It’s only just getting to the point that if I search for USB peripherals (mice, flash sticks, whatever) in a non-Apple online computer hardware store without specifying I want USB-C, some of the first page results might be USB-C.
USB-A appears poised to remain the safe choice that least-often demands your customer also buy an adapter for another couple years, minimum.
Desktop is so far behind on ports.
There's a reason why USB-C ports on laptops are often very... "clustered", let's say. Makes it reasonably easy to route signals if you're routing just what's essentially USB+DP or USB4, and I2C, and put 2 port capable TCPC and necessary switching and support circuitry near the port.
Can we use one Steam Machine to drive, say, 4 to 16 Steam Frames.
Multiplayer gameplay, like Goldeneye. With the convenience that all of the state is in memory in one process, so there's no networking layer in the gameplay logic itself.
And you can't peak at the other players' screens.
For a AAA modern game, you're right - of course not.
But remember, they're saying this thing is six times as powerful as the Steam Deck.
That sounds like it might be able to handle 4 players running at about as good as on the Steam Deck.
And that's ignoring the whole idea of the server running on the Steam Machine, and custom clients running on everyone's Steam Frames. That would give you even more compute power.
I like the idea that the Steam Frame, in this "Living Room" scenario, doesn't even need to do network prediction. It just blasts game state to each of the clients.
So what, there's multi-player games on the same TV, like Goldeneye 64.
There's LAN games.
And now there's maybe a new category... Living Room, Multi-Screen games?
Considering the quest 3 came out 2 entire years ago this feels too close in terms of hardware instead of feeling like a next generation headset.
Responses do seem fairly positive though. I wonder if this had been released as the quest 4 though would you all be reacting as positively?