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Posted by hussein-khalil 12/15/2025

Ask HN: Is building a calm, non-gamified learning app a mistake?

I’ve been working on a small language learning app as a solo developer.

I intentionally avoided gamification, streaks, subscriptions, and engagement tricks. The goal was calm learning — fewer distractions, more focus.

I’m starting to wonder if this approach is fundamentally at odds with today’s market.

For those who’ve built or used learning tools: – Does “calm” resonate, or is it too niche? – What trade-offs have you seen when avoiding gamification?

Not here to promote — genuinely looking for perspective.

87 points | 123 commentspage 3
outside1234 12/15/2025|
I think streaks are a good thing (consistency) if you push the user to look at them in aggregate (ala the Github green checkbox) not in terms of punishment for missing a day (aka a single number).

I like how Anki does it for example.

Also, guide the user to find a non-burnout rate. It is easy to set yourself up for destruction with learning apps and I like how Anki told me "slow down Cowboy" in terms of the new card rate because I hadn't worked out that going too fast on this would result in an avalanche in two weeks in terms of review cards.

chabad360 12/15/2025||
I'm working on a project in a very similar space, and we decided to add gamification. We don't want to harass our users or annoy them into using the app, and therefore our notifications will be easily manageable. But we believe that gamification is very helpful for encouraging users to learn consistently, and so we will include it. But at the same time, we are putting a lot of intention into it not being a distraction (both within the app, and outside it).
nottorp 12/15/2025|
> our notifications will be easily manageable

Yep. "App XXX would like to send you notifications" -> "Do not allow" :)

nonameiguess 12/15/2025||
I don't think it's a mistake. Non-subscription without clear gamification and engagement tricks seems like Rosetta Stone basically and that's the longest-running, most effective language learning software I'm aware of. When I joined the Army 18 years ago, while waiting for school assignment, I had the opportunity to train provincial reconstruction teams as a role player and had to cram learn some reasonable level of conversational Pashtun and that was what we used, before smart phones were widely adopted. The only real innovation I've seen since then is conversational LLMs that allow you free-form practice without a human partner, but even back then, scripted conversational practice was pretty good as long as there was a wide enough diversity of scripts.

Problem is more along the lines of "solo developer" here. Hacker News seems to have a real thing about this niche for whatever reason, but when doing something like this that I think requires real expertise in a wide variety of subjects that aren't software development, I think you need help. There's no way something like Rosetta Stone was developed without the input of experts in language learning and teaching, for instance. Knowing the platforms, programming languages, frameworks, and app store onboarding and delivery processes is already a lot for one person, but expecting to know the target domain on top of that is expecting an awful lot from yourself. I don't think it's a great sign trying to crowdsource business strategy from a free web discussion board, as a single example. This is the kind of conversation you want to have with your private team of people you know for sure have the experience they claim to have, not anonymous comments.

nhoven 12/15/2025||
Hi - Mentava founder here (we make gamified early literacy software). Obviously I believe in the value of gamification, though I think it's difficult to do correctly.

There's certainly a market for "calm" learning, though you've already identified the main challenge: there's a smaller larger market for people who want to be educated than entertained, and the market for "calm education" is going to be an even smaller subset of that education market.

Essentially you're looking for the people who are saying "I want to be educated, but I'm not looking for the most efficient way to do it. I would prefer to move at a slower pace being driven purely by intrinsic motivation, rather than using extrinsic motivators in order to encourage me to move more quickly"

That market certainly exists, but it's a small enough niche that you'll likely have to be compete at a high price point to be viable. As point of comparison, Mentava costs $500/month, so if I were building a calm learning app (for an even smaller market), I would try to figure out a way justify an even higher price point than Mentava's.

mchaver 12/15/2025|
Can you discuss more about Mentava's approach to gamification? I am working on a math practice application and considering adding some, but I don't want it to be annoying.
nhoven 12/15/2025||
Of course! Gamification (and other extrinsic motivators) are best used sparingly and short-term in order to get over an initial hump before something fun or easy. Think of climbing a hill to get to a playground.

Basically, our goal is to make the kid's progress tangible and visual for them so that they can start enjoying it, and then use our gamification mechanics to reinforce the child's growing intrinsic motivation so that they enjoy and appreciate the feeling of making progress

UtopiaPunk 12/15/2025||
I think I understand a desire for "calm" learning. I'm not especially interested in learning a language right now. However, I do generally have a distaste for "gamified" learning, and, separately, I feel distracted by things I feel are not very fulfilling, but are addicting (namely, scrolling through news, social media, or videos on my phone).

