sama/status/1776083954786836979

captainclam 11 hours ago||
> movies are going to become video games and video games are going to become something unimaginably better

God what an annoying thing to say. Suggesting that movies will essentially become games, or that future video games will be unimaginably better (presumably because they are driven by generative world models) betrays such a surface level appreciation for what makes art and culture and all this humanity so beautiful as it is.

The entire point of movies is the deliberate choices of the filmmakers! Movies will not be improved by our ability to choose what the main character looks like or add a style filter. Super Mario 64 is great because it is an expression of the very hardware that constrains it. Inevitable future versions where anything can happen because someone hooked the ROM up to a generative world model won't be better for it.

I agree that this technology is absolutely world changing, and am cautiously eager to see what comes of it, but it just bums me out, perhaps needlessly, that the people at the helm can be so artless, unreflective. Whatever.

NothingAboutAny 6 hours ago|||
yeah some friends of mine in game dev are a bit doom and gloom about all this and I need to keep reminding them that the hard work is making the million decisions that communicate the vision, the code/assets were never really what people were buying your game for. Even assuming an AI could do literally every technical part of game dev someone (for now) needs to sit there and go "nah this part doesn't feel right" and "that boss 2nd phase opener attack is too long" etc. until AI can also answer those questions and intuit what is good and bad taste there's still stuff for game devs to do. "minecraft in skyrim" is cool for about 10 seconds till you think about actually sitting down to play it.
pigpop 5 hours ago|||
They're getting surprisingly good at identifying why things don't seem right. I came back to an old game project that I had shelved due to the core game loop not feeling right and I decided to just ask Astra to analyze the gameplay and figure out what was wrong and it was able to provide a good direction to take it that also works well with the game mechanics that were already in place.

The new Terra 6.1 is pretty good at doing user testing as well via computer use, going through all the features and noting any bugs or inconsistencies.

It feels like we might be on a trajectory that takes us to a place where someone can just say "I'm bored, make me a new game" and then provide minimal feedback like "this isn't fun, make it better" and get an entertaining game without a lot of iteration. Of course we'll still have games that come from human ideas as well but vibe games seem like they're here to stay.

NothingAboutAny 4 hours ago|||
I'm not so sure, I've made an autobattler and even recently using Astra to come up with new mechanics or cards they're usually always bad as if it doesn't "get it" even if I feed it all the current cards in game and say "like this, these are good because of x and y." When brainstorming, I usually get it to generate 20 ideas and then I come up with something entirely new based on bad stuff it responded with. I've never been able to actually use its ideas verbatim.

I'm not sure if this is a limitation of the tech or whether it will eventually have "taste" in such nebulous domains as "what is fun." They still can't write funny jokes despite trillions of dollars of training because even though there's plenty of funny material and discussions on what funny is, I guess it's still kind of a human thing.

andsoitis 2 hours ago|||
> not feeling right

That came from you. And it’s a deep thing.

zf00002 6 hours ago|||
Yes, Opus 5.5 can build out quite a bit on its own that is super impressive when you first look at it. But spending just a couple minutes will make you realize dozens of things that are off.
soundworlds 11 hours ago||||
Sam had OpenAI start the Ghibli style image-gen (movies that are specifically loved for their artisanal quality). The man has patternly failed to read the room around culture.
eru 7 hours ago|||
Why? Customers lave the Ghibli style image-gen.
pigpop 5 hours ago||
You don't understand, the important room is the tiny one in back not that big arena with ticket sales in front. /s
baby 5 hours ago|||
the Ghibli stuff was awesome, and I agree with him on video games
godshatter 8 hours ago||||
> I agree that this technology is absolutely world changing, and am cautiously eager to see what comes of it, but it just bums me out, perhaps needlessly, that the people at the helm can be so artless, unreflective. Whatever.

This is something your average person can play around with. The filmmakers have been fumbling the ball a lot lately (not all the time, though) and I can't wait to see what rises out of the average populous. Lots of crap expected, for sure, but there will be gems in there that I'm willing to bet will blow away what we've seen in the industry. Kind of how indie game companies are eating AAA's lunch lately.

reilly3000 10 hours ago||||
Make something beautiful, with or without the new tech. You and the rest of us will be better for it. And the investors are damn desperate for something to really resonate with the people who experience it.
tclancy 5 hours ago||
This. Do instead of consume and we all get a little better off.
noduerme 11 hours ago||||
We've been living in a world of videogame-like FX movie slop for at least 20 years now, without the help of AI. Try to find insightful reflection of humanity and truth in a Marvel movie... God help you. It's as boring as, well, watching someone else play a video game.

It turns out, some people like that. A lot of people like it, presumably because it's fast and stimulating, and everyone's a sucker for wowing FX even as movie FX have gotten worse and more or less converged with video games.

What's lacking in these movies isn't so much plot, it's character and thoughtfulness. They tell us nothing about ourselves.

From an art history class, long ago, I remember the explanation of how classical Greek culture degraded into depictions if "pathos", visible in changes in the sculpture, and how that heralded more or less the decline of the civilization. It seems obvious to me that we've undergone a similar transition. And the thing is, it's not the technology itself, which could be used to produce meaningful art. It's the lack of thought on the part of the creators and the audience.

adriand 10 hours ago|||
> Try to find insightful reflection of humanity and truth in a Marvel movie... God help you. It's as boring as, well, watching someone else play a video game.

It’s so true. The only time I watch one of these movies is when I’m stressed and exhausted and want something so dumb I’ll fall asleep in 20 minutes.

