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Posted by tetrisgm 14 hours ago

Revision Demoparty 2026: Razor1911 [video](www.youtube.com)
325 points | 109 comments
vintermann 12 hours ago|
There were many really nice demos on Revision this year. Hacker News favorite (and mine, too!) LFT put out another microcontroller demo, Sum Ergo Demonstro:

https://youtube.com/watch?v=v8zKDotYh9A&is=xAbW7VZVGLn0986B

But I think my favorite so far from the ones I've seen has to be Second Nature, an OCS Amiga demo by Desire & The Twitch Elite, and music by Hoffman.

HellMood 11 hours ago||
i second that. "Second Nature" is also my party favorite! https://www.youtube.com/watch?v=KFVxntafsXM&t=1764s
dark-star 10 hours ago||
How they pulled that off on a stock A500 (okay, a stock A500 with 512kb RAM expansion, but still) is far beyond me. It's pretty awesome and really deserved the 1st place
contingencies 7 hours ago||
Classic first comment on the Youtube video: Hey lft, I designed the RISC-V core you're using, and I had a ton of fun watching and re-watching this video and trying to guess some of the tricks you used. Awesome work and I'm looking forward to a write-up!
pierrec 4 hours ago||
The parts where it exits fullscreen and starts messing around with separate windows is really well done. In a way it's playing with the limits of what defines a demo (ie. the user's desktop is part of the performance), which is something I love to see. Same with the notepad animation part. I wonder if they implemented their own notepad-alike from scratch or it they used something like this: https://kylehalladay.com/blog/2020/05/20/Rendering-With-Note...
masternight 11 hours ago||
Ah wow.

I really enjoyed the demoscene back in the 90s. Was never a part of it but I was always fascinated by the effects and music and ascii art that these guys created.

A BBS in my city always had the latest e-zines like Reality Check Network and Affinity, and others I forget. Reading up on the scene and about groups like Razor1911 was something I spent a lot of time on when I was younger.

Amazing demo and homage to the era.

TacticalCoder 6 hours ago|
> I really enjoyed the demoscene back in the 90s. Was never a part of it but I was always fascinated by the effects and music and ascii art that these guys created.

It was quite something... I take it there are quite a few hotshots on HN who used to be in the top groups. I was in a group and we were writing small intros for BBSes with a couple of friends and then we'd get infinite leech/upload ratio on those BBSes. Best memory was driving through Belgium / the Netherlands / Denmark / putting the car on the boat / Sweden (Uppsala) with our computers (Amiga, Atari ST and PCs) to participate at a demo compo. Forgot its name but in the PC category we tied first place with Future Crew (we would have been first had I not screwed the sound playback routine which crashed half-way the demo), before they had their big breakthrough on the PC demoscene. I think that was in 1991.

Cops/customs stopped us as the boat arrived in Sweden and thought we were dealing drugs: they tore the car apart and had no idea what we were talking about when we were explaining them in broken english that we were going to participate in a demo compo :-/

I still have a few effects as executables but I don't have the code anymore for these.

Thankfully I still have the entire source code of a game I made in assembly (for PC / 386+) in 1991 (never published but it's how my career started, long story) and lately I've been having a huge lot of fun trying to compile it again with Claude Code CLI / Sonnet. I'm using UASM, which is compatible with MASM which I used to use. I managed to have all the utilities I wrote back then (picture converters / sprites extractor / etc.) compiling and running (in DOSBox) but haven't managed to compile the main game yet. A few more hours with Claude Code CLI and I should get it running.

FWIW it's hilarious to go back to code from 1991 and see comments in my code talking about this and that bug and asking the LLM: "Find where that bug could be" and the LLM manages to find it. It's also insane the lack of version control: version control was copying entire directories. Copy/pasta code everywhere. And then 10 000 lines of code per source code file.

What an era. Diving in that old code of mine brings me back: the decades they've been flying.

P.S: funnily enough by lack of luck a macro I had used back then happen to become a reserved keyword/macro in assemblers later on. I had named back then a macro "incbin" and that was preventing my code from compiling in UASM: Claude Code / Sonnet 4.6 found that issue instantly.

