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Posted by tetrisgm 15 hours ago

Revision Demoparty 2026: Razor1911 [video](www.youtube.com)
336 points | 118 commentspage 2
NKosmatos 12 hours ago|
I upvote every post related to the demoscene due to my age, so I couldn't let this one, especially when it's coming from RZR. Imagine if we could get a new release from FC as well in 2026 (40 years since their founding)!!!

More about Razor 1911 and Future Crew for the young readers of HN: https://en.wikipedia.org/wiki/Razor_1911 https://en.wikipedia.org/wiki/Future_Crew

P.S. Too many groups to mention, but these two hold a special place in my mind ;-)

P.S.2. Extra mention to the most famous Greek demo group - ASD (Andromeda Software Development) - https://www.pouet.net/groups.php?which=1317

whizzter 10 hours ago||
Razor 1911 and FC are different in that FC was one of those team/friend-groups that depended more on a constellation of people working together and producing until life took them away to other things.

Razor, Fairlight and some others became more of continious groups with evolving memberships (I was briefly a member of the demoteam back in 1999 and did one production in association with the people that moved over to Fairlight).

tetrisgm 10 hours ago||
Damn, that’s awesome. Any memory to share?
whizzter 7 hours ago||
Wasn't a member for too long, I think there was some anti-piracy raids around that time that I vaguely remember where some of the fallout for whatever reason was the other guys going over to Fairlight but I were already involved enough with other groups (and our highschool equivalent or perhaps work by that time?).

Funniest thing perhaps is that Smash was a musician back then for 2 things where I did the code (one musicdisc and one joke intro), Smash then went on to become a damn accomplished coder of quite a few famous Fairlight demos, Sony tools and made the commercial Notch visual toolset/editor/player that has roots in the Fairlight demoeditor codebase (Notch startup logo often pops up in democompos for those that haven't followed the scene).

tetrisgm 4 hours ago||
Oh yeah Smash is god tier. Saw his name on so many amazing FLT demos
tetrisgm 12 hours ago|||
ASD - Spin lives rent free in my head. I remember a colleague explaining how the morphing between meshes was really just random noise but the proximity and speed made it look like a real transformation. So cool.

Should out to TheBlackLotus, Fairlight, Orange, CNCD also for those of you who want to look up epic demos.

ErneX 11 hours ago|||
I also liked Triton. They made great demos and also FastTracker 2!
xyproto 11 hours ago||
FT2 was written in Borland Pascal 7 and TASM, btw.
ErneX 11 hours ago||
Shout out also to Cubic Team, I spent countless hours using Cubic Player, they also made some cool demos/intros.
bananaboy 12 hours ago|||
CNCD and Orange are two of my most favorite groups! Inside, Secret Life of Mr Black, Megablast are some of my favorites of all time.
pjc50 12 hours ago|||
Future Crew's "Second Reality" was my introduction to demos, back in the 486 PC days.
tomaytotomato 12 hours ago||
Yes - Razor 1911 was a core memory unlocked.

Along with Skidrow and Paradox crews

tetrisgm 12 hours ago||
The song can be gotten for free / pay what you want at: https://dubmood.bandcamp.com/track/fighting-words-feat-goto8...
ninjin 11 hours ago||
In addition, here is the Bright White Lightning discography:

https://dataairlines.bandcamp.com/album/bad-teeth-data024

https://dataairlines.bandcamp.com/album/dirty-nails-data038

Having not seen anything from them since 2014, so I am very happy for another track.

dark-star 12 hours ago||
or you can unpack the executable (it's packed with UPX) and extract the MP3 from that ;-) You can also get high-res PNGs of some of the scenes that way (e.g. the floppy disk pan, or the fake Windows desktops)
magicalhippo 10 hours ago||
Really cool retro-mix, and some slick transitions.

Most of that was before my time though, so 1995 by Kewlers[1] hit harder for me, since that was when I really got into the demo scene and with it my drive to learn programming.

Glad the demo scene is alive and kicking, though I get why a lot is oriented around old hardware, modern hardware makes things too easy almost.

[1]: https://www.youtube.com/watch?v=2mtctbodNXY (20 years old this year, now I feel really old)

tetrisgm 10 hours ago|
Great demo. My favorite of theirs is MF Real. Nothing crazy but so stylish https://youtu.be/rvhGp9NGwos
keyle 12 hours ago||
I like that you linked the live show instead of the video of the demo alone, as the crowd noise adds to the experience.
tetrisgm 12 hours ago|
This demo is a salute to everyone in the scene. And it’s emotional. Had to be this version!
Incipient 13 hours ago||
Demos used to have sizes - I can't see one for this, is it just an 'open' category? This thing is far too insane to be size limited, surely?
skrebbel 13 hours ago||
In demoscene nomenclature, an "intro" is a demo with a sizelimit. This was entered in the demo compo, ergo "no size limit".

With file size, most democoders go all the way, both ways. By that I mean that if they choose a sizelimit category, they squeeze out every last byte, and if they don't, most don't care about filesize at all. There's demos these days that are many times bigger than an acceptable video recording would be because nobody bothered to eg compress the assets, it includes an entire game engine, etc. Like 800MB for a 3 minute audiovisual show. Kinda ridiculous but it's just.. well, call it either laziness or focused pragmatism :-) Gotta get that prod out before the deadline!