When it comes to these “worlds” that are generated, there’s no there there. I’ve tried various of these and after three minutes I close the browser. Walking around my neighborhood is a million times more interesting. Whereas the creator-constrained and -designed experiences (GTA comes to mind) actually deliver something engaging.

ghurtado 7 hours ago||||
> Try to find insightful reflection of humanity and truth in a Marvel movie...

Why would you look for that in any standard action movie?

Not every movie needs to awaken your soul to some big revelation about the universe.

The industry is called "the entertainment industry" for a reason. People are able to be entertained without deep philosophical introspection.

tclancy 5 hours ago||
That would be a gotcha if anything else was making its way into theaters/ mass consciousness now. What are the highly anticipated movies? Spider-Man and a remake of some supposed epic from a while back.
captainclam 11 hours ago||||
> And the thing is, it's not the technology itself, which could be used to produce meaningful art.

Exactly. I am not de-facto against the use of AI in art. But artful use of the medium is sparse at the moment.

api 8 hours ago||||
That’s what led me back to books. Character, plot, ideas, coherence. I also love great prose.

You occasionally see thoughtful movies. Many of them are unsurprisingly based on books. The horror genre has become this weird eddy of creativity too with interesting characters and plots and some surprisingly good acting. Of course you’ve historically had innovation in that genre, often ignored because it’s horror and thus low brow by definition.

My take on horror being creative is that it’s like old school punk, pulp novels, zines, underground music. The key there is that these are genres and styles that give you permission to suck, and therefore permission to try stuff.

If it must be high art or it must gross nine figures, you can’t suck. So you can’t innovate.

pimeys 11 hours ago||||
And then look into all the good movies in Cannes every year. Or subgenres even in us such as horror. Very far away from slop...
jasondigitized 9 hours ago||
This. There is amazing art everywhere right now but somehow it's all slop. Nothing but anecdotes. Meanwhile some friends are in a bedroom studio as we speak creating Aja.
underlipton 9 hours ago|||
>Try to find insightful reflection of humanity and truth in a Marvel movie...

I can name several, as well as something profound to be discovered in the execution of the MCU as a whole, but perhaps more salient is why so many people feel the need to tear down the straw man version of Marvel that they have in their minds.

...Oh, fine, I'll give you one:

  "What is grief, if not love persevering?"
Timwi 7 hours ago||
How is it a strawman if I've seen plenty Marvel movies and report on my experiences?
jasondigitized 10 hours ago||||
Radio -> Silent Movies -> Talkies -> Movies -> Video Games -> ? Why is this annoying? We are moving toward greater immersion through technology.
fwlr 10 hours ago|||
Those are just five separate things. Putting arrows between them in the order that an immersion-seeker might rank them doesn’t mean that it’s actually one thing that became each of the five things, it just means your ability to appreciate those things is limited to “how much can this technology immerse me (or someone else whose money I want)”. This is annoying and artless and leads to claims of “no appreciation for the thing”.
tclancy 5 hours ago||||
They are all capable of art. Sam Altman saying how things will be in the future of two mediums he doesn’t work in says something very loudly. You just have to choose which thing it is.
altmanaltman 9 hours ago||||
Because radio is not the ancestor of video games. Even if you wanted to make the case, it will be painting -> photography -> silent movies... not radio. You can't bunch two different disciplines as related to each other like this even if both of them are art forms.

We still have podcasts but you think radio led to video games?

pigpop 5 hours ago||
In the sense that it's another medium for telling a story to a wide audience it did. On the technical side, radio communication contributed to the development of networked communications and is still in use in electronic communications so it also made video games possible. You could also do a deep dive on how mass media in general was influenced by techniques first developed for radio plays e.g. the use and creation of sound effects, changes to scriptwriting, adapting the idea of serialized publications to episodic shows, etc.
itishappy 9 hours ago||||
This is the trend of available technology, not a ranking of any particular entry. A great radio show will not automatically make a great movie, for instance.

As an example, while Hitchhikers Guide to the Galaxy is available in at least 6 different forms of media, the movie is by far the worst.

afavour 9 hours ago|||
Except that movies don’t replace video games. They’re entirely different mediums.
Larrikin 10 hours ago||||
The Orville show explores this idea, before LLMs became a thing. Simulators become the replacement for movies, but the simulations are still designed by a person (or alien).

The concept feels more like a video game than a movie in the show, but presumably you could program the simulation to happen around you instead of you moving through it.

LogicFailsMe 9 hours ago||
there was a TV commercial in the 1970s that suggested this would happen in the future. Knowing Seth MacFarlane, that's where he got the idea.
johnfn 9 hours ago||||
Do you think that Super Mario Odyssey is better than Super Mario Bros for the NES? Is Breath of the Wild better than the Legend of Zelda? I mean -- take off your nostalgia-covered glasses and imagine if you handed them both to a kid who had seen neither which one they might be more interested in. Why do you think that is?
tclancy 5 hours ago|||
Is your contention better graphics are implicitly better? Does this mean movies in color are better than any movie in black and white? Also, are kids an amorphous blob? How should I know what a kid might like better?
johnfn 4 hours ago||
Maybe just imagine what one might think? How would you feel if you hadn't eaten breakfast?
ChickeNES 8 hours ago|||
Odyssey is better than SMB, but OOT-WW-TP are all better than BOTW (I consider it and TOTK to be the worst games in the series).
yieldcrv 9 hours ago||||
I understand but I wouldn't dismiss how consumer choices already contribute to this

Younger people I know, and market to sometimes, literally avoid "plot based media" in favor of brainrot. Akin to what my generation used to call "sooo random"

People catering to it earn a lot. They don't identify as directors, but they are. They don't identify as artists either. They identify as influencers and brands.

