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Posted by dcoulmbe 17 hours ago

KetchUp – Open-source SketchUp alternative built with Rust and WebGPU(ketchup3d.github.io)
645 points | 191 comments
ayaros 12 hours ago|
As a very long time user and lover of SketchUp, I'm still peeved about the direction Trimble took in neglecting the SketchUp desktop modeler in favor of a web-based UI. Their licensing was also terrible... first they discontinued the free version of SketchUp, and then later on they discontinued perpetual licensing, meaning the only way to get the desktop modeler was to pay several hundred per year, which wasn't worth it to me. If a vibecoded alternative displaces it in the market, I won't feel one bit sorry for them.

The kinds of large scale projects I like to make in SketchUp really began to feel constrained at a certain point. A modeler with SketchUp's incredible UI that can take full advantage of any computer's available graphics hardware to render large amounts of geometry more efficiently would be a wonderful thing.

I'm very possessive of my SketchUp models, and so the idea of storing them on any kind of cloud server I don't have control over is abhorrent to me. I was not happy to see Trimble putting so much effort into making a web-based modeler.

fsloth 1 hour ago||
"he only way to get the desktop modeler was to pay several hundred per year, which wasn't worth it to me. "

This comes up so often it's good to explain what happened there.

They were not out to extract value from consumer.

They retargeted the offering to professional engineering and architecture firms.

SketchUp was originally an offering for the AEC market. Then Google bought it and essentially pivoted it to consumer offering. Then Trimble bought it and pivoted it back.

I do realize this hurts the person who is a non-professional user but AFAIK SketchUp sales have never been better.

So it's not a pivot out of stupidity or malice, it's just a pivot.

The main customers - engineering and architecture companies - seem to be fine with it.

If you were an engineer CAD manager it would be odd to pay hundreds per seat a year for a product consumers can get for a pittance. So it's about pricing power I guess as well.

And do agree as a consumer there should be better options.

voakbasda 38 minutes ago||
The problem with this strategy is that anyone who used it during its consumer period find the second pivot as inexcusable. I would not trust a company to steward software upon which my business relies after they move to drop their products’ existing customer base in search of greener pastures.
fsloth 32 minutes ago||
I would rephraze this that if you are not a product's intended target market chances of having nice product experience are suspect, and yes, it's a very reasonable choice to find some other product.

" in search of "

Trimble didn't need to search anything. They knew very well what the market is.

They could have a handled the consumer market retreat better.

japanuspus 8 hours ago|||
Been through the same journey -- and have been super annoyed each year when I paid the several hundred dollar license for a tool I didn't use much, but really needed when I did use it.

My exit has been FreeCAD with an MCP-bridge, letting me talk to an agent that implements my requests directly in the FreeCAD file I have open. Works super well with FreeCAD which has all the features I need, but where they can be hard to discover.

anentropic 3 hours ago|||
Out of curiosity, how do you tell the agent what you want - just describing it in words? Or draw something and scan it in?
khafra 1 hour ago||
I can't tell you how the parent commentor does it, but I saw an excellent reproduction of some historical building done by Astra in headless blender, using photographs, blueprints, and contemporary descriptions. Frontier models are smart enough to incorporate just about any kind of evidence you can give them about what you want, so give them everything.
abirch 1 hour ago||
I've used Claude (Opus) and Gemini (Argon) for Blender for some 3D printing. The work reasonably well, I'll have to try Astra next.
W0lfEagle 7 hours ago|||
Same. Working in FreeCAD with agents is actually pretty awesome.
tgtweak 1 hour ago|||
It's one of the only software's I've felt genuinely zero remorse about pirating after purchasing a perpetual license and having them pull it out after. Adding to that the 3d warehouse forced backward-incompatibility on objects that you can trivially just open and export to an older version with zero differences to get it to work in most cases.
VBprogrammer 7 hours ago|||
It's interesting, I have an interest in wood working, for a long time the defacto application for planning the majority of woodworking project was SketchUp. I can't say the last time I remember someone discussing it, probably because they are all using knock-off old versions and don't want to mention it.
taylorfinley 7 hours ago|||
Sharing my own 'sketchup' specifically made for woodworking [0] for like-minded folks. Instead of extruding rectangles you use carpentry tools on dimensional lumber from a materials library.

You can set up a digital twin of your actual workshop, with config-driven models of table/band/miter/hand saws, router tables, drill press, chisels and rasps, all sorts of fun.

I recently added a jig system too, so you can build jigs that you can actually use, both in your shop and in the tool. It's all drivable by a human or an MCP, and has video and plan authoring and sharing built in.

