Posted by oceansky 5 days ago
In many ways, it feels like we are seeing this today in the digital world. As a specific example, GTA 5 (singleplayer) is a game that has been pirated for about 10 years now, and has received zero content updates in that time, yet somewhat recently (maybe a few years ago?) they updated the game on Steam to have new DRM that constantly conflicts with the Steam Deck sleep mode and kicks you out of the game at random after waking up, or just won't even let you launch if you're without internet and haven't launched it within a few days. Nothing worthwhile was produced by this endeavor, that's for sure.
As someone who used to be a Pirate Party supporter, piracy has to exist in an equilibrium to avoid killing the host, and I don't know if that's possible on today's internet. Both "absurdly onerous DRM making the game unplayable, especially once abandoned" and "Rockstar spends $265m making the game, one person buys a copy, and everyone else pirates it" are bad outcomes. The optimal one is probably somewhere in the "a small number of people who Know A Guy pirate the game, gradually increasing over time" range. But that may not be sustainable either.
I think the context is important. These were people in poverty, in an extremely mismanaged society. You could get very little from actual shops. Most things would have to be bartered for. Stealing from the state accounted for a very important part of peoples' sustenance. My grandfather would try to explain it like this: even if you had money, there wasn't anything to buy. In that sense, even the factory managers were poor. Sarah C. M. Paine says that, in terms of buying power, the First Secretary of USSR's wife was poorer than an average American middle-class wife.
Of course, one reason why there wasn't much on the shelves was it had been already stolen by other people closer to the source ...
(something of a generic problem of low trust societies, not specific to Communism. I think we sometimes don't appreciate how valuable a high trust society is to us in the West, which is why people trying to destroy it by looting from the top are particularly dangerous: the rot spreads from the top)
Fortunately the second one isn't a real thing. There are many games that have already been cracked, or that never had any DRM to begin with, and there are still large numbers of people who pay for them. Because they want the publisher to continue making games more than they want to avoid paying <1% of their annual income for something.
Which is in turn why the DRM not only doesn't work but is actively harmful to the publisher. Getting people to want to pay is a lot easier when you're not actively pissing them off. Meanwhile the DRM gets cracked anyway and then you're worse off than when you started, because not only can they still pirate it, now more of them want to.
Тащи с завода каждый гвоздь - ты здесь хозяин а не гость.
Which is literally translates as: Take every nail from the factory post,
You aren't a visitor, you are the host!
And yeah almost everyone was stealing even if it would be
things they absolutely not needed. Then you can change it for something you need or use it weird way in your home repairs.This is how some people end up with parts of ICBM or space ships as part of their country datcha landscape design.
After all propaganda loved to tell that everything is owned by people's.
On the other hand, having strongly anticonsumer DRM will certainly affect sales. If you have a loss of performance or make it too much a hassle (mandatory connections, updates, etc) that will eat into your revenue, and twice as you are paying money to third parties to have consumers be shun away.
The only downsides are paying the factory workers to spin their wheels and the 2x wear and tear on tools and replacement costs of any components damaged by the constant handling.
The US does something similar with the national defense manufacturers. We don't necessarily need more of a vehicle but if that factory sits dormant for 2 years until we do need replacements, it's going to take a long time to train workers. And you run a risk of losing any tribal knowledge those workers carried. You can lower production rates so you aren't buying too many things at once but keeping a small crew busy will allow you to quickly ramp production if necessary.
You also see this with the European space industry especially in the rocket building. A lot of money is poured into the industry even if there are no massive returns or advancements just in order to keep the people and skills. If you let these slip, rebooting the sector would be a decades long affair so doing busy work sometimes is the better option.
Heck, even most large tech companies do this type of busy work assignment. They hire en-masse but many of those people are never really put to work. Their greatest value is that they stay out of the competition's hands, if there is a massive project coming up the people are already there, and they can be dumped in case of emergency to prop up the stick price.
Meanwhile the "pirates" enjoy a superior experience. They don't have to put up with this nonsense. They can use the devices they want. They can install the games on as many machines as they want. They can play the games offline. Their games are faster because there's no obfuscated nonsense code running. They don't have to suffer idiotic invasive kernel mode DRM nonsense on their computers, software whose only difference from literal malware is legal boilerplate in a document that nobody reads but that everybody theoretically accepted when they fast forwarded through the installation screens furiously clicking next so they could play the game they paid for.