You will never be the generation they engage with. I don't expect to base any of my choices in following trends looking for opportunities to be contingent on your affinity for movies and first/third person games.

Even when it comes to spending, they are a powerhouse because parents nationwide and worldwide give them their weekly allowances in platform credits, with no further accountability on how it's spent. There is a large audience already, trends that are full economies within a few months instead of needing to wait an entire 12 to 20 year generation for the audience to have independent purchasing power.

That's what is happening and why someone with even greater perception than me would say things that seem out of touch, but are closer to reality than you'd realize.

api 8 hours ago||
“Plot based media” you actually heard someone say this? Like it was a bad thing?

GenZ is culturally destitute. It’s shocking and sad. Every time I think no I must just be old and I don’t know, I go and dig and… very little. There’s just not much there except brain rot and blather and music that’s absolutely derivative of previous music at best. At worst it’s musical brainrot, like “phonk” inspired stuff.

I fear GenA will largely be in the same boat.

It’s scrolling and algorithms. People blast weapons companies and stuff like Palantir or Flock or whatever here, and for rational reasons, but infinite scroll plus engagement algorithms has done more harm to humanity at scale than any of those.

yieldcrv 8 hours ago|||
> “Plot based media” you actually heard someone say this? Like it was a bad thing?

yes, and its Gen Alpha that says it. they're just young though, but they are in aggregate an independent spending powerhouse

api 7 hours ago||
That’s less alarming since they are young.

I still feel like the cultural output of GenZ or lack of it is worrying. Compared to every previous generation by their age, I just don’t see a lot.

I will wait though. Maybe they will get over whatever it is.

chasd00 5 hours ago|||
> GenZ is culturally destitute

And video killed the radio star. Kids these days, man.

everforward 9 hours ago|||
Some movies and some games (or parts of games) really are just for fun. Eg a lot of Bethesda games would improve if you could do a randomly generated storyline on your 4th playthrough, and WoW has 0 storyline to their dailies. It could be kind of fun like a fortune cookie to get a random story. I don't expect art, but it'd be funny to see if it made up a meme-able story.

An awful lot of mainstream movies do have fairly trite plots, with a predictable film style. That's not entirely hate, sometimes I really want to see Michael Bay blow up half of LA. I don't think the next Fast and Furious movie would suffer horribly from AI writing, it's never really been an "art" kind of series anyways.

pigpop 5 hours ago||
That reminds me, has anyone made Ow! My Balls! using AI video gen?
sottol 14 hours ago|||
> Sometimes I really wanna skip 10 years into the future and see where all this eventually leads.

Sounds glib, but honestly ... more Ads :/

dotancohen 13 hours ago|||

  > ... more Ads
And they will be so severely targeted to you that you won't be able to identify that they are designed to influence your purchasing or voting decisions. And they will be of production quality rivaling the highest budget films - rendered on your own hardware.
MattDamonSpace 13 hours ago|||
Every ad since the dawn of time was designed to influence your purchasing decisions
dotancohen 13 hours ago||
But you could identify them as ads and understand their purpose.

That will soon likely no longer be the case.

swiftcoder 12 hours ago|||
I submit that most people haven't been able to do that for some time now. Advertising wouldn't be such big business if it didn't work on a macro scale.
CooCooCaCha 11 hours ago||
Nobody is saying advertisement doesn’t work.
extraextra 12 hours ago||||
Nowadays with so much "viral hacking" and "guerilla marketing", you have to be mindful about all content you consume

Perhaps only half of "ads" are actually marked as such

So, it won't change that much from today, the difference won't be as big as the difference between 2000s ads and today

Revanche1367 11 hours ago||||
How would we know if we can't identify them and they don't tell us? The ads are among us...
AlexErrant 12 hours ago||||
This was already lost with product placements in movies/TV shows.
Jtarii 7 hours ago||
Product placement is the most obvious form of "subversive" advertising you could have chosen.
thejazzman 5 hours ago||
My 17yo niece shows me Nike ads on her phone, and when I ask her why she’s showing me ads, she gets upset and tells me they’re not ads — they’re web experiences.

What is obvious to you/us is not obvious to most..

anticorporate 12 hours ago||||
I mean, sure, some advertisers might get more sophisticated. The garbagefest of internet advertising won't go anywhere, though. It'll still be as bleak and obnoxious as always, because someone will always accept a buck to let you barrage their visitors' eyes and ears.
MattDamonSpace 13 hours ago|||
“The ads will get so good you won’t realize they’re ads and you’ll end up buying all this stuff without awareness of why you’re doing it”

Do you actually think this is going to happen *to you* or are you just speculating about all the idiot dupes out there?

butlike 12 hours ago||||
The gameplay _becomes_ the ad. If you have a full sash of potions in every slot, they spell "C","O","K","E". The monster-bashing sounds sound like onomatopoetic "Apple!" "Goog!". The armor colors are the same as the NFL teams nearest your locale!

It will be a nightmare! haha

hypercube33 10 hours ago||||
Dont be silly, it will be on the companies hardware. We're pushed to a rent to "use" model in so many things now.
acchow 10 hours ago|||
Subtle product placements tailored specifically for you will be injected into movies and TV
cgio 11 hours ago||||
That’s optimistic, assuming we are still valuable as consumers.
Fernicia 12 hours ago|||
Such a boring knee jerk reaction to things.
ncr100 12 hours ago||
In what sense, the commenter .. or the reality of Ads?
0c3ca83 14 hours ago|||
So, people will be able to completely skip living in the real world, and instead spend their entire time plugged into a simulation, like a vegetable.

