Top
Best
New

Posted by anigbrowl 3 days ago

Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use(www.thegamer.com)
185 points | 401 commentspage 3
dragonelite 3 days ago|
When it comes to AI im more of a luddite at the moment, things change like every 6 months when it comes to prompting the models.

But i don't mind people using AI it's their own choice, the focus then just becomes in the curation skill of the individual, team, company etc of the generated AI output. So taking away the award is kind of weak given people enjoyed the game.

Majromax 3 days ago|
> When it comes to AI im more of a luddite at the moment, things change like every 6 months when it comes to prompting the models. [...] So taking away the award is kind of weak given people enjoyed the game.

To nitpick: the independent game awards are the Luddites here. The Luddites were a protest movement, not just a group of people unfamiliar with technology.

In the historical context that's apparently become appropriate again, Luddites violently protested the disruptive introduction of new automation in the textile industry that they argued led to reduced wages, precarious employment, and de-skilling.

ares623 2 days ago||
What happened to the Luddites? Did they end up upskilling and living happily ever after?
protimewaster 3 days ago||
I wonder what definition of AI they're using? If you go by the definition in some textbooks (e.g., the definition given in the widely used Russell and Norvig text), basically any code with branches in it counts as AI, and thus nearly any game with any procedurally generated content would run afoul of this AI art rule.
oneeyedpigeon 3 days ago||
Their FAQ only states:

> Games developed using generative AI are strictly ineligible for nomination.

I haven't found anything more detailed than that; I'm not sure if anything more detailed actually exists, or needs to.

protimewaster 3 days ago||
That's all I've found as well, but, personally, I find that a bit unclear, for a couple of reasons. First, are they saying that the game itself can use generative AI, but it can't be used in the development of the game? So that would mean that if the game itself generates random levels using a generative AI approach, that's allowed, but, if I were to use that same code to pre-generate and manually modify the levels, that wouldn't be allowed because I'm now using generative AI as part of the development process? I.e., I can create a game that itself is a generative AI, but I can't use that AI I've built as part of the development of a downstream game?

And, second, what counts as generative AI? A lot of people wouldn't include procedural generative techniques in that definition, but, AFAIK, there's no consensus on whether traditional procedural approaches should be described as "generative AI".

And a third thing is, if I use an IDE that has generative AI, even for something as simple as code completion, does that run afoul of the rule? So, if I used Visual Studio with its default IntelliCode settings, that's not allowed because it has a generative AI-based autocomplete?

swiftcoder 3 days ago||
> AFAIK, there's no consensus on whether traditional procedural approaches should be described as "generative AI"

Sure there is. "Generative AI" is just a marketing label applied to LLMs - intended specifically to muddy these particular waters, I might add.

No one is legitimately confused about the difference between hand-built procedural generation techniques, and LLMs.

rpdillon 3 days ago||
That's not quite true though, right? Because diffusion models are also generative AI and they're not LLMs. Heck, they probably got disqualified, not for the use of an LLM, but for the use of a diffusion model.

So I think Gen AI is an umbrella. The question is, do older techniques like GANs fall under Gen AI? It's technically a generative technique that can upscale images, so it's generating those extra pixels, but I don't know if it counts.

Jach 3 days ago||
There's not that much difference between diffusion models and other auto-regressive models (https://www.youtube.com/watch?v=zc5NTeJbk-k). But I'm of the opinion that Generative AI is a terrible umbrella term. It should include basically all of digital art if we take it seriously. The flood fill / paint bucket tool can be considered AI, any program using a search algorithm can be phrased in AI terms of a sense-think-act loop. Nevertheless I do understand what people tend to mean by it when they're raging. Right now it might best be defined in terms of workflow: a human uses natural language to describe what they want, and moments later a plausible image appears trying to match. This clearly separates it from every other tool in the digital artist's program, even many which one could arguably call generative AI. It also separates it from stock-photo/texture searches done externally to some art program, as those are done in a query language rather than natural language.
gus_massa 3 days ago|||
AI is a moving goalpost. At least now the moving goalpost is call AGI.

A bunch of 'if' is an "expert system", but I'm old enough to remember when that was groundbreaking AI.

spencerflem 3 days ago||
[flagged]
protimewaster 3 days ago||
It's not meant to be clever. They have a rule that says, in its entirety, "Games developed using generative AI are strictly ineligible for nomination."

