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Posted by doener 9 hours ago

Valve Announces New Steam Machine, Steam Controller and Steam Frame(www.phoronix.com)
380 points | 120 comments
theoldgreybeard 2 hours ago|
They announced 3 products guys. The first time Valve has counted to 3.

Half Life 3 is coming.

makeitdouble 4 hours ago||
The dedicated communication dongle between the PC and the headset sounds like a real game changer.

Right now getting fast enough and reliable wireless connection means either tweaking to death one's setup or spending car money on the entire setup. In particular normal people usually don't realize how crappy their wi-fi and assume it's all the same, which would end in blaming the poor perf on the headset.

banana_giraffe 2 hours ago|
Reminds me of Apple's AWDL, a similar workaround for crappy networks when the devices need a high speed low latency network. I do wonder if the headset here will do similar channel hoping tricks to join both the dongle's network and the normal wifi network.
makeitdouble 32 minutes ago||
As I understand it it's two separate radio and stack to have continuous link to both.
elxr 6 hours ago||
At this point, the controller is the most exciting thing for me.

Steam machine is cool, but with how good handheld PCs already are, I'd be ok spending a bit more and just using those instead and docking it for TV gaming.

SparkBomb 3 hours ago||
Their previous generation controller wasn't great (I have one). I got it on sale and the haptive stuff didn't work to well IMO.

I have a 8bitdo controller and they are really good. They work perfectly with Debian 13 and probably pretty much every other distro.

https://www.8bitdo.com/ultimate-3-mode-controller-xbox/

seba_dos1 1 hour ago|||
Steam Controller was significantly better than Xbox controllers for some kinds of games, but it was much clunkier for others. Steam Deck's controller is an improvement over either of them, and this new Steam Controller appears to be pretty much Deck's controller without the Deck, with some tiny extras added.
HeWhoLurksLate 3 hours ago|||
I have six of the previous generation controller and I love them, only minor annoyance is pairing them occasionally. I don't really use the haptics part all that much though
jonny_eh 6 hours ago||
The non-handheld will likely be pricier than the handheld, due to the beefier specs. You may as well just buy one now.
p1necone 5 hours ago||
idk about that - integrated buttons, battery, screen, size constraints and the R&D work that goes into all of that is probably significant compared to 'box with hardware and usb ports' (oversimplifying to make a point here though - of course lots of design work went into this as well).
thefunnyman 1 hour ago||
I'm surprised no one is talking about the fact that the headset is ARM and that valve has been heavily contributing to the translation layer FEX.

I love my steam deck, but lately find myself reaching for emulation handhelds like the Retroid Pocket 5 more due to smaller size, especially when I'm leaving the house. There's already projects like GameNative that try to hack steam onto these devices, but if valve offers an official client on Android and other arm devices that would be incredible.

nick49488171 7 hours ago||
2160x2160 in each eye for the headset
moffkalast 5 hours ago|
110 deg fov is a bit on the low side but I guess it'll have to do. I hate how 90% of VR headsets are designed to feel like you have binoculars strapped to your face, absolutely zero peripheral vision.
hinkley 4 hours ago||
One of the reasons I put off getting corrective lenses for a long time and kept trying to use contacts despite how horrible they make my eyeballs feel, is that I have an extremely wide peripheral vision. I can see my fingers wiggle behind the plane defined by my shoulders, I will react to motion out there.

Having my FoV dumbed down to 90º sounds like hell, especially in a game where we are looking for opponents.

Playing Doom on a widescreen monitor with the FoV modifications made it a lot less annoying. I want that even more today.

lynnharry 1 hour ago|||
Have you tried rimless glasses? I don't think you need eye sight correction for your peripheral vision.
reliabilityguy 3 hours ago|||
> I can see my fingers wiggle behind the plane defined by my shoulders

I am a bit confused: you can see your shoulders while you are looking forward?

hinkley 56 minutes ago|||
The normal human field of vision is about 190°, which mine is just about. If you don’t have a stoop that will catch the front edge of your shoulders. Fingers wiggling with your shoulders slightly overextended is just easier to see than a shoulder shrug.