Sounds wonderful. May as well skip this and just spend my life hooked up to an IV drip of drugs.

siva7 14 hours ago|||
Sounds like the plot from the movie matrix. Only difference between the movie and our real timeline - the ai didn't need to enslave humans, we willingly chose enslavement by ai for ourselves by continuing our google subscription.
nilamo 14 hours ago|||
It also sounds like Ready Player One, where the real world is so shit, everyone spends all their time in VR, using rented equipment, making nearly everyone a slave to the corporations.
0c3ca83 12 hours ago||||
The people building AI must be deeply unhappy, and won't be satisfied until they impose their misery on everyone.
tsunamifury 12 hours ago|||
Ultra nerdy point: in the matrix it’s revealed that humans did in fact choose to join it. And the meta point was that most of them still would choose it over reality [1] every day.

[1] reality is also somewhat in question in the films universe

_diyar 12 hours ago||
Is this from the original trilogy?
rootusrootus 11 hours ago|||
It's from Matrix Reloaded, when the architect explains past failures of the matrix and that they only succeeded when they figured out that they had to offer a choice, even if that choice was subconscious. That nearly everyone accepted the matrix, and the few that did not escaped to Zion. That's the whole point of Neo, to manage the outliers and keep the system going.

At least that's my recollection. I've watched the matrix a few times :)

underlipton 9 hours ago||
You are correct. And it's not that they chose for the Matrix to exist in the first place - humanity fought a brutal war against machine rule and lost utterly, and signed away their bodies under duress ("Hand over your flesh, and a new world awaits you. We demand it." -Animatrix) - but, at least according to The Architect, everyone within is presented with a chance to leave, one way or another. Most choose to stay.

It's worth remembering that the Matrix is an allegory for systems of labeling and control (notably, gender), which make life (and specifically life with others) easier, though not necessarily better. The Matrix sustains the large human and machine populations amidst Earth's ecological collapse; people who choose Zion choose a harder life where they are free to be themselves. However, when Zion grows large enough to threaten the system, the system comes after its residents and wipes them out.

One person's freedom is tolerable, even necessary for the system to continue; everyone's freedom leads to everyone's doom. The movies have some weird-but-rational implications.

...Sorry, I lost track of my point, which is that we're already in The Matrix. The Matrix is society.

gretch 12 hours ago||||
There was a guy named Cypher who betrayed the humans and cut a deal with the robots to live in the matrix as a rich guy. He fully accepts the steak he eats is not “real” but he enjoys it nonetheless
georgemcbay 11 hours ago|||
Nothing in the original trilogy specified or suggested that humans as a group willingly joined the Matrix to begin with.

One individual human (Cypher) did choose to be plugged back in, though it didn't work out for him.

gcanyon 13 hours ago||||
People already do this in many video games. The simulation isn't perfect, and maybe there's a tipping point where the simulation becomes real enough that it (maybe) supplants "reality". In a sense, this is disintermediation: instead of actually riding horse, I can ride a virtual dragon. Does that make it worse, or problematic? Again, we already have this, for driving race cars, fighting in wars, etc. etc. It's just a matter of fidelity and immersion?
booty 10 hours ago|||

    simulation becomes real enough
There's also all the ancillary activities.

Riding a real horse isn't just about the horse ride, right? It's about the trip to the horse farm. The small but real danger. If you're doing it on some sort of multi-day trip, it's about the memories you make with others, the romantic time spent with your partner at night, or if you're single maybe the hope of meeting a romantic partner. For some maybe it's even about doing things like cleaning the stables, which isn't intrinsically fun, but probably adds to the feeling of bonding with the horses.

(I've never ridden a horse. I'm surely wrong about some of those things)

There's also the "abundance issue" with simulations. Have you ever looked at your unplayed games on Steam, or a folder full of ROMs, and just had a hard time choosing or enjoying anything, because (a) there's so much there, nothing feels special and (b) even when you're enjoying one game, part of you is thinking that perhaps the next game is even better?

If things truly progress to Matrix-style simulation, I guess a lot of that is "solvable" by "just" manipulating/injecting memories. But I think that's how far a simulation would need to go in order to supplant real life experiences entirely.

Or, there's the even darker route, also explored by much scifi -- reality gets so shitty that nobody can really even aspire to an actual horse ride anyway, so simulations are all anybody has. A lot of people already live some kind of version of this anyway due to lack of funds.

Sorry for no coherent point. Just rambling!

tsunamifury 12 hours ago|||
People do it in all forms of “cinematic world building” including amusement parks, vacations, games books movies etc.

Reality is very much blurry

butlike 12 hours ago||||
The Bliss IV is an upcharge subscription, though.
solyin 10 hours ago||||
This is why UBI bad.
tclancy 5 hours ago|||
This is the worst philosophy course I have ever surveyed. Explain further. Your contention is that, given money people didn’t “earn” they will immediately do drugs?
0c3ca83 9 hours ago|||
Yes, but the other three options are AI failing naturally, AI being stopped, or people being unable to participate in the economy without UBI and starving.

Right now we're fully on track for one of several dystopias.

fallat 13 hours ago|||
For some... that is sadly a better existence in cases.
roncesvalles 13 hours ago|||
Video games are already movies that are video games.
oceansky 13 hours ago|||
The ending cutscene of Metal Gear Solid 4 alone is a full feature-length film.
loeg 12 hours ago|||
(And it’s annoying as hell if you actually want to play a game rather than watch a movie.)
phoghed 11 hours ago||
There’s no end to games with near or actually 0 story/narrative.
loeg 10 hours ago||
Games can have a story/narrative without extensive scripted cutscenes! These things are almost entirely orthogonal.
dezsiszabi 10 hours ago|||
It will lead to garbage.

