This may be me reading into it too much, but it's really cool how these old games have become kind of timeless platforms for content (doom too). You don't need a billion polygons to express lots of ideas and it reduces the effort required to contribute, and the open source-ness of it makes it available on lots of platforms, irons out lots of bugs and issues, etc.
This brutalist mod pack looks incredible, though, and I might just have to give it a try.
./ironwail -game qbj3
Edit: Changing /Id1 to /id1 and making the *.pak files lowercase will allowed the MOD to launch correctly on my Debian system using ironwail-0.8.1.
I think I like this approach more though so i'll try it
btw. I appreciate explicit 'you can buy it here'.
https://www.doomworld.com/forum/topic/134404-angmngthoo-brut...
I do hope Dwell isn't updated with episode 3 too quickly now.
A lone coffeeshop, barely more than a kiosk, called Cuppacoffee, is in the area. It's run by an affable fellow from Australia, a country with an excellent coffee culture, and also sells Australian style meat pies. An oasis of warmth.
You can get great coffee in Europe of course, but you'll specifically have to go to a cafe that knows what they're doing, or the likelihood of a mediocre brew is high. Australians, I bet most of you don't realize how good you have it there.
Sorry for the off topic.
Edit: I just had a look and it looks amazing! Nice work!
In case anyone tries to play it with a Logitech F310 game pad on Linux, it crashed for me unless +joy_rumble 0 was set on the ironwail command line.
Have you played Quake 1 campaign before? That literally what you do at the start - walk through one of three doors.