Posted by mohebifar 17 hours ago
Not really sure why someone would use this instead of a proper native application.
Modern browser and GPU capabilities are already sufficient for a large category of practical video editing tasks. We are not targeting blockbuster scale 8K movies at least for now, but we are targeting real jobs people do every day across social, commercial, and non-commercial video production.
And the sandboxing get up to 4 GB, which in most cases will kill the browser depending on how many tabs are open.
Also, video files are never fully decoded. We use the browser's native WebCodecs on demand. Only a small buffered window gets decoded and sent to the compositor. So it can even handle long 4K videos.
What is the most successful game on the browser, done with Unreal 5 that can compare to Flash 3D games, other than the citadel demo done with Unreal 3, and with Infinity Blade graphics as baseline?
Exactly, crickets.
It's for everyone who had a pirated version of cs3 on their computer for basic edits.
The enhancement is not core to the product and available to free and paid users, but because its a commecial product your ELv2 license does not support it. As I understand, and its limited, the ELv2 is best suited for tools that are source available but only usedage in backend tools / single developer experience.
In your case that may be the case, so it depends on your desired direction, if you want media creators to be able to use their tool individually then sure, your license is fine.
I want to support some colleagues with automating some of the setup of routine video editing. Can't consider this impressive work without that clarity!
it's for this:
https://ubernaut.github.io/recordMyScreen/
which uses a the wasm build of ffmpeg.