Also, does anyone want movies to become games? I don't. I want movies to be movies. Good movies. With interesting stories, beautiful artistic cinematography, great characters, moving paintings as Lynch said it.

If I want games, I'll play games.

mohamedkoubaa 10 hours ago||
People still love oral story telling (standup). Adding more immersion doesn't necessarily enhance the experience.
Mobius01 10 hours ago|||
For me, this does nothing. I am attracted to film and gaming for the artistry and deliberate choices made by the authors. A synthetic approach may be stimulating but I find it ultimately void.
garrickvanburen 12 hours ago|||
10yrs isn't far enough. 2016 wasn't that different from today relative to media.
zeroonetwothree 8 hours ago|||
We’ve seen a lot of changes since 2016 including the rise of short form video, podcasts, audiobooks, music streaming, substack, even vinyl is up 3x (!)
vel0city 12 hours ago|||
Practically nobody consumed short form TikTok-like media in 2016. Now it's a highly dominant type of media.
butlike 12 hours ago|||
Untrue. Insta stories were pervasive.
vel0city 11 hours ago||
Instagram Stories were radically different in 2016 than the reels of today. They were far more personalized (less algorithmic public content), slideshow-like updates. Ten second max video clips, with most being just images. Ephemeral as well, where they'd get removed in 24 hours.

It's not the same at all.

phoghed 11 hours ago||
And that’s not even close to the short form 90 second micro dramas that are already super popular in China and are ramping up elsewhere. And this category is now dominated by AI
mrheosuper 5 hours ago||||
BS, People already binge watching youtube back in the day. It's just the content is not as toxic as it is recently
vel0city 3 hours ago||
Regular YouTube isn't the same as YouTube shorts. It's a vastly different product.
mrheosuper 3 hours ago||
Short, <5 min video has already been a thing on youtube before tiktok. The most memorable one to me is "cat meme" and "failarmy"-style one.
vel0city 3 hours ago||
It's still a radically different thing. It wasn't nearly as algorithmic. The interface and engagement was different. And the number of people consuming it all the time is totally different.

If they were really the same, why was there so much uproar over how annoying Shorts was when it was originally added?

How can you honestly think YouTube in 2016 was practically the same as Tik Tok? Why would these other social media companies spend so much trying to change to copy their same strategy if they were all already the same?

Short form content is radically different today than what it was in 2016. It's produced differently. It's presented differently. It's consumed differently. The audience is different. It's pervasiveness in society is different.

fwip 11 hours ago|||
All the kids were on Vine back then, weren't they?
vel0city 11 hours ago||
Many kids were, sometimes. Also, Vine was still pretty different from modern short form content, being capped at only a few seconds of length. Now most people consume tons of short form content, with many being 30s or more. It's pretty radically different in terms of what most people consume.
reilly3000 9 hours ago|||
Like, movies sometimes have alternate endings. What if they were more choice driven, and replayable. Video games have remarkably dumb ideas that keep persisting, like you can encapsulate all that is “Health” as an integer. Instead games can be an aggregation of entity bound micro-simulation that create emergent scenarios, yet follow the laws of narrative collectively. Games that build themselves. Worlds within worlds kinda jazz.
Jtarii 14 hours ago|||
> movies are going to become video games and video games are going to become something unimaginably better

This is the kind of detached from reality, devoid of humanity statement only a tech bro could come up with.

phailhaus 14 hours ago||
It boggles the mind how these people can be so dumb. He literally does not understand why people enjoy movies.
abletonlive 9 hours ago|||
Maybe you need a mirror. People are literally watching AI generated soap operas that have gone viral. Perhaps it's your lack of understanding that frustrates you
tclancy 5 hours ago||
Do you know these people and have spoken to them?
abletonlive 3 hours ago||
Yes, I've seen them watch it in real life too.
gcanyon 13 hours ago|||
I for one would love to be able to experience Godzilla Minus Zero interactively. I get that it's different from movies. I remember seeing Avatar in 3-D and realizing that James Cameron was directing the audience's attention to a particular part of a scene by the way the 3-D focused, and it was a little off-putting at times. That's a small thing compared to what will be possible in a few years, but still -- being immersed in Avatar will be an amazing experience. I'd also love to see a version of Avatar written by '80s James Cameron -- he was a much better writer back then -- or maybe other, more skillful writers had greater influence on him? In any case, it's inarguable that Terminator, Aliens, The Abyss, and Terminator 2 are all better written than the Avatar films.
Kotlopou 11 hours ago|||
More and more off-topic, but this made me wonder: this interactivization would work much better for some works than others. Many comedies are scripted so tightly that I can't imagine any wider world around them (also, on the other side, Memento), while something like Twin Peaks would be perfectly expandable into a world (if you somehow had David Lynch in a datacenter, which sounds oxymoronic).
gcanyon 10 hours ago||
The problem with an interactive Twin Peaks would be finding your way out of it :-)
dogleash 13 hours ago|||
> I for one would love to be able to experience Godzilla Minus Zero interactively.

So would I. But I don't not want to experience it as a movie. It'd be something separate. Not an upgrade.

Which makes Sam's comment the inane blather of a pitchman. We don't need to bend over and try to steelman marketing dross. He doesn't care if that statement means nothing, why should we?

gcanyon 10 hours ago||
Oh, I see your point. I didn’t think of “movies becoming video games” as meaning there’s no such thing as a movie anymore. Kind of like the false argument about evolution, “if we can from monkeys why are there still monkeys?”