Makes me feel like a total moron for buying games every single time.
All that would be publicised would be " GTA 5 denuvo key license is now over" and people would not know
Was pleasantly surprised to find Doom Eternal is now on GOG a couple of days ago. If you're willing to wait, some AAA titles show up that previously had draconian DRM.
When Switch 1 launched, it got re-releases (eg: Diablo 3) that were: 1. complete editions with DLCs, 2. came on a cartridge that one could swap between devices or sell, 3. supported offline play.
Online game stores were supposed to offer better UX than hardware releases. I find it interesting, and perhaps a sign of how bad the online experience can get, that the opposite can happen too.
E.G. I'd like to own a copy of the modern Persona games. I'm in no particular rush. If the studios want my money when they're on sale for like 50% off launch price, gain some profit per sale and additional sales by axing the useless DRM.
I am a heavy pirate and I my favorite games come as raw files torrents with the crack pre-applied. Games these days (with DRM removed) simply execute no matter where you copy and move them they just work. The cracks themselves do not modify any registry entries or make the game write them new or differently because they simply do not use the registry. Games write their savegames in AppData or Documents and THAT IS IT. Installers are glorified copy machines with ads on them (GOG) for example. They copy files and put a shortcut in your start menu and desktop and THAT IS IT, they do not write special registry entries for a game to work. Again this has not been a thing for like 25 years. I think it was when SecureROM was a thing.
So yes some steam games actually come DRM free, and you do not even have to move them out of the original steam install folder you just need to execute the EXE without steam running and they work. So indeed it is in fact achieving if you simply keep the files somewhere. For game with basic steam DRM you can use a crack or use steamless that basically removes the steam DRM that is very basic from the exe and use Goldberg Steam Emu to emulate steam. You do all this after the fact so you CAN for all the game that to not have some advanced DRM like Denovo just achieve the games files and make them work later on without Steam.
I love steam but even if it can barely be called a DRM, it still is. People not into computer science will have no clue how to do it, and that's what matters when talking about owning your own games, you should not require knowledge to keep something you paid for
Or are you misunderstanding the fact that you can just copy/back up the Steam game and play it anywhere. That's why I say many people have that misconception about Steam games
GOG on the other hand takes an active stance on promoting and supporting DRM-free games. Once storefronts like GOG disappear I don't think Steam will pick up the torch and fight the DRM-free fight. Once Gabe is no longer in charge it might just get overall worse for everyone, although fingers crossed Steam can at least continue as it is.
Is it? Is there even a list of them? I know some are, some aren’t. Sometimes it’s even mixed (e.g. Pathfinder Kingmaker is DRM free, the DLCs use Steamworks DRM). As you say, they aren’t promoting it, but I’m not sure they expose that information at all.
In any case the reality is that every game I've bought on GOG has worked pretty much perfectly on Wine, I use winetricks. The main problem with Windows games these days is the DRM which on Wine will crash. Good thing GOG games don't come with any.
If you want a fancy launcher, there's always Heroic.
Also even the fixed game now is just a silly boring sandbox game, what makes it good is the story, but It's for sure overrated. I enjoyed it but still overrated.
They also censor for the CCP, the removed the game Devotion because it had a JOKE inside that was not even visible to the normal player you needed to get out of your way to see some devroom or something with it. The BLACKLISTED a game simply because they make a JOKE of the Chinese president.
All big companies are EVIL by definition. Do not act like they are the good guys because they grift of selling games without DRM, they sell them at higher prices to make big money. They grew into this immoral dirt megacorp.
Insane statement
Ah, so Denuvo is always removed after ~90 days after release, as there is no point for them to keep it there?
So it's more like after they were cracked rather than some time window, sometimes these may have been overlap.
1 year after release is for sure not "peak sales window".
The stopper is of course denuvo, which they keep renewing the license of, for no good reason.
One could blame the user for not "just" holding it right. Or alternatively reconsider if the handle should have a grippy coating instead.
Thus, I believe the poor implementations are directly the fault of Denuvo.