I've been building this as a labor of love since getting laid off in April, it's all completely free to use and people have made some really damn cool plans with it.

[0] https://sawdust.diy

WillAdams 4 hours ago|||
I've been working on addressing a similar need, but for CNC machines and from a very different perspective and UI approach --- small, specialized tools which allow making one thing/doing one task:

- Flatten aboard: https://studio.flet.dev/run/46tp8GPq9g/

- Make rabbeted box w/ optional sliding lid: https://community.carbide3d.com/t/rabbet-box-designer-on-fle... (working on a hinged option now)

drawing on what I learned putting together: https://github.com/WillAdams/gcodepreview and https://willadams.gitbook.io/design-into-3d

JKCalhoun 2 hours ago||||
Very cool. And I am working on some wood projects in the garage at the moment…

If you ever have/get any, a photo of any of the things on your site, actually built, would be a cool addition—make it real.

variodot 2 hours ago||
I work on a similar tool and felt the need to prove the engine myself, check out https://shopspec.io/gallery

I have a few projects that are in progress while continuing to build out ShopSpec. This is so that I can address any rough edges as they come up. For instance, material handling and safety during sheet breakdown.

mhaberl 3 hours ago|||
wow, nice!!

I signed up inside a minute of opening it :)

mft_ 6 hours ago|||
I’ve just built a kitchen that was 100% modelled in Sketchup 2017 - the free forever (AAUI?) version still available in a few places. The Mac version I use occasionally crashes, but otherwise it’s perfectly usable.
WillAdams 4 hours ago||
Until you upgrade to a new Mac which doesn't have the Intel chip which that version is compiled for and which lacks Rosetta.
RobotToaster 4 hours ago|||
I sometimes wonder what would've happened to SketchUp if google hadn't sold it.
lopis 4 hours ago||
Would probably have become an addition to Google Graveyard
diego_moita 2 hours ago||
> I'm still peeved about the direction Trimble took

There is a name for it: "enshitification" is the strategy of maximizing short term gains, even if that results in product suicide on the long run.

criddell 13 minutes ago||
Does enshitification cover setting the price to something sustainable?

Trimble bought Sketchup 14 years ago. In the world of commercial software, that's a decent run and they seem to be going strong. They just aren't interested in the nickel-and-dime world of selling to and dealing with consumers.

pmkary 7 hours ago||
In 2014 I was working on a building energy software for Iran's building regulations which differs significantly from the rest of the world. (most of the world rely on simulation on an engine called EnergyPlus, Iran used to have a static envelope-based heat transfer calculation as well). Back then the U.S National Renewable Energy Lab (NREL) used to have this plugin for SketchUp where you could model a building and the plugin would let you add energy details to the model.

I wanted to have that data model and SketchUp had this amazing cool thing where all plugins (which were written in Ruby) used to be running in the same space and so I could access the runtime of any other plugin. Here the team of OpenStudio were kind enough to share some of their internal APIs with me and so I could take their model and append my own data on top and let my users reuse all of their models from OpenStudio.

And then SketchUp web came and that whole plugin world was crashed. This forced me to go down the path of using a union-of-all-industry-file-formats (like TIFF for pictures) for building energy called gbXML, back then no one supported the file and so it was hopeless (and hard to implement) and eventually trying to create a CAD, which given the state of tech at 2016~2017 was hopeless too, and so it failed miserably.

Seeing this now, I was wondering how hard would it be to recreate that project with its own full CAD from KetchUp...

aembleton 6 hours ago|
> Seeing this now, I was wondering how hard would it be to recreate that project with its own full CAD from KetchUp...

Would be worth trying with AI to help you develop it. Probably not too hard if you could spend a few weekends on it.

fsloth 30 minutes ago||
" Probably not too hard .. spend a few weekends"

It's not too hard but I can tell "few" means "few hundred" at least.

nico 15 hours ago||
This is awesome. At the same time I wonder if we are entering an era in which it’s just better to build your own tools

Need a 3D modeler? Use Claude or codex to build the 3D model first, then build the modeler around it as you iterate towards what you want to build

So many times I’ve had to spend hours learning a software, reading docs, doing tutorials, only to later be able to do a small basic idea of what I actually wanted to do in the first place

Now I can just build only the software I need, for the thing I need it for (or, ala REA, maybe either modify or reverse engineer some existing software, to better fit my workflows)

In that sense, it would also be cool to be able to drive KetchUp with an agent. I’m a big fan of what pen.dev has done (although now their tool is not free/open anymore)

Aurornis 14 hours ago||
I have several personal tools I’ve built and maintained.

