Posted by beex 19 hours ago
a) how much effort they obviously put into it, historic details from Egypt 2k years ago, game engine, quests, little details
b) how much it feels like a thin wrapper around Cookie Clicker
Steam tells me 1/3rd of players don't even get out of the Prologue area.
So probably still in line with what you remember.
Just to say we all have nostalgia and the good old days are never coming back.
From my perspective, there’s been a small but steady trickle of good games for decades. Recent AAA games that pushed the boundaries are Elden Ring and Baldurs Gate 3, and they would not have been possible at their scale back in the day.
Also plenty of mil Sims available if you are into multilayer.
But try the new James Bond game. Linear shooter, but a great story and fantastic cast on top of super fun mechanics. By the Hitman studio with a lot of their core ideas Bondified to favor action over stealth. It hasn't irritated me in the way almost any other game manages to.
Especially give how good recompilation projects are anymore.
I do think the limited macOS gaming market is a chicken-or-the-egg problem - people don't game on Macs because there aren't that many great games on Mac (Although Cyberpunk runs amazingly on my M4 Macbook Pro).
I'm very excited for the future.
This feels like a re-hash of Valve's original Steam Machine mistake. Porting modern games to native Linux didn't increase user or developer interest in supporting the platform. It made Valve liable for a lot of investment into systems that no developers ever used, and Valve themselves would eventually abandon.
Apple has stepped in this same cowpie. They depreciated hundreds of "old" macOS games by radically changing their runtime, and then nobody invested into the new Metal-native paradigm. Porting games like Tomb Raider and Death Stranding won't kickstart the macOS gaming revolution any more than native Left 4 Dead magically made Linux an alternative to Windows for gaming. We know this from experience.
Decomps and emulation is a good solution for 15-year-old games, but Apple can't enjoy day-1 support if they refuse the industry's standards. There is no trust in Metal as a stable API, or macOS as a reliable and backwards-compatible runtime. Windows is not only much more profitable, it's easier to support for decades to-come.
This is the reason. Apple couldn't care less about backwards compatibility. In fact, I'd cynically say backwards incompatibility is counted as feature at Apple, because you can sell more X. The first time people were bit with a game they purchased on the App Store no longer working a year later, was also the last time many of them bought a game from the App Store.
> Porting modern games to native Linux didn't increase user or developer interest in supporting the platform. It made Valve liable for a lot of investment into systems that no developers ever used
This I can't agree with though. They succeeded on their second iteration with the Steam Deck and Proton, which had the side effect of making it easy for normal Linux users to run games, which increased developer interest. Also, developers love developing on Linux, as far as I know.
> a game they purchased on the App Store no longer working a year later, was also the last time many of them
(raises hand) > Apple couldn't care less about backwards compatibility.
its also the exact opposite of what an os is supposed to do: provide a base and abstraction for applications/programs to run stably; if apps breaks all the time whats the point?> They succeeded on their second iteration with the Steam Deck and Proton
> Also, developers love developing on Linux, as far as I know.
Well, Valve steered away from the cowpie this time. Proton is a concession that Windows won, and the equivalent for Linux (Steam Linux Runtime) is still a great idea but goes relatively unused. Valve went to where the gamers were and met them halfway, which is why the Steam Deck became an instant hit despite costing more than an iPad. Proton could be optimized to fix games that were objectively broken on DirectX (see: Elden Ring, Fallout 3/New Vegas) without developers lifting a finger to port anything. It gave customers a real alternative to suffering through Windows and the Windows runtime.
I personally love development on Linux, and I'm making a few hobby games on NixOS right now. The dev experience wasn't the problem for the original Steam Machine or for macOS either, it's the concentration of game devs, modders and players that all treat Win32 and DX11 as the lingua-franca of gaming. Valve threw in the towel on native ports, and it enabled them to focus on curb-cutting efforts that made Linux stick.
"windows is the most stable ABI"
One thing, framing AI use for the base M models marketing makes no sense to me. But honestly this computer is still faster than any of my laptops that came before, even with the visual atrocity of Liquid Glass.
Apple software is getting worse every day and while they're not Google or Microsoft they're getting more user hostile at every turn as well.
The lengths they go through to prevent you from doing what you want on their (not your) devices is astonishing.
Very happy with my framework running fedora for many years now... Sure it's not an M1000 but it's almost as good and properly mine