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Posted by anigbrowl 3 days ago

Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use(www.thegamer.com)
185 points | 401 comments
skibidithink 3 days ago|
The AI witch hunt claims its first victim, apparently over some placeholder textures.

https://english.elpais.com/culture/2025-07-19/the-low-cost-c...

> Sandfall Interactive further clarifies that there are no generative AI-created assets in the game. When the first AI tools became available in 2022, some members of the team briefly experimented with them to generate temporary placeholder textures. Upon release, instances of a placeholder texture were removed within 5 days to be replaced with the correct textures that had always been intended for release, but were missed during the Quality Assurance process.

latexr 3 days ago||
From the submitted article:

> "When it was submitted for consideration, representatives of Sandfall Interactive agreed that no gen AI was used in the development of Clair Obscur: Expedition 33. In light of Sandfall Interactive confirming the use of gen AI art in production on the day of the Indie Game Awards 2025 premiere, this does disqualify Clair Obscur: Expedition 33 from its nomination."

Whatever placeholder you use is part of your development process, whether it ships or not. Saying they used none when they did is not cool and rightfully makes one wonder what other uses they may be hiding (or “forgetting”). Especially when apparently they only clarified it when it was too late.

I can understand the Indie Game Awards preferring to act now. Had they done nothing, they would have been criticised too by other people for not enforcing their own rules. They no doubt would’ve preferred to not have to deal with the controversy. Surely this wasn’t an easy decision for them, as it ruined their ceremony.

We’re all bystanders here with very little information, so I’d refrain from using unserious expressions like “witch hunt”, especially considering their more recent connotations (i.e. in modern times, “witch hunt” is most often used by bad actors attempting to discredit legitimate investigations).

PunchyHamster 3 days ago|||
> Whatever placeholder you use is part of your development process, whether it ships or not. Saying they used none when they did is not cool and rightfully makes one wonder what other uses they may be hiding (or “forgetting”). Especially when apparently they only clarified it when it was too late.

If it was malicious they wouldn't say a word. They probably interpreted the rule as "nothing in shipped game is AI" (which is reasonable interpreteation IMO), they implemented policy to replace any asset made by AI and just missed some texture.

Also the term was pretty vague, like, is using automatic lipsync forbidden ? That's pretty much generative AI, just the result is not picture but a sequence of movements.

queenkjuul 2 days ago|||
Malicious or not, they didn't follow the rules, and admitted as much. So why is it a problem they lose the award?
halJordan 1 day ago||||
You're only saying that because it's a witch-hunt. These sorts of oversights are routinely made and forgiven daily at all levels of society. Citi regularly sends millions of dollars to wrong accounts and then says "my bad, give it back" and no one bats an eye.

But some ai gen'd placeholders beak through and suddenly we're all about punishing an oversight?

That's the definition of a witch hunt, and it's past time we admit it.

davidjytang 1 day ago|||
> That's the definition of a witch hunt

You gave examples of a witch hunt. Not definition.

gamblor956 1 day ago|||
It's literally not the definition of a witch hunt. They weren't hunting for AI use in E33 or other nominees. Sandfall was stripped of the award because it admitted to using AI after the fact, despite pledging that no AI tools had been used *at any point of the development process.

Sandfall opened themselves up to this when they accepted the nomination knowing the rules for this particular award prohibited AI use of any kind.

Note that there is also now a discussion about how much AI was used to design the enemies as well, given the rather bizarre appearances of many of them enemies in the latter portions of the game.

latexr 2 days ago|||
> If it was malicious they wouldn't say a word.

They didn’t have a choice, it was obvious it was AI. They might still have other places where they used it but it’s harder to notice.

https://news.ycombinator.com/item?id=46344279

PoignardAzur 2 days ago||||
> Saying they used none when they did is not cool and rightfully makes one wonder what other uses they may be hiding (or “forgetting”). Especially when apparently they only clarified it when it was too late.

The article where Meurisse admitted to using AI in the pipeline is from April. You're implying a level of dishonesty that clearly isn't there.

skibidithink 2 days ago||||
Conceding our vocabulary to bad actors is Orwellian.
ctoth 2 days ago|||
> “witch hunt” is most often used by bad actors attempting to discredit legitimate investigations).

By that logic, "fake news" is now unusable because Trump weaponized it, despite the term accurately describing a real phenomenon that existed before and after his usage. "Gaslighting" would be suspect because it got picked up by people dramatizing ordinary disagreements. Every useful term for describing social dynamics gets captured by someone with an agenda eventually.

Hitler liked chocolate, doesn't mean you shouldn't eat chocolate. "You used a word that bad people also use" is not interesting - it's a way of avoiding the object-level debate while still claiming moral high ground.

rendx 2 days ago|||
> "Gaslighting" would be suspect

Gaslighting would be simply incorrect, since gaslighting refers to an elaborate scheme of making somebody doubt their own perception/sanity. It a a severe form of abuse, requires an ongoing relationship with power dynamics (it cannot happen from a single instance of interaction), and typically results in long-term PTSD for the victim(s).

Agree on the capturing. Watering down terms is highly unfortunate for everyone.

latexr 2 days ago|||
> Every useful term for describing social dynamics gets captured by someone with an agenda eventually.

So, in essence, you’re agreeing.

> Hitler liked chocolate, doesn't mean you shouldn't eat chocolate.

Arguments have nothing to do with dietary preferences, that comparison makes no sense.

thiht 3 days ago|||
That’s incredibly harsh. A blanket ban on AI generated assets is dumb as hell. Generating placeholder assets is completely acceptable.
kcb 2 days ago|||
I don’t care if the whole game from end to end is generative AI if it’s an incredible game. Having a moral stance against a specific use of floating point numbers and algorithms in a medium filled with floating point numbers and algorithms is strange.
lieability 2 days ago||
Describing something so incredibly poorly, that it can be used to describe computing as a whole, only to avoid needing to take a moral stance is strange.
Eisenstein 2 days ago||
I think that they were taking a moral stance, just not one you agree with.
dathinab 3 days ago||||
it's even worse then that

there is a whole basked of technologies which you can label as "gen AI" but which have non of the problems why people hate "gen AI"

as a very dump example, some pretty decent "line smoothing" algorithm are technically gen AI but have non of the ethical issues

itishappy 3 days ago|||
Is this actually a problem? Is there anybody actually arguing against line smoothing algorithms?
NeutralCrane 2 days ago|||
That’s the point. No one cares about line smoothing algorithms but they lose their mind if it’s background textures or throwaway voice lines.
queenkjuul 2 days ago|||
No artists were previously smoothing lines for a living but they were painting textures and voice acting
rerdavies 2 days ago||
Artists were previously drawing lines that didn't need to be smoothed for a living.
itishappy 2 days ago|||
They're not equivalent...

> technically gen AI but have non of the ethical issues

dathinab 2 days ago||||
they ban any for of gen AI no matter the context

so as an extrema example if you artists used that line smoothing algorithm you game isn't qualified anymore

itishappy 2 days ago||
Who bans line smoothing algorithms? Do you have a link?
dathinab 2 days ago||
you are failing to get the point

it's an (maybe the most) extreme example of something which is "gen AI" but not problematic and as such a naive "rule" saying "no gen AI at all" is a pretty bad competition rule design

itishappy 2 days ago||
I get your point. I don't get who you're arguing with.

You're saying banning line smoothing algorithms for ethical reasons make no sense. I totally agree!

I'm wondering if this actually happens.

Eisenstein 2 days ago||
Reductio ad absurdum is a form of logic which takes an argument to its logical conclusion in order to demonstrate that it is absurd if it were to be taken on its face. Whether or not anyone applies it that way in reality is irrelevant.
baobabKoodaa 2 days ago|||
I don't know! I guess we'll have to wait for next year's Indie Game awards to see which prizes they retract that time and why. This is dumb.
gamblor956 1 day ago|||
some pretty decent "line smoothing" algorithm are technically gen AI but have non of the ethical issues

You'd have to cite an actual example of something this ridiculous. Non gen-AI algorithms have been line smoothing just fine for 2 decades now for less than a trillionth of the resources required to use gen AI for the same task.

huhtenberg 3 days ago||||
Generating a brick wall texture using an AI should be acceptable as well, even when it's not a placeholder.
PunchyHamster 3 days ago||
Yeah I'm fine with replacing generic stuff with generic AI stuff. Or cutting out the boring part, nobody needs to spend hours manually lip-syncing character or generating thousands of intermediate movement animation steps.
mingus88 2 days ago||
When genAI started making waves my first thought literally was how awesome it would be to flesh out NPC dialog.

It’s immersion breaking to try and talk to a random character only to hit a loop of one or two sentences.

How awesome would it be for every character to be able to have believable small talk, with only a small prompt? And it wouldn’t affect the overall game at all, because obviously the designers never cared to put in that work themselves

GenAI doing chore work is IMO the best use case

oneeyedpigeon 3 days ago||||
I agree, even though I'm not in favour of gen ai. It was a terrible mistake letting placeholder assets get out in the final release, but it shouldn't actually count as shipping AI-generated content in your product.
matt_kantor 2 days ago|||
> representatives of Sandfall Interactive agreed that no gen AI was used in the development of Clair Obscur: Expedition 33

Even if all the AI-generated content had been replaced before release, this would still be a lie.

margalabargala 2 days ago|||
That's a dumb requirement for something purporting to be a general indie game award.

They should rename to the Digital Amish game awards or something.

matt_kantor 2 days ago||
I wholeheartedly agree, but it's their award so they get to make up the rules.
constantcrying 2 days ago||||
Even if a developer had used an AI tool to ask a question about a library, it would have been a lie.

