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Posted by fluxusars 12 hours ago

Need for Speed Underground 2 online in the browser(nfsu2.xyz)
690 points | 199 comments
macNchz 7 hours ago|
I played this when it was new, taking turns at the keyboard of my friend’s gaming PC. Kind of wild to revisit on my phone today and have it work perfectly.

I wish the circumstances around abandonware games weren’t so tenuous, there’s so much great stuff out there and reverse engineering with AI unlocks all sorts of cool possibilities. The multiplayer features here have me thinking about other old games that could be brought online and how fun it could be. SimCity 2000 where all the neighboring cities are real and operated by other players…

mrandish 25 minutes ago||
> I wish the circumstances around abandonware games weren’t so tenuous, there’s so much great stuff out there and reverse engineering with AI unlocks all sorts of cool possibilities.

Indeed. NFS:U2 came out in late Nov 2004, goes double platinum, sells 11M copies and EA shut down online multiplayer in Aug 2006. Reasonable debate can be had about time frames but games out of print over 20 years should be an easy call. The problem isn't just copyright duration, it's also lack of granularity. We need a middle-ground like 'Expanded Fair Use' which kicks in after 20 years and enables non-commercial sharing of the actual code, without also looping in rights to long-lived franchise characters (Mario, Sonic, Zelda) or an entire 'cinematic universe'. It's the 'all-or-nothing' that lets publishers effectively block everything by arguing "But then anyone will be able to make all-new Need For Speed or Final Fantasy games."

As for "all sorts of cool possibilities", just look at what the retro modding community has already done with HD texture packs, expansions and fan translations.

mvcosta91 7 hours ago|||
Sim City (2013) with large maps.

Oh boy oh boy. Time to make my boy GLM work on something.

x______________ 7 hours ago|||
Please keep us updated!
monster_truck 3 hours ago|||
Isn't that one dependent on a handful of online components they never gave us access to? Either way I'm sure you could just invent your own matching API that works better. Definitely share it when you finish!

It's been.... 13 years since I've bothered, but you'll want to also have it dig through a lot of the calculations/formulas for how things are balanced. No idea if they ever fixed it, but at one point I jokingly set the tax rate to poor people for 20% to get rid of them, and afaict this overflowed how unhappy it made them back into being maximally happy.

Not that it needs to be a perfect, literally multi-agent simulated system but the garbage collection and a few other things operate under the hood on far simpler terms than are reflected visually, IIRC the biggest issue was that the visual representation of the trucks and garbage are an approximation based off of the heat maps which are themselves just an approximation mapped to the buildings from some far simpler terms.

Not sorry to sperg out, I grew up obsessed with SC2k, was like 10 when I bought some 300 page book from B&N that broke down every single mechanic and how it was calculated and the "correct" way to win. 2013 broke my heart, I was so hype for it.

robotrobot 3 hours ago|||
I've already something similar - https://city.scaleupcto.com - including datacenters and AI research labs with associated disasters... I have a v2 with multiplayer which I need to finish off, exactly as you describe!
72deluxe 6 hours ago|||
I recall playing the demo level on an Elonex laptop that my brother had for work and we played it repeatedly. When SE came out with the 3DFX support, we were absolutely amazed at the fog and water effects in game.

I remember the music being very good, and was sad to learn of the death of the guy who did it at EA a few years back. The menu music was amazing.