P.P.S: 0x777 in hex gives 1911. RZR, legendary: probably the most legendary of them all. Probably still have a few 5"1/4 floppies (both C64 and Amiga for I had an Amiga with a little software mod to read 5"1/4 floppies as if they were 3"1/2 for the 5"1/4 were way cheaper) with Razor 1911 "cracktros" (even if they weren't called that yet) still working (back in 2020 quite a few of my floppies were still reading: maybe half to 2/3rd of them). I know it won't last, nothing will.

e12e 9 minutes ago|||
> It's also insane the lack of version control: version control was copying entire directories.

I can understand that - under dos - but as I recall quite a lot of gnu/nix tooling was workable on the Amiga - RCS harks back to 1984...

DrJokepu 4 hours ago|||
What are using as a linker? Also, do you use protected mode and if yes, what do you use for that, PMODE or CWSDPMI or something else?
TacticalCoder 3 hours ago||
It's an old MS-DOS .EXE. Actually it compiles with the ".286" directive too. So I don't use protected mode.

It requires a VGA card and those were more common in 386 IIRC and, anyway, performance-wise to run at 60 Hz it needs a 386. I never tried to run it on a 286 with a VGA card: don't know if that was a thing.

It's funny looking at that old assembly code and see ax, bx, cx, dx registers and not the eax, etc. ones.

The utilities I've compiled to .EXE so far are self-contained in one file and I just use UASM to create directly the .EXE:

    uasm -mz myutil.asm
UASM v2.57 does the job in my case (note that I compile from Linux: UASM exists for several platforms/OSes):

https://www.terraspace.co.uk/uasm.html

I haven't tried yet to compile the entire game yet: that one is more involved as it implies many files.

JetSetIlly 9 hours ago||
Superb demos this year at Revision. Triplet by Otomata Labs for the Atari 2600 is exceptional

Original release video (probably running on Stella)

https://www.youtube.com/watch?v=aEJ0A8Wvdxs

And a video of it running on Gopher2600.

https://www.youtube.com/watch?v=ixFH22MxqEg

pogue 12 hours ago||
That was amazing, really great song & visuals too. Takes me back to the days when you couldn't close the keygen because the midi playing was such a banger.

https://keygenmusic.tk/

vardump 10 hours ago||
MIDI songs? I checked, I couldn't find any from the link you posted. Most were different module formats, like XM, Protracker, S3M, Impulse Tracker. Those have nothing to do with midi other than they also produce music.
embedding-shape 8 hours ago|||
At one point in time, (I think maybe in connection with some mobile phone being able to play .midi files?) MIDI songs was (incorrectly) referring to a style/type of music rather than the transport/protocol we use for sending notes between instruments/devices, or the file format.

I'm still since then always assuming the above when someone says "MIDI music"; they really mean "really basic/simple music" or just straight up "chiptune" sometimes.

It has nothing to do with MIDI really, just a misnomer.

neonstatic 7 hours ago||
A more appropriate term is "chiptunes". I also heard people refer to it as keygen music.
vardump 5 hours ago||
If it's a tracker module of some kind with very short looping samples, then yeah, it's a chiptune.
teddyh 3 hours ago||
IMHO, a “chiptune” is music for an FM synthesis chip, like on the NES, the SID chip in Commodore 64, or the AdLib sound card for PC. A “mod” or “tracker music” is music made for a range of platforms in a rather narrow time-band, that could play digital samples, but could not reasonably store entire songs recorded digitally, like the Amiga, Atari ST, or early PC’s like 386s or 486s.
vardump 2 hours ago||
Those are SID etc. tunes. Not chiptunes.
pogue 9 hours ago|||
They've probably been converted over the years, just like you might convert an mp3 into flac or ogg or whatever.
tetrisgm 12 hours ago||
Do you know if someone is hosting these in web radio format so I could stream in a car and such?
vrganj 11 hours ago|||
You might enjoy this: https://scenestream.net/demovibes/streams/
dither8 10 hours ago||||
qUAntUm RaDio

https://radio.erb.pw/public/subspace

pogue 11 hours ago|||
I don't. I'm sure you could find an archive of just midi files out there though.
tetrisgm 14 hours ago||
Legendary demo group Razor 1911 submitted this beautiful demo as the closer for the Revision 2026 demo competition.