The question is stupid and I think Sandfall should be given the benefit of doubt that they interpreted the question not literally, but in a way which actually makes sense.

tpoacher 2 days ago|||
not really. the spirit of the (dumb) rule is that AI was not involved anywhere in the creative process. placeholder textures don't even come close

it's like having doping rules in sports and then disqualifying someone for using caffeine in their gym plants.

mvdtnz 3 days ago|||
It literally is shipping AI generated content in the product.
culturestate 3 days ago|||
> It literally is shipping AI generated content in the product.

When someone goes three miles per hour over the speed limit they are literally breaking the law, but that doesn’t mean they should get a serious fine for it. Sometimes shit happens.

Anarch157a 3 days ago|||
Countries with sane laws include a tolerance limit to take into account flaws in speedometers and radars. Here in Brazil, the tolerance is 10%, so tickets clearly state "driving at speed 10% above limit".
PunchyHamster 3 days ago|||
and the rules of the contest did not include any sane boundaries.

Like, using automatic lipsync is "generative AI", should that be banned ? Do we really want to fight with that purely work-saving feature ?

Sabinus 2 days ago|||
Apparently not. Because creatives haven't instigated a moral crusade against that type of automated work.
jackothy 2 days ago|||
All AI features are purely work saving
craftkiller 3 days ago|||
That is not sane, it is dumb. With such a system, you have signs that say "100" but the actual speed limit is "110" and everyone knows the actual speed limit is "110" but they all have to do mental math to reach that conclusion. Just make the sign say the real speed limit instead of lying to you. It's like Spinal Tap wrote your laws.
Alcor 3 days ago|||
It’s not dumb, it’s accounting for real world variance in car speedometer accuracy and possible inaccuracies in the measurement process, just because your car is telling you you went 98 or the speed camera is telling you you went 101 doesn’t mean that was the actual speed of your car at the moment.
craftkiller 3 days ago||
Speed limits are limits, not targets. That's why they're called speed *limits*. You account for variance in the speedometer and the reading device by staying under the limit, not treating it as a target.
Alcor 3 days ago|||
I hope this does not come across as antagonistic but isn’t this then another form of mental math again? "I’m actually not allowed to drive the number on the sign but I’m also not allowed to drive a speed within the margin of error so I could be falsely accused of speeding."

The other way around seems more clear in a legal sense to me because we want to prove with as little doubt as possible that the person actually went above the speed limit. Innocent until proven guilty and all that. So we accept people speeding a little to not falsely convict someone.

Macha 2 days ago||
So your speedo reads 100 km/h in a 100km/h hour zone. The intention is that you just treat that as a sign that you're at the limit and don't go faster.

Yes, you _could_ do some mental math and figure out that your speedometer is probably calibrated with some buffer room on the side of overreporting your speed, so you're probably actually doing 96km/h and you know you probably won't get dinged if you're dong 105km/h so you "know" you can probably do 110km/h per your speedometer when the sign is 100km/h.

Or you could just not. And that's the intention. The buffers are in there to give people space for mistakes, not as something to rely on to eke 10% more speed out of. And if you start to rely on that buffer and get caught on it, that's on you.

sokoloff 3 days ago||||
As a driver, I control my speed for a variety of factors, but I assume no responsibility for the variance in the speed checking device. That’s on the people deploying them to ensure they’ve done their job (and is part of the reason tickets aren’t issued for 1kph/1mph over in most jurisdictions).
jagoff 2 days ago|||
[flagged]
culturestate 3 days ago|||
> That is not sane, it is dumb.

I understand where you’re coming from, but it’s perfectly sane if your legal system recognizes and accepts that speed detection methodologies have a defined margin of error; every ticket issued for speeding within that MoE would likely be (correctly) rejected by a court if challenged.

The buffer means, among other things, that you don’t have to bog down your traffic courts with thousands of cases that will be immediately thrown out.

craftkiller 3 days ago||
So the sign says "100", the police read your speed at "112" but the device has a 5% MoE and in this case your actual speed was 107. Seems like you have exactly the same problem because the laws state the actual speed limit was "110" which you are under, despite being over the posted limit and the police reading you as over both the real and posted limits.
Sabinus 2 days ago||
Why does the sign say 100 when the actual limit was 110?
fluxusars 3 days ago||||
You will literally get a fine for going three miles per hour over the speed limit in many countries.
af78 3 days ago|||
True, however the penalty depends on the amount by which the threshold was crossed; in the country I live in at least.
LadyCailin 3 days ago|||
I think the metaphor here would be more like getting your license permanently suspended for going 3 mph over. Whether that happens anywhere or not in reality, the point is, it would be an absurd overreaction.
queenkjuul 2 days ago||
Not getting the "didn't go over the speed limit" award when you did in fact go over the speed limit shouldn't be a big deal to anyone.

Nobody is preventing the studio from working, or from continuing to make (ostensibly) tons of money from their acclaimed game. Their game didn't meet the requirements for one particular GOTY award, boo hoo

baobun 2 days ago||||
Sure, but maybe you you shouldn't be surprised to be disqualified from that "Best Drive of the Year" award as you do.
itishappy 2 days ago||||
"Sometimes shit happens" should be viable in a courtroom sometimes, but by nature competition rules leave less room for interpretation.
latexr 3 days ago|||
> Sometimes shit happens.

But you’re also not supposed to drive as close to the speed limit as possible. That number is not a target to hit, it’s a wall you should stay within a good margin of.

I understand analogies are seldom flawless, but the speed limit one in particular I feel does not apply because you can get a fine proportional to your infraction (go over the limit a little bit, small fine; go over it a lot, big fine) but you can’t partially retract an award, it’s all or nothing.

whatevaa 3 days ago||
No, everybody treats speed limit as expected speed as long as conditions allows it.
latexr 3 days ago||
Whether “everyone does it” has no bearing on it being what should be done. Most people also speed up on yellow lights, but you should be doing the exact opposite.
vulcan01 3 days ago||
This depends on the country. In certain countries, speed limits are set by civil engineers as a true upper limit that one is not supposed to exceed. In others, speed limits are set slightly above the average speed one is expected to drive at.

In the former sort of country, drivers are expected to use their judgement and often drive slower than the limit. In the latter sort of country, driving at the speed limit is rather... limiting, thus it is common to see drivers slightly exceeding the speed limit.

(I have a theory in my head that – in general – the former sort of country has far stricter licensing laws than the latter. I am not sure if this is true.)

ghaff 3 days ago||
The problem I have with the whole "licensing standards" thing is that, for everyday activities for most of the population, it's not realistic to regulate to the point that there are really substantial barriers to entry to the degree there are for flying in general. And experience probably counts for more than making people shell out a couple thousand more for courses.
vulcan01 2 days ago||
The usual argument in favor of stricter licensing is coupled with improvement in public transit.
ghaff 2 days ago||
Which is really going to help me living 50 miles outside a major city. (Which is considered urban according to the US Census.)
oneeyedpigeon 3 days ago||||
I believe in giving someone a reasonable amount of time to correct their mistakes. Yes, it was a terrible mistake to release the game in that state, but I think correcting it within days is sufficient.
squigz 3 days ago||
It's not a "terrible mistake" to accidentally ship placeholder textures. Let's tone it down just a wee bit, maybe.

Anyway, I don't agree with banning generative AI, but if the award show wants to do so, go ahead. What has caused me to lose any respect for them is that they're doing this for such a silly reason. There's a huge difference between using AI to generate your actual textures and ship those, and.... accidentally shipping placeholder textures.

It really illustrates that this is more ideological than anything.

queenkjuul 2 days ago||
How could a gen AI ban be anything but ideological?
viraptor 3 days ago|||
If you ever make a typo on an official document, would you like that to be not correctable and you forever be responsible for the results? Yeah, that's about that level of silly.
collingreen 2 days ago||
How is "an award show with specific rules" similar to official documents you are forever responsible for? This thread is full of wild analogies as if 1. this random game award group shouldn't be able to write their own rules and 2. winning it or not winning it is somehow like the government permanently punishing an individual forever.

You dont need to like their rules. Make your own and do better if you want to. Saying they shouldn't enforce their own rules because you don't like them sounds ridiculous. Saying they shouldn't enforce their own rules because it's somehow unfair is literal nonsense.

Would love to see more "I don't like these rules" and a lot less "these rules are fascist!".

gyomu 3 days ago||||
I don't find it that surprising. The creatives that are against generative AI aren't against it only because it produces slop. They are against it because it uses past human creative labor, without permission or compensation, to generate profit for the companies building the models which they do not redistribute to the authors of that creative labor. They are also against it due to environmental impact.

In that view, it doesn't matter whether you use it for placeholder or final assets. You paying your ChatGPT membership makes you complicit with the exploitation of that human creative output, and use of resources.

RealityVoid 3 days ago|||
They are also against it because they believe it will compete with them and they will get paid less.
MattRix 2 days ago||
That’s also a valid reason to be against it!
rowanG077 2 days ago||
I disagree, this is the worst reason to be against it. It's choosing horses over trains. Manual labor over engines, mail over e-mail. It's basically purely egotistical, placing something as fleeting as your current job over the progress of humanity.
JohnnyMarcone 2 days ago|||
That's a much easier stance to take for people who are not facing loss of income. If we had wealth redistribution mechanisms in place, I think more people would be pro ai.
MattRix 2 days ago|||
It’s incredibly naive to believe that all technological advancement contributes to the progress of humanity.
rowanG077 2 days ago||
And where did this this straw man come from? I'm only saying AI, engines and the internet contributed/will contribute to the the progress of humanity. I never said anything about all technological advancement.
surgical_fire 3 days ago||||
That should be the crux of the issue, and stated plainly.

This is just another scheme where those at the top are appropriating the labor of many to enrich themselves. This will have so many negative consequences that I don't think any reactions against it are excessive.

It is irrelevant whether AI has "soul" or not. It literally does not matter, and it is a bad argument that dillutes what is really going on.

There is still human intentionality in picking an AI generated resource for surface texture, landscape, concept art, whatever. Doubly so if it is someone that create art themselves using it.