Edit: Seems I can't read! I thought this was NFS2 not NFSUG2! I still have my CDs for both! I am old.

shrubby 3 hours ago|||
Death Rally 2026!
jtwaleson 13 minutes ago||
That brings me back. Greg Peck!
iugtmkbdfil834 6 hours ago|||
I just saw a game on itch with psx LDS 'reimagining'. Gonna be fun times.
anal_reactor 6 hours ago||
On one hand I'm all for preservation of video games. If the publisher refuses to sell it for a reasonable price, then that's moral permission for piracy. On the other one... the magic isn't there anymore. I'm not a kid. There are very, very few games I can revisit and actually have fun.
Xirdus 4 hours ago|||
To me, NFS Underground 2 is one of those games I can revisit time and time again. It's one of the most fun arcade racing games ever made.
hobofan 1 hour ago||
Yeah, same. I jumped in via the website, and after driving around for ~5 minutes the main thing in my head was "damn, this is fun". And now, half my Saturday is gone...
mitthrowaway2 6 hours ago||||
But when you have a kid, you might want to share the experience with them. They'll see the magic.
NDlurker 5 hours ago||
My brother has our Xbox from when we were kids and his kids love all those games we grew up with.
tmpz22 3 hours ago|||
While many games don't age well I'm confident a surprising number of games can be remastered into a playable state.

1) extract the art (including audio and other fixture data)

2) instrument some kind of parity-checker / validator against the base game

3) /loop to have an agent rebuild the entire game the way you want

The hard part is 2) and push comes to shove you could probably pay a part time high school intern to laboriously go through the game and make sure it is a faithful recreation.

IANAL, art assets are the IP of the creators. It would certainly be illegal to host or otherwise distribute the art assets you do not own. I see the industry coming down HARD on this form of reverse engineering if only because it is so easy.

[1]: https://simonwillison.net/2026/Oct/28/vibe-game-development/

EDIT: Shit, this is really going to incentivize game-streaming platforms (a la Google Stadia) and disincentivize gaming clients.

monster_truck 3 hours ago||
Game streaming is a massive loss leader (you can see this reflected in the increasingly slim per-month usage limits multiplied by the rising subscription prices), video at scale is far from a solved problem. Even with 8-12 simultaneous encodes per GPU (or iirc about double that from the accelerators) getting the density per rack to actually support the number of concurrent players required to approach being a commercial success is still very far away. This also ignores the very real logistical constraints decently routed bandwidth.
birdsongs 1 hour ago||
I can't stop laughing. There's hundreds of cars all spawning at the same time, running routes around the map, all doing burnouts and honking at each other. It's absolute chaos, and 2006 year old me is having so much fun.

Any retail version of this game is mostly unplayable on modern PCs. Really appreciate the nostalgia bomb. I wasted so many hours of my life on this game on the original xbox.

RedShift1 11 minutes ago||
How do I join this massive online thing? I get the options but once in the game, how do I get to free roam?
Chaosvex 21 minutes ago||
> 2006 year old me

Whoa!

(Sorry, couldn't resist.)

popcar2 7 hours ago||
Been playing it the last few days along with a few races with friends, it's pretty wild that this is even possible. The only downside is that this website isn't legal and now that it's popular it's probably getting a takedown soon.

But NFSU2 is abandonware that isn't available anymore so I hope they just leave it alone.

Also FYI for people on Linux, you need to enable unsafe WebGPU features for this to work. I use this command to make it work on Chromium:

chromium --enable-unsafe-webgpu --ozone-platform=x11 --use-angle=vulkan --enable-features=Vulkan,VulkanFromANGLE

judge2020 4 hours ago||
Was able to get webGPU working without losing the sandbox (Sandboxed=true on chrome://gpu) by doing (agent output below):

1. Copy NVIDIA’s Vulkan manifest to a filename Chrome’s sandbox permits:

   sudo install -D -m 644 \
  /usr/share/vulkan/icd.d/nvidia_icd.x86_64.json \
  /etc/vulkan/icd.d/nvidia_icd.json
2. Launch Chrome with NVIDIA-only Vulkan enumeration and forced WebGPU interop:

   VK_DRIVER_FILES=/etc/vulkan/icd.d/nvidia_icd.json \
   google-chrome-stable \
  --ozone-platform=wayland \
  --enable-features=ForceEnableWebGpuInterop

And then now I just have my chrome launcher store that environment variable with the feature set via chrome://flags/#force-enable-webgpu-interop

(Note: running proprietary RPMFusion Nvidia drivers on Fedora KDE Wayland)

herodoturtle 6 hours ago|||
When you go to enable "Unsafe WebGPU Support" it says the following:

"Convenience flag for WebGPU development. Enables best-effort WebGPU support on unsupported configurations and more! Note that this flag could expose security issues to websites so only use it for your own development."