It’s always more work than it looks. You can get to mostly usable tools quickly if your request isn’t too difficult, but every time I use them I run into another thing that needs to be fixed, changed, clarified, or cleaned up.

It’s fun at first, but over time you realize you’re spending more time building the tools than using the tools to build the thing you originally wanted to work on.

I think personal software is best for highly specific tools or for things you need to use repeatedly for a very long time.

For something like a SketchUp competitor, I wouldn’t want to try to maintain my own. The number of edge cases and features is bigger than you imagine up front, and the vibecoded version that might appear a few hours after your prompt is going to be very far from the version you want to use.

Gigachad 13 hours ago|||
I’ve been using the vibecoded Lightroom clone and it’s 5000 commits and around 20 releases in yet still has countless issues and missing features. I feel like it will get there eventually but the idea that you should just vibe up your own Lightroom rather than using an existing one is absurd with today’s tech. It’s still a massive amount of work even if it is way faster than ever before.

The vibecoded apps all rely on an army of users exploring the program and reporting all the bugs and edge cases. You don’t want to be doing that on your own.

4ggr0 6 hours ago||
this is something which is starting to annoy me, and the effects can be seen on HN. someone posting a post or comment talking about their new vibecoded project, then a couple other people chime in, all with their own, separate, vibecoded projects, trying to reach the same goal.

it seems like the open-source space is losing some aspects of collaboration. people used to search for already existing projects on some git-hosters, maybe fork them or put effort into the existing thing. now half a dozen people each run their own race using AI, each solution misses 30% of the features and has x-amounts of bugs.

work together ffs :( i mean, 20 people can use AI to vibecode the same project, why does everyone now feel the need to do everything solo. (because they want to be the prolific founder and cool dude who did the most in the project* instead of being one of many contributors, i assume...)

*or rather, their AI.

Gigachad 6 hours ago|||
I've observed the same, so many forks of forks of forks happening right now rather than group efforts. But I think this is coming from the fact that PR review is incredibly costly to the maintainer while generating code is fast. I've submitted PRs to open source projects which claim to welcome contributions but the PRs just never get reviewed (this was an issue pre AI too). If you wanted to build something, constantly fighting an uphill battle to get PRs merged is less appealing than just creating your own project where you can work full speed on whatever you want.

I'm not too sure what the future here looks like and if this is even a problem, but things certainly are changing. These days submitting a well written bug report or feature suggestion, or validating existing reports is more useful than sending a PR.

4ggr0 5 hours ago||
maybe the focus should shift a bit to using AI for PR reviews. adversarial reviews, summarizing it for a human. we'll see where time takes us...
Gigachad 3 hours ago||
What is the point though. The maintainer can generate the same code you can. And they can iterate on it quickly without having to go through a review process.
forestry 2 hours ago||
Day jobs and lives away from the PC.
utopiah 1 hour ago||||
> work together ffs

Right, and that's something I already argued for since the very beginning of GenAI, namely that suddenly being very costly, economically and ecologically, is not that bad if you build upon what exists and collaborate on progress.

... except that's exactly WHY vibecoded project exist : they do NOT have to give a shit with existing codebase and agree on weird rules. They just start from "scratch". In fact I'm convinced there is the Ikea effect at play, namely that the PM of the vibe coded project is emotionally attached, even proud, of the result they think they provided somehow, despite them not actually doing it. Obviously for-profit GenAI companies have a big incentive to maximize token use and will never promote workflows and tool that minimize the one thing they monetize.

So even though I agree in theory, in practice I think there is little to no overlap.

Rapzid 5 hours ago|||
I believe the goal of most of these people is to make money.
andybak 5 hours ago||
Weird that they are all giving the source code away for free and failing on the whole to even ask for donations.
maitrungduc 1 hour ago||||
and when it works on your machine, but fail when exporting on an old macos 14, you only realize when someone tell you...
egeozcan 7 hours ago||||
Why do you even maintain it if it's for you?

I have lot of tools that work for me.

When externalities break them, it's usually one prompt to fix them.

IshKebab 7 hours ago||||
My experience has been the opposite. I have two vibe coded tools that I use frequently and I spent a few weeks of occasional prompting and now they are basically done. I haven't touched the code for one of them for a month and I use it most days.

To be fair neither is quite as complex as a whole 3D modeller.

kristophph 7 hours ago||
I think this is the key:

> To be fair neither is quite as complex as a whole 3D modeller.