I won't say what you are building is a mistake. But just based on what you described, if I were interested in learning a language through your app, I would not just be comparing it to other language learning apps, but I would also be comparing it to language textbooks/workbooks, classes at a community college or MOOC, or language courses on DVD/CD/YouTube/etc. I guess I think that apps are good at gamifying things, if that were to be a goal. If you are stripping that away, what makes your app unique compared to all those other resources? How does your app replace or supplement other things?

And to be clear, I imagine there could be plenty of things that make your app unique! I just would want to know what those things are before diving in.

miroljub 12/15/2025||
I'll give you one example, and you can decide for yourself.

Mid of this year, I accidentally found out about a great independent language learning app [1]. It clicked for me. It was no bullshit, no gamification, and no distraction. I used it for one or two months, 700 hours in total. I can attribute to it some progress in learning my target language.

Then I went on vacation for a few weeks and completely forgot about it. Today I tried to find it again, but since I forgot its name, I couldn't find it easily. Normally, I would search my inbox, but there was not a single mail from it. When I found it, I learned it improved quite a bit and added a way to support the app through subscriptions.

Now, if it had some promotions or gamification built-in, I would be reminded of its existence and would most probably have been using it at least 700 more hours until today, and maybe even subscribed to it. And it would bring me closer to reaching the learning goal in my target language.

TL;DR: Yes, some gamification or nagging is necessary. But don't overdo it.

[1] https://morpheem.org/

dirteater_ 12/15/2025|
I'm also building a language learning app and after checking out Morpheem, it kind of rocked my world. It does a much better job than I'd expect on Mandarin. Wow.
integralid 12/15/2025||
My favourite - by a large margin - language learning app is Anki. This is an open source flashcards app, with minimalistic (one could say primitive) UI and no gamification whatsoever[1].

So yes, I see value in programs like this.

[1] to be fair, my STEM brain enjoys looking at my review statistics and charts. But they are non-intrusive and one has to actively look for them, so it's nowhere near gamification.

GuB-42 12/15/2025||
To me, a learning needs some kind of gamification and engagement tricks. There is nothing calm about learning, you need the dopamine! Among other things, dopamine is the learning hormone, it is a problem when it makes you learn the wrong things, like "fentanyl is really great", or "I need to buy more stuff I don't need", but it is also what helps you learn useful skills and life lessons.

I remember my father, a teacher, who told me he viewed his job in the classroom as a performance art. His knowledge was secondary, if that's knowledge you want, just read a book, go to the internet, whatever, you don't need a teacher. But it is not very engaging, and a teacher's job is to make it more engaging.

So without engagement, you probably won't make a good learning app, but you can make the engagement entirely targeted towards learning and not monetization, which would be a very good thing.

bisonbear 12/15/2025||
I've been using these fundamentals (calm, non-gamified, emphasis on focus & flow) for building a Mandarin language learning via chat with AI. My goal was to give the user a focused tool (i.e. chat with an AI at your level) and let them experiment & play at their own pace.

However, due to the more user-driven approach to this learning method (output-focused, user has to put in effort to chat with the AI and get feedback), there is more friction with using the tool. This isn't necessarily a bad thing - in fact, more friction can lead to more meaningful experiences. That being said, I believe the market will push tools to be low friction and low effort (i.e. gamified apps) that are focused on consumption rather than tools that require more user effort.

just my 2c from a fellow builder. if curious, check it out here! would love any feedback

https://koucai.chat

drakonka 12/15/2025|
I'd love an app like this. I usually go through my Anki deck in bed before sleep and in the morning and am always on the lookout for other language learning methods. Being in bed, I don't want anything too gamified or exciting during that time. Just some calm/chill practice before I sleep.
codyb 12/15/2025|
Immersion's best in my experience... and you can create immersion

Things I do more and more often as time goes in Spanish

- Subtitles in Spanish always on whenever possible

- Audio (music (just bought some Bad Bunny), television, sports broadcasts)

- Order in Spanish

- Interfaces in Spanish (computers, televisions, phones)

- Text friends

- Consume news

- Read wikipedia when I need information

- Take notes for work and life

- Play videogames

It really starts compounding, my goal is to stop using the Anki decks entirely in 2026. At that point I should be able to start learning whatever my next goal is in Spanish so that I can continue using my Spanish while working on... cooking or whatever it is I want to focus in on next

drakonka 12/15/2025||
Totally agree and I do all those things. My desire for a calm, non-gamified learning app would not be a replacement for all other methods.
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