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Posted by cleak 21 hours ago

I'm helping my dog vibe code games(www.calebleak.com)
965 points | 307 commentspage 11
laukhin 14 hours ago|
> the bottleneck in AI-assisted development isn’t the quality of your ideas - it’s the quality of your feedback loops

if your intent is to produce the random bug-filled slop, then I guess so? don't get me wrong, the experiment is fun, but the conclusion is so laughably far-fetched.

naveen99 18 hours ago||
I mean having a claw is kind of like having a pet. Only a matter of time until you get lazy to take him for a walk; and he has an accident.
masijo 20 hours ago||
And the most HN title award goes to...
sho_hn 20 hours ago||
I for one am all in on DiL (Dog in the Loop) engineering.
jaimex2 12 hours ago||
Wow, a great example of how vibe coding isn't coding.

You're just the random seed to the money furnace remixing existing games and code.

nautilus12 14 hours ago||
If ever I saw something that made me want to move to a log cabin the woods and never touch a computer again, this is it
xg15 20 hours ago||
snrf99777655;;+%hn
Dwedit 20 hours ago||
What is this? Did the quadratic formula explode?
1234letshaveatw 19 hours ago||
bad dog
zahlman 19 hours ago||
> The games got dramatically better not when I improved the prompt, but when I gave Claude the ability to screenshot its own work, play-test its own levels, and lint its own scene files.

... Why would it be able to evaluate whether the game is any fun to play?

FarmerPotato 19 hours ago||
Srsly, you need your pet in the feedback loop.

It has to produce a game that Momo wants to play.

Does Momo like to bark at cats? On screens? Introduce a bark sensor as feedback.

Or use a cat. Cats like to swipe at mice on TV. Get a touchscreen and evolve a game for cats.

a96 1 hour ago|
Read that as "you need to pet your feedback loop". And, well, yes.
zannic 14 hours ago|
Aw Momo's so cute!
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