Once you cross a certain complexity in your project, it becomes quite work intensive even using AI to do the coding. All the back and forth and cleaning up, exploring ideas and starting from scratch again takes time and effort and maybe most importantly, extensive human thinking. Just to clarify, I am not against AI and use it extensively myself. But vieb-coding all your tools is just not really a feasable idea for most (time/token-cost constraint) if you tools are of a certain complexity.

IshKebab 5 hours ago||
Actually I think "complexity" is probably not quite the right measure. You can vibe code very complex things, as long as they are in the "easy for AI" zone - clear goals, ideally non-graphically, ideally there's a specification or even better a reference implementation, best an automated way of checking correctness. CAD is about the worst case (and very complicated).

But you could easily vibe code, e.g. an H.265 decoder, even though it is super complex.

altmanaltman 14 hours ago|||
Isn't the whole argument that ai-driven code will reduce the time spent building because AI can do it now? And a SketchUp competitor by defintion will not be personal software just like SketchUp is not.
vips7L 14 hours ago|||
AI can’t do it. You still have to hold its hand. You still have to sit there and ask it to do things. There is no fire and forget.
altmanaltman 14 hours ago||
For personal projects that don't matter? Sorry but that's your opinion at this point. I respect it but also fully disagree. Also even in that case, isn't it still reducing time and problems we have with pre-AI personal projects like maintainability and feature creep like you mentioned.
arlcode 8 hours ago|||
For my personal projects I think it does matter even more. I've got some perculiar and weird quirks that may even go against best practices (that's what makes them personal projects).

AI can get the implementation done just fine but in my experience it needs guidance because it can't guess what features and details I want / don't want.

The difference to "before" is that it's now possible at all for me to get personal projects to a working state but in sum they still require a few hours every now and then supervising.

80fj0348i 13 hours ago||||
> For personal projects that don't matter?

My personal projects matter a lot. For some of them I am trusting my private data in the code, so I need to hold it to a high security and privacy standard. For others, I have hundreds or thousands of users (game mods, helper tools for hobbies, etc.), and I don't want to ship low quality to them.

vips7L 14 hours ago||||
It’s just my opinion that you have to ask the LLM to do things? Seems like reality to me tbh.
Aurornis 12 hours ago|||
> For personal projects that don't matter?

If it doesn’t matter then do what you want. By definition, it doesn’t matter.

Some of us actually use these tools, so it does matter. You do have to consider things when it matters.

Aurornis 13 hours ago|||
I was talking about AI developed tooling.

It’s amazing that you can get something usable quickly, but then every time you use the software you’re back in the AI working on your tool.

Using AI to build the tool becomes the project, replacing the project that led you to think about vibecoding a tool.

Teever 8 hours ago||
I'm coming to think that a hybrid of vibe-coding but with an existing substrate is the right way to go.

For instance in the context of this SketchUp clone that might mean using AI to generate an addon for Blender.

For some of my recent projects I'm using the community edition of Odoo to serve as that substrate because it already has an established community of modules to draw from, ten years or so of real world use, and I don't have to burn tokens generating a user account system with permissions or the data models / ORM to interface with them.

This seems to be serving me well, but we'll see. It could be that I end up in the same the tool becoming the project scenario that you describe, just a little bit later than if I had started from a blank slate.

socalgal2 13 hours ago|||
My experience is it's short to get a working tool and long to finish. Many 3D modulers (blender for example) have literally 1000s of features. Yes, you might not need all of them but you probably need 100s, each with quirks and UI/UX decisions. Just iterating on camera controls can take days. You get an orbit camera working via a prompt. But then find it only zooms in/out so far because the LLM decided that was ideal. So you prompt to fix that. Then you find moving the camera is not zoom aware so it moves in meters per frame and when you're zoomed in things move too faster. So you prompt to fix that. Repeat 10000x. Every feature, extrude, bevel, chamfer, subdivide, select vertices, select faces, select edges, etc etc all require this handholding and finese.

At least that's my experience.

Small tools with few features is great. a 3D modeler is not that.

leoedin 1 hour ago|||
LLMs also seem prone to making weird decisions that no human would have done. You can very quickly have a broad implementation - often with features that are great and that you didn't even know you wanted - but when you dig into the features, the weirdness reveals itself bit by bit. If you were developing by hand you would have used a sensible range for zoom from the start, but the LLM doesn't seem to work that way.

I suspect people saying "everyone will vibe code all their software" have never actually tried to vibe code a meaningfully complex application.

samiv 5 hours ago|||
Yep having the same experience right now with some curve/spline tessellation into triangle strips. There are many degenerate edge cases and when you ask the "ai" to handle one it breaks something else etc. Makes me think that if I had just hand coded it myself I would intimately know the code and get it working faster than prompting. Gah.
utopiah 1 hour ago|||
Typically what takes time isn't learning a shortcut here or there, rather it's to understand how a proficient user thinks and THUS why the tool work in a "weird" way for newcomers. It's easy to click and paint, why would pro user layers? It's so complicated... then you watch how pro do it, and it's because behind the complicated steps comes a lot of power.