Do they count procedural level generation as generative AI? Am I crazy that this doesn't seem clear to me?

rpdillon 3 days ago||
No, we're at the phase with AI where people have extremely strong feelings, it's not well understood, and the definitions are not clear. I am with you in that rules like this seem dogmatic and hard to understand the implications of.
wtcactus 3 days ago||
It’s interesting, because we have examples of other sects in the past that also opposed human progress through technology. History is repeating itself.

For instance, see Luddites: https://en.wikipedia.org/wiki/Luddite

ad_hockey 3 days ago||
That does the Luddites a bit of a disservice:

> But the Luddites themselves “were totally fine with machines,” says Kevin Binfield, editor of the 2004 collection Writings of the Luddites. They confined their attacks to manufacturers who used machines in what they called “a fraudulent and deceitful manner” to get around standard labor practices. “They just wanted machines that made high-quality goods,” says Binfield, “and they wanted these machines to be run by workers who had gone through an apprenticeship and got paid decent wages. Those were their only concerns.”[1]

[1] https://www.smithsonianmag.com/history/what-the-luddites-rea...

1gn15 3 days ago|||
In that case, the neo-Luddites are worse than the original Luddites, then? Since many are definitely not "totally fine with the machines", and definitely do not confine their attacks only on the manufacturers that go against worker rights, but they include the average person in their attacks. And the original Luddites already got a lot of hate for attempting to hold back progress.
ad_hockey 3 days ago||
I don't know about worse, but I think the situations are very similar. It's inaccurate to think the Luddites just hated technological advancement for the sake of it. They were happy to use machines; why wouldn't they be, if they had a back-breaking and monotonous job and the machine made it easier?

The issue is not the technology per se, it's how it's applied. If it eliminates vast swathes of jobs and drives wages down for those left, then people start to have a problem with it. That was true in the time of the Luddites and it's true today with AI.

wtcactus 2 days ago|||
That seems a lot like the beef people have nowadays with AI. They also want machines, they love their iPhones and MacBooks.

They just don't like it when the machines are able to do the mediocre job they get paid to do.

Imagine if we had listened to the Luddites back in the day...

eucyclos 3 days ago|||
I really like Neal Stephenson's neologism 'amistics' - referring to which technologies a culture knows about but chooses not to use.
surgical_fire 3 days ago||
It's unclear if Gen AI promotes any sort of human progress.

By all means, I use it. In some instances it is useful. I think it is mostly a technology that causes damages to humanity though. I just don't really care about it.

gguncth 2 days ago||
This policy will be in place for about 2-3 more years at which point it will be excluding almost everything, at which point it will be reversed
m-schuetz 3 days ago||
People were against steam engines, tractors, CGI, self-checkouts, and now generative AI. After some initial outrage, it will be tightly integrated into society. Like how LLMs are already widely used to assist in coding.
Ray20 3 days ago|
Or not. Unlike all of the above, AI directly conflicts with the concept of intellectual property, which is backed by a much larger and more influential field.
joquarky 2 days ago||
Intellectual property is a purely institutional abstraction agreed upon by arbitrary social contract written to satisfy the standard of "To promote the Progress of Science and useful Arts".

AI exists by calculations without invoking law or social agreement.

Which will endure?

IP depends on belief and enforcement.

AI depends on matter and energy.

dartharva 3 days ago||
I think it's more the fact that they lied before nomination than the AI usage itself. Any institution is bound to disqualify a candidate if it discovers it was admitted on false grounds.

I wonder if the game directors had actually made their case beforehand, they would have perhaps been let to keep the award.

That said, the AI restriction itself is hilarious. Almost all games currently being made would have programmers using copilot, would they all be disqualified for it? Where does this arbitrary line start from?

oneeyedpigeon 3 days ago||
> Almost all games currently being made would have programmers using copilot

I think that is almost certainly untrue, especially among indie games developers, who are often the most stringent critics of gen ai.