CamperBob2 2 days ago||
This is just another scheme where those at the top are appropriating the labor of many to enrich themselves. This will have so many negative consequences that I don't think any reactions against it are excessive.

When's the last time someone with your opinion turned out to be right in the long run?

surgical_fire 2 days ago||
If you tried reading a history book you would find numerous examples.

Of course, I am presuming you can read. I lean on optimism.

CamperBob2 2 days ago||
It takes only three words to say, "I got nothin'." Try some Strunk & White.
surgical_fire 2 days ago||
My optimism was unfounded, I see.

Expect the worst and you will never be disappointed.

h2zizzle 2 days ago||||
I wish we could just land on a remedy for this, specifically. "Everyone who'd ever posted to deviantArt, ArtStation, etc., before they were scraped gets a dividend in perpetuity." And force MANGAF to pay. Finally, a way for their outsize profits to flow to the people who've been getting the shit end of the compensation stick since online art platforms and social media became a thing.

It'll never happen because the grift is the point.

NeutralCrane 2 days ago||||
Except it uses existing art transformatively, which means that even under our absurd, dystopian IP laws, it’s not exploitation. There isn’t a single artist out there who wouldn’t be running afoul of copyright law if that wasn’t the case.

It’s been insane to me to watch the “creative class”, long styled as the renegade and anti-authoritarian heart of society, transform into hardline IP law cheerleaders overnight as soon as generative law burst onto the scene.

And the environmental concerns are equally disingenuous, particularly coming from the video game industry. Please explain to me how running a bunch of GPUs in a data center to serve peoples LLM requests is significantly more wasteful than distributing those GPUs among the population and running people’s video games?

At the end of the day, the only coherent criticism of AI is that it stands to eliminate the livelihood of a large number of people, which is perfectly valid concern. But that’s not a flaw of AI, it’s a flaw of the IP laws and capitalistic system we have created. That is what needs addressing. Trying to uphold that system by stifling AI as a technology is just rearranging deck chairs on the Titanic.

RealityVoid 2 days ago||
Spot on! All the more, it irks me that the reasons they give against it are, essentially, pretexts. I wish they could just outright say they're against it because it threatens their livelyhoods. I guess the optics aren't as good but maybe we could then address the actual problem.
CuriouslyC 3 days ago|||
The creatives that are the loudest voices against AI for art asset generation in my experience are technically competent but lacking any real pizzazz or uniqueness that would set them apart from generated art, so they feel extremely threatened.

There's also been an extremely effective propaganda campaign by the major entertainment industry players to get creatives to come out against AI vocally. I'd like to see what percentage of those artists made the statement to try and curry favor with the money suits.

h2zizzle 2 days ago|||
Without making a judgment call on quality, it is definitely established artists who rely largely on their technical ability for a living (and their hangers-on) who are most vocal. And they focus on the dual indignities of their style being easily-reproducible in aggregate, but also each individual work having glaring mistakes that they'd never make, while ignoring the actual point of theft - when model builders scraped their work specifically for use in a commercial product.
Hamuko 3 days ago|||
>There's also been an extremely effective propaganda campaign by the major entertainment industry players to get creatives to come out against AI vocally.

Where can I find out more about this?

h2zizzle 2 days ago||
Several of the major voices were Disney employees iirc. Disney's goal has always been to have a monopoly on "their" IP, AI applications included.
Hamuko 3 days ago||||
The problem of allowing "placeholder AI assets" is that any shipped asset found to be AI is going to be explained away as being "just a placeholder". How are we supposed to confirm that they never meant to ship the game like this? All we know is that they shipped the game with AI assets.
dwroberts 3 days ago|||
Adding to that: 'it was a placeholder' has been used to excuse direct (flagrant) plagiarism from other sources, such as what happened with Bungie and their game Marathon
suspended_state 2 days ago||||
Shouldn't there be an argument for best effort? If the issue has been removed as soon as it has been detected, doesn't it count for something?
theshrike79 3 days ago|||
Because they can most likely prove the actual assets were on their version control years ago but weren’t applied to the models.
Hamuko 3 days ago||
How? We don't have access to their version control. How do you validate an external version control to be accurate and reflective of the state years ago? Git histories can be rewritten as one pleases.
theshrike79 2 days ago||
A forensic auditor would find that out, unless they do a full company wide purge of all local and remote Git histories.

But I'm kinda thinking this isn't THAT serious =)

throwaway613745 3 days ago||||
Blanket ban on AI generated assets, but nobody cares about AI generated code apparently. lol
miladyincontrol 2 days ago||
Vibe coded games definitely seem like a lot more of an issue in my books than a few minor textures having been generated.
kcb 2 days ago||
An issue for who?
morkalork 2 days ago||||
Blanket ban on generative AI? Games have been using some form or another every since the days of RTS map generation and perlin noise
MattRix 2 days ago||
That is not the sort of thing people are referring to when they use the term “generative AI”. It’s basically a completely different technology and the ethical concerns around data sourcing and energy usage are not the same at all.
queenkjuul 2 days ago||
It's extremely tiring how people pretend like there's no difference between these technologies. The comments on the article are the epitome - "oh they used a computer to make a computer game, the horror"

Just a cudgel to shut down discussion

CamperBob2 2 days ago||
There is no difference. What about a dungeon hack game that uses generated mazes? Random level generators put level designers out of work, but you never saw anyone carrying signs and carrying on about those.
defrost 2 days ago||
When did random level generators advance to the stage of generating rich background art in the style of long term DeviantArt contributors simply by rolling a few PRNGs ?

Was that before or after real people had their work scraped w/out permission or acknowledgement?

Describing these things as having no difference appears delibrately obtuse.

ragequittah 2 days ago|||
>Was that before or after real people had their work scraped w/out permission or acknowledgement?

Well after. Ever notice how a good game was made and then suddenly 50 like it appeared? Everyone scraped id soft's ideas and tech. Everyone followed Blizzard's ideas. The amazing thing that happened IMO is when companies started putting up patents so that such scraping couldn't be done.

One that comes to mind is the Shadow of Mordor nemesis system. Great idea, would've been neat to see in other games. Nope not allowed for 11 years. If things like this were around at the start of gaming it would likely be in a very sorry state.

andyclap2 1 day ago||
Agree with what you say, sometimes an original idea blossoms and improves the state of the art, especially in UI. Those that do this work with that intent rather than IP are very much appreciated.

As for patents, heard of Ralph Baer?

CamperBob2 2 days ago|||
Describing these things as having no difference appears delibrately obtuse.

And pulling entirely-new classes of IP rights out of thin air doesn't?

oliwarner 3 days ago|||
But creating and picking those placeholders used to be somebody's job, maybe a junior artist. Now they're automated off the back of somebody else's work. And here we have an admission, but how many artists are being sidestepped in major games developers now? It won't be long before the EAs and Ubisofts of the world fire theirs. Then it'll be developers. Then it'll just be a committee of dolphins picking balls to feed into a black box that pumps out games.

It doesn't seem strange that an industry award protects the workers in the industry. I agree, it seems harsh, but remember this is just a shiny award. It's up to the Indie Game Awards to decide the criteria.

yallpendantools 3 days ago|||
> But creating and picking those placeholders used to be somebody's job, maybe a junior artist.

Is it really though? After all it's just maybe a junior artist.

I've had to work with some form of asset pipeline for the past ten years. The past six in an actual game though not AAA. In all these years, devs have had the privilege of picking placeholders when the actual asset is not yet available. Sometimes, we just lift it off Google Images. Sometimes we pick a random sprite/image in our pre-existing collection. The important part is to not let the placeholder end up in the "finished" product.

> It's up to the Indie Game Awards to decide the criteria.

True and I'm really not too fond of GenAI myself but I can't be arsed to raise a fuss over Sandfall's admission here. As I said above, the line for me is to not let GenAI assets end up in the finished product.

rerdavies 2 days ago|||
> It's up to the Indie Game Awards to decide the criteria

And up to us to decide whether The Indie Game Awards has impaired their credibility by choosing such a ridiculous criterion.

Do you think AAA game development teams pass on AI despite the fact that it produces better results at a fraction of the cost. I think not. Why would you cripple Indie developers by imposing such a standard on indie developers?

It seems completely out of touch with what's going on in the world of software development.

VortexLain 2 days ago|||
> The important part is to not let the placeholder end up in the "finished" product.

Maybe, some sort of a temporary asset management system is required?

thiht 3 days ago||||
> But creating and picking those placeholders used to be somebody's job, maybe a junior artist

Realistically, no.

II2II 3 days ago||||
> But creating and picking those placeholders used to be somebody's job, maybe a junior artist.

This argument in this industry is problematic. The entire purpose of computers is to automate processes that are labor intensive. Along the way, the automation process went from doing what was literally impossible with human labor to capturing ever deeper levels of skill of the practitioners. Contrast early computer graphics, which involved intensive human intervention, to modern tools. Since HN almost certainly has more developers than graphics artists, contrast early computer programming (where programmers didn't even have the assistance of assemblers and where they needed a deep knowledge of the computer architecture) to modern computer programming (high level languages, with libraries abstracting away most of the algorithmic complexity).

I don't know what the future of indie development looks like. In a way, indie development that uses third-party tools that captures the skills of developers and graphics artists traditionally found in major studios doesn't feel very indie. On the other hand, they are already doing that through the use of game engines and graphics design/modelling software. But I do know that a segment of the industry that utterly ignores those tools will be quickly left behind.

revlolz 3 days ago|||
It's bad because it takes someone's job? However, that job was mundane petty work that seniors didn't want to bother with. Were cars terrible for taking all of those stableboy jobs? Is Excel or data engineering terrible for the obliteration of data entry and low level bookkeeping jobs? Or is it not just a slippery slope argument, when what's happening is IMO evolution of tech? IMO People will adapt. While it's up to any event organizers to decide their rules, AI witch-hunts are a Luddite response. AI/LLM can be major tools in the belt of indies to dethrone AAA. I'd like to be clear that I'm arguing in favor of tooling such as the example of placeholder usage and a pipeline to remove it. I wouldn't defend a scumbag leveraging AI to ripoff another game, artist, or dev. It just seems like the lines are being blurred to justify AI witchhunts.