Can someone who knows about this stuff please guide us in terms of what sort of security risk we would would be exposing ourselves to?

Thanks.

William_BB 5 hours ago|||
> Also FYI for people on Linux, you need to enable unsafe WebGPU features for this to work.

Browsers on macOS do not require you to enable this feature. Does it mean it's on by default?!

jeroenhd 5 hours ago|||
Linux support for WebGPU is incomplete. Other platforms have received more priority and have it enabled by default. Even on platforms where Chrome does support it, the tech isn't available on other browsers necessarily.
hiccuphippo 5 hours ago|||
I think the most nefarious thing they can do with this is use it to further fingerprint your browser.

Oops, meant to reply to the GP.

iugtmkbdfil834 6 hours ago||||
I was gonna respond with the generic large swath of unverified code running on your machine, but I realized your question is more specific and more interesting. If anyone knows, I would love to hear an answer on this as well.
moron4hire 6 hours ago||||
Being new, largely untested code paths in the browser, it's very possible for it to have buffer overflow defects that could be exploited to execute arbitrary code on your system. So, basically, literally anything could happen.
learntoplaypitc 6 hours ago|||
[flagged]
AndriyKunitsyn 6 hours ago|||
>But NFSU2 is abandonware that isn't available anymore so I hope they just leave it alone.

There is a concept in US law: a trademark can be considered abandoned if the owner does not want to get into legal fights over its use. I am not a lawyer, but I guess something like this can be said about NFS trademark and the game's copyright in general - even if EA doesn't want to fight over this, they should, otherwise they risk losing/diminishing the value of IP. For a company which has IP as its main asset, it'd be bad.

vel0city 5 hours ago|||
Need for Speed is trademarked, and they do actively continue to publish and sell games under that trademark. They don't sell some particular older games, but they definitely do make and distribute videogames games bearing the trademark "Need for Speed".

https://www.ea.com/games/need-for-speed/need-for-speed-unbou...

This same failure to defend concept doesn't apply to copyright, at all.

newswasboring 5 hours ago|||
Every time this is brought up I always think why can't the company setup a simple website where you pay 1 dollar and get a license?
stavrus 4 hours ago|||
Massive issue with a game like NFSU2 is all the licensed music. I just watched a video (https://www.youtube.com/watch?v=QGdLZTgMDd4&t=735s) of an EA producer working on bringing back old games, and he said it took them over a year just to get the music licenses for a 30 year old game. And that's if they can get the licenses. Famously, no one really knows who owns the game No One Lives Forever, and the supposed rights holders aren't particularly interested in digging through their pre-digital legal archives to try to find the required documents that assert those rights.
striking 5 hours ago||||
Games are bundles of licenses themselves. That music costs money, as do other assets and sometimes engines. And over time some of those licenses can expire or require renegotiation. Sometimes it's easier to just stop selling something than figure all that out.
staplers 5 hours ago|||
Because this is a billion dollar corporation and those typically hire cutthroat teams that negotiate with other cutthroat companies. I recently tried licensing a 50-year-old unaired raw video from a news corporation. It's in the range of $5-10k. We're talking b-roll with dead air and such.. big companies aren't interested in this stuff
underlipton 1 hour ago|||
>But NFSU2 is abandonware that isn't available anymore so I hope they just leave it alone.