It is an homage to 40 years of hacking from the group.

For context, they were pioneers in both the demoscene and in the warez scene in the 80s-00s.

rast1234 8 hours ago||
Executable here: https://www.pouet.net/prod.php?which=105954
uzyn 9 hours ago||
This is so sick!

Revision faded out the credits part, which is still really cool on its own. The full version (10m 16s) can be viewed at https://www.youtube.com/watch?v=2AnbYNudAyM

embedding-shape 8 hours ago|
Sadly, that full version isn't in 4K, unlike the submission.

But this is Hacker News, we can do much better! Here is the actual binary: https://www.pouet.net/prod.php?which=105954

Sadly I couldn't get it to work on Linux with Wine/Proton, like a lot of demos they seem to really be using less common paths, so of course it crashes.

pocksuppet 1 hour ago|||
Just install pirated Windows in a VM (really the only valid way to run Windows these days). Razor would approve.
crtasm 4 hours ago|||
the nfo notes >This demo will not run on intel iris gpus and only in 1080p
amatecha 12 hours ago||
Oh man, I watched "non-live" earlier today but hearing the live vers with the crowd audio is amazing. So damn good <3
NKosmatos 11 hours ago|
I upvote every post related to the demoscene due to my age, so I couldn't let this one, especially when it's coming from RZR. Imagine if we could get a new release from FC as well in 2026 (40 years since their founding)!!!

More about Razor 1911 and Future Crew for the young readers of HN: https://en.wikipedia.org/wiki/Razor_1911 https://en.wikipedia.org/wiki/Future_Crew

P.S. Too many groups to mention, but these two hold a special place in my mind ;-)

P.S.2. Extra mention to the most famous Greek demo group - ASD (Andromeda Software Development) - https://www.pouet.net/groups.php?which=1317

whizzter 9 hours ago||
Razor 1911 and FC are different in that FC was one of those team/friend-groups that depended more on a constellation of people working together and producing until life took them away to other things.

Razor, Fairlight and some others became more of continious groups with evolving memberships (I was briefly a member of the demoteam back in 1999 and did one production in association with the people that moved over to Fairlight).

tetrisgm 8 hours ago||
Damn, that’s awesome. Any memory to share?
whizzter 5 hours ago||
Wasn't a member for too long, I think there was some anti-piracy raids around that time that I vaguely remember where some of the fallout for whatever reason was the other guys going over to Fairlight but I were already involved enough with other groups (and our highschool equivalent or perhaps work by that time?).

Funniest thing perhaps is that Smash was a musician back then for 2 things where I did the code (one musicdisc and one joke intro), Smash then went on to become a damn accomplished coder of quite a few famous Fairlight demos, Sony tools and made the commercial Notch visual toolset/editor/player that has roots in the Fairlight demoeditor codebase (Notch startup logo often pops up in democompos for those that haven't followed the scene).

tetrisgm 2 hours ago||
Oh yeah Smash is god tier. Saw his name on so many amazing FLT demos
tetrisgm 11 hours ago|||
ASD - Spin lives rent free in my head. I remember a colleague explaining how the morphing between meshes was really just random noise but the proximity and speed made it look like a real transformation. So cool.

Should out to TheBlackLotus, Fairlight, Orange, CNCD also for those of you who want to look up epic demos.

ErneX 10 hours ago|||
I also liked Triton. They made great demos and also FastTracker 2!
xyproto 10 hours ago||
FT2 was written in Borland Pascal 7 and TASM, btw.
ErneX 9 hours ago||
Shout out also to Cubic Team, I spent countless hours using Cubic Player, they also made some cool demos/intros.
bananaboy 11 hours ago|||
CNCD and Orange are two of my most favorite groups! Inside, Secret Life of Mr Black, Megablast are some of my favorites of all time.
pjc50 10 hours ago|||
Future Crew's "Second Reality" was my introduction to demos, back in the 486 PC days.
tomaytotomato 11 hours ago||
Yes - Razor 1911 was a core memory unlocked.

Along with Skidrow and Paradox crews

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