I have no doubt as a newcomer you can make software that will do what you want, but most likely the outcome will no be good, not because of yourself or the tool, but rather because the expertise to map the problem space to the solution space is not trivial, and that's precisely what requires a new way to think, and thus tools that aren't so easy to learn. It's not poor UX.

"So many times I’ve had to spend hours learning a software, reading docs, doing tutorials, only to later be able to do a small basic idea of what I actually wanted to do in the first place

Now I can just build only the software I need, for the thing I need it for"

Or another way to put it for devs “A language that doesn't affect the way you think about programming is not worth knowing.” ― Alan J. Perlis

heyzk 15 hours ago|||
I really appreciate this sentiment, and at the same time there are real opportunity costs to building and maintaining your own tools. Even in the era of tokens.

I think it comes down to where you want to spend your time and attention.

https://www.winestockwebdesign.com/Essays/Lisp_Curse.html

anonzzzies 14 hours ago||
I definitely find it easier to create the subset of blender that I need than learning blender, even if it is throwaway.
mastermage 8 hours ago|||
Interesting perspective for me I find it more interesting to learn the transferable skill set behind using this kind of software. Sure I can make a software that does exactly what I want when poked but then I do not learn any transferable skills.
wilted-iris 14 hours ago||||
To offer a counterpoint, I’m currently spending a lot of time on the other side of this: having my agent use blender in the background and build on top of it. My agent can drive it well and I’ve benefited from its import capability, renderers, layering, and simulation. I get a lot from blender, even though I don’t ever see its UI.
1123581321 13 hours ago||||
I don’t see how this could be faster (and not buggier) than generating a script to make what you want in Blender for you.

You’ve likely just switched hobbies to your Blender clone instead of what you wanted to make.

t-writescode 14 hours ago||||
I ... really..? What sort of stuff are you wanting out of Blender? If it's 3d printing, you probably literally just need to do the soda can or donut tutorial - not even the whole donut tutorial.

Like, I have to imagine that 80% of the "quick stuff" people need to do in Blender would be done with:

* create quad * exude like 5 times * done

Maaaybe

* perform boolean operation between object and a circle or 3

---

Like, I have less than 200 hours in Blender and I was pretty functional after like ... 30 minutes to an hour of a single tutorial.

heyzk 14 hours ago|||
And a fantastic learning experience
wccrawford 14 hours ago|||
I think that could be true once you're experienced enough to know what you want.

Before that, though, I think you have to learn what the experts do and what can be done and what you should want. And then you can start to make your own opinions.

By then, unless the major players have done it really wrong, you're not going to make something better than what already exists.

Right now, it's different, because we have that experience prior to the ability to just wish up an app and have it happen.

dyarosla 14 hours ago|||
I literally just had Claude build a 3D modeler slice of Blender that I wanted but that also works in VR [video: (https://www.reddit.com/r/aigamedev/s/q5Y6cskYb9)]

I think the value of adapting full tools to your own workflow far outweighs the maintenance costs nowadays. The tool above for instance took my agent a couple hours and it was good to go. It wasn’t a small slice by any means either: it supports edit/obj mode, extrude, loop cuts, modifiers like subdiv, save/load, undo/redo, bones, auto rig, posing, and more.

Mind you, this is a slice of an open source tool which was still outside of what I wanted from it. Cost wasn’t even part of the equation here.

andybak 5 hours ago|||
You mention that you have no plans to share. Any chance I could persuade you otherwise? I maintain Open Brush and Open Blocks and I'm very interested in getting something more complex working for 3d modelling and actually shipping it to the various app stores. I've got a few different approaches in mind but using Blender as a base it quite appealing.

I could start from scratch obviously - but seems a shame.

dyarosla 2 hours ago||
This really isn’t Blender as a base- more like uses Blender as a base reference.

I think both those apps are great and happy to know folks like you are maintaining them; this one though is simply more of a personal software than a path to an OSS project!

nico 13 hours ago||||
Very cool. I’m in the process of creating a video game and building all the tooling around it, both for me and the players. And also, for doing things like recording a quick sequence of gameplay, “sandwiching” it with an intro/otro and posting to YouTube, then ingesting the engagement data to show on the internal player… still early days, not enough data to start optimizing on it, but I’m really enjoying building exactly what I want as I go along

One of the tools (built for me to score options of different assets): https://id-le.com/review/intro-logo-animation

Video: https://youtube.com/shorts/tlI9_XBuqVk

Repo: https://github.com/nicobrenner/id-le

Online: https://id-le.com/

t-writescode 14 hours ago|||
That's a pretty neat looking program.