First song that played (for me?) was Snoop Dogg feat. The Doors. Absolutely zero chance. There's a reason they won't/can't rerelease the game.

qingcharles 4 hours ago||
I guess the real solution is to make an almost-identical look-a-like version with a new name, thus avoiding enough of the trademark and copyright issues for the publishers to leave well alone.
rustyhancock 9 hours ago||
Huge fan of bringing back older games and updating.

But I think it's highly dubious to accept let alone solicit donations for copyrighted content.

alexjplant 2 hours ago||
If I were doing this type of re-implementation work I wouldn't even make it publicly available. I'd share it with my friends and keep a lid on it otherwise. Large game publishers seem to have real trouble distinguishing organic IP remixes from outright day-one piracy that costs them revenue and I'd rather not get caught up in the legal dragnet.
jimmyjazz14 4 hours ago|||
Yeah I believe taking donations was the legal downfall of some otherwise legal emulators on the market.
flykespice 1 hour ago||
It was, it's so stupid and morally illegal to ask donation for stuff you don't own
rvz 6 hours ago|||
> Huge fan of bringing back older games and updating.

Just because this game is old, does not mean they (nfsu2 [dot] xyz) own the rights to redistributing it which is what they are doing. Both the copyright for this game and the company is still live.

Even asking for donations is going to get them into trouble as well as inviting the rights holders to contact them directly.

So I don't think this site will survive for long. EA's lawyers have access to insurmountable funds which make this cat-and-mouse game disadvantageous to projects like this who are even showing the intention of asking for some form of financial contribution of support (money through donations).

Forgeties79 6 hours ago|||
I think they should be far more worried about the music rights holders than EA. When I fired it up I was greeted to a menu playing The Doors & Snoop Dogg lol
blensor 6 hours ago|||
Interestingly they kinda already expect that due to their contact details

> Help, bugs and questions: our Discord. > Rights holders: legal (at) nfsu2.xyz.

I wonder if the email just goes to /dev/null

m00dy 8 hours ago|||
Multiplayer works, great job!
PorciiVorbesc 8 hours ago|||
>But I think it's highly dubious to accept let alone solicit donations for copyrighted content.

No honor amongst thieves.

I miss the days when pirates did it for the love of the game.

hobofan 8 hours ago|||
I think the piracy scene has in many aspects always been romaticized to some degree.

With movies more so than with games, the piracy scene and the organized/commercalized bootleg scene were never far apart. Few people sit in a cinema with a camcorder "for the love of the game" and risk criminal charges, while many people will do the same thing for a few hundred bucks.

sigmoid10 8 hours ago|||
The movie ripper scene in particular doesn't need any love for the game, because anyone with the balls to do so can walk into a cinema and set up a telesync. Breaking copyright protection on a game is something that required an enormous skillset that was unachievable for most people before AI. In particular stuff like Denuvo is a constant battle of wits with the DRM people.
EmX_3000 2 hours ago||
TS's are usually made by projectionists, you're talking about screeners which are inferior.
ssl-3 1 hour ago||
In that realm, the terms as I understand them:

Cam: Some regular at audience-level aims a camera at the screen, usually with poor results. Easy to detect when the person in the next row gets up to go to the bathroom, if nothing else.

TS: "Telesync". Usually an inside job by a projectionist or similar, often with excellent audio (but sometimes not). Camera is usually very stable with an unoccluded view; these can be hard to detect if a viewer isn't paying particularly close attention.

Screener: Once upon a time, people with influence in things like the Academy Awards were sent physical copies of films to watch and judge a film at home. These copies were called screeners. Not as often a thing these days (with limited-access online streaming being a largely-solved problem), but they could be both very high-quality and very early. Sometimes, they included things like a periodic scroller or crawler that informed unaffiliated viewers that they were not allowed to be watching the thing they were watching. Sometimes, they also had one-off watermarks that were intended to show the source of a leak[1].

In the realm of leaky films, screeners were/are usually the superior format by a wide margin.

[1]: https://waxy.org/2014/01/ellen_degeneres_walter_mitty_screen...

