Posted by hussein-khalil 3 days ago
Ask HN: Is building a calm, non-gamified learning app a mistake?
I intentionally avoided gamification, streaks, subscriptions, and engagement tricks. The goal was calm learning — fewer distractions, more focus.
I’m starting to wonder if this approach is fundamentally at odds with today’s market.
For those who’ve built or used learning tools: – Does “calm” resonate, or is it too niche? – What trade-offs have you seen when avoiding gamification?
Not here to promote — genuinely looking for perspective.
I don't want to project, but outside of video gaming, I'm seeing people in my personal networks pull back from digital more and more - not because these tools and apps aren't useful, but because they are so hostile.
So you might be ahead of your time. That said, businesses cost money to run so you need to assess your churn if you aren't going to have a subscription model.
Put the learning stuff at the forefront, and the gamification stuff can be on the side for people who find that fun. The difference is something like mathacademy is trying to actually teach you math, duolingo is trying to hook you to look at ads.
Having an app oriented toward being used by anyone has the advantage that you can slap an ad up anywhere, and you'll reach a potential customer.
If you want to build the app you want to use, go for it.
It's a massive trap because leaning into monetization drastically improves income,