The Razor1911 zip[1] is 30MB, which actually is very much on the small side for a current-day demo.

[1] https://www.pouet.net/prod.php?which=105954 has a download link

whizzter 10 hours ago||
30 megs is like 2005 era size :D , obvious that it's realtime stuff (and music is probably a significant fraction?).
embedding-shape 5 hours ago||
> The Razor1911 zip[1] is 30MB, which actually is very much on the small side for a current-day demo.

> and music is probably a significant fraction?

For the Razor1911.exe in the ZIP which ends up being 31MB on disk, which is almost entirely made out of a compressed 145MB executable, whose size is mostly 48 PNG files (11MB), 69MB of zeros (nice?), 329 compiled DirectX shader blobs (DXBC) totaling 6MB, One large MP3 of about 17MB and finally like 34MB of what seems to be other types of runtime data like asset tables, font and UI data,

crtasm 5 hours ago|||
from the nfo >Sorry for the not very optimized file size for this party version, we'll make sure to push a PROPER once Revision 2026 is finished
skrebbel 4 hours ago|||
Love the 69MB of zeros.
embedding-shape 4 hours ago||
I bet that neatly compresses during packaging too :)
richrichardsson 11 hours ago|||
This came up in the Discord party chat, basically there isn't a size limit in the rules[1], but going beyond 2GB would be concerning that it's not a real-time demo but instead just playback of animation.

[1] https://2026.revision-party.net/competitions/pc/

tetrisgm 13 hours ago||
Edit: better answer below

Idk what Revision actually enforces but that used to be the rule at Assembly.

For the 1k, 4k, retro systems etc it’s specified!

skrebbel 13 hours ago||
Revision had no maximum filesize in the demo compo.
allenu 14 hours ago||
Beautiful. Masterfully done. I love all the BBS-era aesthetics and callouts. I hadn't seen FILE_ID.DIZ art in forever.
tetrisgm 13 hours ago|
When I was learning to make games and just hack around the pc, I used to try to copy paste the characters from their nfos to make my own “releases” of mini mods. Didn’t know there were ascii drawing programs! Wonder if you did the same. I’m sure we all did but pre www era made it difficult!
allenu 13 hours ago|||
Copy-pasting is a clever way to do it!

I used to use TheDraw for doing ANSI art, but I also ended up making my own ANSI drawing tool back then. It's stupid to think of now, but one reason I made it was because I had a monochrome monitor, so I couldn't "see" color. I wanted a feature where I could put the cursor over a character and it would tell me the color there when I was drawing so I could still use color in the work.

I wasn't prolific, but did do a handful of ANSI art pieces for local BBS SysOps who liked them well enough. Only later on I realized when I got an actual color monitor that I had a few color mistakes in them and they never told me. lol

tetrisgm 13 hours ago||
Damn, more OG than me. I must have looked up to you and your peers back then! It’s crazy how it was so common to just go in a hex editor and mess with files to see what would happen. Would love to see a submission of what you / group / other notables did.
california-og 8 hours ago||||
I keep a list of all current ASCII art (and related + other creative tools) editors out there, if you're interested:

https://hlnet.notion.site/text-art-tools

I recommend Moebius for traditional ASCII and ANSI art.

tetrisgm 3 hours ago||
That's sick. Ty for sharing!
Morromist 13 hours ago|||
I dabble in ASCII art and use Playscii these days. Its still pretty hard to make amazing looking art even with these great tools, which just shows how legendary the demoscene is.
dom96 13 hours ago||
Absolutely amazing.

Nice to be reminded that Revision is still active, on my bucket list to visit at least once in my life.

Cthulhu_ 7 hours ago||
Awesome, I remember some of these from back when, mostly from the 90's and early 2000's I believe.
bowmessage 14 hours ago||
incredible work!

such a nice way to remember their fallen teammates at the end there.

tetrisgm 14 hours ago|
First time the shout outs weren’t just respect or cheese. RIP, til Valhalla.

PS: I never knew Westbam (of Love Parade fame?!) was involved.

janfoeh 12 hours ago||
Different Westbam. The DJ you're thinking of is still alive.
tetrisgm 11 hours ago||
Thank you
hugodan 3 hours ago|
Isn’t AI affecting the demoscene as it is affecting other programming hobbies? Why?
laurentlb 2 hours ago||
There have been lots of discussions around AI in the demoscene. Revision limits how you can use AI (https://2026.revision-party.net/competitions/general-rules/), even if it's not always enforceable.

There's a lot of push back against AI-generated graphics and music. For code, it's more difficult to know. AI is used by some people to automate the boring tasks, so that they can focus more on the artistic side.

Jare 2 hours ago|||
At revision there was a cool seminar about the author of a music synth who used AI to modernize it. He begun his talk with words for the audience along the lines of "Please don't do a Life of Brian, I am not here saying Jehova".

It makes sense that a creative medium with a long tradition of pushing boundaries of what people can create, frowns on use of generative tech unless you have created it yourself. Back in the day the pushback was against using AMOS, or a PC, or programming in C, or using a GPU, or using MP3, or using Photoshop, or using another group's demo engine, or using a commercial game engine, or... AI is just the latest. And like its predecessors, it will gain legitimacy if people create genuinely interesting experiences with it.

unixhero 31 minutes ago||
Game engines and their useage hit harder

Demos are now often using Unreal engine Unity Godot

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