Grombobulous 7 hours ago||||
It's rightfully romanticized when companies fail to make their products easily available for purchase and usable far into the future.

Will EA sell me Need for Speed Underground 2? Nope! They won't even acknowledge it exists on their website:

https://www.ea.com/games/need-for-speed

Just look under the "Need for Speed Games" menu. It's not even there in the sense of "we're proud of our heritage, look at a history of our old games."

I think this is what makes movie piracy a lot less romanticized. For the most part, Universal Studios is willing to sell me an old movie for a fair price. I bought the 4K remaster of Lawrence of Arabia for $5 on the Apple TV Store recently, and that's a very fair price. It's mostly the software and especially the game industry that is hostile to this idea.

I think copyright law should be modified to have more consideration for the rights holder's commercial abandonment. I would change it to add these parameters:

If a copyrighted work was sold to the general public at any point, and the rights-holder no longer sells that product in a way that a reasonable person would purchase and consume that work, or is no longer for sale in a manner reasonably consistent with its original form of sale (e.g., they used to sell Need for Speed Underground 2 as a one-time purchase but now it's only available as a subscription, or the price has been changed from $50 to $3,000), people are then free to copy and redistribute that work for non-commercial purposes, although they may collect donations for the purposes of covering distribution cost so long as they don't make those donations a prerequisite for the end consumer's access of the copyrighted work. The redistributor would also not be allowed to represent themselves as the rights-holder or do anything that would confuse people into thinking they were the original source of the work.

frmersdog 1 hour ago|||
If you transpose back to a similar time period, post-nascence, of the film industry, they were basically trashing irreplaceable film reels for kicks.
vel0city 4 hours ago|||
> For the most part, Universal Studios is willing to sell me an old movie for a fair price

So I can go to the store and buy any of these? No? Huh. Sounds like this is largely untrue for most films ever produced commercially.

https://en.wikipedia.org/wiki/List_of_Universal_Pictures_fil...

brink 7 hours ago|||
CyberLeek with the GTA6 fiasco is a great example.

They started with a mission "for the gamers" to preserve consumer rights and force Rockstar to publish physical copies of the game, and it ended with them streaming nudes of the main character to pump their meme-coin.

frmersdog 1 hour ago||||
I miss the days when you could earn enough for rent with a part-time job and support the piracy ecosystem in your off-time.
NooneAtAll5 6 hours ago||||
it's still love of the game tho?

donations are a form of "thank you", completely voluntary

Forgeties79 6 hours ago||||
When did that exist? The Napster era when when people just got free music from a central server and accidentally put viruses on their computer half the time? The 18th century on the seas when it was a lot more murder, actual theft, and worse?

Piracy has never been about the culture or game preservation or whatever. It’s about getting free stuff for 99% of pirates. There are people across the spectrum with additional motivations, for instance maybe somebody was annoyed by the state of streaming and it drove them to piracy. But at the end of the day, the vast majority people are downloading the stuff they want because it’s 1) free and 2) available to them.

I fully support piracy but I also don’t pretend it’s some high-minded philosophical reason. There are moments where that element comes into play for me, especially when it comes to losing media, but I’m not going to sit here and pretend that is the number one reason anyone opens up Pirate Bay or whatever came before.

NooneAtAll5 6 hours ago||
you're confusing pirate consumers and pirate providers
Forgeties79 6 hours ago||
You’re absolutely right. I was way too eager to jump on that
davkan 4 hours ago||
Also not sure if you’ve ever been part of a private tracker but there a much higher percentage of users have additional motivation to contribute. Some of that is because contributing provides additional benefits to consumption. But also it’s for the love of the game. The losses of oink and what.cd were a bit like the burning of the library of Alexandria. Those libraries were the cumulative effort of tens of thousands of people sharing and meticulously cataloging. Much closer to maintaining a library or an archive than something like TPB. There is no doubt there is music that is now lost to time which was once dutifully uploaded and then preserved by a seeder on those sites. I personally have uploaded content that is not available to purchase anywhere to their successor.
Forgeties79 3 hours ago||
I was (mistakenly) talking about what motivates people, not the benefits of piracy. The vast majority of people engaging in the practice are doing it to get free media. If someone isn’t even practicing basic 321 I don’t want to hear the word “preservation” or “archive” lol

