Posted by hussein-khalil 12/15/2025
Ask HN: Is building a calm, non-gamified learning app a mistake?
I intentionally avoided gamification, streaks, subscriptions, and engagement tricks. The goal was calm learning — fewer distractions, more focus.
I’m starting to wonder if this approach is fundamentally at odds with today’s market.
For those who’ve built or used learning tools: – Does “calm” resonate, or is it too niche? – What trade-offs have you seen when avoiding gamification?
Not here to promote — genuinely looking for perspective.
I have been testing it with my two daughters and they make it very clear when its to painful to be useful.
The other thing that worked for me was talking to experts, in my case reading specialists.
Who are your ideal customers -- and how can you serve them best?
"Calm" is not a niche, its a style.
A niche is your position relative to the people you're serving.
Learning apps serve huge varieties of markets, with very different needs. For example, math apps designed to supplement math education in an elementary school environment, versus a language learning app designed for someone traveling to a X country in 3 months...
Your questions should be anchored to very specific audiences that you can actually reach.
Do you want to live off selling the app? Might be hard, not impossible.
Are you building it for fun or to help people? Excellent idea. Sign me up.
If your goal is keeping them spinning, there's ways that were discovered to do that. If you can get people to their outcome in a similar fashion, that might be sufficient.
Instead of calm, you might just be after focus, as in calm focus.
Is your solution about you, or them?
Are the usage statistics you're after based on vanity metrics, or outcome metrics?
I would find how you solve the user's outcome, and then support that journey with the appropriate tools. Tactics will come and go, and users will become immune to them.
Do you want to make an app or do you want to float some VC's balance sheet?
I find either of these more ethical but it is worth noting that any non-expiring, roll-over credit scheme is going to kill you. All you need is one or two months where you’re focussed on infrastructure instead of fresh content and you will find users get out of the habit of using it up, which can end up with you effectively in debt to your users, who will expect more value the longer they wait.
I don't want to project, but outside of video gaming, I'm seeing people in my personal networks pull back from digital more and more - not because these tools and apps aren't useful, but because they are so hostile.
So you might be ahead of your time. That said, businesses cost money to run so you need to assess your churn if you aren't going to have a subscription model.