Movies come from books, but people still read.

But I get the point.

randallsquared 5 hours ago|||
> Sometimes I really wanna skip 10 years into the future and see where all this eventually leads.

Either the desert of the real, or something unimaginable to Mk 1 humans.

talon8635 9 hours ago|||
Great, I guess I can say bye bye to movies
Fricken 10 hours ago|||
With VR coming and then going technology has shown itself to hold within it no more immersive capability than a good book. It is not about rendering firepower it is about hitting the right notes.
lifeisloving 14 hours ago|||
Type of thing he would say.

Llms wont be able to create good games. Consider for a sec that there's like 500 "Great" games ever made, maybe more but not much, in some genres that number is less than 10. There is no training data, and its largely a matter of taste and culture that cant be represented/distilled into vector embeddings.

Eji1700 14 hours ago|||
While i generally agree, some of this tech could be a major force multiplier and lower the barriers to entry.

Even if you have a great game idea, it takes a ton of time and money to even get it off the ground, let alone get it coded correctly and maybe get the reach you want. A LOT of flash in the pan ideas probably fizzled out faster than they needed (most recently Among Us and Fall Guys come to mind) because they were built to ship, not to easily modify.

Tech like this could lower the barrier to smaller and more creative teams or even individuals and get some better competition in the area. Fighting games KNEW that rollback was the way looooooong before AAA bit the bullet and started making it standard, and they still fuck it up (and it probably would've taken longer if COVID didn't force the issue and punish those lagging).

That said 2 of the largest hurdles i've seen in everyone's "magically ideal" game are enemy AI and Plot.

Interesting and well designed enemy AI is still hard, and even games that did it well built the whole game around it (FEAR) and the system is vastly less impressive without that focus (Just Cause). I don't think we're anywhere near modern AI solving the issue of making a good AI system for a game due to design space problems, but it might.

Plot though...that's tricky. Everyone always says how cool it would be for everything to be like Mass Effect or more, with all choices mattering and everything interacting, but someone has to write that. AI is not turning out well though out plot points that don't feel like the equivalent of Bethesda mission creep.

Point of this whole ramble being that in arcadey/simple stuff I think we'll see a lot more great games (and would argue we already were with the growth of the indie scene over the last 15 years thanks to steam and other tools), but there's still going to be entire genres that are just miserable to develop.

jermaustin1 12 hours ago|||
I agree. Game design is what makes a good game, not the programming. And I'm actually excited about game designers and artists being able to take their independent ideas and prototype games in a day/week/month/year/whatever.
_--__--__ 12 hours ago||||
+1 on fighting games, an interesting trend in that genre right now is that many of the latest titles (realistically everything other than SF6) are having trouble with player retention, while AI-assisted netcode updates for old titles like SF4 and Tekken 6 seem like more compelling products
qlte 11 hours ago|||
Or, the lower barrier to entry crowds out the committed indie devs willing to invest years of their life honing their unique artistic vision for a game that might end up being a hit on Steam (among many other failures). The perceived odds of getting some recognition or even a moderately profitable hit go from "slim but possible" to "hopeless".

Because now their competition outnumbers them 1000 to 1, the competition isn't devs or artists but anyone with a phone, who can be from any part of the world who may not even speak the same language. Many to most of these solo "devs" aren't interested in games at all, and just hoping to rack up sales, ads, hype a crypto shitcoin launch or whatever. These slop games all have flashy attention grabbing visuals, slick product pages, five minute promo videos, with the games boasting 500+ hours of gameplay... of which 99% are recycled borderline unplayable trash.

The indie market for lemons stifles indie devs who struggle to find any audience, with modest dividends going to the most deceptive, scammiest solo sellers churning out 10+ titles per day (mostly 1:1 copycats of GTA/AAA games, psuedo-porn games, gambling games, meme/news cycle one-off games, etc). Middlemen like Steam print more money than ever as purchase volume increases while the indie gaming market becomes closer to the mobile games industry today.

The vast majority of the force multiplier value from AI is captured by the handful of AAA conglomerates who follow the tech monopoly strategy of maintaining market share by constant acquisitions and collectively control the most valuable IP while constantly reducing headcount thanks to models like Genie.

But who knows. It just seems like wishful thinking whenever I hear talk about how AI will empower the little guy to take on Goliaths considering the huge amounts of capital driving AI research and products are coming from those very same giants.

mrheosuper 5 hours ago||||
Their "good games" is different from our "good games".

To us, games like BG3 or E33 are masterpiece, but let take a look the most profitable games, GTA V, that is their "masterpiece". R* Knows this and high chance GTA 6 will continue this trend, a passable story combined with top notch graphic and physic, which both AI is really good at already

com2kid 11 hours ago|||
What makes a good game has changed over time. Pacman is, honestly, boring as shit now.

Mappy, weirdly enough, holds up well. Bubble Bobble, still good. Mortal Kombat 1, meh.

Some of my favorite classic games, almost unplayable now. Tastes have changed dramatically.

Movies are the same. Very few movies hold up after multiple decades. Some do. But even some great ones don't.

zeroonetwothree 8 hours ago||
I don’t really agree for movies, basically my entire top 50 is pre-2010, many of my favorites much older.
sick_of_slop 6 hours ago|||
[dead]
spwa4 14 hours ago|||
Why wait? It's become very clear already: https://kotaku.com/the-proliferation-of-copycats-on-steam-ma...

