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Posted by Philpax 11/12/2025

Steam Frame(store.steampowered.com)
1915 points | 698 commentspage 7
quux0r 11/13/2025|
I’m holding out hope that this could be utilized in a similar fashion to the Apple Vision Pro’s Remote Desktop. I’d love the chance to work in a coffee shop or plane and not need to look down for prolonged periods of time. I’m hoping that that dongle is able to be used as video pass through.
randyrand 11/13/2025|
It's probably too low res. AVP is 3.4K, this is 2.1K spread over a wider FOV.
serf 11/13/2025||
I would've never bet on an Arch being the one that won the gaming market, but here we are. Wild.
ehnto 11/13/2025|
I am running Endeavour OS an Arch based distro, and it has been almost hassle free for games. Even less hassle than windows since I didn'teven have to download and install GPU drivers. Games with anti-cheat sometimes won't run, but that's not the fault of the OS.

I don't play just niche games either, AAA titles work too. Currently playing Arc Raiders without issue and that only just came out. Installed it via steam, started playing. 10 years ago I would never have seen this coming.

brazukadev 11/12/2025||
Steam is becoming what Google or Apple was in the past but much better, I like it.
StumpChunkman 11/12/2025||
Anybody know the limiting factor to providing lower IPDs on VR headsets? My wife had always struggled with this with an IPD in the 50s when we were exploring early gen VR headsets. The Frame bottoms out at 60.
daemonologist 11/13/2025|
As you lower the IPD you're scrunching the displays and optics closer and closer together and at some point you mechanically run out of room. You'd need to reduce the FOV or add mirrors or something to get the lenses to fit.

There's probably also an element of it not being worth complicating the design to chase users in the long tail of IPDs. (My IPD is about 72, which is slightly outside the range on the other end for this and most other headsets, despite it being less of a mechanical challenge.)

ivanb 11/13/2025||
It was so thoughtful of them to use IR tracking. Bed time gaming becomes much easier. I wonder if there was a choice between color passthrough and IR tracking and they chose the latter. Good choice!
koolala 11/13/2025|
Night vision computer goggles!
robbiet480 11/12/2025||
Trying to decide if Steam Frame is going to be better than Apple Vision Pro + ALVR + lighthouses... AVP has higher resolution and OLED displays with higher PPD but obviously weighs a lot more.
ChicagoBoy11 11/12/2025||
There was a lot of discussion about some work they've done to minimize compression artifacts... that's the biggest drawback for me in terms of ALVR + AVP... I suppose time will tell.
mobiledev2014 11/13/2025||
I own the Index and Vision and haven't tried this yet. I was considering buying PSVR2 controllers since they're officially supported but maybe I shouldn't bother?
nottorp 11/13/2025||
Stupid links insist on opening in the steam app on mobile. I do have it installed but my login expired years ago and I’m not renewing it.

Guess I won’t find out what this is about any time soon…

hn111 11/13/2025|
Opening it in private tabs should help, at least on iOS.
InterlooperX 11/13/2025||
I am wondering about this "dedicated 6 GHz dongle". So, I am gathering that this thing, just like the quest will be able to run things locally but is also supposed to be able to stream pcvr stuff from a connected pc where steam is running.

I would have thought they give you a wired connection for that. you know, like the quest. but with the option to do it wireless.

My question would be: given that the wireless solution in the quest apparently is a peer-to-peer pairing of the headset and the pc through the local networks wireless router, just much of a difference will this dedicated 6GHz dongle make?

Would I be kidding myself if I assumed using this dongle would give me the analog experience of when I am using a dedicated dongle to connect my xboy controller to my pc? I mean, I plug it in, the dongle automagically comes pre-paired with the headset, I start steam on pc, hit play on a VR title and I get to play right away? Because that is my current experience with my controller that is connected via a dedicated wireless dongle. I hated the bluetooth connection. But using this dongle is really making a difference here.

So, I wonder just how "painless" this will all be with the new headset. I held out on buying a quest because the wireless connection through my router would not be possible simply because I cant change my router at the moment and while it is fine for everything i use it for, it would not be enough to stream the quest data. Therefore I would have always wanted a "wired" connection, simply because my router wouldnt be able to do it.

Therefore I was a bit miffed when I learned that this new headset would not come with a wired option. But if this dongle can do everything a wired connection can do without having to go through my router then this would be absolutely game changing for me.

yugioh3 11/13/2025|
i wonder if foveated streaming combined with foveated rendering could be used in the cloud gaming space?

if latency is low enough, then you could get a super high fidelity experience on a thin client VR display with low cost rendering server side.

Nvidia GeForce Now is already very impressive for streaming games at full field of view 4k.

thin client VR gives you longer battery life, lighter devices, lower entry cost. and with a cloud gaming service rendering the game, an even lower barrier to entry

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