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Posted by Philpax 18 hours ago

Steam Frame(store.steampowered.com)
1462 points | 535 commentspage 5
abtinf 10 hours ago|
It is unfortunate that it doesn't have a strap that goes over the top of your head. It is extremely irritating that almost every headset does this, then charges extra for an actually usable strap that takes the pressure off of your face.
ehnto 3 hours ago|
Yeah I noticed that as well. There is no material that can defy the physics, top strap is the best.
quux0r 7 hours ago||
I’m holding out hope that this could be utilized in a similar fashion to the Apple Vision Pro’s Remote Desktop. I’d love the chance to work in a coffee shop or plane and not need to look down for prolonged periods of time. I’m hoping that that dongle is able to be used as video pass through.
mottey 14 hours ago||
If it all launches with Half-Life 3 that works seamlessly across all 3 Steam platforms then we're living in the best timeline...
ehnto 7 hours ago||
I am beginning to wonder if the rumoured HLX is actuallya VR native experience, perhaps Alyx 2. All the leaks have pointed toward increased focus on systems like objects having physical properties that would really add to immersion in VR.
krior 14 hours ago||
> then we're living in the best timeline...

Needs to run GNU Hurd for that.

Zambyte 6 hours ago||
If we're going that route, it should really be Lisp :)
jayd16 6 hours ago||
So are we getting a Steam Phone? If not, why not?
ivanb 7 hours ago||
It was so thoughtful of them to use IR tracking. Bed time gaming becomes much easier. I wonder if there was a choice between color passthrough and IR tracking and they chose the latter. Good choice!
koolala 4 hours ago|
Night vision computer goggles!
famahar 11 hours ago||
The main thing I dislike about VR is how uncomfortable it is on my head and how hard it is to adjust that comfort. Too much friction to enjoy. If I can just easily slip these on that would be perfect.

I also never got used to the feeling of being completely detached from my own world. I know that's the point of VR, for it to be completely immersive but it felt very jarring not knowing what was going on around me.

sensanaty 12 hours ago||
Probably a dumb question, I might've missed it in the description somewhere, but I assume the onboard PC is mostly to facilitate the streaming functionality, and it will stream from your main machine to the headset right?

I'm very curious about the latency if that's the case. This might be the trigger for me to get into VR finally, but I'm worried that if there's noticeable lag in the stream that I'll basically cover myself in vomit from motion sickness lol

ehnto 7 hours ago||
The latency introduced by the network link will be tiny compared to most games total frame latency. I would prefer a cable link just so I don't have to worry about charging it ever, but I think the wireless link will be fine from a lag perspective.
boopmaster 12 hours ago||
it supports standalone, may allow sideloading apks too, sounds more powerful than quest3 and also - no lag because the 6Ghz wifi doesn't go through the router, so long as you are close to the PCVR source - it's probably lag free. how did you do?
iamcreasy 12 hours ago||
Will SteamFrame ARM support paired with Alyssa Rosenzweig's work - large amount of Steam games are very close to be able to run on mac hardware, right?
zhynn 11 hours ago||
Give it a try: https://fex-emu.com/
pornel 11 hours ago||
Apple already has excellent x86 emulation. But Apple has locked-down GPU with a proprietary API that adds another unnecessary translation layer where it hurts more.
slg 16 hours ago||
It's interesting to see them putting more attention on playing traditional games with this. I have long thought that the most broadly viable use for VR headsets in gaming is giving users a big screen to play their regular games. There just doesn't actually appear to be much market for true VR games considering all the complicating factors like motion sickness or requiring a big play area. It reminds me of the Nintendo Wii. Taking turns playing Beat Saber with a few of your friends is fun just like Wii Sports was, but in the end people are going to spend a lot more time sitting on their couch to play something more traditional like Mario Kart.
poly2it 16 hours ago|
A resolution of 2160@110° is kind of low normally, effectively being around 20 pixels per degree. I wonder if they could pull off something like what the engineers behind the Simula VR headset did, where they shift the outer resolution to the centre of the lens, up to 35.5 PPD, higher than the Apple Vision Pro. Last I checked, it was difficult to find off-the-shelf VR displays suitable for pancake lenses with a resolution above 2160, so this might be the best option.

https://simulavr.com/blog/ppd-optics/

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