Someone else mentioned GTA getting more aggressive copy protection out of nowhere. It's not out of nowhere. With GTA6 ads out for a while, sales of GTA5 are up as people either play it for the first time or replay it. Sales going up means they can justify copy protection.
Denuvo has layers upon layers of obfuscation that inflates nearly every instruction and function call, extra code execution that does nothing to throw off someone trying to follow code execution paths, and constant moving around where the game stores stuff in memory, again, to throw someone off watching via debugger.
It's pathetic because one company has been almost entirely responsible for people needing to buy faster and faster CPUs and GPUs trying to eek out more and more performance. CPUs, GPUs, memory - all of it has gotten enormously faster, we have more cores, etc. Despite all that, every new game barely runs at 60fps.
Do you really believe that year after year game developers and game engines get worse and worse at performance? Of course not.
How does that justify it? Adding stronger DRM when cracked copies of the same content are already out there is like trying to get insurance after your house has already burnt down.
If you strictly want to blame Denuvo then that assumes game developers cannot think of a way to spend their extra performance either. Which is obviously not the case.
This channel has many comparison videos like this one.
Loading times and 1% or 0.1% low FPS are usually hit the hardest and those stutters are the most immersion-breaking.
Because game(SW) devs/publishers don't care about spending money to optimize for reasonable size, and the enthusiast gamers want to play the game either way and will gladly fork out the cash for the HW to play it, if anything for the bragging rights.
Remember "will it run Crysis?" vintage 2007? Yeah, enthusiasts will be enthusiasts.
I'm a fan of the free market here. Badly optimized games will hurt their sales and force the studios to change or go bust, if the market decides so.
The other option I can see for the large companies is that any project involving tens or hundreds of millions of dollars is likely to be insured, and a condition of that insurance is they take all reasonable options available to get the most success out of it that they can. If they don't they need to reduce the risk which probably means less resources allocated which again may not be interesting to the companies capable of making grand experiences versus other options.
Isn't historically piracy positive for sales [1]?
That said, I'm pretty sure the real issue is that single / local coop games are just not appealing and so they get weaker sales. Like wtf was with Pikmen 2 not letting player 2 control louie? And then when local games start to sell poorly they get divestment but I'm pretty sure it was just lousey games and not piracy.
[1]: https://www.engadget.com/2017-09-22-eu-suppressed-study-pira...
That would mean that game developers pay license fees for anti-piracy solutions because they are completely economically illiterate. Is this really the most likely scenario or is it perhaps the one you’d like to believe the most?
You mean the companies that have an unnecessary 5 min file load wait in GTA5 are also the same companies that insert the same files into a binary multiple times to speed up load times by having sequential reads for all art assets?
The world is irrational.
if it was for the companies who use Denuvo and it added negative value then Denuvo wouldn't exist as a business and game publishers would happily post their games to pirate sites themselves.
The level of copium involved in piracy debates is always a sight to behold. I'm no saint, I've pirated stuff too but I did so because I was cheap, not because I'm doing the company a favor. That's a level of rationalization you expect from a drug addict
Efficient market fallacy strikes again.
No, is is absolutely possible that use of Denuvo results in a net loss and it is still used. Executives don't always behave rational and it is not like you can AB Test that thing or even easily measure its impact.
Look at their own/industry data of comparable games that have been published with or without protection. I worked in the game industry, for AAA studios it's a no brainer. Denuvo for a big title that sells millions of copies runs about high six or low seven figures in costs, so about 1-3% of the budget, whereas preventing piracy in the first 12 weeks meant something like a 10-20% increase (tens of millions) in sales.
If everyone colludes, then the game publishers wouldn't need to suffer for including Denuvo. And the nature of the collusion doesn't require some literal conspiracy, it just requires that the personalities at the top of the pyramids (of which there are but a few) are assholes who have an ideological bent. We are all aware of the type: they would spend themselves into the poorhouse making certain no one can "steal" from them, and what they consider theirs isn't entirely congruent with what the law says.
>The level of copium involved in piracy debates is always a sight to behold. I'm no saint, I've pirated stuff too b
I've never pirated anything. I don't hijack ships at sea. I have infringed copyright, but when copyright laws are bought and paid for my lobbyist slush funds, I don't feel any reason to give a shit about those laws. They were only ever utilitarian anyway, not some moral principle, and right now they're not even utilitarian.
