Posted by ColinWright 13 hours ago
(It's a video game that does a brilliant job touching on similar themes to The Last Question. If you liked The Last Question and can fit a video game into your life, you will probably like Outer Wilds. Warning: if you start searching for "outer wilds," the algorithm will aggressively try to spoil you. Progression in the game is gated behind knowledge, so this is worse than usual. If you have trouble resisting the temptation to google past a rough description, it's a sign you should just jump in and play it. End recommendation.)
Great game, but if you get stuck for a long time, just look up some spoilers. Multiple times I abandoned the "right" approach to a problem because I couldn't get it to work and wasted countless hours trying to solve it the wrong way - only to find out I should have stuck to the right approach.
The game doesn't give any guidance, and wasting those hours is not rewarded.
The only other tip I'll give:
When you first play the game, spend the first 1-2 hours on your little planet learning everything (how to maneuver, how to use the signalscope, etc). Once you leave the planet, a timer will start. There is no way to "save" the game. You will die when the timer runs out. Don't panic. That's expected. Don't try to figure out what you did wrong to die - you will die no matter what. The game will restart, but anything you learned in the past will be in your computer's memory for retrieval.
OK, 2 more tips (one I wish someone had told me - I finished the game without it):
1. You can make time go by if you sleep at the fire.
2. There is a way to "meditate" until you die. This is very useful when you get stuck and can't get out of somewhere. To find out how to meditate, talk to the people on other planets (you may have to talk more than once before he teaches you).
That's all I'll say.
> Proceed to spoil the whole game
The lack of knowledge about the other two items I mentioned are also reasons people stopped playing the game. If you don't know them, the game becomes an incredible drag. Even I would have quit if I didn't know about meditation.
The fact that the game would start all over each time made me think I hadn't progressed enough to save the game. And because the first time round, the timer doesn't really begin until you leave space, I thought I would have to do all the training (jetpack, etc) each time. I remember being very frustrated - I had spent well over an hour playing it and it didn't even save the game?
And felt the same thing the second time round.
Then I abandoned the game for about a year. The only reason I returned to it was because I couldn't understand why so many would like such a game. So I finally searched online on how to save the game and ... oh, that's why.
As I said, look on various forums, and you'll see plenty of people quitting the game early because they didn't understand this. There's a whole thread on the subreddit on frustrations of players who recommended the game to friends - a significant percentage quit the game before they got to any of the interesting parts.
I think revealing this is a decent compromise to ensure people will actually play the game.
If so, please let us know so that other people do not get spoiled, and can you provide a link or links to the game that doesn't spoil it?
Thank you!
At it's core, it's a game about exploration to understand what's happening. I recommend looking around and being curious to enjoy it, and avoid rushing. It's my favorite game.
To give you an estimate, I completed the base game with all secrets in about 20-30h. There's also a DLC called "Echoes of Eyes" adding a new area to explore. In total, I spent 45h to fully complete the game.
There, I said it. The reason I say it openly is because I almost quit the game not understanding that this is supposed to happen.
Not really much of a spoiler.
It's on me for procrastinating playing the game for so long, it was bound to happen.
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Learn more about Imgur access in the United KingdomIt wasn't until I discovered I was on the spectrum that I realized why it clicked so much. >.< I'm masking all the time, running conversational simulations to anticipate the societally-expected response to any given situation (and am high on the IQ spectrum).
https://web.archive.org/web/20140527121332/http://www.infini...
It's not really sci-fi but I also really enjoyed The Merchant And The Alchemist's Gate, and the one about the tower of babel, I forget the name at the moment.
it's brilliant
For others who share some similarities, though with a greater emphasis on character and adventure, perhaps Hal Clement, Larry Niven or Robert L. Forward.
You may have already read his story The Library of Babel: https://sites.evergreen.edu/politicalshakespeares/wp-content...
Later works, less so.
Even in a lot of hard SF, a lot of the science is wonky if it falls outside of the author's special interest or area of expertise. Relevant to Asimov, the only reason robots have "positronic" brains in his stories is that positrons were a new discovery at the time and it sounded cool and futuristic to him.
A lot of classic science fiction is basically "x with spaceships" where x is the Napoleonic Wars, or feudal Europe or the Wild West or what have you, and the "science" is little more than set dressing.
Well, it was meant to be parsed as:
Star Trek is speculative fiction and space opera.
Star Wars is just space opera.
Some space opera is also speculative fiction, but I wouldn't say it is a subset. I wouldn't call some space opera stories speculative fiction at all.
They're all classified as science fiction.
(Yes, yes - there is no consensus on these terms...typically science fiction is considered a subset of speculative fiction, and here I inverted a lot of things).
I also find C.J.Cherryh's books to be often quite interesting.
Asimov really did have a knack for clear, deceptively simple writing that isn't all that common.
A less commonly mentioned Asimov book that I really enjoyed and will read again is "The End of Eternity". If you've not read it, the ending is IMHO amazing and unique.
Last Question reminds me of it because of the style.
Also, I am not sure he's translated in English, but Sessanta Racconti[0] by Dino Buzzati is high on my list of fantastic short stories (not sci-fi, just.. I don't know).
If you want good sci-fi a good list can be:
- Ender's Game
- The Martian + Project Hail Mary
- A Fire Upon the Deep
- Dune
Iain Banks's science fiction novels (mostly set in the Culture, but he does have others) are also great.
And yes to the Culture.
(I second Ender's Game, The Martian, and Project Hail Mary.)
They’re just too dry for my tastes.
Considering AC could persist indefinitely in hyperspace while interacting with normal matter, the answer would appear to be "hyperspace", whatever that is.