Posted by hussein-khalil 12/15/2025
Ask HN: Is building a calm, non-gamified learning app a mistake?
I intentionally avoided gamification, streaks, subscriptions, and engagement tricks. The goal was calm learning — fewer distractions, more focus.
I’m starting to wonder if this approach is fundamentally at odds with today’s market.
For those who’ve built or used learning tools: – Does “calm” resonate, or is it too niche? – What trade-offs have you seen when avoiding gamification?
Not here to promote — genuinely looking for perspective.
What you're doing is fundamentally at odds with the market, but perhaps there are people who want to use an app where they learn language.
So I guess it depends what your goals are with this thing.
Put the learning stuff at the forefront, and the gamification stuff can be on the side for people who find that fun. The difference is something like mathacademy is trying to actually teach you math, duolingo is trying to hook you to look at ads.
Having an app oriented toward being used by anyone has the advantage that you can slap an ad up anywhere, and you'll reach a potential customer.
If you want to build the app you want to use, go for it.