Somehow I managed to build up a library of Steam games, $1-5 at a time. At that price I am willing to take my risks with possible inconveniences due to DRM and instead consider the convenience of being able to log into Steam anywhere and access my game library.
And though I am loath to admit it, I think "free to play" has shown that it can compete with piracy, though often by including dark patterns and slot machine mechanics to drive monetization.
It's also worth considering how much time you actually play the game. Mario Kart 8 delivered (for me at least) hundreds of hours of fun (often local multiplayer) gaming. If there's a game in that category, it can be worth saving up for (but the console itself can also be expensive.)
Why are you equating people who like single player games to pirates? Are you suggesting devs who made single player games were caving under some kind of market pressure that was ultimately unhealthy for them?
The difference in global, high-speed internet access between Quake and Fortnite is huge. I think that explains why live service games are a recent thing more than piracy. That, and Valve set the blueprint for gambling and loot boxes with TF2.
Regardless, I think the jury is out on Live Service games being "safer" to make. There's certainly a lot of people chasing what Fortnite has, but there's a lot of graves and layoffs. It seems like the single player studios are shutting down less because they were unprofitable, and more because building a sustainable business on selling good products doesn't sound good to investors trying to make an exit.
Regardless I'd argue gaming may be the one media category left (after the recent decade's value decline) where piracy remains to seem like more hassle than buying a copy^W license. I would also guess it is more concentrated on a few popular titles compared to music or films. Nowadays I hear more of people collecting games on Steam, to never play them, than of legitimate pirates.
> Brown hands typed these words.
Then again I see in your comment below [1] (for the reference "Brown hands typed these words." in response to someone discussing a situation in India) what kind of "moral" convictions you have.
A lot of recessive genes will sadly do that to you buddy. You can't argue your way out of a wet paper bag but at least you can stay in there and argue about its color.
Greenheart Games famously released a "cracked" version of their own game (Game Dev Tycoon) onto torrent sites on launch day. In this version, the player's in-game studio eventually goes bankrupt because "pirates" steal their games.
The Data: Within 24 hours, 93.6% of players were playing the pirated version.
The Consequence: The developer's blog post highlighted the irony of pirates posting on forums complaining that the "in-game piracy" was unfair and "ruining" their fun. The experiment proved that even at a low price point ($8), a massive majority of the PC audience will choose "free" regardless of the developer's size or struggle.
https://web.archive.org/web/20161118042043/http://arstechnic...
https://web.archive.org/web/20131214165241/http://aussie-gam...
P.S.: It bears repeating that the game cost only 8 dollars.
Someone playing/watching/listening to something for free doesn't mean they would still do it if they had to pay for it.
(https://arstechnica.com/gaming/2017/09/eu-study-finds-piracy...)
It doesn't provide data suggesting that piracy doesn't hurt sales. It literally doesn't provide any data at all.
Several points:
* A pirate can pirate infinity +1 games for free, that will skew any statistic compared to legitimiate buyers that have to manage a finite budget. It also means that you aren't looking at 93% lost sales.
* It wasn't a new indy game, but a port of an existing mobile game, so I wouldn't be surprised if legitimate buyers weren't in a rush to get their hands on it on day one. The steam statistics from the first month mention a peak concurrent player count of over 7000 so it certainly didn't stay at 200 copies.
Most pirates aren't people who could pay for this stuff. This is utterly meaningless.
So much in fact I don't even want to link counter examples to it.
No/very few paying user pirates even single player games these days if they can afford it as a luxury please understand that.
I would likemy regular updates bug fixes patches and new feaures ASAP. And on sale at 8$ for a game is less than 0.01% of my income so sure.
But if it costs 800 USD I will get it for free because I am literally too poor for it.
Anyone who thinks otherwise is beyond deluded.
Instead of denuvo you can use simple steam drm, non trivial to pirate for small games cracks will take days or weeks to appear and updates won't be available instantly.
It's safe simple and easy. And doesn't hurt any one.
Denuvo is just invasive bullcrap that deluded people think helps anyone.
Steam DRM is trivial to the point where you may as well not use it and just release on GOG. Until the one actual cracker in combination with the hypervisor guys showed up a few months ago Denuvo had been unassailable for years.
