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Posted by cybersoyuz 1 hour ago

Deus Ex(www.filfre.net)
170 points | 77 comments
Lerc 1 hour ago|
My favourite ever games journalism quote:

"There's a tendency among the press to attribute the creation of a game to a single person," says Warren Spector, creator of Thief and Deus Ex.

glouwbug 29 minutes ago||
Mine's from this game itself, when speaking with Morpheus:

"The individual desires judgment. Without that desire, the cohesion of groups is impossible, and so is civilization. The human being created civilization not because of a willingness but because of a need to be assimilated into higher orders of structure and meaning. God was a dream of good government. You will soon have your God, and you will make it with your own hands."

jl6 6 minutes ago||
This was all a prototype for a much larger LLM.
Agentlien 20 minutes ago|||
As a professional game developer who has worked on multiple games affected by this, it's definitely something which bothers me a lot.

I've seen a lot of discussions among fans about why one specific publicly visible person made this or that decision when he was never part of any discussion related to it.

smallmancontrov 1 hour ago|||
The journalist understood the assignment!
deadbabe 42 minutes ago||
This goes beyond just the press really.

The myth of the solo creator who heroically makes something amazing has a romantic appeal to a lot of people, especially those who dream of doing such a thing themselves someday. In truth, all great things in history have many collaborators and what we think of as the “creator” is often just a person who played the role of bringing together the collaborators, with perhaps a few other direct contributions.

But in the AI era, this solo-creator myth can now become reality, or if you are more cynical, just an even deeper delusion that exploits the non-consensual labor of millions for one’s personal benefit.

honkostani 19 minutes ago|||
[dead]
RemingtonDavies 26 minutes ago|||
[dead]
klaussilveira 1 hour ago||
If anyone wants to play it again, dont forget the amazing mods available: https://www.moddb.com/games/deus-ex/mods

New renderers, new engines, The Purist Mod, GMDX, The Nameless Mod...

matheusmoreira 1 hour ago||
A remaster is apparently in the works.

https://store.steampowered.com/app/3131640/Deus_Ex_Remastere...

giobox 1 hour ago||
Genuinely curious if this ever ships. It was meant to release in January this year, but the devs pulled the launch after it got a terrible reception from fans.

What has been shown so far looks worse than many of the free modded versions out there, and with AI lowering the bar for modifying games every week… As an experiment I asked Claude to take the source code from the browser port of the game that appeared on GitHub recently, add coop multiplayer, 32:9 ultra wide support and as much of the graphical enhancements from the remaster video.

It took about 4 prompts, and I have builds playable on Linux, MacOS and Windows, with coop. Gets well over 300fps on my Mac Mini as uses metal on an a Mac.

It really makes you think how long the business models of companies like Nightdive Studios (specialists in remastering old games for modern systems) can last, when you can “remaster” entire games in very few prompts.

rjh29 47 minutes ago|||
The studio will be fine. They'll use AI but it won't be a buggy vibe coded mess; they'll actually test it and refine it. That's the hard part.
AlexandrB 40 minutes ago||||
A lot of modern remakes become "demakes". Often a remake focuses on surface level improvements, like graphics, but damages the underlying game systems that made the original beloved in the first place. Another common problem is lazy graphics upscaling that improves the resolution but makes the result look cheap or incongruous with the game's original style (GTA3 remastered is a great example[1]). I think there are a handful of truly great remakes a bunch of mediocre ones and a surprising number of total disasters like Warcraft 3.

But probably the worst trend with modern remakes is taking the original games off of online stores or "upgrading" them to the remake thus making the original unavailable. Combined with the "demakes" trend above and it seems like we're actively destroying many historical games with these "remakes".

