Posted by klaussilveira 9 hours ago
On a similar note World of Warcraft just launched "WoW Forever", a nostalgic throwback to vanilla WoW. Millions of people tried to play on the first day and for the first time ever during a major launch of WoW, everything went smoothly and players were able to log in and play without lagging out. Normally it took a few days after launch for servers to catch up to demand and allow people to actually play the game without lag or disconnections. I'm confident that AI played a major role in allowing Blizzard's team to navigate a WoW launch successfully for the first time.
Blizzard has long been derided for its poor performance when handling massive player events, showing worse performance in that regard than large private servers such as Nostalrius.
The biggest technological advancement in the past couple years that could help explain their sudden and dramatic improvement is AI, in my opinion. I think it's fantastic if AI is indeed a large part of the reason for their rapid improvement.
Lets agree to disagree, happy to attribute llm wins where respect is earned but not more, to balance out various horror stories
Even after all this time we have a blast and sometimes situations erupt into huge bouts of laughter. I'll never not think that an errant rocket splash knocking him off the map is hilarious.
Maybe making nostalgic experiences available so cheaply is not a good thing. For me seeing mods and reimaginings of old games is interesting because people puts lots of effort into them with attention to detail and their own ideas. Someone recreating Half-Life 1 with modern graphics using AI is not going to create something as cool as Black Mesa, for instance, which didn't attempt to make a 1 to 1 recreation but to improve things and make it fit with more modern graphics.
I am not a Blizzard employee and don't have insider information. I'm just impressed with their improvements and hopeful it was at least partially enabled by their use of AI to help ideate, design and implement.
yea that opening Quake 4 sequence came a little too early for me D:
I've replayed Quake 1 and Quake 2 dozens of times but I'll never play Quake 4 again.
I remember buying Quake 4 but I don't remember playing it. Tells you a lot right there.
379 downloads at this time...
But I’ll need to play the expansion first.
I guess it is, and if we're being honest I'm a certified hater.
I played all of the Quake games online, a lot, at their corresponding time of initial release. First on software, then accelerated on 3dfx Voodoo cards, then later on NVIDIA RIVA TNT and the original GeForce cards (to tie this into some of today's other big news).
I played untold hours of multiplayer online netQuake, Quake II and Quake III Arena and have my own semi-controversial opinion that Quake II was actually the best of them all (most people tend to either prefer the original, or III). But you may be the first person I've ever encountered online or IRL who has professed love for Quake 4. (I'm sure there are others out there, I just haven't run into them).
I barely played any of them in single player, to be fair, so that could very well be a factor in the difference of opinion(?).
For single-player, Quake 4 felt more related to Doom 3 and the later Doom remakes. A more modern, atmospheric, FPS dungeon crawler.
For me, Quake 3 was the end of my appreciation for Id games, since I am only interested in single-player and it didn't even try to offer that. I am drawn to the immersive FPS environment, but I have no competitive urge nor enjoyment from having random participants disrupting the experience.
I tend to treat Q4 as a good FPS and that’s it. It is a polished game with a lot of contents so I love it. Quake I is still my fav FPS but Quake 4 is a good game as well.
I also love DOOM 3 for a similar reason —- completely different from the other DOOMs including DOOM 4 but still a fun game. I guess I prefer slower pace when I grow into my 40s…
That said, I still haven’t played my dream game —- a first person RPG —- something similar to Hexen/Skyrim but with richer contexts. Something like a first person D&D game.
Basically id had Raven do a more single player focussed Quake game.
Ever played Xonotic?
> https://censorship.fandom.com/wiki/Quake_4
> https://www.reddit.com/r/quake/comments/1namarb/quake_4_on_s...
Halfway through the game there's literally a pivotal plot point that entirely hinges on a particularly gruesome event immersively experienced in first person.
Not to mention the various details in the environment that are incredibly repulsive but are a key part of the unspoken lore, ambiance, and general plot.
The game artistically and thematically entirely falls flat without the reviling experience of the Strogg that is witnessed at every corner.
Under
> https://web.archive.org/web/20121227232433/https://www.schni... (*)
you can find screenshots of the changes. A video about this topic can be found at
> https://www.youtube.com/watch?v=ru5RHmxFIYw (**)
--
I have never played Quake 4, but if you are talking about the "stroggification" cutscene: according to (*), this scene was simply removed. In (**), this particular topic is handled at 7:49.
Players at the time indeed complained that because of this change, quite a lot of things in the story did make much less sense.
So there wasn't the same level of hype.
!remindme 74 years.
https://grok.com/share/c2hhcmQtMw_f6980a4a-d6af-4ec9-ad4f-b1...