It’s the amount of compute power that my brain allows for peripheral vision that’s the only unusual thing. But it makes video games feel claustrophobic to an unpleasant degree.

embedding-shape 1 hour ago|||
> I am a bit confused: you can see your shoulders while you are looking forward?

I can just about see my shoulders when i look forward, I'd probably also say my field of vision to be "the plane of view defined by my shoulders".

zeld4 6 hours ago||
8GB vram in 2026?!
foresto 6 hours ago||
I think this is fine for a mass market device.

It might be easy to forget, but most gamers are not using the higher-end hardware that enthusiast discussions tend to focus on.

https://store.steampowered.com/hwsurvey

Perhaps an 8GB limit will encourage game studios to allow more time for optimization, which seems to have fallen out of fashion in recent years.

I imagine this will also help keep the price down, which is always nice.

p1necone 5 hours ago||
It's funny - if you look at the most recent steam hardware survey results this new steam machine almost exactly matches the median system - 16gb ram, 8gb vram, 6 physical cores, and the GPU looks like be roughly similar in perf to a 3060 too.
TomatoCo 4 hours ago|||
Half Life 2 recently got a dev commentary track where Valve reflected on their decisions from 20 years ago. One of the things that stuck out to me was that, apparently, Valve called up Microsoft and said "Hey, what percentage of desktops have DirectX 8 compatible graphics cards?" and Microsoft had no idea.

And thus the Steam Hardware Survey was born. The specs automatically sounded a bit anemic to me, too, but seeing them placed on the hardware survey I don't think they're making an outright mistake, per se.

sho_hn 3 hours ago|||
On the other hand the median system wasn't purchased in early 2026.
kibwen 2 hours ago||
On the other other hand, the average system in that survey presumably cost more than what the Steam Machine will retail for, if we're correct in interpreting this as being a competitor to dedicated consoles.
p1necone 5 hours ago|||
If this gets enough adoption for gamedevs to prioritize support when testing games that's likely not going to be a huge problem. 16gb ram + 8gb vram is also similar to what all the current gen consoles have, although all three have the advantage of it being unified between the CPU and GPU so they can use more than 8gb vram if needed (16gb, 16gb, 12gb total system ram for PS5, XSX, Switch 2 respectively)
dwood_dev 4 hours ago|||
This is my concern as well. I suspect this will struggle versus a PS5 because even though the PS5 only has 16GB total, its unified, so it can be allocated more towards VRAM if needed.

If they are selling this for $300-400, it will be a hot item and I cant fault them at all. If it sells for $500+, its hard to recommend over a PS5 for most users.

1080p is already a struggle for some games with 8GB of VRAM in 2025, and this will probably be expected to have a service life of 5+ years.

close04 6 hours ago|||
It's close to an RX7500/7600 paired with a Ryzen 5 7500/7600. Depending on the price it can be fine for gaming. Nobody expects enthusiast performance. It has to be priced to be competitive against consoles and lower end DIY PCs.
lelandbatey 2 hours ago|||
I rock a 2070 super with 8GB vram and I'm still waiting for a big reason to upgrade. Games run good, and I play them at 1080p on my couch.

The steam machine will be a very good upgrade!

MitPitt 6 hours ago|||
what game needs more?
Banditoz 6 hours ago|||
Many do, especially at higher resolutions.
SchemaLoad 2 hours ago|||
I don't think there is any reason a game _needs_ more. I don't think there is any gameplay experience that couldn't be enjoyably delivered on this hardware. And it's a massive disappointment that minimum requirements bloat has been out of control lately.