Since Blender is OSS, you could probably use one of the existing VR views for Blender and write a bunch of in-app Python scripts to do what you want, if you wanted to also be able to output to Blender files and work within Blender already.

This looks like a pretty well-trodden area in Blender.

dyarosla 14 hours ago||
Yes I could fiddle and adjust - But see, i dont want that. I want a modeler that works how i want, some things that work like Blender and others that work a different way.

Adding scripts into an existing product does not serve this.

I think we are entering into a new era where we don’t need to accept fully featured software with all of its decisions should they not fit ours.

t-writescode 14 hours ago||
You might be surprised just how much you can rewrite of Blender's UI if you want to.

And you get battle-tested software and a huge collection of existing plugins, operational modes, export formats, all that. Fully bespoke software for everything you want is a way toward losing interoperability between people and platforms.

dyarosla 13 hours ago||
It doesnt have to be one or the other: you can have custom software that still works within existing/interoperable formats, as I’m doing here (im not planning to reinvent OBJ/FBX/BLEND)

But building up as opposed to building down or rewriting is freeing.

I can pull in ideas from Houdini and mix them in. I can use Blender’s source as reference for specific implementations should I need. I can keep my tooling specific to the projects Im working on and design it to fit that as opposed to build a workflow within a software meant to be general purpose.

IMO, this kind of full customization is going to become far more commonplace.

bhouston 15 hours ago|||
> At the same time I wonder if we are entering an era in which it’s just better to build your own tools

I wonder if Claude Code and other similar tools start to maintain their own base apps that everyone keeps asking for? This would be like a "cache" that makes the requests cheaper/easier to deliver?

Then everyone's "own" apps is really just a customization layer on top of a solid base that already does all the heavy lifting.

So many people are building their own versions of:

- PDF editors

- Word processors

- 3D editors

- Video editors

- Pixel-based image editors

- Vector-based image editors

- CAD editors

etc.

In some of these there are a few flavors as well that are major architectural choices. But most of what people are doing is just playing around with UI and file formats. Much of the functionality is generally the same.

Gigachad 10 hours ago|||
We have existing tools for this. You fork the repo of the closest thing and have AI tune it to exactly what you want.
dirkc 9 hours ago||||
I'm pretty sure this already happens to some extend. Look at the default website output you get from the different models, there tends to be a 'default' look/approach it takes.

I think they all have been post-trained on specific tasks like building sites, apps, etc and that is a large part of the reason they are pretty good at it.

socalgal2 12 hours ago||||
I guess I'm too used to the collaboration features of word processors like Google Docs. If I build my own, those go out the window otherwise everyone has to sign up for my word processor and learn my word processor's UX.

For the rest, at least so far, I haven't had the collaboration experience but for word processors I can't go back to local files that can't easily be edited/viewed/commented on by multiple people or myself on every device I own.

mastermage 8 hours ago||||
Honestly i think that now is the chance for established software to go with the flow and I think the major way to go with the flow is create are adapt software to be extensible (so that everyone can let claude or opencode or whatever add their functionality of choice without having to rebuilt the wheel from scratch everytime) and secondly direct mcp access to the software itself.
ripplarity 11 hours ago||||
yes but tons of new features introduced making things interesting
guhidalg 15 hours ago|||
Sigh... are we really just going to re-invent plugins?
bhouston 14 hours ago|||
We do need a safe layer for non-engineers to customize apps.

All these clones of Photoshop and similar tools are mostly dead ends, they are experiments to see if you can do it, but there will be a consolidation around regularly maintained and powerful and complete apps that likely also offer support.

These experiments are dead-ends for the most part long-term. Fun play things, but they will not gain significantly user bases.

t-writescode 13 hours ago|||
Isn't this more of an argument to use common OSS choices? Like, encourage people to use Blender for 3d modelling; LibreOffice for documents; Gimp, Krita, or one of the many other art programs for ... art; OBS for simple video stuff; and so on and so forth?
stonogo 11 hours ago|||
> We do need a safe layer for non-engineers to customize apps.

Why? Every time someone cripples software in the name of safety it just gets replaced with more capable software that isn't.