[1] https://www.digitalfoundry.net/articles/digitalfoundry-2021-...

komali2 50 minutes ago|||
Nightdive studio will be fine with their Sony and Nintendo devkits and arrangements with them, store access, publishing deals etc. They'll just use the same AI tools to get things done faster, presumably.
izacus 1 hour ago|||
Also, if you haven't, Prey (2017) is the final song of that genre and probably the best of them.
aidenn0 7 minutes ago|||
I've been out of the gaming scene for a while; will the iGPU on my Ryzen 7 9700X be able to handle a 9 year old game?
thor-rodrigues 34 minutes ago||||
Absolutely agree. Prey is stunning puzzle sandbox and I love so much the atmosphere of the game, from both the artistic and environment design perspective, but also from the outstanding ambiance soundtrack by Mick Gordon.

Unfortunately I have the impression that the final part was rushed, as the story feels incomplete at best. I wish Arkane could dedicate 6 more months to this game.

satvikpendem 46 minutes ago||||
The Mooncrash DLC specifically is one of the best pieces of gaming available. It turns the base game mechanics into a Rogue-like where the world resets but some things in the world still stay persistent.
izacus 38 minutes ago||
While I like that DLC, I think it loses what makes these games so great to play: the feeling of exploration and slowly uncovering a story. Moon crashes repetition and time limits don't quite do it for me (although I still really recommend it to anyone).
mjr00 1 hour ago|||
Prey is extremely good, but boy did I hate the ending. It's not just a disappointing ending, it's one that retroactively cheapens the rest of the game, IMO. Still a great game and worth playing, but that ending will always leave a bitter taste in my mouth.
shmerl 1 hour ago||
I played it for the first time using Deus Ex: Revision. It's very good.
account42 1 hour ago|||
I would suggest anyone playing it for the first time to give the original with only basic engine fixes (e.g. Deus EXE) a go before playing some random modders take on what the game should be like.
shmerl 18 minutes ago||
If you have a lot of free time, may be. The game is pretty long. I enjoyed Revision though, so I had nothing to complain about.
anthk 1 hour ago|||
Revision sucked as it had crappy textures on Hong Kong. GMDX it's far ahead, less tacky/broken and with hugely enhanced areas. As early as at Hell's Kitchen you are looking a much more realistic area (city planning, buildings, park benches/objects and whatnot) than before.
morsch 1 hour ago||
There's a lot to cover with the game, so I'm not surprised he doesn't cover the music. But the soundtrack is great! I still listen to it regularly. I like the UNATCO music best. Each track has a regular theme, and switches to variations on the theme for combat and other situations. Pretty unusual in 2000 and even today.
filoleg 48 minutes ago||
UNATCO theme is absolutely legendary, and so are many other tracks in the original.

I actually got chills during the surprise post-credits scene in Deus Ex: Human Revolution when the og Deus Ex theme started playing.

glenstein 3 minutes ago|||
Same for the DX:HR game that weaves the song in! Before the shine wore off as you play through the whole game.
gHA5 4 minutes ago|||
One of my favorite pieces of music for programming: https://m.youtube.com/watch?v=OSpsAauvEXU
davidjhall 37 minutes ago|||
Hong Kong Streets FTW! I remember having it on a playlist with my kids in the car.

I loved the theme changes on them -- I remember HK Streets had explore, combat and death scene; transitions felt seamless in the game.

glenstein 27 minutes ago||
Goodness, the introduction to Hong Kong and the music cast a new vibe on the game at a perfectly timed moment, when you've just about had enough of NYC. And it was seeded with all these little scripted moments you could happen upon. Talks in tea shops, gang fights in tunnels, overhearing convos in bars, the little newspaper boy who relayed threats to a newsstand vendor and leads you to a gang HQ if you follow him (and he even turns around and tells you not to follow him. In a 90s game!).

And the discoverability of all kinds of stuff in the canals. The cityscape building hopping and secret back entrances to the duplicitous Maggie Chow's apartment. It just had everything. You truly felt like you were discovering every inch of it and like it wasn't just on rails or procedurally generated.

Semaphor 48 minutes ago||
I’m on a metal discord server where the soundtrack regularly shows up in people’s weekly/monthly charts. Amazing music.