It's not as trivial to crack for a relatively non invasive and easy to enable feature.
Denuvo is hardly uncrackable there's a big reason Rockstar went to their own anti piracy tools.
Seeing unhinged takes about Denuvo shilling on HN is nutz. Honestly well what I would expect from folks here.
If they would release only the paid game, there wouldn't be 93% + 7% of the gamers playing, far from it.
Cost is almost irrelevant to pirates, either its free or its not, like it or not. There is mix of folks who do it for the lulz, some do it to have higher performance gaming without denuvo taking resources and computing power, and some are outright poor. Even 8-usd-is-too-much poor.
I've lived like that. Don't judge too easily. Don't do stupid mistakes and count those as otherwise-paying-gamers. Thats PR for denuvo and similar, not a fair discussion.
This is the same thing with music / cinema piracy : it’s a mix of "pirates will always pirate" (whatever the reason, be it financial issues or not), and anti-piracy solutions always hitting legitimate customers first.
People want convenience first and foremost. Piracy being a « massive issue is a lie defended by lobbies.
Case in point, I have a legit copy of a EA game I cannot play legitimately anymore, because SafeDisc relies on a vulnerable Windows driver (basically a free rootkit) that was blacklisted by MS. See also the other comment mentioning SecuROM that basically killed SPORE on launch.
Piracy may be a problem, but that's a problem to customer who were willing to give a company money. We stopped buying anything with SecuROM on it after 1-2 of those situations.
IMO drm is understandable at the games release, but it should be removed after the initial period.
In addition, I’m not sure why they’re enabling test signing instead of using kdmapper or the like. Sure, anticheats will get way more mad at you having a manual mapped driver, but one imagines rebooting once (after playing your cracked video game) beats rebooting twice (to enable test signing, then after playing the game).
The funny thing is I remember reading about using hypervisor crap to bypass Denuvo in ~2020 (actually the post is from 2019, https://www.unknowncheats.me/forum/2410412-post14.html)
Recent example: https://store.steampowered.com/app/3357650/PRAGMATA/
To the parents question, it is better to use GOG if you care about DRM.
Sometimes the Steam version is qualitatively better because the publisher/dev has supported the Steam version with more updates. Often the updates do turn up on GOG, but it's possible there is a delay.
Mad Max Middle-earth: Shadow of War Deus Ex: Mankind Divided Yakuza: Like a Dragon
https://www.pcgamingwiki.com/wiki/List_of_DRM-free_games_on_...
This isn't about being right or wrong but about what the publishers will do when they see their games are again getting cracked day one, and if it'll be a catalyst to again return to getting either less PC releases or at least delayed releases compared to consoles.
I will hope that does not happen.
No, the overwhelming majority of denuvo games released after ~2020 (when they changed there licensing model to SaaS) have it removed after 2-4 years not because of user complaints but because of licensing costs, contracts and compliance.
If anything with many games it is very clear that the developer/publisher do not care for the user, since even when the DRM gets broken and has lost its purposes, many still refuse to remove it and give paying customers the same better non DRM experience as pirates.
>If only Microsoft hadn’t fucked up so badly with Windows 11 requiring an account
I don't understand how that is related at all.
As this isn't the case, I have been waiting for several years to buy many games. Denuvo still hasn't been removed, so I continue to wait.
And users complaining because denuvo messes up their Windows, sometimes games don't run and so on? Just cost of doing business, as long as enough people buy it who cares.
A good percentage of people who would download the cracked games would not have bought those anyway. And with Steam being so convenient it's hard to decide to go for a cracked copy of dubious origin that might install god knows what into your machine.
We're not in the early 00s anymore.
There are none. Or rather they fall in the margin of error.
Private servers are a nice way to do this and do still exist in places. My favorite online game uses them along with server side anti-cheat and while cheating occasionally happens, it has never been an ongoing issue. I've maybe seen a cheater once or twice in all my many hours playing the game over 10 years (elite dangerous, in case you were curious).
What exactly separates a kernel dev from a non-kernel dev?
Or trying to do heists and having a cheater in every session.
I'd like to play the game again but it's just not fun.
Good riddance.
I'd suggest "encumbered" or even "infected".