Gigachad 10 hours ago|||
Plugins have long been troubled. It’s hard to make a plugin interface that is actually useful while also not breaking on every app update. And plugins have been such a massive vector for distributing malware.
geraneum 13 hours ago|||
> I wonder if we are entering an era in which it’s just better to build your own tools

Not necessarily. But only if what you need is not available in open source or not achievable by forking open source. Otherwise it’s a waste of money (token) and attention. This is a significantly smaller pool that “build [all] your own tools”.

Although, AI mega corpos would love if we do constantly re-build everything. You can tell by the tendency of the agents to write everything from scratch instead of importing the code that does the same thing or better.

solarkraft 9 hours ago|||
With strong building blocks, perhaps. But I don’t want to maintain millions of lines of AI generated CAD kernel (or pay the token and wait time). I’m also happy not having to make design choices in that space considering I have 0 experience with it. It’s still a liability.
pettijohn 11 hours ago|||
I've been using SolidCraft with MCP and Codex to model things. Pretty wild. I gave it a photo of a pencil sketch and a paragraph; a few minutes later I had a 3D model. https://solidcraft.io/mcp/
amelius 7 hours ago|||
Yes, see:

https://news.ycombinator.com/item?id=50406927

For an example. Lots of people are now vibe coding their tools.

cael450 13 hours ago|||
I have always been skeptical of the reality of this, especially for businesses. But then one person on our CSM team spent a week building an alternative to Gainsight, saving the company like $90k a year. Granted, it required a technical person to do it even with vibe coding, but it doesn’t take much of his time to maintain it.
revolvingthrow 6 hours ago|||
Better as in you'll be happier with the end product after a dozen iterations and two dozen small tweaks? Sure.

I think people underestimate what a time investment building your own tool that's of at least medium complexity is, though. It might be worth it if it's something you'll use regularly for a long time, but I don't foresee it being the norm. Even assuming no bugs ever or no performance issues ever and all the architectural decisions made were appropriate (pretty far from current reality), merely describing what you want and how it should behave and look like is a long process, and one that isn't all that enjoyable once you go through it once or twice already.

The existing software that has been around for several years and you kinda dislike is probably much more reliable than your own homebrew, too. Doesn't matter in some cases, matters hugely in others. Learning that your custom video gallery organizer just vanished half your family videos probably isn't very enjoyable, but at least it's easy to recognize it happening. Something more abstract like CAD or 3d printing slicer, ehhh...

baby 13 hours ago|||
Looking at CRM tools these days and they are so complicated that I’m thinking of just using my tool and add features as I need them.

Would love to hear advice from people who use CRM tools on the job.

superpapotas 10 hours ago|||
you can try fabivo, its not for all uses, but i think the ai agent is great.
0xb0565e486 15 hours ago|||
Skip the 3D modeler and have the agent do the operations directly instead.

A good visualizer might be useful thought! If that part of the work needs to be validated.

dyarosla 13 hours ago||
Ask any 3D creative and you’ll know that AI is not yet sufficient to generate 3D models at the quality that most industries need them at.
burgerone 9 hours ago|||
Why are people suddenly entirely unwilling to invest effort into their projects...

Wat is the point of personal projects if in the end you learned nothing

gamblor956 13 hours ago|||
Once upon a time, not so long ago, people gained skills by learning about things instead of outsourcing all the hard parts.

By outsourcing the modeling to Claude or whatever, you don't learn how to build 3d models on your own. You've become dependent on the LLMs, and you're trivially replaceable by someone who can build 3d models on their own...because they can also learn to tell Claude to do all the work.

t-writescode 13 hours ago||
I mean, there is value to artisan work (paying for it), and there’s value in quick stuff; but I’m not sure LLMs can do either in the case of 3d art.

Their models are horribly topoligized, which will matter for most use cases for models; and if you’re just using it to make a cube, it’d be better to learn the related program to do that.

People tend to ask LLMs to make full art pieces (a decade of specialized knowledge and muscle memory), not “draw me a square”.

In 3d art, there is a gulf between the easy stuff and the hard stuff.

Tl; dr: for 3d art, I agree.

secretsatan 12 hours ago||
This just sounds so horribly inefficient though i’m sure the makers of LLMs love you.
sergio 13 hours ago||
This is so awesome and something I definitely need.

I'm a very casual user of SketchUp (I use it once every few months), but I have a single file which is a detailed model of my house, which I have invested many hours in creating, and that only works on the full Desktop app. So the free web app is not an option for me. And a subscription doesn't make financial sense so I have to ask for a new trial every time I have a home renovation project and I need to modify my model. I'm aware that eventually they might refuse a new trial (they haven't yet) and that day I will just stop using it and learn Blender.