1gn15 3 days ago|||
Are you sure? A survey by the YouTuber Games And AI found that the vast majority of indie game developers are either using, or considering using AI. Like around 90%.
Mkengin 3 days ago||||
This is just one example, but today I found this where two people build their passion project using GenAI for image generation (+ photoshop), maybe otherwise this project wouldn't even be possible: https://reddit.com/comments/1prqfsu
m-schuetz 3 days ago|||
Only when it comes to graphics/art. When it comes to LLMs for code, many people do some amazing mental gymnastics to make it seem like the two are totally different, and one is good while the other is bad.
pwdisswordfishy 3 days ago|||
> Almost all games currently being made would have programmers using copilot

Which LLM told you that?

dartharva 3 days ago||
Please, LLM code assistants are ubiquitous enough nowadays with inline code suggestions in vscode on by default. It's an extremely safe claim.
pjmlp 3 days ago||
That would imply the following to be true,

> Almost all games currently being made would have programmers using VSCode.

Which clearly isn't the case, unless they like to suffer in regards to the Unreal and Unity integrations.

voidfunc 3 days ago||
> That said, the AI restriction itself is hilarious. Almost all games currently being made would have programmers using copilot, would they all be disqualified for it? Where does this arbitrary line start from?

AI OK: Code

AI Bad: Art, Music.

It's a double standard because people don't think of code as creative. They still think of us as monkeys banging on keyboards.

Fuck 'em. We can replace artists.

spencerflem 3 days ago|||
You get why people hate AI when AI boosters talk like this, right?
dartharva 3 days ago||||
> It's a double standard because people don't think of code as creative.

It's more like the code is the scaffolding and support, the art and experience is the core product. When you're watching a play you don't generally give a thought to the technical expertise that went into building the stage and the hall and its logistics, you are only there to appreciate the performance itself - even if said performance would have been impossible to deliver without the aforementioned factors.

realusername 3 days ago||
I would disagree, code is as much the product in games as the assets.

Games always have their game engine touch and often for indie games it's a good part of the process. See for example Clair Obscur here which clearly has the UE5 caracter hair. It's what the game can and cannot do and shapes the experience.

Then the gameplay itself depend a lot on how the code was made and iterations on the code also shape the gameplay.

Garlef 3 days ago||
To further this: You can even feel the org structure in games.

- Final Fantasy 7 Rebirth clearly had two completely decoupled teams working on the main game and the open world design respectively

- Cyberpunk 2077 is filled with small shoeboxes of interactable content

zajio1am 3 days ago||||
It is silly, considering there is obviously much higher chance that code-generating LLM generates copy of existing copyrighted code than image-generating diffusion model generates copy of existing copyrighted image.
torginus 3 days ago||
Rather than going into a huge rant about this, let me just give a quick anecdote.

It used to be there were tons of websites, like textures.com, which curated a huge database of textures, usable by art professionals and hobbyists alike. Some of it was free, others you had to pay for, both generally speaking, it wasn't too expensive, and if you picked up 3d modeling as a hobby, you could produce pretty decent results without spending a dime.

Then came the huge companies (you know which ones) which slurped up all these websites, and turned them into these SaaS monstrosities, with f2p mechanics. Textures were no longer free, but you had to pay in 'tokens' which you got from a subscription, which pushed you into opaque pricing models, bundling subscriptions, accidental yearly signups with cancellation fees, you know the drill.

Then came AI, which is somehow fair use, and instead of having to pay for that stuff, you could ask SD to generate a tiling rock texture for you.

Is this blatant copyrightwashing? I'd argue yes. But in this case, does copyright uphold any morally supportable princible, or does it help artists get paid?

F no.

SonnyTark 3 days ago||
As an indie game developer the idiots who made this decision do not represent us and are completely detached from actual game production over the last 3 years.

For those who might care, we use generative AI as much as possible in every way possible without compromising our vision, this includes sound, art, animation, and programming. These are often edited or entirely redone (effectively placeholders). It's part of the process, similar to using procedural art generation tools like geometry nodes in Blender or fluid sim particles generators.

And btw, both UE5 and Unity now have gen AI features (and addons) that all developers can and will use.

mvkel 3 days ago||
This is like disqualifying Banksy because they use stencils
instagib 3 days ago|
All press is good press.

Few care about the mainstream game review sites or oddball game award shows as their track record is terrible (Concord reviews).

Most go by player reviews, word of mouth, and social media.

More comments...