The game industry, especially AAA, is actually having major identity crisis right now as technology evolves and jobs adapt around the new tool of AI/LLMs. The game awards (not indie) should demonstrate this dolphin committee you fear already exists because the limiting factor in all industries are major resources: time, capital, experience. AI/LLMs will enable far more high skill work to be accomplished with less experience, time, and possibly capital (sidestepping ethics/practicality of data centers).

BoredPositron 3 days ago|||
It's not about the asset it's about them first claiming that they did not use gen ai during production. One is an oopsie and the other a blatant lie. If the award requirements say you can't participate if you used generative AI and you lie about it it's a pretty clear cut case. Either be certain you don't ship AI placeholders or just don't lie. The outrage in this thread and hyper focusing on the asset instead of the lie is the problem.
rurban 2 days ago||
The award category is essentially racist. Nobody should who care created it. A man, a woman, a H1B worker, an AI, an animal.
spuz 3 days ago||
There is a small irony that the Indie Game Awards rejects nominations of games using AI but The Game Awards does not. It is independent teams of developers who are less likely to be able to afford to pay an artists who may be able to produce something of value with AI assets that they otherwise would not have the resources for. On the other side, it is big studios with a good track record and more investment who are more likely to be able to pay artists and benefit from their artistry.

To me, art is a form of expression from one human being to another. An indie game with interesting gameplay but AI generated assets still has value as a form of expression from the programmer. Maybe if it's successful, the programmer can afford to pay an artist to help create their next game. If we want to encourage human made art, I think we should focus on rewarding the big game studios who do this and not being so strict on the 2 or 3 person teams who might not exist without the help of AI.

(I say this knowing Clair Obscur was made by a large well respected team so if they used AI assets I think it's fair their award was stripped. I just wish The Game Awards would also consider using such a standard.)

oneeyedpigeon 3 days ago||
I agree that this holds in theory, but in practice? All the overhyping of AI I've heard from the gaming sector has come from the big studios, not indies. And, as you point out, Clair Obscur isn't the 'most indie' of indies anyway.
theshrike79 3 days ago|||
Maybe the small studios just use it as a tool and don’t need to hype it to make it look good for stock holder interests.
PunchyHamster 3 days ago||
That's what semi-recent whining about Larian saying they use AI was about. They just use it to cut some of the boring work and iterate over some ideas, once the idea is in stone actual artist does it.

I don't see the problem because it isn't cutting more artists out of the loop, if anything they get more of the meaningful work

theshrike79 1 day ago||
The best quote I've heard about this is: "Replace tasks not jobs".

Use AI to automate the boring shit so you can focus on the stuff that matters.

That throwaway texture that's on one model in the tutorial doesn't need days of focused work, so have the AI whip something up. Now your artist has two extra days for key art that's more visible.

Mkengin 3 days ago||||
It doesn't have to be hyped to be used, for example today I found these two building their passion project using GenAI, which would otherwise maybe not possible, who knows: https://reddit.com/comments/1prqfsu
JKCalhoun 3 days ago||||
Who is hyping the technology doesn't seem to be too relevant. Big studios have a bigger megaphone and, as another has pointed out, possibly even a financial motivation for shouting it from the rooftops for their investors to hear.
armchairhacker 2 days ago|||
Maybe next year

https://news.ycombinator.com/item?id=46297348

Hamuko 3 days ago|||
There's not that much irony considering how people into indie games are more about the art and craft of video games, whereas The Game Awards is a giant marketing cannon for the video game industry, and the video game industry has always been about squeezing their employees. If they can hire fewer artists and less QA because of GenAI, they're all for it.

Just two days ago there were reports that Naughty Dog, a studio that allegedly was trying to do away with crunch, was requiring employees to work "a minimum of eight extra hours a week" to complete an internal demo.

https://bsky.app/profile/jasonschreier.bsky.social/post/3mab...

JKCalhoun 3 days ago|||
Simple fix, they need a separate categories for a game art award—no AI—and the rest of the categories (perhaps including game of the year, best new game) should allow AI.

Right now the rules they're using are going against larger forces in the world that are going to become standard (if they're not already).

And to your point, these are indie developers that are David's going up against the AAA Goliath's that have a bottomless purse with which to shower money on a "product". I dabble in art (and wrote some indie games decades ago) and I am fine with AI-generated art (despite my daughters' leanings in the opposite direction).

itishappy 3 days ago||
I'd agree if this were about The Game Awards or similar, where indie devs are expected to compete against the AAA goliaths, but I've always understood the Indie Game Awards as being more about the craft then the end product.

From the FAQ:

> The ceremony is developer-focused, with game creators taking center stage to present awards, recognize their peers, and openly speak without the pressure of time constraints.

https://www.indiegameawards.gg/faq

Regardless of AI's inevitability, I don't particularly care to celebrate it's use, and I think that's the most reasonable stance for a developer focused award to take.

JKCalhoun 3 days ago||
That's a good point—this being the indie game awards. I still think it makes sense to have separate categories that allow for AI-generated content but "indie developed" (versus an "Indie Art Award" that absolutely prohibits AI-generated content).

We should be able to celebrate the creation, execution, concept of a game without letting AI assets nullify the rest.

foundddit 2 days ago|||
It's the same thing as local restaurants being picky about using organic and environmentally sustainable ingredients while big chain corporations have a preference for low cost ingredients that strip the environment bare. The big corporations could afford organic stuff, but their aim is to just get a product out there and get it done cheaply. The local restaurant can't often compete on price alone, so they sell themselves as being made with care for the consumer. Selling one's product as a moral option has been a fairly reliable marketing tactic for a long time and I'm kind of surprised it's taken this long to enter the gaming industry.
ryandrake 2 days ago||
This makes the most sense to me. I expect BigCorps to maximize profit and destroy their product to the point that it's slop. I don't expect indie developers or people "doing it for the craft" to make (or use) slop.
Devasta 3 days ago|||
> To me, art is a form of expression from one human being to another. An indie game with interesting gameplay but AI generated assets still has value as a form of expression from the programmer.

How though? If questions about style or substance can be answered with "because the AI did it, its just some stochastic output from the model" I don't see how that allows for expression between humans.

__alexs 2 days ago|||
Because a human selected it for you to see. If I send you a book to read, the book still has content and value even if I didn't write it.
spuz 3 days ago|||
In this case, you'd be judging the AI made assets as simply AI made and the human made gameplay and programming as human made. I'm not suggesting the AI assets would be transformed into art just because they are part of some human creative work.
spencerflem 3 days ago||
You’re not wrong, but I think a hardline stance is pragmatic for keeping AI out while it’s not yet normalized.
fxwin 3 days ago||
I would consider myself pretty embedded in the gaming space, and I hadn't heard of the "Indie Game Awards" before yesterday. Last year's award show has <100k views on youtube, and the first article mentioning this (insider-gaming.com's) is written by one of the judges involved. I'll leave it up to the reader to judge how much of this is genuine and how much is jumping the twitter bandwagon to boost the award show's popularity.
HelloUsername 3 days ago||
> I would consider myself pretty embedded in the gaming space, and I hadn't heard of the "Indie Game Awards" before yesterday

Very curious to hear what channels you follow and how often per week. My RSS feed was spammed by it this and previous years

kryptiskt 3 days ago|||
That was probably The Game Awards[0], which is a big deal. I guess whoever is behind Indie Game Awards sees the name confusion as a feature rather than a bug.

[0] https://en.wikipedia.org/wiki/The_Game_Awards_2025

kibwen 2 days ago|||
I'm not trying to defend "The Indie Game Awards", which I also have never heard of, but The Game Awards are universally acknowledged to be a joke, and always have been. By runtime, it's 80% soulless, samey trailers for AAA games, 10% Imagine Dragons, 5% rooting for that coked-up clarinet player on the edge of the orchestra, and 5% Jeff Keighley rapid-firing off the winners of made-up award categories in under five seconds each.
ffsm8 2 days ago|||
There was no judgement in his comment.

He just pointed out (correctly) that the game awards that were being spoken of everywhere for the last few weeks were not the one related to this article.

I on the other hand will add a judgement to this discussion: if you consider the game awards a joke, which is the by far most watched event in gaming, eclipsing (by viewer count) other entertainment events in sports such as the NBA finals... You've certainly got "interesting" opinions.

itishappy 2 days ago||
Re: Judgement:

I think it's exactly their popularity that lead people to call the big awards shows "a joke." Pretty common with stuff like the Emmys and Grammys.

iowemoretohim 2 days ago||||
The Game Awards 2025 had more viewers than the Superbowl with a total of 171 million global livestreams vs The Indie Game Awards (7.1k Youtube views and 433 Twitch views).
kibwen 2 days ago||
Sure, I know all of these things because me and all my friends make a tradition to watch it... to laugh at it. It's a hilarious farce. Which advertisers are fine with, naturally, but don't mistake someone admiring the spectacle of a catastrophic trainwreck for someone admiring the engineering of the railway. The actual awards given are a meaningless afterthought.
Hikikomori 2 days ago|||
This years was pretty good on trailer side, barely anything from AAA studios like Activision, ea, etc. They're not winning any awards either.
HelloUsername 2 days ago||||
Indeed I was confused. I am an idiot and sorry!
MattRix 2 days ago|||
I don’t think the name confusion can really be blamed on “The Indie Game Awards”, it has to be on “The Game Awards” for choosing the most generic possible name.
fxwin 2 days ago||||
Mostly daily browsing of twitter and reddit, r/livestreamfail + various discord communities. Note that i have heard lots about The Game Awards, but this is a different event.
iowemoretohim 2 days ago|||
How could it be spammed in previous years since this is only the 2nd year of "The Indie Game Awards". Not to mention the event only had less than 7.5k total views to the 171 million for the "The Game Awards".
itishappy 3 days ago|||
FYI, last year was the first ever Indie Game Awards.
miladyincontrol 2 days ago||
I'll admit I'm not nearly as in the gaming space as I once was, but this is a sentiment I've heard repeated numerous times from friends who still are.