I can recommend the HD remix.

amlib 11 minutes ago||
As always, Ross's Game Dungeon on this game is a must watch:

https://www.youtube.com/watch?v=rxOKEsBx4NU

jamesu 1 hour ago||
One thing that bugs me is the article explains the twin towers missing from the skyline as "rendering engine couldn’t handle any more polygons", but it turns out... it's way more complicated than that https://www.youtube.com/watch?v=wpi5xUXPqok .
retsibsi 55 minutes ago||
To save others a few minutes, the more complicated explanation is that (according to Warren Spector) the guy who made the skybox left them out by mistake. :)
lopsotronic 49 minutes ago|||
While most of the country was all Glass Em! post-9/11, a few of us were sort of amazed that it took so long.

It wasn't just misanthropy on our part.

Zooming out, macrohistorically[1], the amount of destruction that can be controlled by the individual soldier has increased, steadily at first, then exponentially in the modern era. Obviously the extreme example would be something like SADM[2], but this increase also includes the multiplying complex systems of the modern world - bulk ammunition, heavy vehicles, commercial aircraft. As the numbers needed for X level of destruction decreases, the span of viable ideologies increases; it's easier to convince 12 guys of nutty ideas than it is to convince 12,000. So, in the big view, the idea of big cultural icons getting flattened, this is something scifi has been kicking around for a while now. One could argue it's a significant pillar of "cyberpunk" worldbuilding: the persistent presence of the "crazies" wielding the modern tools of fuel, bullets, and nuclear bombs.

[1] Which is definitely the perspective of the Deus Ex creative team.

[2] https://en.wikipedia.org/wiki/Special_Atomic_Demolition_Muni...

qphe95 5 minutes ago||
I guess they got too much heat for all the conspiracy theories in the game...
jl6 3 minutes ago||
Deus Ex has so much to enjoy, but in particular I’m glad to see continued love for the music.

I can’t recommend highly enough the remasters and remixes by Mothership Loudspeakerz.

djsavvy 45 minutes ago||
Deus Ex: Human Revolution is one of my favorite games of all time (and the game that got me into games). I enjoyed mankind divided a lot as well, though it felt different. I've started the original Deus Ex a few times but never really got into it; maybe I need to give it another shot.
stevenwoo 59 minutes ago||
If I am remembering correctly, I felt terrible after completing the first mission but that may have been the point - make you think about what you are doing. It was presented to the player as authentic threat, then when you get to end you are told it was a test but in my playthrough I killed all the “bad guys” on the way, and could have spared their virtual lives by sneaking around and knocking them out.
poslathian 8 minutes ago||
Wow, so same. I spent the whole rest of the game (and generally ever since) trying to max stealth and nonlethal gameplay
adastra22 20 minutes ago||
It’s been years since I played, but I believe they were a real terrorist attack? It was a test of your capabilities, but not a false flag.
pmkary 1 hour ago||
I really really really really missed seeing blogs like this! These blogs always felt like home, like a traveler's notebook, like a cozy warm personal place. And all we are left with is these boring corporate flat garbage.
randysalami 37 minutes ago|
JC: Blackmail of the U.S. government could not possibly escape the notice of the United Nations

Paul Denton: Don't be so quick to trust the UN.

JC: Are you kidding?

JC: The UN's about the only chance we've got these days. If the U.S. spirals into another Civil War...

Paul Denton: A pretext, nothing more.

Paul Denton: The whole project of world government going back to the League of Nations has been funded and manipulated mainly by wealthy bankers.

JC (Jesus Christ): Is that so?

Paul Denton: Remember that the UN itself was built on land donated by John D. Rockefeller

Paul Denton: The wealthy have always been the ones to profit from one-world government

Paul Denton: The United Nations' secret goal... well, this is David Rockefeller's description, from half a century ago:

Paul Denton: "the supernational sovereignty of an intellectual elite and world bankers."

Paul Denton: The UN was founded not to end war but to gradually dissolve national governments and replace them with a Globalist meritocracy.

Paul Denton: Average people never benefit from government and business on a scale they can't even understand

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