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Posted by hussein-khalil 12/15/2025

Ask HN: Is building a calm, non-gamified learning app a mistake?

I’ve been working on a small language learning app as a solo developer.

I intentionally avoided gamification, streaks, subscriptions, and engagement tricks. The goal was calm learning — fewer distractions, more focus.

I’m starting to wonder if this approach is fundamentally at odds with today’s market.

For those who’ve built or used learning tools: – Does “calm” resonate, or is it too niche? – What trade-offs have you seen when avoiding gamification?

Not here to promote — genuinely looking for perspective.

87 points | 123 commentspage 5
muzani 12/15/2025|
There's an amazing, gamified app out there that uses standard learning optimization patterns. It's called Duolingo. Unfortunately, you can have a multi-year streak on it and still not speak the language. It is effectively a language-themed quiz game, and not a language-learning game.

What you're doing is fundamentally at odds with the market, but perhaps there are people who want to use an app where they learn language.

eudamoniac 12/16/2025||
I have found it always true that the more fun, engaging, addictive, fast, easy, etc any method of learning anything is, the worse it is. The most effective method of learning something is to buckle down in a silent white room in an abandoned cabin in the woods with no electricity or cell service, and just study the damn thing and be bored.

So I guess it depends what your goals are with this thing.

neko_ranger 12/15/2025||
"Gamification" is not necessarily bad, it's just how you do it. Even mathacademy.com has weekly leagues, and it does make it more motivating and social.

Put the learning stuff at the forefront, and the gamification stuff can be on the side for people who find that fun. The difference is something like mathacademy is trying to actually teach you math, duolingo is trying to hook you to look at ads.

vignesh-prasad 12/15/2025||
I tried building a learning app (iraproject.com) for students and eventually the market just pushed me towards gamification and traditional school methods. I held out for a year but at some point I needed to pay the bills. If you're able to I'd encourage you to stay true to your values but know that it takes a lot of time and patience to make it work.
nitwit005 12/15/2025||
It's fine if you focus your app on highly motivated language learners, or people bothered by gamification. The issue is going to be how to market to those people. They need to hear of your product somehow.

Having an app oriented toward being used by anyone has the advantage that you can slap an ad up anywhere, and you'll reach a potential customer.

hooverd 12/16/2025||
Do you want to help people learn or do you want to make money? Those are very different incentives. I think the gamified apps learn too much towards retention vs learning; because ultimately someone who learns the material isn't a customer anymore, unless they keep using your app for another subject.
chux52 12/15/2025||
If your goal is more users, it would make sense to have a calm setting.

If you want to build the app you want to use, go for it.

elcapitan 12/15/2025||
For me most forced interactions by modern apps (also the constant nagging about updates and new features) is the main factor why I'm trying to get rid of them. Not really in the market for language learning myself, but the app not being gamified would be a positive selling point, yes.
8f2ab37a-ed6c 12/15/2025||
Language learning apps are an Eternal September tarpit for well-meaning developers. The economics an the pedagogy are fundamentally in tension in this space, and it’s crowded to say the least. Work in it out of love for building, not because you expect to make real income.
TACIXAT 12/15/2025|
I don't really care if it is calm or not, I care if it teaches me a language. Duolingo doesn't really get you there in terms of language learning. Also, does it teach speaking, listening, reading, writing? Each of these goals is different.
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