That and utter surprise of the lack of recognition they had towards Silksong.

danielbln 3 days ago||
I bet if they'd only used AI assisted coding would be a complete non-event, but oh no, some inconsequential assets were generated, grab the pitchforks!
altairprime 3 days ago||
I’d take that bet against you.
JKCalhoun 3 days ago|||
The challenge of course is determining if AI was used in the coding.
danielbln 3 days ago||||
Ok great, but you don't really say much.
pseudalopex 2 days ago||
Your comment had no more substance.
kcb 2 days ago|||
You think there’s any non niche game developers not using a coding assistant at this point? You think Epic is not using code assistants to develop Unreal Engine?
expedition32 3 days ago|||
It is a non event for consumers the only ones who care much are artists.

As always the market decides.

hambes 3 days ago||
Maybe, but that is a different issue.

The use of generative AI for art is being rightfully criticised because it steals from artists. Generative AI for source code learns from developers - who mostly publish their source with licenses that allow this.

The quality suffers in both cases and I would personally criticise generative AI in source code as well, but the ethical argument is only against profiting from artists' work eithout their consent.

NitpickLawyer 3 days ago|||
> rightfully criticised because it steals from artists. Generative AI for source code learns from developers

The double standard here is too much. Notice how one is stealing while the other is learning from? How are diffusion models not "learning from all the previous art"? It's literally the same concept. The art generated is not a 1-1 copy in any way.

oneeyedpigeon 3 days ago|||
IMO, this is key to the issue, learning != stealing. I think it should be acceptable for AI to learn and produce, but not to learn and copy. If end assets infringe on copyright, that should be dealt with the same whether human- or AI-produced. The quality of the results is another issue.
magicalhippo 3 days ago||
> I think it should be acceptable for AI to learn and produce, but not to learn and copy.

Ok but that's just a training issue then. Have model A be trained on human input. Have model A generate synthetic training data for model B. Ensure the prompts used to train B are not part of A's training data. Voila, model B has learned to produce rather than copy.

Many state of the art LLMs are trained in such a two-step way since they are very sensitive to low-quality training data.

thatswrong0 2 days ago||||
> The art generated is not a 1-1 copy in any way.

Yeah right. AI art models can and have been used to basically copy any artist’s style many ways that make the original actual artist’s hard work and effort in honing their craft irrelevant.

Who profits? Some tech company.

Who loses? The artists who now have to compete with an impossibly cheap copy of their own work.

This is theft at a massive scale. We are forcing countless artists whose work was stolen from them to compete with a model trained on their art without their consent and are paying them NOTHING for it. Just because it is impressive doesn’t make it ok.

Shame on any tech person who is okay with this.

NeutralCrane 2 days ago||
Copying a style isn’t theft, full stop. You can’t copyright style. As an individual, you wouldn’t be liable for producing a work of art that is similar in style to someone else’s, and there is an enormous number of artists today whose livelihood would be in jeopardy if that was the case.

Concerns about the livelihood of artists or the accumulation of wealth by large tech megacorporations are valid but aren’t rooted in AI. They are rooted in capitalism. Fighting against AI as a technology is foolish. It won’t work, and even if you had a magic wand to make it disappear, the underlying problem remains.

tstrimple 2 days ago||
It's almost like some of these people have never seen artists work before. Taping up photos and cutouts of things that inspire them before starting on a project. This is especially true of concept artists who are trying to do unique things while sticking to a particular theme. It's like going to Etsy for ideas for projects you want to work on. It's not cheating. It's inspiration.
blackbrokkoli 3 days ago|||
It's a double standard because it's apples and oranges.

Code is an abstract way of soldering cables in the correct way so the machine does a thing.

Art eludes definition while asking questions about what it means to be human.

danielbln 3 days ago|||
I love that in these discussions every piece of art is always high art and some comment on the human condition, never just grunt-work filler, or some crappy display ad.

Code can be artisanal and beautiful, or it can be plumbing. The same is true for art assets.

NitpickLawyer 3 days ago|||
Exactly! Europa Universalis is a work of art, and I couldn't care less if the horse that you can get as one of your rulers is aigen or not. The art is in the fact that you can get a horse as your ruler.
viraptor 3 days ago||||
In this case it's this amazing texture of newspapers on a pole: https://rl.bloat.cat/preview/pre/bn8bzvzd80ye1.jpeg?width=16... Definitely some high art there.
kome 3 days ago||||
I agree, computer graphics and art were sloppified, copied and corporate way before AI, so pulling a casablanca "I'm shocked, shocked to find that AI is going on in here!" is just hypocritical and quite annoying.
IshKebab 3 days ago|||
Yeah this was probably for like a stone texture or something. It "eludes definition while asking questions about what it means to be human".
perching_aix 3 days ago||||
That's a fun framing. Let me try using it to define art.

Art is an abstract way of manipulating aesthetics so that the person feels or thinks a thing.

Doesn't sound very elusive nor wrong to me, while remaining remarkably similar to your coding definition.

> while asking questions about what it means to be human

I'd argue that's more Philosophy's territory. Art only really goes there to the extent coding does with creativity, which is to say

> the machine does a thing

to the extent a programmer has to first invent this thing. It's a bit like saying my body is a machine that exists to consume water and expel piss. It's not wrong, just you know, proportions and timing.

This isn't to say I classify coding and art as the same thing either. I think one can even say that it is because art speaks to the person while code speaks to the machine, that people are so much more uppity about it. Doesn't really hit the same as the way you framed this though, does it?

surgical_fire 3 days ago||||
Are you telling me that, for example, rock texture used in a wall is "asking questions about what it means to be human"?

If some creator with intentionality uses an AI generated rock texture in a scene where dialogue, events, characters and angles interact to tell a story, the work does not ask questions about what it means to be human anymore because the rock texture was not made by him?

And in the same vein, all code is soldering cables so the machine does a thing? Intentionality of game mechanics represented in code, the technical bits to adhere or work around technical constraints, none of it matters?

Your argument was so bad that it made me reflexively defend Gen AI, a technology that for multiple reasons I think is extremely damaging. Bad rationale is still bad rationale though.

tpmoney 3 days ago||||
> Art eludes definition while asking questions about what it means to be human.

All art? Those CDs full of clip art from the 90's? The stock assets in Unity? The icons on your computer screen? The designs on your wrapping paper? Some art surely does "[elude] definition while asking questions about what it means to be human", and some is the same uninspired filler that humans have been producing ever since the first the first teenagers realized they could draw penis graffiti. And everything else is somewhere in between.

Jensson 3 days ago||||
The images clair obscur generated hardly "eludes definition while asking questions about what it means to be human.".

The game is art according to that definition while the individual assets in it are not.

booleandilemma 3 days ago||||
You're just someone who can't see the beauty of an elegant algorithm.
saubeidl 3 days ago|||
Speak for yourself.

I consider some code I write art.

theshrike79 3 days ago||
The obfuscated C competition is definitely art
eucyclos 3 days ago||||
I really don't agree with this argument because copying and learning are so distinct. If I write in a famous author's style style and try to pass my work off as theirs, everyone agrees that's unethical. But if I just read a lot of their work and get a sense of what works and doesn't in fiction, then use that learning to write fiction in the same genre, everyone agrees that my learning from a better author is fair game. Pretty sure that's the case even if my work cuts into their sales despite being inferior.

The argument seems to be that it's different when the learner is a machine rather than a human, and I can sort of see the 'if everyone did it' argument for making that distinction. But even if we take for granted that a human should be allowed to learn from prior art and a machine shouldn't, this just guarantees an arms race for machines better impersonating humans, and that also ends in a terrible place if everyone does it.

If there's an aspect I haven't considered here I'd certainly welcome some food for thought. I am getting seriously exasperated at the ratio of pathos to logos and ethos on this subject and would really welcome seeing some appeals to logic or ethics, even if they disagree with my position.

pona-a 3 days ago||||
> Generative AI for source code learns from developers - who mostly publish their source with licenses that allow this.

I always believed GPL allowed LLM training, but only if the counterparty fulfills its conditions: attribution (even if not for every output, at least as part of the training set) and virality (the resulting weights and inference/training code should be released freely under GPL, or maybe even the outputs). I have not seen any AI company take any steps to fulfill these conditions to legally use my work.

The profiteering alone would be a sufficient harm, but it's the replacement rhetoric that adds insult to injury.

starkparker 2 days ago||
This cuts to the bone of it tbqh. One large wing of the upset over gen AI is the _unconsenting, unlicensed, uncredited, and uncompensated_ use of assets to make "you can't steal a style" a newly false statement.

There are artists who would (and have) happily consented, licensed, and been compensated and credited for training. If that's what LLM trainers had led with when they went commercial, if anything a sector of the creative industry would've at least considered it. But companies led with mass training for profit without giving back until they were caught being sloppy (in the previous usage of "slop").

SirHumphrey 3 days ago||||
No, the only difference is that image generators are a much fuller replacement for "artists" than for programmers currently. The use of quotation marks was not meant to be derogatory, I sure many of them are good artists, but what they were mostly commissioned for was not art - it was backgrounds for websites, headers for TOS updates, illustrations for ads... There was a lot more money in this type of work the same way as there is a lot more money in writing react sites, or scripts to integrate active directory logins in to some ancient inventory management system than in developing new elegant algorithms.

But code is complicated, and hallucinations lead to bugs and security vulnerabilities so it's prudent to have programmers check it before submitting to production. An image is an image. It may not be as nice as a human drawn one, but for most cases it doesn't matter anyway.