Instead of better it's become unimaginably worse since games can no longer serve as a means of self expression because the second you express anything worthwhile 100 people copy it immediately ... without you. It's like Disney (whose whole business model is copying public domain stories and music and ... but taking out the source and everyone who ever had anything to do with it). Except there's no longer one highly selective company destroying the world's culture one piece at a time, but 10000000 idiots looking to make a quick buck, destroying culture and self-expression like a fire raging in the rainforest.

There will be no more "celeste" games where you join for the platforming but stay for the (politically offensive to all sides) story, because AIs won't discuss the story as it's politically incorrect. Celeste is fundamentally about depression and anxiety, due to being transgender, and is about offending both sides of the argument. First, the main character is transgender, with zero explanation or need for explanation how far that goes, which of course offends conservatives. Second the goal of the main character is to run away from any provided help and professionals (which the director did too) and even under the most extreme of circumstances only reluctantly accept help from a family member that then promptly dies making things "worse".

The Qwen and other Chinese models (and ...) will refuse to discuss being transgender at all, and any western models will shut down any discussion of running away from help hard (because otherwise they get held responsible for the consequences, as has already happened)

(oh and that running away from professional help in psychological issue is actually observed to be a positive thing in almost all cases, in studies. The main way to make psychological problems worse is to let them fester and running away from help is time and time again observed to be far more productive than going to professionals and expecting them to fix things. Because that's an extreme human bias: it can never be (allowed to be) the right reaction to NOT do something about a problem, especially when countless people are paid to "solve" the problem. In other words: if you take people who expressed intent to commit suicide and compare the groups who "get help" and the group that successfully shut down help, less people actually go through with it in the second group, and worse than that, the more intense the help, the better the odds the patient ends up killing themselves. Right to the point that doctors sometimes assist such patients because after 2 years of attempts people live in constant misery and have caused enough medical damage that they will have constant pain or worse the rest of their life. And yet people keep forcing help on patients. Usually in response to an actual suicide where no help was provided. Then more help gets built, and 5 years later we yet again observe ... more suicides. But tell someone with an actual problem to avoid help and you'll be skinned alive for that)

So AI could never make a game like that. Not because it actually can't, or isn't capable, but because there already is a strong political bias, in every model you might use to make it and neither side is going to back down on their policies. The Chinese Communist Party is not suddenly going to change it's mind about transgenderism. And the western models are not suddenly going to openly discuss running away from psychological help, not even as part of a story.

So really, we've just lost these games.

mindcandy 13 hours ago|||
I get that AI anxiety is running high. But, this is doomerism running hard.

Needle in a Haystack Simulator is the new Threes! https://www.theverge.com/22914955/threes-2048-ketchapp-copyc... A very simple game to clone that gets 10,000 headlines because creators have always been anxious about cheap clones. And, anxiety drives the clicks that pay the bills.

Meanwhile, local models are already extremely capable and slowly shrinking their gap vs. frontier models over time. And, it has been long established that the censorship trained into those models can be disabled easily with open-source tools. De-censored models will happily dig into topics that push beyond the limits of sanity, let alone political pearl-clutching.

Besides that. If you want to write about some topic and AI doesn't want to help you, you still have your fingers. Type like a human and you haven't lost anything compared to when Celeste was made.

upmostly 12 hours ago|||
100%

Needle in a haystack isn't a game. It's a way to stimulate your brain for 30 seconds at best. It's not a game.

tclancy 5 hours ago|||
Man I really liked Threes.
fwip 11 hours ago||||
Hmm. Never heard of non-conservatives thinking Celeste was offensive. It seemed clear to me that a large part of her character arc was learning to accept help when it was offered.
sick_of_slop 6 hours ago|||
[dead]
viktorcode 11 hours ago||
It will lead nowhere. Graphics intensive video games as interactive environments benefit from efficient rendering done by hardware a fraction of the cost of what a neural network requires for the same output. This is a business dead end.
SXX 10 hours ago||
Surprising how Tencent's HY-World 2.0 open weights world model didn't get as much attention:

https://github.com/Tencent-Hunyuan/HY-World-2.0

danpalmer 9 hours ago|
Is it surprising? Looking at the demo videos I can absolutely see why it didn't get as much attention. Not that it's not impressive, it is, but these are in different leagues.
godshatter 8 hours ago||
Still, it's local, and I can't wait to see what it can do now that I know it exists.
smusamashah 15 hours ago||
A big chunk of the right side of castle disappeared, including catapult, when camera turned back while flying on dragon. See 1:25 to 1:29. I was not expecting this to happen in a "world model".
JDups 12 hours ago||
The 80's Japanese train station clip also had the conductor speaking clear english in an accent I can't quite place. Slight British tinge to it but not really? Not sure. The ambient audio also makes no sense.

I've seen weird stuff in images that OpenAI sends me in it's promotional emails too. I would think that if you were trying to show off you'd make sure there's none of these obvious AI issues in what you choose to show off with. Maybe they don't really care? "Gemini choose 10 scenes that would be impressive for our announcement and add them to the post."

prodigycorp 3 hours ago||
The accent is received pronunciation, like Tom Hiddleston. It sounds like Tom's voice. Perfectly normal British accent.
OkayPhysicist 14 hours ago|||
That entire clip looks like it's straight out of a complete bargain-bin videogame. The weird smoothness of the ride, the pivot in mid air, the wings apparently don't have collision with the poles they fly past.

