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Posted by Philpax 1 day ago

Steam Frame(store.steampowered.com)
1774 points | 641 commentspage 9
koolala 14 hours ago|
LinuxVR on this + the Steam Machine will be awesome.
cadamsdotcom 23 hours ago||
Looks exciting! It would be amazing if the headset turns out to be useful for coding without a monitor. Say, in the park.
p1necone 22 hours ago||
Being in the park kinda loses its lustre when you've got a headset strapped to your face - I'd prefer a laptop with a screen that's still visible in sunlight.
cadamsdotcom 21 hours ago|||
Yeah I’d go a sunglasses-like setup - preferably driven by my phone. But big tech companies have yet to take a shine to that use case.
thaumasiotes 21 hours ago|||
> I'd prefer a laptop with a screen that's still visible in sunlight.

I don't understand why Amazon worked so hard to replace their neutral gray Kindles with "Kindle PaperWhite".

Paper, the material, is so white that trying to read it in sunlight will hurt your eyes. Why would you want a white reading surface instead of a gray one?

seba_dos1 18 hours ago|||
The main shtick of Kindle Paperwhite, aside of the obvious ability to read in the dark, is not how white it is but rather how it can remove shadows when outside or in brightly lit rooms. You don't really notice this effect until you disable backlight and suddenly can notice the shadows cast by your fingers.
thaumasiotes 15 hours ago||
> aside of the obvious ability to read in the dark

My Kindle Keyboard came with a case that hooked into it to draw power for a nice, orange booklight. It was a much better reading-in-bed experience than the Kindle Oasis with its uniform glow. :(

danudey 21 hours ago|||
It's not actually paper-white, though, thankfully. It's more just 'not as dingy gray'
z3t4 23 hours ago||
It's doable. But you need 8k per eye to read text comfortable. But what would you use for input?
cadamsdotcom 21 hours ago||
A compact keyboard and an accelerometer based mouse replacement. All wireless of course. There are a few devices on the market that’d fit the bill.
antonyh 7 hours ago||
I have a Quest 2 that I don't care for, so it's caught me somewhat offguard how much I want this. The whole set please. I thought I'd just want the controller, but everything here looks exciting to me.
senectus1 20 hours ago||
Not a single piece of footage with someone wearing glasses and the Steam Frame

I guess we get screwed over again :-(

vimredo 17 hours ago||
The LTT video on the Steam Frame mentions an optional spacer for glasses and that Valve is working on getting prescription lenses for the Steam Frame.
ixwt 20 hours ago||
I'm in the same boat. But the specs do mention "Eye Glasses Max Width 140mm"
senectus1 15 hours ago||
oh i missed that. nice, I'm hopeful.
anonzzzies 21 hours ago||
I will buy. When is it out?
skeaker 20 hours ago|
If it's anything like the Deck, they will eventually announce a more tangible release date (right now it's early 2026) and then announce a date for preorders to open. For the Deck unless you got into the preorder queue within ~1 minute you had to wait several months for it to be delivered to you.
sergiotapia 21 hours ago||
It will be strange to be playing on a big VR screen with your controller and it's colored and beautiful and everything around it is black and white.

I wonder what their solution to that is. Virtual environments?

LukaD 1 day ago||
This looks really cool, but USB-A on the wireless adapter? Really?
phantasmish 1 day ago||
Pretty sure the vast majority of device ports on plugged-in devices in my house are still USB-A. And the only non-phone/tablet devices I have that are C-only are Apple, I’m pretty sure. Everything else has at least one A port.

It’s only just getting to the point that if I search for USB peripherals (mice, flash sticks, whatever) in a non-Apple online computer hardware store without specifying I want USB-C, some of the first page results might be USB-C.

USB-A appears poised to remain the safe choice that least-often demands your customer also buy an adapter for another couple years, minimum.

krzyk 22 hours ago||
It is my second laptop I got from my employer (replacement every few years) and it also has just usb c ports. I hate plugging in usb-a adapter. I would at least expect adapter included for usb c.
mmis1000 1 day ago|||
I'st much less likely to break a usba dongle compare to usb c though.(the area is much mcuh bjgger) And I don't think the dongle really need the 40gb potential of a usbc port.
Fabricio20 23 hours ago||
I mean.. my X670E motherboard (a high end, modern mobo!) has only ONE usb-c port.. it has, in comparison, 3 usb-a 10gbps ports and another 4x usb-a 5gbps ports. Given the headset's main use case to be plugged in is for PC-VR game streaming, it makes sense that they'd go with USB-A. Maybe in a few years they can switch but right now most desktop mobos barely even have usb-c.
dontlaugh 19 hours ago||
Some motherboard have a rear USB-C, but no internal front panel header.

Desktop is so far behind on ports.

davedx 1 day ago||
It looks stunning, great design there

There's a devkit... I'm disappointed, that's the Sony method? I actually tried to do dev for the Meta Quest 2 the other week and was disappointed there because it's my son's, and he can't sign up for a Meta dev account (age), so there's no way for me to do anything with it without factory resetting the thing. This is more disappointing though. Why can't I dev games for the consumer headset?

TGower 21 hours ago||
It sounds like the dev kit is more of a way to get devices out to devs before the full launch, I'm sure you can develop using the consumer hardware. The Adam Savage Tested video had interviews with the Valve team and it was pretty clear that "it's your computer" was a core part of the philosophy.
mmis1000 15 hours ago|||
I'm sure you can develop using the consumer hardware. I'm sure you can develop using the consumer hardware.

> It depends though. Some console's devkit have memory or vram larger than consumer device. So it will allow un-optimized dev version of the softwares to run without crash. (And allow you to check what part goes wrong later instead of immediately fix it) Although you will need to test the production build on retail device eventually, it will make development easier.

davedx 12 hours ago|||
Ah okay, a bit confusing wording there. I really think they should make that clearer...
charcircuit 22 hours ago||
Have you tried adding a second user on the headset with your own account?
davedx 12 hours ago||
Yes that was the next thing I tried, but only the device "owner" can do development on it.

The only solutions were

1) factory reset and take ownership of my son's device

2) buy another Quest

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