Posted by SteveHawk27 10/29/2025
Also note that monthly active users for Roblox and Fortnite equate to monthly revenue, whereas I doubt there are as many people buying Minecraft in-app purchases.
Minecraft has made press releases detailing active player counts (“Up to”139,000,000 MAU in 2021). See here:
https://web.archive.org/web/20210809155838/https://news.xbox...
This does claim that 238,000,000 copies have been sold but that there are 400,000,000 registered Minecraft players in China (this would be about 1/3rd of the population so I think it’s probably a typo).
Epic is privately held so I suspect they wouldn’t bother reporting official player counts. Roblox actually does have numbers listed in their annual report, it just wasn’t showing up when I Googled it: 3.6 billion in revenue and 82.9 million daily active users. So that would put it within the wheelhouse of Minecraft’s playerbase, but still about 20,000,000 short.
It may well be that all the kids are playing it over Minecraft, though, since the document I linked above claims the average Minecraft player in North America and Europe is 27. I have no idea what those numbers look like for Roblox but from what I understand the playerbase has always skewed substantially towards minors.
> You have literally just invented a conspiracy theory to affirm your biases around this matter.
This was incredibly abrasive.
> This was incredibly abrasive.
I reserve the right to be abrasive when people randomly decide to spread baseless claims.
[1] https://s27.q4cdn.com/984876518/files/doc_financials/2025/q3...
Why did they keep it obfuscated for so long even after it became readily apparent that almost everyone buys Minecraft to (eventually) play the mods?
Why did they keep it obfuscated even though they acknowledged it didn't really stop modders (or anyone else) from understanding the program?
What occurred recently that caused them to change their mind?
On the other, I'd assume this means that any official modding support is now stone dead and will never happen.
> I'd assume this means that any official modding support is now stone dead and will never happen.
I was a bit surprised to read this because talk of modding support had been on the radar since notch days, it's wild to me that this hasn't happened yet.
The original issue with official modding support, from my perspective, has always been a legal one. But the Mojang EULA explicitly allows modding now. So I would see this decision as one in a long line of decisions by Mojang to both normalise the legal relationship with modders, and beyond that giving a "thumbs up" to the community.
So instead they have been structuring the code in ways that help mod development, and have been talking directly to the devs of mods and mod loaders to try and reduce friction with Minecraft updates.
Its great to make this step.
Thanks for the info.
I guess Microsoft won't want to deal with the license issue of publishing the loader part.