The AI "stole" or "learned" in both cases. It's just that one side is feeling a lot more financial hardship as the result.

surgical_fire 3 days ago||
Finally a good point in this thread.

There is a problem with negative incentives, I think. The more generative AI is used and relied upon to create images (to limit the argument to inage generation), the less incentive there is for humans go put in the effort to learn how to create images themselves.

But generative AI is a deadend. It can only generate things based on what already exists, remixing its training data. It cannot come up with anything truly new.

I think this may be the only piece of technology humans created that halts human progress instead of being something that facilitates further progress. A dead end.

tstrimple 2 days ago||
I feel like these exact same arguments were made with regard to tools like Photoshop and Dreamweaver. It turns out we can still build websites and artists can still do artist things. Lowering the bar for entry allows a TON of people to participate in things that they couldn't before, but I haven't seen that it kills curiosity in the folks who are naturally curious about things. Those folks will still be around taking things apart to see how they work.
ahartmetz 3 days ago||||
> Generative AI for source code learns from developers - who mostly publish their source with licenses that allow this.

As far as I'm concerned, not at all. FOSS code that I have written is not intended to enrich LLM companies and make developers of closed source competition more effective. The legal situation is not clear yet.

orwin 2 days ago|||
To me, if the AI is trained on GPLv3/AGPL code, any code it generate should be GPLv3/AGPL too, the licence seems clear imho.
glimshe 3 days ago|||
FOSS code is the backbone of many closed source for-profit companies. The license allows you to use FOSS tools and Linux, for instance, to build fully proprietary software.
m4rtink 3 days ago|||
Well, if its GPL you are supposed to provide the source code to any binaries you ship. So if you fed GPL code into your model, the output of it should be also considered GPL licensed, with all implications.
ahartmetz 3 days ago|||
Sure, that usage is allowed by the license. The license does not allow copying the code (edit: into your closed-source product). LLMs are somewhere in between.
jzebedee 3 days ago||||
"Mostly" is doing some heavy lifting there. Even if you don't see a problem with reams of copyleft code being ingested, you're not seeing the connection? Trusting the companies that happily pirated as many books as they could pull from Anna's Archive and as much art as they could slurp from DeviantArt, pixiv, and imageboards? The GP had the insight that this doesn't get called out when it's hidden, but that's the whole point. Laundering of other people's work at such a scale that it feels inevitable or impossible to stop is the tacit goal of the AI industry. We don't need to trip over ourselves glorifying the 'business model' of rampant illegality in the name of monopoly before regulations can catch up.
protimewaster 3 days ago||||
I'm not sure how valid it is to view artwork differently than source code for this purpose.

1. There is tons of public domain or similarly licensed artwork to learn from, so there's no reason a generative AI for art needs to have been trained on disallowed content anymore than a code generating one.

2. I have no doubt that there exist both source code AIs that have been trained on code that had licenses disallowing such use and art AIs have that been trained only on art that allows such use. So, it feels flawed to just assume that AI code generation is in the clear and AI art is in the wrong.

stinkbeetle 3 days ago||||
> The use of generative AI for art is being rightfully criticised because it steals from artists. Generative AI for source code learns from developers - who mostly publish their source with licenses that allow this.

This reasoning is invalid. If AI is doing nothing but simply "learning from" like a human, then there is no "stealing from artists" either. A person is allowed to learn from copyright content and create works that draw from that learning. So if the AI is also just learning from things, then it is not stealing from artists.

On the other hand if you claim that it is not just learning but creating derivative works based on the art (thereby "stealing" from them), then you can't say that it is not creating derivative works of the code it ingests either. And many open source licenses do not allow distribution of derivative works without condition.

program_whiz 2 days ago||
Everyone in this thread keeps treating human learning and art the same as clearly automated statistical processes with massive tech backing.

Analogy: the common area had grass for grazing which local animals could freely use. Therefore, it's no problem that megacorp has come along and created a massive machine which cuts down all the trees and grass which they then sell to local farmers. After all, those resources were free, the end product is the same, and their machine is "grazing" just like the animals. Clearly animals graze, and their new "gazelle 3000" should have the same rights to the common grazing area -- regardless of what happens to the other animals.

stinkbeetle 1 day ago|||
I'm not sure why you are replying to me. I made no such treatment of them.

The analogy isn't really helpful either. It's trivially obvious that they are different things without the analogy, and the details of how they are different are far too complex for it to help with.

joquarky 2 days ago|||
Isn't this expected of late stage capitalism?
stinkbeetle 1 day ago||
Isn't what to be expected? And define late stage capitalism.
m-schuetz 3 days ago||||
Most OS licenses requires attribution, so AI for code generation violates licenses the same way AI for image generation does. If one is illegal or unethical, then the other would be too.
tstrimple 2 days ago||||
I've always thought it was weird how artists are somehow separate and special in the creation process. Sometimes to the point of getting royalties per copy sold which is basically unheard of for your meager code monkey.
conradfr 3 days ago||||
Is there a OSS licence that excludes LLM?
david_shaw 3 days ago|||
I'm not sure about licenses that explicitly forbid LLM use -- although you could always modify a license to require this! -- but GPL licensed projects require that you also make the software you create open source.

I'm not sure that LLMs respect that restriction (since they generally don't attibute their code).

I'm not even really sure if that clause would apply to LLM generated code, though I'd imagine that it should.

1gn15 3 days ago|||
Very likely no license can restrict it, since learning is not covered under copyright. Even if you could restrict it, you couldn't add a "no LLMs" clause without violating the free software principles or the OSI definition, since you cannot discriminate in your license.
hofrogs 3 days ago||
"Learning" is what humans can do. LLMs can't do that.
NeutralCrane 2 days ago||
“Learning” as a concept is too ill defined to use as a distinction. What is learning? How is what a human does different from what an LLM does?

In the end it doesn’t matter. Here “learning” means observing an existing work and using it to produce something that is not a copy.

glimshe 3 days ago|||
They don't require it if you don't include OSS artifacts/code in your shipped product. You can use gcc to build closed source software.
swiftcoder 3 days ago||
> You can use gcc to build closed source software

Note that this tends to require specific license exemptions. In particular, GCC links various pieces of functionality into your program that would normally trigger the GPL to apply to the whole program, and for this reason, those components had to be placed under the "GCC Runtime Library Exception"[1]

[1]: https://www.gnu.org/licenses/gcc-exception-3.1.html

blibble 2 days ago|||
those that require attribution

so... all of them

wiseowise 3 days ago|||
> The quality suffers in both cases

According to your omnivision?

Kim_Bruning 2 days ago||
There's an interesting question about scope.

The IGA FAQ states, in its entirety on this topic: "Games developed using generative AI are strictly ineligible for nomination." [1]

Sandfall probably interpreted this reasonably: no AI assets in the shipped product. They say they stripped out AI placeholders before release (and patched the ones they missed). But the IGA is reading it strictly: any use during development disqualifies.

If that's the standard, it gets interesting. DLSS and OptiX are trained neural networks in an infrastructure-shaped raincoat—ML models generating pixels that were never rendered. If you used Blender Cycles with OptiX viewport denoising while iterating on your scenes, you "developed using generative AI."

By a strict reading, any RTX-enabled development pipeline is disqualifying. I wonder if folks have fully thought this through.

[1] https://www.indiegameawards.gg/faq (under "Game Eligibility")

starkparker 2 days ago||
Nobody's probably thought this through, but if I had to guess, the first revision to the rule will be "no _assets_ generated with gen AI" because the most upset parties about gen AI use in gamedev are asset creatives who create textures, models, and audio, perform music and voice acting, etc.

Upscaling technologies are transformative but post-processing. The uproar isn't over what happens in the render pipeline but in the creative process.

Same reason why auto-LoD generation wouldn't and hasn't pissed anyone off: it's not generating LoDs of a mesh that's problematic, it's generating the source model that an artist would create.

Filligree 2 days ago|||
Before people chime in to claim "That isn't what we meant"...

DLSS and Cycles denoising are, well, denoising. It's the same process as denoising in Stable Diffusion, essentially, and was trained in the same way.

pseudalopex 2 days ago||
> Sandfall probably interpreted this reasonably: no AI assets in the shipped product.

Developed and shipped are different words.

> But the IGA is reading it strictly

You meant they meant it strictly? They wrote the policy.

Kim_Bruning 3 days ago||
The game won GOTY on its merits. Then the AI disclosure came out and it got stripped. If AI use produces obviously inferior work, how did it win in the first place? Seems like the objection is to the process, not the result.

Doubly so if the usage was de minimis.

I think it's the artists, not the tools, that make the art. Overuse of anything is gauche; but I am confident that beautiful things can be made with almost any tool, in the hands of a tasteful artist.

itishappy 2 days ago||
> Seems like the objection is to the process, not the result.

Right. The game is not eligible for the award. This is not a comment on the quality of the game.

The Indie Game Awards require zero AI content. The devs fully intended to ship without AI content but made a mistake, disqualifying themselves for the award. This is simply how competition rules work. I have a friend who plays competitive trading card games, and one day he showed up to a national event with an extra card in his box after playing with some friends late at night. It was an honest mistake, and the judges were quite sympathetic, but he was still disqualified!

BTW, the game is incredible.

TheCraiggers 3 days ago|||
> I think it's the artists, not the tools, that make the art.

I've never liked this argument. If AI is a tool, then having my own personal woodworker on staff makes me a woodworker too.

drysart 3 days ago|||
I've never liked the argument that there's some imaginary line between the acceptibility of AI as a tool for creating art and Photoshop/Krita/Procreate/etc as a tool for creating art.

