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Posted by imadr 4 hours ago

Building a Procedural Hex Map with Wave Function Collapse(felixturner.github.io)
185 points | 30 commentspage 2
jcul 3 hours ago|
That "Carcassonne" game sounds really fun. I'd never heard of it before.
shoo 39 minutes ago|
it's a classic. 2001 Spiel des Jahres Winner.

see https://boardgamegeek.com/boardgame/822/carcassonne

kevinsync 3 hours ago||
Super awesome, love the tilt-shift camera effect!

I was also wishing I could zoom in to human size and run around HAHAHA

matthewfcarlson 1 hour ago|
I started on a simple coop top-down pirate game yesterday when this popped up. I will probably switch the map generation to be using something like this tbh
contextfree 4 hours ago||
"Stop playing your AI garbage and get to bed!" "Mooooom! It's not AI garbage, it's classical procedurally generated content!"
westurner 2 hours ago||
Model synthesis: https://en.wikipedia.org/wiki/Model_synthesis :

> Model synthesis (also wave function collapse or 'wfc') is a family of constraint-solving algorithms commonly used in procedural generation, especially in the video game industry.

> [...] One of the differences between Merrell & Gumin's implementation and 'wave function collapse' lies in the decision of which cell to 'collapse' next. Merrell's implementation uses a scanline approach, whereas Gumin's always selects as next cell the one with the lowest number of possible outcomes

And then `## Developments` mentions:

"Hierarchical semantic wave function collapse" (2023) Alaska, Bidarra: .. citations of: https://scholar.google.com/scholar?cites=1671019743611687613...

nickandbro 3 hours ago||
This looks amazing man, seriously good job with this.
bobek 3 hours ago||
Made me smile. Thank you!
MattDamonSpace 4 hours ago||
Gorgeous
ArcaneMoose 3 hours ago||
Beautiful work!
behnam_amiri 3 hours ago||
This is cool. Curious if you plan on keep it as a map generator or turn it into something more interactive too.
verdverm 3 hours ago|
Related (?) has anyone else been following the Hytale Worldgen v2? They've built a visual node editor so anyone can create biomes, structures, or complete worlds. I believe there is a competition going on right now.

They are essentially making the entire game based on similar concepts and then using them to develop their core content. Simon is an inspiration and has said they won't be taking investor money so they can stay true to the users and creators.

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