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Posted by CharlesW 5 days ago

All clickwheel iPod games have now been preserved for posterity(arstechnica.com)
128 points | 33 comments
fidotron 3 days ago|
The security around developing these things pre launch was a bit hilarious, even compared to later mobile devices/tablets. A few of the members of one team I worked on were instructed to bring their passports to work in the months running up to any expected announcement, and when notified they would be dispatched to a basement in Cupertino with laptops with self contained build environments (a major headache) to produce the game, which would then appear on stage.

We've largely forgotten what a strangely big deal iPod launches used to be. I remember being mildly amused/amazed by the fact you could see them announced online and in use on the London Underground within hours.

q3k 3 days ago|
Ooh, I have a lot of questions if you're willing to answer them :). I've been reverse engineering the original iPod software for the iPod Nanos for some time now, and I've seen the interface to 'eApps' (what they seem to call loadable applications) from the OS point of view [1], but I've always wondered about the app developer experience.

What was the SDK/toolchain like? Did you have any way to test the software in an emulator/simulator on a PC? What was debugging like? Was the iPod software/hardware you were developing against in any way special?

[1] - IIRC after the binary is decrypted, loaded into memory at a fixed address, and a symbol table (based on numeric IDs, not strings) is used to populate a trampoline with function pointers that the app requested. There seems to be no privilege separation between the app and the rest of the OS, as is the case for the iPod software in general.

Dathuil 3 days ago||
I remember being on a plane as a kid and seeing someone playing sonic on their ipod video across the aisle and my mind being blown. I assumed it was some sort of jailbreak that loaded the games on. I had no idea they were an actually supported feature!
h4ch1 3 days ago||
https://www.youtube.com/watch?v=OM7mdKy3opo

If someone like me wanted to see a playthrough. What a trip down memory lane. Still remember having Mr Bean's Holiday on my clickwheel iPod and watching it every time my parents took me somewhere to the point I remembered all the dialogues.

Good times.

singular_atomic 3 days ago||
Wondering if Apple revived the iPod today, would it actually take off? Feels like everyone’s trying to cut back on phone time.
NoLinkToMe 3 days ago||
Doubt it, there’s plenty of mp3 players out there including 2nd hand ipods. You don’t see them in use much. Ratio of for sale / in-use is probably a good indicator for a new product not to take off.

Also most watches can function as music players with wireless headphones nowadays. For a while I ran a low-notification apple watch purely for the time, nfc (payments and to enter the gym) and music functions.

eesmith 3 days ago|||
I agree there are many options. I have a 2nd hand iPod, now replaced with a Tangara, which has USB C instead of the now flaky iPod connector with a chain of adapters.

A friend told me that in competitive climbing people are required to be in isolation before the climb. As https://climbingbusinessjournal.com/strategies-to-help-youth... says:

"Communication in and out of Iso is always prohibited because someone could relay pictures of the competition routes for climbers to preview, resulting in an unfair advantage. Therefore, all electronics with internet connection are not allowed. An iPod without internet capability is allowed for warming up, but you are forbidden from listening to music while you are climbing the competition routes. I guess this sentence should be obvious, but no walkie talkies, cans on a string, smoke signals, etc."

There's also parents who get internet-free music devices for their kids. I've even heard of a kid who could take an old iPod Shuffle with them to a "no screen" camp, as it has no screen.

anthk 3 days ago|||
They could call it... disconnectng pod... iDisco-pod.
phire 3 days ago||
Most people don't consider listening to music on your phone to count as "Screen Time".
kace91 3 days ago||
It’s not about that, exactly.

If you need to grab the phone every time you change songs it’s likely you’ll check notifications or something of the sort.

The same goes for going for a walk with music but not the phone, to be unreachable. You could use airplane mode but there’s value in the added friction.

sippeangelo 3 days ago||
iPod games in all honor, but none of these games beat jailbreaking your 1st gen iPod nano, dual-booting whatever OS and playing the Half-Life 1 DOOM Wad on it. My only regret in life is exchanging it for the 6th gen when Apple did a recall for some reason.
Razengan 3 days ago||
I'm still salty that the Special Edition versions of Monkey Island that I purchased on iPad like 10 years ago can't be played anymore. They weren't updated and LucasArts pulled the games from the store, which is a damn shame because they were the PERFECT examples of paid-games on iPad that were a great experience on the iPad given the point-&-click nature translating quite well to a tap interface.
Tepix 3 days ago||
Great to see this piece of history preserved. We need more innovative game controllers!
toomuchtodo 5 days ago||
https://github.com/Olsro/ipodclickwheelgamespreservationproj...

https://archive.org/details/icgpp

HelloUsername 4 days ago|
posted 29-oct-2024 https://news.ycombinator.com/item?id=41978486
chmod775 3 days ago||
Reminds of those games Archos (Gmini or AV?) devices had decades ago. Some of them were quite neat.
black_puppydog 3 days ago|
dear god I had forgotten Achos. I had a Gmini 120 and loved it. :)
reaperducer 3 days ago|
It takes a few minutes to get used to the controls, but Ms. Pac-Man on an iPod Video is quite good.
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