In case it wasn’t clear before I very much support piracy. What I don’t like is people making up high-minded reasons as window dressing. The percentage of people doing it for “legitimate” or otherwise “good” reasons is very, very small. On the other hand, I also don’t think online piracy inflicts enough harm for it to be necessary to make an excuse.

As for people who make it possible, that’s another thing entirely and I agree!

davkan 1 hour ago||
Agreed! Although i will say i believe you are meaningfully contributing to preservation when you permaseed torrents, especially in private trackers. These are geographically distributed copies available for others to grab and contribute to keeping safe.

Obviously not to the degree of long term professional archiving but I do think it is a form of preservation to a greater degree than an average home user doing 3-2-1. The greatest risk of loss comes from people not resharing all their content when the private trackers disappear.

mag7269 7 hours ago|||
EA: “You software pirates lack honor, you do it just to make a quick buck, just for money! We do it, for glory, for integrity, for respect!”

Us, Pirates: “We each do it for what we lack most.”

pixelstack 5 hours ago|||
how to spot fun police at parties
honkostani 8 hours ago|||
[dead]
origini 8 hours ago||
As a capitalist, I agree.

A company like EA, being known for protecting their critical assets, should not accept that someone is stealing their content from 22 years ago and then even asking for donations.

we should write to EA legal team asap.

/s

"I think it might be quite risky for them to ask for donations, might get them into more trouble"

m00dy 8 hours ago||
you can always use monero or (btc and then mixer) or (eth and then tornado cash)
origini 8 hours ago||
Yeah but that will not lead to spontanious $5 donation. And i bet, based on the project itself, that the person did not think it through at all. So he would need to buy the server anonomous and the domain too.
m00dy 8 hours ago||
yeah you're right, the financial system as a surveillance tool at its finest.
fasterik 2 hours ago||
The Doors/Snoop Dogg "Riders on the Storm" really takes me back. There are some games from that mid-2000s era that really imprinted themselves on my brain, and apparently this is one of them.
strickinato 1 hour ago|
Saaaame!!!

Came here to make this exact comment. So good.

donatj 7 hours ago||
Something about the like soft almost dream like lighting of this era of games just feels so much more comforting and inviting than todays hyper realistic graphics.
threetonesun 7 hours ago||
I've often felt this most with the Grand Theft Auto games, there was a level of visual abstraction in the III series that IV and V lost and trying to take in the world moving around you is too much.
Jtarii 6 hours ago|||
Art is born out of limitations, if you only have a PS2 to work with you have to get creative to make it look good. Now you can just dump whatever you want into the game.
cite_please 7 hours ago||
Having game designers rather than film school hacks might have something to do with it.
MayeulC 10 hours ago||
This is great, I have been thinking about revisiting this old game. Unfortunately, it is not available for sale anywhere (probably for music licensing issues, see other games such as Alan Wake), and older versions don't run as well as they could.

I do find it legally dubious to also host the assets, but at least they make it easy to jump in.

Free roam with online players is such a great concept! However, playing in the browser is not ideal. Are the extra features (name claims, multiplayer free roam, etc) available in a native version? It is unclear to me whether https://github.com/TalhaMudo/NFSU2Recomp includes these extra goodies.