Rubbing a brush on a canvas was good enough for the renaissance masters, why are we collectively okay with modern "artists" using "virtual brushes" and trivializations of the expressive experience like "undo" when it's not "real art" because they're leaning so heavily on the uncaring unthinking machine and the convenience in creation it offers rather than suffering through the human limitations that the old masters did? Are photographers not artists too then, because they're not actually creating, just instead capturing a view of what's already there?

The usual response to this is some trite response about how AI is 'different' because you're 'just' throwing prompts at it and its completely creating the output itself -- as if it's inconceivable that there might be someone who doesn't just shovel out raw outputs from an AI and call it 'art' and is instead actually using it in a contributatory role on a larger composition that they, themselves, as a human, are driving and making artistic decisions on.

E33 is a perfect example here. Is the artistic merit of the overall work lessened by it having used AI in part of its creation? Does anyone really, truly believe that they abdicated their vision on the overall work to machines?

Just because someone can drag and drop to draw a circle in an image editing app instead of using their own talent and ability to freehand it instead doesn't mean what they then go on to do with that circle isn't artistic.

TheCraiggers 2 days ago||
I agree with you, and I frankly wasn't trying to reopen the can of worms about AI & art. As I said, I just don't like that particular line of reasoning about AI usage.

Like most things, art exists on a spectrum and there are many levels. Most would say a single pixel isn't art, yet at some point many cross some invisible line where it becomes art. Likewise, at some point a bunch of logic and pixels become a best-selling indie game. It's more than the sum of its parts, and I don't agree with saying that sum is suddenly less just because one of those parts was AI generated. The sum should logically be the same value regardless.

But then that's a very mathematical way of looking at it. Art and the appreciation of it has never been logical, but instead emotional. AI invokes negative emotions in many people, and so the art is diminished in their eyes. This makes sense to me.

However, I don't necessarily agree with this approach of yanking back the award. It reeks of horse buggy whip manufacturers trying to push back the tide. But then I've never understood comparing one piece of art to another and declaring one the winner. If art is simply something that invokes emotion in the viewer, and everyone's emotional response is different, it makes no sense to have awards to me.

NeutralCrane 2 days ago||||
We do make this argument all the time though. Film is probably the number one example in my mind. After actors, we celebrate directors more than any other individual in film. Directors often don’t write the script. They don’t handle the camera or the lighting or sound. They don’t create the music. They don’t do the editing in post. They don’t do the acting. But they do direct all of the people doing those things to achieve an overall vision, and we recognize that has significant artistic merit. Directors are not artists, or cinematographers, or composers, or actors, or visual effects artists, or sound technicians. But they are still artists, because art is more than the technical skill to produce something.
mrwrong 2 days ago||
just because auteur theory is popular doesn't mean it's correct
orwin 2 days ago||||
I dislike this argument only when taken to the extreme 'GenAI allows anyone to create arts'. It's like saying 'Ikea allow anyone to be a woodworker'!
Kim_Bruning 3 days ago|||
I love debating, but I want debate to learn things, not to walk people into traps.

Obviously the woodworker is a person. And you would be on a team that has woodworking as part of their skillset.

But the way you set up your reductio-ad-absurdum it can be read as implying the AI is a person too. O:-)

You know what, rather than just going for a flip rhetorical takedown, what if we took that implication seriously for a second?

What if you did mean to argue that (the) AI is a proto-person. Say you argue that they deserve to be in the credits as a (junior?) member of the team. That'd be wild! A really interesting framing, which I haven't heard before.

Or the weaker version: Use said framing pro-forma as a (practical?) legal fiction. We already have rules on (C) attribution. It might be a useful framing to untangle some of the spaghetti.

dathinab 3 days ago|||
> If AI use produces obviously inferior work, how did it win in the first place?

they uses some AI placeholders during development as it can majorly speed up/unblock the dev loop while not really having any ethical issues (as you still hire artists to produce all the final assets) and in some corner case they forgot to replace the place holder

also some of the tooling they might have used might technically count as gen AI, e.g. way before LLM became big I had dabbled a bit in gen AI and there where some decent line work smoothing algorithms and similar with non of the ethical questions. Tools which help removing some dump annoying overhead for artists but don't replace "creative work". But which anyway are technical gen AI...

I think this mainly shows that a blank ban on "gen AI" instead of one of idk. "gen AI used in ways which replaces Artists" is kinda tone deaf/unproductive.

delecti 2 days ago|||
> AI placeholders during development as it can majorly speed up/unblock

Zero-effort placeholders have existed for decades without GenAI, and were better at the job. The ideal placeholder gives an idea of what needs to go there, while also being obvious that it needs to be replaced. This [1] is an example of an ideal placeholder, and it was made without GenAI. It's bad, and that's good!

[1] https://www.reddit.com/r/totalwar/comments/1l9j2kz/new_amazi...

A GenAI placeholder fails at both halves of what a placeholder needs to do. There's no benefit for a placeholder to be good enough to fly under the radar unless you want it to be able to sneak through.

dathinab 2 days ago||
it's not better as they fundamentally fail to capture the atmosphere and look of a scene

this means that for some use cases (early QA, design 3D design tweaks before the final graphic is available etc.) they are fully useless

it's both viable and strongly preferable to track placeholders in some consistent way unrelated to their looks (e.g. have a bool property associated with each placeholder). Or else you might overlook some rarely seen corner cases textures when doing the final cleanup

so no, placeholder don't need to be obvious at all, and like mentioned them looking out of place can be an issues for some usages. Having something resembling the final design is better _iff_ it's cheap to do.

so no they aren't failing, they are succeeding, if you have proper tooling and don't rely on a crutch like "I will surely notice them because they look bad"

Kim_Bruning 3 days ago|||
I've actually considered hiring artists to help me out a few times too under sort of comparable circumstances? I could use AI to generate basic assets, and then hire artists for the real work! More work for artists, better quality for me. Unfortunately, I fear I'd get yelled at (possibly as a traitor to both sides?)

Frankly, in the wider debate, I think engagement algorithms are partially to blame. Nuanced approaches don't get engagement, so on every topic everyone is split into two or more tribes yelling at each other. Folks in the middle who just want to get along have a hard time.

(Present company excepted of course. Dang is doing a fine job!)

joquarky 2 days ago||
Schrodinger's AI: It can only produce useless "slop" simultaneously while threatening creative jobs.
blackbrokkoli 3 days ago||
Is anyone else detecting a phase shift in LLM criticism?

Of course you could always find opinion pieces, blogs and nerdy forum comments that disliked AI; but it appears to me that hate for AI gen content is now hitting mainstream contexts, normie contexts. Feels like my grandma may soon have an opinion on this.

No idea what the implications are or even if this is actually something that's happening, but I think it's fascinating

dragonwriter 3 days ago||
No, AFAICT, AI hate has been common (but not the majority position, and still not) in normie contexts for a while.
sph 3 days ago||
You’re reading it wrong: rather, AI hype had been common (but not the majority position) in tech contexts for a while, especially from those that have something to sell you.

What you derogatorily call normies are the rest of the world caring about their business until one day some tech wiz came around to say “hey, I have built a machine to replace all of you! Our next goal is to invent something even smarter under our control. Wouldn’t that be neat?” No wonder the average person isn’t really keen on this sort of development.

dragonwriter 2 days ago|||
> You’re reading it wrong

No, I don't think I am.

> AI hype had been common (but not the majority position) in tech contexts for a while, especially from those that have something to sell you.

There's a whole lot of that for quite a long time targeting normie contexts, too; in fact, the hate in normie contexts is directly responsive to it, because the hype in normie contexts is a lot of particularly clumsy grifting plus the nontechnical PR of the big AI vendors (which categories overlap quite a bit, especially in Sam Altman’s case), and the hate in normy contexts shows basically zero understanding of even what AI is beyond what could be gleaned from that hyper plus some critical pieces on broad (e.g., total water and energy use, RAM price) and localized (e.g., from fossil fuel power plants in poor neighborhoods directly tied to demand from data centers) economic and environmental impacts.

> What you derogatorily call normies

I am not using “normie” derogatorily, I am using it to contrast to tech contexts.

rcxdude 3 days ago||||
The most typical reactions I see outside of techie and arty spaces where people are most polarised about it are:

- annoyance at stupid AI features being pushed on them

- Playing around with them like a toy (especially image generation)

- Using them for work (usually writing tasks), to varying degrees of effectiveness to pretty helpful to actively harmful depending on how much of a clue they have in the first place.

Discussion or angst about the morality of training or threats to jobs doesn't really enter much into it. I think this apathy is also reflected in how this has not seemingly affected the sales of this game at all in the months that it has been reported on in the video game press. I also think this is informed by how most people using them can fairly plainly see they aren't really a complete replacement for what they actually do.

PunchyHamster 3 days ago|||
They don't call normies derogatorily, they just use it as proxy for "non-tech people"

> “hey, I have built a machine to replace all of you! Our next goal is to invent something even smarter under our control. Wouldn’t that be neat?” No wonder the average person isn’t really keen on this sort of development.

Nope, most are just annoyed from AI slop bombarding them at every corner, AI scams getting news of claiming another poor grandma, and AI tech industry making shit expensive. Most people's job are not in current direct threat of being employed, unless you work in tech or art.

callc 3 days ago||
Job replacement and AI slop are both legitimate reason that people have negative opinions on AI

Amongst many other legitimate reasons.

jlouis 3 days ago|||
LLMs has had a couple of years by now to show their usefulness, and while hype can drive it for a while, it's now getting to the point where hype alone can't. It needs to provide a tangible result for people.

If that tangible result doesn't occur, then people will begin to criticize everything. Rightfully so.

I.e., the future of LLMs is now wobbly. That doesn't necessarily mean a phase shift in opinion, but wobbly is a prerequisite for a phase shift.

(Personal opinion at the moment: LLMs needs a couple of miracles in the same vein as the discovery/invention of transformers. Otherwise, they won't be able to break through the current fault-barrier which is too low at the moment for anything useful.)

JKCalhoun 3 days ago|||
It is fascinating. It's showing of course that AI has gone mainstream.