However, I'm now realizing that at least for home renovation projects, an essential feature is the SketchUp 3D Warehouse, where you can download user shared models of a TV, a toaster, a chair, etc. Specially for a casual user, you don't need to have the exact model of your real chair, just a chair will do. So the warehouse is an essential part of the value.

I'm sure there are alternatives for free models other than SketchUp 3D Warehouse, but having it directly in SketchUp is super convenient.

jphorism 11 hours ago||
+1 to the 3D Warehouse. I have used it extensively over the years for trialing furniture; IKEA seems to have most of their models designed to scale there.
jkl5xx 12 hours ago||
Just have Claude generate assets like that with blender or something. It gets you good enough 3d models pretty quick
redm 3 hours ago||
Same for https://hew3d.com/, I'm not sure which is better but both are open source.
elxr 16 hours ago||
Tell your agent to add some showcases of the features on the landing page.

Impressive how good that rust UI feels in a browser though. Even the text rendering is impressive. Maybe rust really is the future of cross platform web+mobile apps.

mastermage 8 hours ago||
I am generally happy to pay for my software that I use. However I do not have the money to shell out for some of the professional grade software just for a hobby. And I also do not enjoy paying hundreds in subscription fees acumulated for things i use once a month. So these AI Clones popping up are realy helping me, as I do not need the full featureset of the original usualy and these AI Clones are close enough for my hobby applications. Additionaly these tools all run on linux which makes my move to Linux etch closer into the present. Some of the tools were a reason I was not switching.

I will still continue to pay for the things i truly get value out of and are in my opinion reasonably priced. To support the creators.

lifeisloving 8 hours ago||
Are you using them? They all seem to be broken and UI (so they can post on HN/twitter) is the only thing that matters.

Seems unlikely that people are going to spend their Claude sub every month maintaining the thing either. They'll move onto the next cheap LLM project and dedicate their tokens to that.

Im sure that's not every project, but Id rather just have something reliable with a reputation. AI clones are killing open source's reputation for me, I just dont trust anything now.

Not to mention how easy it would be to get a malicious PR approved into a public repo who's maintainer relies solely on the competency of a cheap llm.

mastermage 8 hours ago||
there are some I actualy use semi regularly these are mainly GeoLibre and Open CAD Studio. Completely fine for all I need with it. I am currently trying SolidCraft but still deliberating.

ArtCraft is also pretty cool but I have my Affinity Photo 2 Licenses so I do not realy need these currently.

pseudony 8 hours ago||
So, no money for the modeling tool but enough for a range of dewault/milwaukee/makita tools and the raw resources (wood, screws, glue) etc ? :)

If it was crocheting, I would get it, but woodworking is not an inexpensive hobby where the software becomes the top line item.

mastermage 7 hours ago||
I am not doing woodworking though? Privately I do 3D Printing.

This here I would also use at my job whera I am a bit of a Jack of all trades so once a quarter I need to sketch some model of something to see if it would fit or not. Example would be right now i need to sketch a simple collision protection for a outdoor cable tray (for Solar Pannel Strings). Gonna not take me longer than an hour. I do not use it enough to justify spending 40 Bucks a Month 4 times a year.

pseudony 7 hours ago||
Ah, cool. Never mind then :)

Its just that often times, even us programmers seem reticent to pay for software even though we happily throw dollars across the counter for a sugary coffee somewhere.

I know of sketch up primarily from DYI magazines, hence the assumption.

mikae1 5 hours ago||
What is the name of this? It says both KetchUp and BenchUp and they're used randomly?

EDIT: latest release switched to BenchUp fro KetchUp. Let me assume it's and attempt to duck infringement.

jitl 14 hours ago||
I absolutely love sketchup, and seeing it passed between various developers and never improved while gradually getting less and less free was very sad. it was awesome when owned by google and totally free. super happy to see a spiritual successor!
twelvechairs 13 hours ago|
Classic case of high value to end users but low revenue, because ease of use doesnt bring money.

Gained a huge user base quickly then sold to Google who wanted it apparently to help people toy around in Google earth, then they did little with it and eventually sold to Trimble, mostly a surveying company, who similarly had hopes it would help expand their users and market reach, which it hasnt really its mostly still evades commercial revenues and continues to be used by the same kind of users as originally

BHSPitMonkey 9 hours ago|
To this day I still use the 2017 freeware version (through WINE) for drafting all my home projects. It's just so darned intuitive to me (for anything without too many curves, at least) and I can't be bothered to learn anything else. The web version works in a pinch but it has always felt slower and less capable to me.

Going to have to try this!

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