I guess we get screwed over again :-(
Imagine an engineering team and developers working on the device. There must be a pretty large proportion of folks with glasses. Does the fact that they cannot use their own product not raise a flag in any way!?
Anyway, for this particular model, others indicate that there may be an (optional?) spacer.
“Optional” sounds kinda sucky. Someone buys the headset, has a friend over, and the friend can’t use it because support for glasses is optional? It’s not like glasses are a niche thing.
VR is particularly bad for this because, on OLED, higher brightness = greater burn-in and VR headsets generally significantly over-drive their tiny displays.
Naturally the solution to all of this is MicroLED which will have the benefits of OLED without the downsides. But until then, the only device I'm using OLED for is my phone (and only because I no longer have a choice).
Yes, but it's not degrading as fast as OLED haters makes you think. I spent days playing the same games (so HUD is in the static place) on multiple OLED screens I owned for years. No noticeable burn-in and still looks better than my only IPS screen.
* cooled aggressively
* constantly changing colors (more even wear)
But it is still always losing durability in a steady way.And even if fully static contents were a problem, I guess the foveated streaming would introduce enough noise to counter burn-in.
Static objects in your view are VERY nauseating (at least in my experience).
Zero sense of burn in.
I read the specs and got excited, until I read about the resolution. 2160x2160 is what I have now with the Pico 4, and while it's ok for entertainment, and acceptable for browsing and reading, it's far too low for professional work.
Linux would have been great, but I can't justify spending money on a headset with exactly the same low resolution as my current one.
Also, I've become used to color passthrough, and going back to monochrome would feel like a big regression.
Valve is a game company
I wonder what their solution to that is. Virtual environments?
Which makes me wonder if they'll make a new Steam Deck that has the IR emitters in it, so the Frame could track the Deck?
I wonder if the two working together could work well?