There was a time that I remember when you could gripe at a party about banner ads showing up on the internet and have a lot of blank stares. Or ask someone for their email address and get a quizzical look.

I pointed my dad to ChatGPT a few days ago and instructed him on how to upload/create an AI image. He was delighted to later show me his AI "American Gothic" version of a photo of him and his current wife. This was all new to him.

The pushback though I think is going to be short-lived in a way other push-backs were short-lived. (I remember the self-checkout kiosk in grocery stores were initially a hard sell as an example.)

asadotzler 3 days ago||
How many American Gothic AI fake photos do you think he'll make. Sounds like a novelty experience to me. I also loved my first day in Apple's Vision Pro. It was mind blowing. On the 4th day I returned it. Novelty wears off, no matter how cool it might seem initially.
JKCalhoun 3 days ago||
Oh, not disagreeing with you. A strange thing has happened inn the past when the what was novel also becomes the commonplace. Not in all cases, of course (and I personally also believe VR is one of those things that will never become commonplace).
xboxnolifes 2 days ago|||
LLM hate for use in art has been pretty mainstream from the start. The difference in criticism between use in code generation and use in art generation is palpable. I dont think anyone took kindly to the discourse of movie producers buying actor likeness rights and having perpetually young old actors for all future movies.

Programmers criticized the code output. Artists and art enjoyers criticized cutting out the artist.

GaryBluto 3 days ago|||
People were told by other people to dislike LLMs and so they did, then told other people themselves.
AmbroseBierce 3 days ago|||
Just like feminism when it was starting, back then millions of women believed it was silly for them to vote, and those who believed otherwise had to get loud to get more on their side, and that's one example, similar things have happened with hundreds other things that we now take for granted, so it's value as judgment measure it's very low by itself alone.
theshrike79 3 days ago||||
Ha! You’re actually exactly right.

We’ve observed this in AI gen ads (or “creatives” as ad people call them)

They work really well, EXCEPT if there is a comment option next to the ad - if people see others calling the art “AI crap” the click rate drops drastically :)

Devasta 3 days ago|||
If I was vegan and found out after the fact that a meal that I enjoyed contained animal products in it that doesn't mean I'm some hypocrite for consuming it at the time. Whether I enjoyed it or not at the time it still breaches some ethical standard I have, abstaining from it from then on would be the expected outcome.
theshrike79 2 days ago||
The same works the other way, and actually a lot better IMO.

Let's imagine a scenario with two identical restaurants with the exact same quality of food.

One sells their dish as a fully vegan option, but doesn't tell the customers.

Hardline "oorah, meat only for me" dude walks in and eats the dish, loves it.

If he goes to the other restaurant and is told beforehand that "sir, this dish is fully vegan" - do you think they'd enjoy it as much?

Prejudices steer people's opinions, a lot. Just like people stop enjoying movies and games due to some weird online witch-hunt that might later on turn out to be either a complete willful misunderstanding of the whole premise (Ghost in the Shell) or a targeted hate campaign (Marvels and many many other movies starring a prominent feminist woman).

DangitBobby 3 days ago||||
I think that's a hint that people already dislike AI ads on principle but it's good enough now to fool them, and the comment section provides transparency.
PunchyHamster 3 days ago|||
yes, having some transparency is terrible to PR
oneeyedpigeon 3 days ago||||
Just as they were told to like them in the first place. A lot of this is driven that way because most of the public only has a surface-level understanding of the issues.
latexr 3 days ago|||
That’s a bad faith argument using weasel words. Do not assume everyone who disagrees with you is an unthinking tool.

https://xkcd.com/610/

Look at how easy it is to make the argument in the other direction:

> People were told by large companies to like LLMs and so they did, then told other people themselves.

Those add nothing to the discussion. Treat others like human beings. Every other person on the planet has an inner life as rich as yours and the same ability to think for themselves (and inability to perceive their own bias) that you do.

tokioyoyo 3 days ago|||
It’s the usual “I don’t like it, I’m against, but it’s okay if I use it” thing. People understand the advantage it gives a person over another one, so they will still use it here and there. You’ll have some people who will be vehemently against it, but it will be the same as people who categorically against having smartphones, or avoiding using any Meta products because of tracking and etc.
PunchyHamster 3 days ago|||
It's because amount of AI slop bombarding people from every side increased and created knee-jerk reaction to anything AI, even if it is actually the "remove the boring part of work"
j_w 2 days ago||
The issue with "removing the boring part of work" is that which part of the work is "boring" is subjective. There are going to be plenty of people that don't think that what they do is the "boring stuff that should be automated away." Whether this is genuine enjoyment for what they do or just an attempt to protect their career, both are valid feelings to have.
blibble 2 days ago|||
all news is prophesying that everyone is going to lose their jobs to "AI"

along with news about "AI" causing electricity bills to rise

every form of media is overrun and infested with poor quality slop

garbage products (microsoft copilot) forced on them and told by their bosses to use it, or else

gee I wonder why normal people hate it

Macha 3 days ago|||
The art bubble is generally considered more "normie" than the tech bubble and they've been strongly anti AI art for longer than even the introduction of the original GitHub copilot
spencerflem 3 days ago|||
Read the other comments in the thread lol- “Fuck artists, we will replace them”

This is not a winning PR move when most normal people are already pretty pro-artist and anti tech bro

oneeyedpigeon 3 days ago|||
It feels like a similar trend to the one that NFTs followed: huge initial hype, stoked up by tech bros and swallowed by a general public lacking a deep understanding, tempered over time as that public learns more of the problematic aspects that detractors publicise.
vanviegen 3 days ago|||
I think this comparison makes little sense, as in the case of AI there is some actual impactful substance backing the hype.
Ukv 2 days ago||||
I don't feel NFTs ever really had much interest among the general public - average reaction just being "I don't get it, that sounds pointless".

Whereas AI seemed to have a pretty good run for around a decade, with lots of positive press around breakthroughs and genuine interest if you showed someone AI Dungeon, DALL-E 2, etc. before it split into polarized topic.

Hamuko 3 days ago|||
NFTs have way less downsides than LLMs and GenAI, since the main downside was just wasting electricity. I didn't have to worry about someone cloning my voice and begging my mom on the phone for money.
Devasta 3 days ago||
If you look at daytime TV in the UK, there are a lot of ads targeting the elderly talking about funeral cover and life assurance and so on.

I for one cannot wait for a future where grandparents get targeted ads showing their grandchildren, urging them to buy some product or service so their loved ones have something to remember them by...

wiseowise 3 days ago||
Typical brigading, same with blm, woke, right wing, etc.
AmbroseBierce 3 days ago||
Wow you do mentally group things efficiently, that much I can say.
wiseowise 2 days ago|||
Anything wrong with the grouping? Or you don’t agree that most of those employ extreme brigading tactics to destroy opponents?
scrambttn 3 days ago|||
[flagged]
watwut 3 days ago||
He made apparent analogy. You dont have to be so oversensitive that any mention of feminism and women blows into woke attack in your head.
Verdex 2 days ago||
My objection to LLMs is the same that I had for TDD. There's all these people saying that you just gotta try it, but when I do, the effect is lesser than just using my preexisting skills. Oh, it's not for you? Wrong, here's some tautological or contradictory or poetic or nonsensical advice that'll be 'the wrong way' a week from now.

Does TDD and LLMs have a kernel of utility in them, yeah, I don't see why not. But what the majority of people are saying doesn't seem to be true and what the minority of people I can actually see using them 'for reals' are doing just doesn't applicable to anything I care about.

With that in mind, the only thing less real to me than a tool that I have to vibe with at a social zeitgeist level to see benefits from is an award when I already have major financial and industrial success.

Half the people in my team has played the game. For months all I would hear about w.r.t. games was how this game was smashing milestones and causing the entire industry to do some soul searching or putting their fingers in their ears.

I'm sure they can console themselves from having lost this award with their piles of money.

[An LLM did help me with a cryptography api that was pretty confusing, but I still had to problem solve that one because it got a "to bytes" method wrong. So... once in a blue moon acceleration for things I'm unfamiliar with, maybe.]

sergioisidoro 3 days ago||
This is crazy. Tools like photoshoot have gen ai tools in them. Does that mean that Photoshop is now a minefield for artists? If a single artist uses the wrong tool once they disqualify the entire final product for awards, even if the asset is fully removed on the final build.
theshrike79 3 days ago||
IDEs now have “AI” autocomplete; will a game become ineligible if a single dev accidentally presses tab instead of writing the whole function by hand? If a script writer uses ChatGPT to generate ideas, straight up ban?

Where does the organisation intend to draw the line?

quectophoton 3 days ago|||
Better blacklist Google as well. You don't want anyone on the team searching anything on Google lest their search accidentally triggers the LLM response (meaning: they prompted Google Gemini).
miohtama 3 days ago||||
They don't. Because selling hate does not draw lines.
Devasta 3 days ago|||
> Where does the organisation intend to draw the line?

The answer to this question is always "somewhere". Just because I can't proclaim an exact number of trees that constitute a forest doesn't mean the concept doesn't exist.

_aavaa_ 2 days ago||
> doesn't mean the concept doesn't exist.

No, but it becomes a dubious concept when you define forests as a collection of only conifer trees and that deciduous trees don't count for the definition of a forest.

program_whiz 2 days ago||
Ultimately this move might have just been to increase visibility for an otherwise niche awards show (which it has clearly done). Also by eliminating the obvious best indie game of the year -- it opens up the field a bit to more "normal" contenders. Expedition 33 is basically a AAA-quality game, its only considered "indie" because a small unknown team made it.
user____name 3 days ago|
If a fraction of the AI money would go into innovative digital content creation tools and workflows I'm not sure AI would be all that useful to artists. Just look at all those Siggraph papers throughout the years that are filled with good ideas but lacked the funding and expertise to put a really good ui on top.
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