With how PC part prices have exploded after AI data center buying, I think we will see developers suddenly discover that you don't actually need half these specs to run games.

hinkley 4 hours ago||||
I doubt the rest of the system will be able to do these high resolution versions. It's basically a console, not a gamer PC.
simoncion 6 hours ago|||
Especially if you do stuff like "AI" upscaling, frame generation, and raytracing.
guywithahat 4 hours ago|||
This is the real answer. Vram is largely dependent on the resolution you're running, and at 1080p 8gb vram is fine. People who want 20GB vram are probably going to build their own machines anyways, the steam machine is meant to be a console replacement to my understanding.
SchemaLoad 2 hours ago|||
I'd argue that 1080p gaming is also perfectly fine. These days most games have split the UI/window resolution from the game resolution. So you can have 4k sharp text and UI, while the actual game runs at 75%/50% resolution and you largely can't tell the difference while sitting on the couch.
pdntspa 2 hours ago|||
Is it dependent on the resolution your running, or is it the size of all textures that need to be cached in RAM? The amount of data needed to framebuffer 1080p vs 4K isn't that great
embedding-shape 4 hours ago||
I'm thinking maybe it's unified memory? They posted "16GB DDR5 + 8GB GDDR6 VRAM" as the specs as RAM. Typically you'd put the GPU-only VRAM together with the GPU, but the GPU has it's own separate row in the specs. Kind of suspicious how they placed those together like that, isn't it?
Rohansi 3 hours ago||
It's not unified here. The Steam Deck is and does not list them separately.
IlikeKitties 4 hours ago||
>Yes, Steam Machine is optimized for gaming, but it's still your PC. Install your own apps, or even another operating system. Who are we to tell you how to use your computer?

In a world of locked bootloaders and ever more locked down device, valve is pushing the envolope with a linux based gaming console.

abracadaniel 4 hours ago||
Reporting indicates one of the use cases they designed for is swapping an SD card between steam deck, steam machine and steam frame to bring your installed games along with you, which is technologically unimpressive, but so far against the grain that it's shocking a company would include that kind of functionality.
seba_dos1 1 hour ago||
This is especially interesting in context of Steam Frame. It's easy to get an unlocked mini-PC, but an unlocked "mainstream" standalone VR device with first-class Linux support would bring something new to the table.
edm0nd 6 hours ago||
Looks like the og Nintendo Gamecube but modernized.
foresto 5 hours ago||
Or the NeXTcube.

https://www.inexhibit.com/wp-content/uploads/2021/11/NeXTcub...

https://upload.wikimedia.org/wikipedia/commons/2/27/NeXTcube...

foresto 1 hour ago||
While we're at it, the Steam Controller kind of resembles a space invader. :)
schmorptron 3 hours ago||
the GabeCube pun pratically makes itself
ginko 5 hours ago|
I find it weird that a new device in 2025 still comes with only one USB-C port and otherwise only USB-A. Is USB-C that much more expensive? Is it about power delivery?
makeitdouble 4 hours ago||
USB-C is still not widely adopted for many specific uses, in particular peripherals (keyboard/mouse dongles)

Logitech finally got their USB-C dongle out last year I think ? Keychron only offers USB-A as far as I know. And many other keyboard and mouse brands are in the same boat. Depending on your setup that's already 2 USB-A ports needed. You can put an adapter, but you're then dongling a dongle.

PS: just realized Valve's own VR to PC adapter is also USB-A.

cesarb 4 hours ago|||
> [...] only offers USB-A as far as I know. And many other keyboard and mouse brands are in the same boat.

Many new computers (including this Steam Machine) have exactly two USB-2-only USB-A ports (the rest of the USB ports being more capable). It's not hard to guess what they're for: the keyboard and the mouse.

hinkley 4 hours ago|||
I was about to bitch about Logitech and their USB-A dongle yesterday and looked to see that they did finally produce a USB-C dongle. Miracles do happen.
ZeWaka 5 hours ago||
I would imagine because most peripherals you'd connect to this are still mostly USB-A. Controllers, mice, keyboards, USB sticks, ...
SchemaLoad 2 hours ago||
Most peripherals these days have a detachable cable, so they can be used with USB-C or A. The main issue would be those wireless dongles.
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