Definitely wouldn't have been one of my picks to show off my fancy new model.

mattlondon 12 hours ago|||
Getting good quality dragon POV flight data for SFT must be really hard.
hxugufjfjf 14 hours ago|||
the goal posts have definitely moved since the original will smith spaghetti video huh?
OkayPhysicist 14 hours ago|||
Oh yeah, don't get me wrong "bargain-bin videogame" is a wild step up from "accidental amorphous horrors that defy description". It just jumped out to me as looking unusually bad compared to the other samples they provided. The stained glass deer, for example, was awesome.
culi 14 hours ago|||
The labs are the ones moving them. We're all just measuring against their own, exponentially growing, claims.
dantillberg 13 hours ago|||
There's also a whole extra bonus castle that appears to the left when the camera looks left around 0:22. Which is amusing both because it wasn't there on the initial approach, and also because nobody puts two castles each with their own distinct curtain walls right next to each other like that.
Rooster61 12 hours ago||
"Storm the castle!"

"Which one!?"

leobg 11 hours ago|||
The oddest thing about this, to me at least, is that they pick that as their showcase. Did they themselves not notice? Or did they think their potential customers wouldn’t? Not sure really which of the two is worse.
toddmorey 11 hours ago|||
Neither one: I think this is the best output they could get.
jpadkins 6 hours ago|||
customers? You can buy Genie? It's still very much in tech preview, research phase.
extraextra 9 hours ago|||
In the original dragon clip, at 0:29 we can see a square tower in the right side of the screen

As he passes by the tower, it becomes round, by 0:40

empath75 12 hours ago|||
It is always incredible to me how quickly we go from "this entire technology is pure science fiction" to "nitpicking over details"
Pedro_Ribeiro 12 hours ago||
It's not, it's just that hacker news is a hyperbolic bikeshedding chamber.
smusamashah 10 hours ago||
I am disappointed mainly because current video models are way more consistent these days. This being a new release, I was expecting more than few seconds of consistency in the scenes.
ksec 15 hours ago||
I was under the impression he has already fly past the catapult.
tesnorindian 20 minutes ago||
If AR Headsets are supported by Genie 4, it would be mind blowing. But latency would be a bottleneck to get there.
sosodev 13 hours ago||
Cool demos, but does anybody else find it troubling that companies keep claiming this tech can train robots? It’s so obviously not representative of the real world.
overfeed 13 hours ago||
> Cool demos, but does anybody else find it troubling that companies keep claiming this tech can train robots? It’s so obviously not representative of the real world.

A proprietary version of this technology is already training Waymo's robot cars. Waymo blogged about their DeepMind-provided world model a year ago.

> It’s so obviously not representative of the real world.

That entirely depends on the use-case and level of granularity needed, doesn't it?

sosodev 13 hours ago|||
Isn’t the Waymo version used for some small portion of the dataset to cover edge cases that they have no real data for?

This blog is suggesting that we could train robots using only a world model.

> Do you have a basis for this idea, or it's a gut-feel?

My basis is that I’m a real human and these videos look far more like bad video games than the real life I’ve experienced.

overfeed 10 hours ago||
Apologies for the incidindiary wording of my initial concluding question (which I immediately edited to be less flamey, and hopefully more cogent).

> Isn’t the Waymo version used for some small portion of the dataset to cover edge cases that they have no real data for?

The usecases in the blog post[1] paint a much more expansive picture of how Wayne used Genie 3: including enabling transfer learning to convert single-camera dashcam footage into simulated full-take sensor data (multi-camera and Lidar), which is extremely valuable.

> My basis is that I’m a real human and these videos look far more like bad video games than the real life I’ve experienced

1:1 fidelity isn't required for a lot of training tasks; for instance, computer vision can do a lot with 32x32 resolution images, which is trash quality to humans. I think the potential customers for this technology will constrain the model to fit their use cases.

1. https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-f...

whywhywhywhy 12 hours ago|||
Train robots feels like the academia justification excuse when we really know the value of this will be entertainment.
Revanche1367 6 hours ago||
And warfare of course, the stuff they won’t openly talk about but we might find out about months or years down the line when it’s used to destroy another school or hospital with people inside.
arjie 12 hours ago|||
Subreddits where SolidGoldMagikarp was counting to a million in comments were used to train a machine that then writes web pages that more machines are trained on. The sheer volume of data with sufficient verisimilitude generated by these models may well work to train robots. It might not, but I think it might well work. The idea that things have to be high-fidelity high-quality to yield good results has clearly not held up in other domains.
Timwi 7 hours ago||
Has anyone ever tracked down SolidGoldMagikarp and interviewed them? It's such a uniquely bizarre claim to fame.
ActionHank 13 hours ago|||
Elon revealed to the world that you can just lie and people will give you money, so now they all lie.
solyin 9 hours ago||
Elizabeth shows us that it has to be the right lie though.
TomGarden 13 hours ago|||
This stands out to me too, it seems to be representative of physics the way a video game is representative of physics, likely less so given the non-determinism
killerstorm 10 hours ago|||
Gemini Robotics is a thing: https://deepmind.google/models/gemini-robotics/

They clearly know how to train robots. Unless Genie is a misdirection...

jayd16 11 hours ago|||
I guess they want military contracts or something.
kragen 10 hours ago||
You can get useful levels of robot training out of Super Mario Bros 2; see John Carmack's talk from last year: https://www.youtube.com/watch?v=4epAfU1FCuQ

When your training simulation fails to reproduce certain features of the real-world environment, your control model is likely to have trouble with them, so more realistic simulations are helpful, but even fairly unrealistic training simulations are pretty useful.

In general, training neural networks to control robots is going to require simulations, ideally differentiable simulations. Even if they aren't differentiable, though, you can SGD your simulated training runs across a data center in a way that you just can't with training runs on Roombas.

tesnorindian 22 minutes ago|
Real time AV testing would be one of the better use case before AVs are released on the roads.
More comments...