A relatively good resource to discover game recompilations is https://recomp.gg/, but there is no obvious way to contribute, and no search functionalityy.

leni536 7 hours ago||
I was pleasantly surprised recently with the lutris install scripts on Linux for NFSU2. I remember a few years ago struggling with it, it ran but often crashed in the middle of the game.
gonzalohm 9 hours ago|||
What do you mean about Alan Wake? It's available in online stores
MayeulC 7 hours ago|||
I used it as a notorious example (among others) of a game that was removed from storefronts because of music licensing deals expiring: https://www.reddit.com/r/gog/comments/6asmg9/alan_wake_will_...

Looking a bit more into it, they are now selling the game again, with some track removed (notably "space oddity").

NFSU2 is known for its iconic music, so I am not sure they could sell copies without at least some of the more iconic original music.

sufficientsoup 9 hours ago|||
It was temporarily removed some years back
jasomill 6 hours ago||
A better example is Spec Ops: The Line, which was removed from online stores in 2024 and remains unavailable to this day.
DANmode 8 hours ago|||
> I do find it legally dubious to also host the assets, but at least they make it easy to jump in.

A firm has generational culture locked up, and won’t take money for even a low-effort re-release?

Nobody’s being harmed, here.

EmX_3000 2 hours ago||
[dead]
dom96 4 hours ago||
This is the best Need for Speed game. I don't understand why no other racing game tries to emulate it in the modern era.
Stevvo 3 hours ago||
I always preferred Hot Pursuit 2. Swapping police chases for Nitrous Oxide felt like a downgrade
moolcool 4 hours ago||
I’m quite partial to NFSHP2, but that may just be nostalgia
holtkam2 3 hours ago||
Those were 2 of my faves, NFSHP2 started a lifelong love of cars and the motorsport! But let's not gloss over the original NFSU - that one changed the game! All the customization options blew my mind as a 10 year old.
havaloc 7 hours ago||
Funny how AI has enabled us to long for the days without AI. We didn't know what we had in the 90s/2000s, it was the golden age in PC gaming.
wiseowise 7 hours ago|
There was always loyal community around “old” games, this has nothing to do with AI. It’s the modern, shallow, money-first game development approach that pushes people. AI is a godsend that allows to cheaply modify the games.
skeptic_ai 4 hours ago||
Until now was impossible to bring a win xp game to browser in a week by an average dev. Show me otherwise.
JDups 17 minutes ago|||
The communities playing old games did not need or want versions playable in the browser, they're already playing the games on emulators, source ports, or with community patches for modern systems.
MayeulC 1 hour ago||||
Not as easy for graphically demanding games, but web browsers have been able to run a full VM in a browser for years now. Slap the game on it and call it a day: https://retroonline.net/Windows/Pharaoh%20%26%20Cleopatra

Now, please vibecode me a winxp directx driver that serializes calls to its wasm counterpart, to enable graphics acceleration for such VMs. Sounds highly doable: virgl, virtio-gpu and Venus exist. Might be even simpler to do it for Vulkan and port dxvk to XP.

Palomides 3 hours ago|||
and that's something desperately needed?
Dathuil 5 hours ago|
The absolute nostaliga wave that just hit me playing this. I was visiting family friends over Christmas and this was the game that year. Played it for about 6 hours straight with my brother and our parents friends kids.

Introduced me to so much music that shapped my musical tastes for years afterwards.

I miss this era of games when it felt like there was genuine inovation and competition in games and consoles. THPS2, THUG, Need for Speed. WWE all of them had unbelivable soundtracks and felt like they were trying to push the envelope with new features.

Was the 2000s-2015 the golden age of modern gaming?

AngryData 39 minutes ago||
I think it was just more harshly curated through the need of physical media. You needed money to get a production run and a "completed" game to have pressed before you can even see if people want to buy it.
bob1029 4 hours ago|||
> Was the 2000s-2015 the golden age of modern gaming?

It was the age of games being so difficult to make that you could only find things that survive the enduring process. There was still shovelware, but it was rare compared to what you find on Steam in 2026.

tstenner 4 hours ago||
I'm not a big fan of 3+4 and never played THPS1, but the official THPS1+2 remaster has amazing.
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